Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some Desert Stuff | Actually, one of the big reasons behind a design like this is to avoid the need to reference a grid ... read more | 10/26/2004 (6:20 pm) |
| Some Desert Stuff | I guess what I'm getting at (and what our design is attempting to resolve) is that connecting the fe... read more | 10/26/2004 (3:21 pm) |
| Some Desert Stuff | I applaud your concept of modularity, and have a question for you-- Have you considered any desig... read more | 10/26/2004 (1:03 pm) |
| Opening discussion on Terrain Paging | Sounds good! FYI, our patch of the code you provided against 1_3_0 worked pretty well (had to apply ... read more | 10/26/2004 (12:45 pm) |
| Opening discussion on Terrain Paging | Thread Revival: Is anyone still working on terrain paging for their project? Also, David (D.) ... read more | 10/26/2004 (9:36 am) |
| Thinking about purchase | @Randall: [quote]Lets get over this "if you don't want to compile the source, then why do you want t... read more | 10/23/2004 (9:13 pm) |
| Script to allow the player to build buildings? | @Chris: I think the definition of "interior" is the problem here--what you (and we) are talking abou... read more | 07/19/2004 (3:06 pm) |
| Script to allow the player to build buildings? | [quote] The disadvantage is that players will not being able to enter these buildings. If that featu... read more | 07/17/2004 (8:30 am) |
| Mmorpg Graveyard | @MSW: You missed the point entirely. Rackspace's entire business model is designed around the fact t... read more | 07/12/2004 (10:59 am) |
| Mmorpg Graveyard | [quote] Rent a couple of T1's and hook up your own network, I say. It's not hard to set up the doma... read more | 07/12/2004 (6:07 am) |
| Object placement | I've found that if you treat the first 3 numbers in a gui rotation transform as "on/off" (1/0), and ... read more | 07/10/2004 (7:21 am) |
| Recommendation for resource into HEAD | Addendum: the setCamera console method listed in the resource comments is a very nice part of the fu... read more | 07/08/2004 (7:20 am) |
| Connection to dedicated server crash | @Owen: Hmmm...well, currently we have both linux and windows clients (same codebase) able to connect... read more | 07/07/2004 (5:55 am) |
| Mmorpg Graveyard | [quote]How about having something where the more time you spend online, the less xp you get as appos... read more | 07/07/2004 (5:48 am) |
| MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world | @Ted: Amen.... read more | 07/06/2004 (9:18 am) |
| Connection to dedicated server crash | Unfortunately, the crash appears to destroy the stack, so we haven't been able to nail it down preci... read more | 07/04/2004 (7:43 am) |
| Using Maya for levels/buildings/interior | @Alex: Please do correct me if I'm wrong, but regardless of the size, interior objects are pretty "l... read more | 07/02/2004 (10:51 am) |
| Example Documents | [quote] agree that most system documents have to grow and change, but getting people to look at and ... read more | 07/02/2004 (10:37 am) |
| Example Documents | Personally, our development methodology makes our design documents "grow", in that they start [b]ext... read more | 07/02/2004 (9:32 am) |
| Example Documents | I don't have any particular advice/example documentation for you, but I think this forum discussion ... read more | 07/02/2004 (6:48 am) |
| XBOX Port for TSE???? | @Pat: yes, but what was the question? Sorry, couldn't resist!... read more | 07/01/2004 (9:56 am) |
| Your code changes + CVS | While this link refers to Subversion instead of CVS, they are both version control systems, and the ... read more | 07/01/2004 (7:09 am) |
| Using Maya for levels/buildings/interior | Just to follow up on Marcin's post: The one thing to keep in mind regarding how we are using buil... read more | 07/01/2004 (6:00 am) |
| Linux and Mac ONLY! | All of the our work is done under linux, with windows exe's compiled only for testing purposes on ou... read more | 06/27/2004 (5:58 pm) |
