Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
How do you guys want feedback? Will take a look!... read more 11/11/2004 (12:23 pm)
Welcome to the RTS Starter Kit forums! I just can't get over how amazingly well you guys put this package together. I hate to sound like a ... read more 11/11/2004 (11:52 am)
How do you guys want feedback? No crashes, but I'll drop the filtered warnings based on my guestimate of importance: This is a v... read more 11/11/2004 (11:25 am)
Welcome to the RTS Starter Kit forums! Damn glad to be here! We've been very excited over the pack for months now, and I'm just now looking... read more 11/11/2004 (10:30 am)
Orthographic projection You may want to check out the two following resources: [url=http://www.garagegames.com/index.php?... read more 11/11/2004 (5:44 am)
Character Pack -- Normal Map Tests In some ways it is a shame that TGE is so cheap for the value you get, because in many ways it sets ... read more 11/10/2004 (7:25 pm)
Engine constraints/workarounds In answer to number 3), this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more 11/10/2004 (10:51 am)
Documentation for others in my team @Randall, as both Dan and Charlie mentioned, the new Artist forums, and GG's push to make things muc... read more 11/10/2004 (5:24 am)
Console command table being clobbered Finally figured out a solution, if not figuring out the root cause of the problem, but since it's an... read more 11/10/2004 (2:50 am)
Building the perfect beast... I would up going with alienware after taking a look at the other offerings (dell, gateway, plus a gu... read more 11/10/2004 (12:57 am)
Cygwin compiler issues As far as I know, cygwin and mingw are two separate installs that do the same thing...not sure why y... read more 11/09/2004 (8:08 am)
Console command table being clobbered Correction to above: while it fixed that immediate error, my hack fix also created several other dep... read more 11/09/2004 (5:33 am)
Console command table being clobbered Bug fixed (at least this one). I have to be honest, I have NO idea why our executable crashed on thi... read more 11/09/2004 (5:28 am)
Console command table being clobbered Ok, that makes sense, and while it doesn't appear to be the root problem for this issue, it's someth... read more 11/08/2004 (8:57 pm)
Console command table being clobbered @Ben: I've been re-thinking this, and I'm no longer sure that, at least for a standalone build, the ... read more 11/08/2004 (6:34 pm)
Compiling with 1.3 Not sure quite what you mean by "it's already compiled", but I simply do the following (for my local... read more 11/08/2004 (5:52 pm)
Console command table being clobbered @Ben: Well, yes, that is definitely the case then. I know of at least 3 server side only classes we'... read more 11/08/2004 (4:44 pm)
Console command table being clobbered @Ben: yes, I've manually deleted every single one I can find multiple times as part of the troublesh... read more 11/08/2004 (9:48 am)
Worlds of Warcraft--Focus on Art They really didn't use shaders? Wowsers...then that's some amazing lighting effects. I'm not a shade... read more 11/05/2004 (6:04 pm)
Server I cannot promise that he would offer the same deal (I've known the guy for a long time, so he cut me... read more 11/05/2004 (3:49 pm)
Server [quote]After you pointed out various problems, i realise that clent hosted game may not be such a go... read more 11/05/2004 (3:11 pm)
"From scratch" .ter file generation You've given me enough to go on, when I can get to it this weekend I'll trace through the editor loa... read more 11/05/2004 (9:15 am)
Compiling torque on x86-64 (amd64) non functional? We're in the same boat here--32 bit emulation is "good enough" for our current phase. GG: Would i... read more 11/05/2004 (9:12 am)
Mech model (CAV dictator) I wanted to put in a very positive plug for the work Marcin's team puts out as well. We contracted w... read more 11/05/2004 (7:33 am)
Semi-random thoughts about terrain deformation This was basically a "prep a design for next month's work" type thread for me, but I can certainly t... read more 11/05/2004 (7:17 am)
