Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
DTS SDK questions @JJ: [quote]Communism for independent game developers? I only deserve useful information and credibl... read more 06/18/2004 (3:17 pm)
New precipitation code ? @Harold: (concept) Imagine even more in depth that players (through actions--spell, ability, whateve... read more 06/18/2004 (12:09 pm)
The plans for Cleopatra VII Goddess of Egypt @Jay: More true words have never been spoken. The first task in designing a game is to come up with ... read more 06/18/2004 (12:05 pm)
XBOX Port for TSE???? I have to admit, even the [i]thought[/i] of "gamebox" support over the next 2 years makes me quiver.... read more 06/18/2004 (10:35 am)
Site project resources I would suggest that if you are looking to have a commercial product of some sort, you may want to d... read more 06/18/2004 (9:06 am)
Looking for recurring gui event hook @Robert: That's exactly what I wound up doing. Technique posted [url=http://www.garagegames.com/mg/f... read more 06/18/2004 (8:37 am)
Looking for recurring gui event hook @Ben: actually that occurred to me late last night, after I wasn't able to find any recurring hooks ... read more 06/18/2004 (3:42 am)
Enhancement: Numpad Enter Support for guiTextEditCtrl @Desmond: Yes, in C/C++, if you do [b]not[/b] put a break; command at the end of a case body, run fl... read more 06/17/2004 (7:02 pm)
Torque AI Pack The only other major topic that I can think of off the top of my head would be cooperation. Thing is... read more 06/15/2004 (8:44 am)
Torque AI Pack From the description you gave, this could be inherent, but one thing that can be important is being ... read more 06/15/2004 (7:36 am)
Recommended change to document organization I think what he's getting at is documentation from a "use case" perspective. My team is still on ... read more 06/13/2004 (6:56 pm)
DTS Performance Issues Doesn't help your situation at all, but if you enter console mode (~ key), and then type metrics(fps... read more 06/12/2004 (11:43 am)
Compiling torque on x86-64 (amd64) non functional? @Ben/GG: As Greg mentioned, the primary issue he had was the fact that NASM doesn't actually support... read more 06/12/2004 (11:05 am)
TSE driver issue, I think... That's a wierd one. I have pretty much the exact card and configuration, and didn't have any problem... read more 06/12/2004 (8:20 am)
I just noticed the ad banners... I have to admit when I saw an add for "Meditech Interface Development" (paraphrased), I was complete... read more 06/11/2004 (7:53 pm)
Scoping and ghosting Heheh...as I said, I haven't had enough need (yet) to put a lot of design time to it, and in additio... read more 06/11/2004 (6:42 pm)
Scoping and ghosting I have to admit I haven't put a lot of design effort into inventories yet, but off the top of my hea... read more 06/11/2004 (5:34 pm)
Compiling torque on x86-64 (amd64) non functional? @GG: Are there any staff developer cycles going on for this platform? We're progressing on the port,... read more 06/11/2004 (4:33 pm)
Execute binary in C++? Keep in mind that by itself, system() is a blocking call--your primary application will halt and wai... read more 06/09/2004 (4:23 pm)
Client Map Loading, Persistant World Stuff [quote] Hhhmm I see. I wonder how NeverWinter Night made it happen then? [/quote] They never prom... read more 06/08/2004 (5:18 pm)
DTS Importers Redux Completely off topic, but... [quote] You guys seem like the ones with the ego issues from over her... read more 06/08/2004 (5:12 pm)
DTS Importers Redux @Joe M: [quote]I DO want there to be some barrier to entry. [/quote] IMO, you said it all right... read more 06/08/2004 (5:04 pm)
DTS Importers Redux @Matt (Summers) [quote]In fact two importers allready exist, one for blender and one for ultimate U... read more 06/08/2004 (2:44 pm)
God 'view' doesn't exist Having just implemented this resource recently, "tab" actually takes you into "third person" mode, w... read more 06/08/2004 (2:21 pm)
DTS Importers Redux @Stefan: .gif files are copyrighted, and you cannot use them outside of the "acceptable uses" clause... read more 06/08/2004 (2:12 pm)
DTS Importers Redux @Matt Summers: [quote]Leonardo DaVinchi was a genius of a man who took much of his knowledge to the... read more 06/08/2004 (2:08 pm)