| Mmorpg Graveyard | @Chris: I would suggest that the author is missing one of the additional costs of revenue for an MMO... read more | 06/25/2004 (9:36 am) |
| How to manually force a client to connect to specific port? | Sometimes the easy ones are the hardest to figure out. You can simply add the requested port numb... read more | 06/25/2004 (7:11 am) |
| Mmorpg Graveyard | [quote] Seriously, if a few comments from myself and others rock your boat this hard... you have a ... read more | 06/24/2004 (5:54 pm) |
| GunVertor: A FPS Weapon System | That is some seriously impressive design man, nice to see!... read more | 06/24/2004 (5:50 pm) |
| Mmorpg Graveyard | @Josh: [quote] [b]Commitment to your title is the indie's greatest strength.[/b] I believe this no... read more | 06/24/2004 (5:23 pm) |
| Advanced Camera resource updated with orbit camera | Small user feedback update: The mappings between server commands and class input suggest that the im... read more | 06/24/2004 (5:00 pm) |
| Mmorpg Graveyard | @Eric: I'm more than interested in listening to the experience of those that provide experiences, an... read more | 06/24/2004 (4:39 pm) |
| Mmorpg Graveyard | I retract my statement about not purchasing licenses. I should have checked your membership more acc... read more | 06/24/2004 (3:57 pm) |
| Mmorpg Graveyard | [quote]This gave new players a lot of incentive to join a guild and travel with other players. Witho... read more | 06/24/2004 (3:16 pm) |
| Mmorpg Graveyard | I think it is even more fundamental of a design evolution being needed than worrying about "end-game... read more | 06/24/2004 (10:51 am) |
| Mmorpg Graveyard | Hehe..the one that [b]really[/b] pointed out the similarities to me was: "It begins to rain." (gr... read more | 06/24/2004 (7:51 am) |
| Torque AI Pack | @Justin: I wasn't implying it should be plug and play, but I did want you guys to think about underl... read more | 06/24/2004 (7:20 am) |
| Torque AI Pack | [quote] 2.dont use the default player based ai (we need a standalone aiplayer (seperate from the pl... read more | 06/24/2004 (6:20 am) |
| Mmorpg Graveyard | Interesting real world parallel to those that say "Indy MMOG can never be done", and those that thin... read more | 06/22/2004 (9:24 pm) |
| Answers for Brett and Daniel | Not trying to be patronizing or anything, please don't take this wrong, but have you tried a make cl... read more | 06/22/2004 (3:44 pm) |
| Mmorpg Graveyard | @George: [quote]'m not sure what projections those were, but I'm going to go out on a limb and say ... read more | 06/22/2004 (1:19 pm) |
| Mmorpg Graveyard | @Josh: Good points man, and it can [b]never[/b] escape a producer of an MMOG of any type's focus tha... read more | 06/22/2004 (1:09 pm) |
| Mmorpg Graveyard | It is my personal opinion (and my business development projection, to be honest) that the primary is... read more | 06/22/2004 (12:27 pm) |
| Ai | Actually, read the .plans that Trent indicated (click on their names)--looks like they are working [... read more | 06/22/2004 (10:38 am) |
| Torquescript syntax question | @Robert: Just a little :) Thanks a lot, great post!... read more | 06/22/2004 (9:07 am) |
| Characters limits | @L(ogan): I'm trying to put together a workflow for changing out armor/clothing as well for animatio... read more | 06/22/2004 (8:32 am) |
| Binding Mouse Scroller | MoveMap.bind(mouse0, "zaxis", yourScriptCommandHere); %val is > 0 for wheel moving "away" from th... read more | 06/21/2004 (8:19 am) |
| Crash to desktop after client connect to server | Quick update, we -think- the issue is because of out of synch client/server distros with graphics, b... read more | 06/21/2004 (8:03 am) |
| 64Bit Torque or TSE | More specific information is in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=18420... read more | 06/21/2004 (5:33 am) |
| 64Bit Torque or TSE | @Ben: [quote]Torque runs on 64 bit CPUs although it won't explicitly take advantage of them. If y... read more | 06/20/2004 (3:00 pm) |
| DTS SDK questions | TGE works -outstandingly- for those willing to spend the time to do some real work, instead of beggi... read more | 06/18/2004 (4:41 pm) |