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Stephen Zepp's Forum Posts

Thread Post Date Posted
Project management tool free for GarageGame community FYI: This link seems active again, I just signed up.... read more 06/03/2004 (10:34 am)
Opening discussion on Terrain Paging @Desmond: I don't know! Currently, we know that our game will have "underground" regions, some very ... read more 06/03/2004 (8:54 am)
Why is Windows the "most popular"... Games @L Foster: I should have qualified my statement, the info I presented on console games being "bug fr... read more 06/03/2004 (8:48 am)
Why is Windows the "most popular"... Games Wow, hehe...interesting to see folks that haven't had bad experiences with windows. Just a few ex... read more 06/03/2004 (5:53 am)
Opening discussion on Terrain Paging There is a hidden assumption in there by the way (that is a pretty good one for most worlds, but not... read more 06/02/2004 (3:13 pm)
... We noticed this exact same behaviour, and I was able to correct it manually by adding the binding to... read more 06/02/2004 (7:40 am)
@#$@# Eidos! I'm not taking any sides here, but given a -large- (15+ team member during production, as a hypoteth... read more 06/01/2004 (3:43 pm)
Hosting Torque game server @Ben: Yeah, there [i]may[/i] be a lot of areas we haven't even glimpsed at yet. I'm trying to figure... read more 06/01/2004 (3:02 pm)
gui editing!! AHHG! @Stefan: [quote] These two are pretty much the same thing. We have a thread going in the SDK foru... read more 06/01/2004 (1:25 pm)
@#$@# Eidos! In an (probably misguided) attempt to derail/redirect the personal animosity in this thread, here is... read more 06/01/2004 (1:16 pm)
@#$@# Eidos! @Brian: You can kill this thread if you feel it is inappropriate for this community, but it is [b]hi... read more 06/01/2004 (12:11 pm)
Theoretical Question: Lots of Critters & Large Critters in TGE We are doing something similar, and have selected a flocking algorithm to handle the network transmi... read more 06/01/2004 (12:03 pm)
gui editing!! AHHG! There is also a "bug" (undocumented feature) with setting gui items to "relative". It appears (I hav... read more 06/01/2004 (11:58 am)
Hosting Torque game server @Ben/Alex: Perfect example: projectile movement. In the gamestyle "stock" Torque aims at (FPS), a pr... read more 06/01/2004 (9:21 am)
Hosting Torque game server @Alexander it's a bit more involved, the torque networking layer pays attention to both scope of obj... read more 06/01/2004 (6:23 am)
Demo internet game [quote]We appear to be talking about two different situations: Your talking about a game where i'... read more 05/28/2004 (7:07 pm)
Demo internet game @Russel: [quote]it takes a weight off my shoulders knowing that a potential support timebomb is de... read more 05/28/2004 (4:19 pm)
Demo internet game Dan hit the nail on the head. In general, a firewall is set up to DIS-allow traffic you do not expec... read more 05/28/2004 (3:51 pm)
Demo internet game I haven't followed the technical aspects of this discussion closely, but it seems obvious from skimm... read more 05/28/2004 (2:21 pm)
Please let me know James, what I was suggesting was the same as what others mentioned, I was going to point you towards... read more 05/28/2004 (5:25 am)
Please let me know James, If you could drop me an email (click on my name to see my profile) we may be able to work ... read more 05/27/2004 (4:02 pm)
MAcos *Outside Note*: That is a start on fixing the Advanced Camera resource AdvancedCamera::runCameraColl... read more 05/26/2004 (8:01 pm)
WB has lost thier freaking minds! Now, if they were willing to reverse the cash flow, and give BONUSES for games that exceed critical ... read more 05/26/2004 (11:28 am)
Trying to develop an RTS camera @Stefan: He did say at the beginning that he looked at the community resources, and none really fit ... read more 05/25/2004 (6:28 pm)
Sign up to revive Terrain Manager @Ben: (sings) "You make me so, very happy!" (hehe..anyone know that song? it's REALLY old!) Sound... read more 05/25/2004 (10:15 am)
