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Stephen Zepp's Forum Posts

Thread Post Date Posted
Putting TGE renderer in another thread? [quote] As far as DTS exporting from Maya... It's a non-issue. If you wish to do all your modelling... read more 07/18/2007 (9:27 am)
Torque for Wii Sorry guys, but take another really good look at the video capability, and especially available memo... read more 07/18/2007 (8:52 am)
Torque for Wii As has been mentioned in some other threads, the Press Release [b]is[/b] the official notice. No mor... read more 07/18/2007 (8:26 am)
Problem using a shapebase inherited class as player We can't really guess at what your issue(s) may be without basically seeing all of your code, and ha... read more 07/18/2007 (8:22 am)
TGB 1.5 won't start up at all? Not at the moment unfortunately--it's a small bug in tracking your previous trial time out, and will... read more 07/18/2007 (8:18 am)
Torque for Wii TGE-A will not in any way be ported to the Wii--the Wii hardware cannot support anything that TGE-A ... read more 07/18/2007 (8:10 am)
Drills are free, free falling... Well, I would start with the Platformer Starter Kit documentation that discusses actor movement, and... read more 07/18/2007 (8:05 am)
AddBehaviorTemplate --Note: this question would be much better if posted in the TGB forum sections. The forum section yo... read more 07/18/2007 (8:02 am)
Why collision system makes me nervous There is a bug in the current version regarding a subtle application of fixed tick collision timing ... read more 07/18/2007 (7:57 am)
TGB 1.5 won't start up at all? There are at least two threads (one in this very forum) that describe this issue.... read more 07/18/2007 (7:55 am)
Slow motion Taking a very big step back from this low level, one of the key factors in successful Torque develop... read more 07/18/2007 (7:54 am)
Slow motion Torque does not utilize a "delay/sleep" mechanism for TorqueScript (nor for c++)--while it is an eff... read more 07/18/2007 (7:46 am)
TGB for Wii? (seriously) There are a lot of expectations being self-generated here that I'd like to stop early: --The anno... read more 07/18/2007 (7:22 am)
Learn more on Torque for Wii A couple of things that may change, but as far as we are aware right now are facts: --Nintendo is... read more 07/18/2007 (7:03 am)
Display a region of a sprite Yeah, I think we may be mis-reading your actual intended result--hard to picture it in my case anywa... read more 07/17/2007 (8:16 pm)
Display a region of a sprite Yes, that would cause that...have you tried both changing the size and moving the center of the shap... read more 07/17/2007 (8:04 pm)
Display a region of a sprite You said above "scaling won't work"--can't you simply use the size parameter in the Y only directio... read more 07/17/2007 (7:24 pm)
Display a region of a sprite Remember that tile layers don't exist by themselves--tile layers are "contained" by a tile map. A li... read more 07/17/2007 (6:41 pm)
Drills are free, free falling... The ActorComponent most probably has physics (movement) related states that over-ride your repulsion... read more 07/17/2007 (6:37 pm)
Keeping physics objects inside a sphere The source code solution is the way to go here--either implement a "mode" overload of ::onWorldLimit... read more 07/17/2007 (6:33 pm)
Learn more on Torque for Wii As soon as we have solid information from Nintendo, we'll do our best to let you know how the proces... read more 07/17/2007 (6:23 pm)
Explosion Effect & Sound on client Explosions themselves are never networked in stock torque--explosions happen client and server side ... read more 07/17/2007 (6:21 pm)
Putting TGE renderer in another thread? Also keep in mind that it's a "100% sum" game--[i]something[/i] has to take up 100% of your profile ... read more 07/16/2007 (7:34 pm)
Problem using a shapebase inherited class as player [code] mTypeMask |= PlayerObjectType; [/code] This flag will tell all sorts of systems that it'... read more 07/16/2007 (5:57 pm)
Seeking TXB Function Reference Take a look at your "Torque X API.chm" file in your installation. It should also be accessable via S... read more 07/16/2007 (7:00 am)
Filestream::_write: the stream isn't open Close, but not quite :) That graph is all [b]possible[/b] callers (as far as I can tell)--you can... read more 07/16/2007 (6:48 am)
1.5 starting TGB bug Would you try setting your options to D3D rendering, and see if you can get this to happen again (af... read more 07/16/2007 (6:45 am)
Filestream::_write: the stream isn't open One of the major advantages of a debug build is that it keeps a large set of symbols and other troub... read more 07/15/2007 (9:39 pm)
Filestream::_write: the stream isn't open We would need a more detailed bug report to be able to help troubleshoot this, but given it's a debu... read more 07/15/2007 (9:15 pm)
Only get pink screen [quote] But without the directx sdk as postet before it won't work... this is in my eyes bad for en... read more 07/15/2007 (4:17 pm)
Any thoughts on not ghosting physical zones ? Well, you nailed the down side: interpolation and even more so client side prediction. I would expec... read more 07/15/2007 (11:48 am)
Moving a Collision Mesh You need to use setTransform instead of simply changing the raw position values like that.... read more 07/15/2007 (11:46 am)
Save() I've bumped this up a level to get some description/documentation for you guys, since I don't know t... read more 07/15/2007 (8:39 am)
TGB 1.5 Gone Gold In general, the "Report Bugs" forum is the best place, but I admit it's not a great way to manage bu... read more 07/15/2007 (8:30 am)
TGB 1.5 Issues/Oddities [quote] I guess you should just output the console to a log file and examine that (sorry, I'm not s... read more 07/15/2007 (8:04 am)
About performance optimization Michael is correct, in TorqueScript there is no pre-increment only post increment. No, there is n... read more 07/15/2007 (8:02 am)
TGB 1.5 Gone Gold @Benjamin: At first I was simply going to ignore your post, but decided to spend some time to answe... read more 07/14/2007 (1:02 pm)
Just wondering There have been around 400 messages per day in the last two days--you probably just aren't subscribe... read more 07/14/2007 (12:46 pm)
Door Object Resource Method One thing that is important in learning TorqueScript (and it's event based nature) is to carefully t... read more 07/14/2007 (12:42 pm)
Door Object Resource Method Just keep in mind it's very bad practice to use actual object ID numbers in your scripts :) Glad ... read more 07/14/2007 (11:54 am)
Modernization Kit Beta Thread 2 "The Sims" is arguably one of the most successful casual games on the market--and while yes it could... read more 07/14/2007 (10:48 am)
Fixed wing aircraft physics [quote] Btw Stephen, were you stationed at Hurlburt? [/quote] Eglin actually...the 9th SoS was ... read more 07/14/2007 (10:46 am)
Modernization Kit Beta Thread 2 [quote] "(are people still using those anyhow?)" I hope not (6800 GS user here). I just want t... read more 07/14/2007 (10:14 am)
Fixed wing aircraft physics Yes, the HC/MC-130P/N is a special ops version of the venerable but still amazing C-130 Hercules. We... read more 07/14/2007 (10:10 am)
SceneLoading folders, or control Keep in mind that there is only a single instance of a "scene" in TorqueX, so I think your definitio... read more 07/14/2007 (7:28 am)
Fixed wing aircraft physics I flew HC/MC-130's, and then was an instructor pilot flying T-37's. The main issue you will have ... read more 07/14/2007 (7:08 am)