DTS Importers Redux [quote]Imagine a program that could decode your application so that they can see it as pure code. Wo... read more 06/08/2004 (2:00 pm)
GuiBitmapButtonCtrl Well, the idea of a GuiBitmapButtonCtrl is to provide a graphical image instead of "basic" buttons. ... read more 06/07/2004 (9:31 am)
GuiBitmapButtonCtrl He means on the button image itself. I just went through learning this control this weekend, so h... read more 06/07/2004 (8:27 am)
Opening discussion on Terrain Paging @David: [quote]A good system, and one which we also looked at. However, how are you planning on dea... read more 06/07/2004 (7:13 am)
Opening discussion on Terrain Paging [quote]Terrain deformation in real-time is a cool idea but a nightmare to deal with in an MMO. The p... read more 06/07/2004 (6:01 am)
Short term art contract work available for Nemesis Vortex @George: You are correct in a way, mostly due to the fact that every MMOG to date has failed to evol... read more 06/06/2004 (7:56 pm)
Short term art contract work available for Nemesis Vortex I see that fundamentally this isn't the place to advertise for contract work. Thanks everyone tha... read more 06/06/2004 (7:36 pm)
Short term art contract work available for Nemesis Vortex @Josh: I do understand that the topic happens to be one of your "pet peeves", but I would suggest th... read more 06/06/2004 (7:33 pm)
Short term art contract work available for Nemesis Vortex Community note: Not sure where the antagonism came from--possibly the fact that this post was offeri... read more 06/06/2004 (7:22 pm)
Short term art contract work available for Nemesis Vortex @Josh: didn't miss the point at all; however, you've single handedly assured that this is not the pl... read more 06/06/2004 (7:08 pm)
Short term art contract work available for Nemesis Vortex @Josh: P.S. Everquest had a 2.7+ year development cycle, and Shadowbane took more than 5 years from ... read more 06/06/2004 (6:59 pm)
Short term art contract work available for Nemesis Vortex Aight, I guess I'll go show the 10k budget for this month elsewhere--for [i]prototype/concept[/i] ar... read more 06/06/2004 (6:52 pm)
Informal survey: reason you got interested in Torque? Solid A. Great engine at low (startup for a team) cost.... read more 06/06/2004 (6:19 pm)
Short term art contract work available for Nemesis Vortex @Josh, you are correct, however, I would honestly expect money (cash in pocket) to have a credibilty... read more 06/06/2004 (5:58 pm)
Short term art contract work available for Nemesis Vortex @Josh: So you are saying that game development consultation is some "special category" where normal ... read more 06/06/2004 (5:12 pm)
Short term art contract work available for Nemesis Vortex I guess that my initial guesstimation of the community was too restrictive--I was hoping that the mo... read more 06/06/2004 (4:44 pm)
Contract Work Responsibilities/Roles [b]Contract Follow-Up[/b] This is a critically over-looked, but just as critically important phase ... read more 06/06/2004 (4:14 pm)
Contract Work Responsibilities/Roles (cont. from above) This stage can be very important, because you will run into "complete providers"... read more 06/06/2004 (4:04 pm)
Short term art contract work available for Nemesis Vortex Please note: due to message length requirements, attributions may be trimmed. [quote]Stephen, in my... read more 06/06/2004 (2:01 pm)
Short term art contract work available for Nemesis Vortex Follow up: The acceptance period for proposals and initial conducts for this project has closed. Nem... read more 06/06/2004 (1:07 pm)
Terrain texture properties Very nice! We plan on something pretty much exactly the same for squads moving through poor terrain,... read more 06/05/2004 (11:39 am)
TSE demo not working on ATI 9200. @Ben [quote]TSE may not support 98 properly. It's not an OS we've done much testing on - everyone he... read more 06/05/2004 (7:54 am)
Opening discussion on Terrain Paging Guys, with all due respect, can we leave the TSE discussions in the other forums? This thread is abo... read more 06/04/2004 (4:35 pm)
TSE Artifacts @ Luis: [quote]I have a GeForce FX 5600 (right, something between 5200 and 5700), and the demo wasn'... read more 06/04/2004 (8:00 am)