Sign up to revive Terrain Manager @Ben: fair enough, and thanks for the clarification! You are correct, no one has actually tied the t... read more 05/25/2004 (6:34 am)
Confused on how to start Slightly off topic, but this comment made me want to describe something we've seen: [quote] In f... read more 05/25/2004 (6:28 am)
Sign up to revive Terrain Manager ...hehe..are we back on the confusion between terms again? Last time we chatted on this Ben, the "te... read more 05/24/2004 (8:08 pm)
Sign up to revive Terrain Manager I just got an e-mail back from Bryan Turner (bryan.turner@pobox.com) and got permission to post a li... read more 05/24/2004 (3:24 pm)
Terrain Manager Ok, no way to with only a click or two tie an attributed quote to a particular poster :P... read more 05/24/2004 (3:18 pm)
Pleae let me know if you check something into HEAD Commit notification lists are (IMO) KEY for any multi-developer/user project. As long as the committ... read more 05/23/2004 (9:03 pm)
The terrain engine Well, to be honest, it's not an area of the design that has been extended past the initial phase for... read more 05/23/2004 (8:57 pm)
Pleae let me know if you check something into HEAD I guess there isn't a commit message mailing list? (excuse my newb level, haven't actually drawn the... read more 05/23/2004 (5:24 am)
The terrain engine @Mark: CoH is in NO way a dynamic/persistent world. Don't get me wrong, it's an outstanding game, bu... read more 05/22/2004 (6:22 pm)
The terrain engine @Stefan: You are again correct--this model isn't nearly for all game concepts, and is in fact put to... read more 05/22/2004 (5:56 pm)
The terrain engine @Mark: You are kidding, right? Hehe..sorry to be sarcastic, but one of the SINGLE BIGGEST complaints... read more 05/22/2004 (5:54 pm)
The terrain engine @Stefan: Aye, you are correct--while it [i]possibly[/i] should be an area of future improvement to t... read more 05/22/2004 (5:29 pm)
The terrain engine And that is why we are trying to pin you down regarding the enhancements to the terrain capabilities... read more 05/22/2004 (5:14 pm)
Querying state of a radio button group Personally, I see this as a -way low- priority situation. It would be -nice- to instantiate a set of... read more 05/22/2004 (1:18 pm)
The terrain engine @Ben Garney: That works well client side, but are you indexing it server side as well? One of the bi... read more 05/22/2004 (1:15 pm)
Querying state of a radio button group From a purely theoretical design perspective, if I have a set of objects that can have 1 and only 1 ... read more 05/21/2004 (9:14 pm)
Boot Loader Question. @Chris: "I did google it, why post here? Because this is the only place that i've found that has goo... read more 05/21/2004 (8:48 pm)
Sign up to revive Terrain Manager Lol...well, that does sound good Ben. If you are interested in an outside project to bounce ideas/im... read more 05/21/2004 (11:42 am)
Querying state of a radio button group Yes I have, and am actually working on a mini-writup on what I found, but in a nutshell, a "pressed"... read more 05/21/2004 (11:40 am)
Querying state of a radio button group Turns out that there isn't really anything specific regarding querying states of a radio button grou... read more 05/20/2004 (6:58 pm)
Terrain Manager (continuation from previous post) "2. Get major funding and use a different engine that has done ... read more 05/20/2004 (3:39 pm)
Terrain Manager We don't have quoting or any way to give post attribution here, so I'm going to try to fake it... ... read more 05/20/2004 (3:39 pm)
Querying state of a radio button group Duh, I neglected to search the forums themselves, my bad. Have found some clues, will post back if I... read more 05/20/2004 (12:39 pm)
Terrain Manager What I was getting back to is that people have said in the past that you can design your game (imply... read more 05/20/2004 (6:23 am)
Torque Terrain Engine Question As I mentioned in a previous thread, I'm awaiting "permission" to post what (little, it's build 6) o... read more 05/19/2004 (9:43 am)