"From scratch" .ter file generation @Ben: helps a lot, thanks! Is this done by buildPropertyMap(), or is that a separate functionality?... read more 11/05/2004 (3:26 am)
Semi-random thoughts about terrain deformation Re-lighting: we know that you can relight a scene in the editors with a keypress. While I haven't lo... read more 11/05/2004 (3:16 am)
"From scratch" .ter file generation In a nutshell the question is "how (and more deeply, why) do materialAlphaMaps get generated?". It a... read more 11/04/2004 (3:56 pm)
When is enough enough The thread should die, I agree, but for the record, for my project "content packs" that are art only... read more 11/04/2004 (1:52 pm)
"From scratch" .ter file generation Right now I'm simply trying to get bare bones terrains in place for troubleshooting purposes. My goa... read more 11/04/2004 (12:26 pm)
Any (RTS) Real Time Strategy Developers, Projects out there? Our project is very much focused on the RTS aspect of our gameplay right now--and we've been patient... read more 11/04/2004 (10:07 am)
Compiling torque on x86-64 (amd64) non functional? @Paul: Ok, sounds like we're at the same stage then (our dedicated server has been running in 32 bit... read more 11/04/2004 (8:43 am)
Streaming/Paging question The Terrain Manager project basically works around the following premise of a grid of 9 terrain "pag... read more 11/04/2004 (8:23 am)
Limitless landscape or creating of large world As an FYI, David D. and myself are working on a semi-stable patch of Terrain Paging against TGE 1.3.... read more 11/04/2004 (6:19 am)
How much time do you spend in the design phase? [quote]I have a gut feel that an extensive design phase prior to development is a by-product of the ... read more 11/04/2004 (6:00 am)
"From scratch" .ter file generation Heh..well, we're trying to get the Terrain Manager code patched against TGE 1.3, and I'm pretty much... read more 11/04/2004 (3:43 am)
Compiling torque on x86-64 (amd64) non functional? @Paul: did you find a version of a 64 bit nasm compiler anywhere, or are you using total 32 bit emul... read more 11/04/2004 (3:37 am)
Repeating a command while control is active (solution/technique) @Edward: Ironically, I wound up writing this type of interface because I couldn't get keys to repeat... read more 11/04/2004 (3:31 am)
"From scratch" .ter file generation No one see anything with the code, or have generated .ter files from scratch? I'm assuming that I'm ... read more 11/03/2004 (3:35 pm)
"From scratch" .ter file generation FYI, once I can get a decent amount of the current patch of Terrain Manager build 19 against 1_3_0 d... read more 10/30/2004 (5:22 pm)
"From scratch" .ter file generation [code] bool TerrainFile::save(const char *filename) { FileStream writeFile; if (!ResourceM... read more 10/30/2004 (5:18 pm)
Hello and help [quote]Compiling would not be a serious obstacle since there are a few free compilers about. [/quote... read more 10/30/2004 (5:21 am)
Transmission of datablocks during mission load EDIT: I stand corrected--I searched through my client environment, and we do not have a camera.cs an... read more 10/30/2004 (4:49 am)
Cancelling schedules It's kind of like why logic checks are short-circuited: if ( A && (some hugely cpu intensive func... read more 10/29/2004 (3:51 pm)
Transmission of datablocks during mission load I've wanted to post on this thread 5 times now, and I'm still not sure I'm right, but I wanted to th... read more 10/29/2004 (3:06 pm)
Torque at DCCC @Alex: I read in Ken Finny's plan a few months ago that he was working on an "Instructor's" version... read more 10/28/2004 (1:44 pm)
Other C++ compilers I just recently started using the MingW/MinSys environment, which allows you to run a minimal *nix s... read more 10/28/2004 (7:07 am)
Kinda New - But have a question Yes, with no disrespect, you completely misunderstand what Torque is and what it provides you. Simpl... read more 10/28/2004 (6:55 am)
Kinda New - But have a question Have to admit I got a giggle out of how this thread turned out...15, programming games in Basic, yet... read more 10/27/2004 (4:55 pm)
Opening discussion on Terrain Paging Update: After 5 days and a lot of assistance from David, I've got a non-crashing dedicated server/c... read more 10/27/2004 (9:52 am)