Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
Connection sequence questions Yeah, as I've dug deeper into getting our integrated project running (we're -this- close, that dread... read more 11/14/2004 (10:16 am)
TGE + RTS compiling? For a base level, command line compiler configuration that works with the TGE makefile environment v... read more 11/14/2004 (8:44 am)
Alien Model @Roger hmm. Gonna have to wait for the one if the big boys to answer that, as I'm really not sure.... read more 11/14/2004 (5:22 am)
Missing RTSConnection.h in RTS pack [quote]LOL must be too tired[/quote] Hehe..I must be too--because the edit subscriptions is on the ... read more 11/13/2004 (7:36 pm)
Connection sequence questions @Ben: hehe..I guess. That one -really- threw me, and could actually be a problem for us in the long ... read more 11/13/2004 (7:32 pm)
Missing RTSConnection.h in RTS pack Minor nitpick, but it would be better to use the RTS Pack Private Forum (you may need to edit Subscr... read more 11/13/2004 (7:29 pm)
Connection sequence questions I can understand how it can work as you said, but how does it happen? If [b]this[/b] is really a Gam... read more 11/13/2004 (6:37 pm)
Torque Shader Engine questions? LOL @Jeff--guess Ben's just proud of his baby!... read more 11/13/2004 (5:36 pm)
Buildings Stalk Pedestrians! Heheh..that's a great catch, and definitely hilarious! Going to have to try it out myself. Actual... read more 11/13/2004 (5:14 pm)
Alien Model Actually, shadows are innate in TGE to some degree, you probably just have them turned off. Find an... read more 11/13/2004 (2:43 pm)
RTS Starter Kit Resource Area Bad news--just had one of my team members check the link...they see the Formation Movement link in t... read more 11/13/2004 (11:41 am)
RTS Starter Kit Resource Area Uhh..hmm, lol. It's already available on my GG, has been since last night. DOH! I put a zip fi... read more 11/13/2004 (11:25 am)
Connection sequence questions Ok, a more specific question: Tracing through the connect handshaking, I see that: --Client star... read more 11/13/2004 (11:19 am)
Code coloring (syntax highlighting) for UltraEdit UltraEdit--been a fan for many years. It is very easily adaptable to my real life work as well--I fi... read more 11/13/2004 (10:37 am)
TorqueScript documentation @Jeff: That's a great overview, and is the one I mentioned above (incorrectly attributed it to Melv,... read more 11/13/2004 (8:26 am)
TorqueScript documentation There isn't a really and truly comprehensive one that I have been able to find myself. Melv May I th... read more 11/13/2004 (6:26 am)
Code coloring (syntax highlighting) for UltraEdit It's available in a resource actually, do a search (at the top) for "UltraEdit" and you should find ... read more 11/13/2004 (6:23 am)
CD Key Auth/Master Server The hardest part for us has been a relatively simple concept: what algorithm do you plan on using fo... read more 11/13/2004 (5:36 am)
RTSUnit collision checks? @K C: (shameless plug): You may want to check out my formation move resource--it's designed to get y... read more 11/13/2004 (4:46 am)
Crash bug with hack fix [quote]Yes, but not right now, as it's almost 6am. [/quote] BTW, I hope you were out celebrating ... read more 11/13/2004 (4:29 am)
Infinate Terrain in RTS - On or Off? I did a quick search in files, and didn't get a return on "repeatTerrain", and then checked terrData... read more 11/13/2004 (4:21 am)
Playing with RTSBuildings--bounding box question [quote]Are you asking how we figure out how high to place the buildings, or how we relate mouse inpu... read more 11/13/2004 (4:17 am)
Playing with RTSBuildings--bounding box question In /server/scripts/items/building.cs, at the top, there is this line: boundingBox = "10.0 10.0 3.... read more 11/13/2004 (4:15 am)
CVS instructions gone? FYI, CVS is basically going away (if it hasn't already). GG has made downloadable installers for 1.3... read more 11/12/2004 (7:27 pm)
RTS Starter Kit Resource Area Go ahead and approve it if you would--I could only get it to happen once, and I think it was actuall... read more 11/12/2004 (7:15 pm)
RTS Starter Kit Resource Area Bleh--always happens. Once you mark something as "ready" and it gets distro'ed, you find a bug! I... read more 11/12/2004 (5:43 pm)
Interior map only I took a look at your website Sven, that is some -very- nice work! The content packs look very inter... read more 11/12/2004 (5:31 pm)
RTS Starter Kit Resource Area I posted the formationMovement stuff. It won't be available until moderated/approved, but I wanted e... read more 11/12/2004 (5:15 pm)
Accessing a Units net movement speed? Yeah, I was treating my mMoveSpeedLimit the same in all ways as mMoveSpeed. After I triple checked a... read more 11/12/2004 (11:19 am)
For the impatient Linux people Greg's gone for the day, but other than a few file mangling errors (he mentioned Squid, I have no id... read more 11/12/2004 (11:15 am)
Content Packs @Joe: I've been thinking about this from a possible purchaser's perspective, and I think one thing t... read more 11/12/2004 (6:29 am)
Welcome to the RTS Starter Kit forums! @monki: You have no idea. It is honestly a shame the way the TGE pricing community has evolved for t... read more 11/12/2004 (6:18 am)
Formation movement example Instead of posting changes to this "resource" as they happen, now that it's moving along I'm going t... read more 11/12/2004 (4:30 am)
RTSUnit collision checks? P.S.: I can't remember the name of it (late night for you, early morning for me, just woke up!) but ... read more 11/12/2004 (4:19 am)
RTSUnit collision checks? General: The only thing I was worried about regarding collision being absent was that it was a perfo... read more 11/12/2004 (4:15 am)
Dead build on a Mac I seem to remember vaguely that windows keybinds are treated slightly differently from Mac/Linux (my... read more 11/12/2004 (3:56 am)
Formation movement example @Josh: Thanks. As I said in my review, you guys made pretty much the same decisions in a lot of ways... read more 11/12/2004 (3:53 am)
Accessing a Units net movement speed? I got this working (configurable on the move call via script), and will post a set of changes tomorr... read more 11/11/2004 (9:58 pm)
Dead build on a Mac Check to make sure your target file (whatever it is for Mac, I honestly do not know) includes: g... read more 11/11/2004 (8:14 pm)
Formation movement example In file /server/scripts/core/commands.cs: Replace the entire function "function serverCmdIs... read more 11/11/2004 (6:39 pm)
Combo pack I'd like to see @Will: As far as I am aware, there is a pretty hefty team of community members working on a strong A... read more 11/11/2004 (5:39 pm)
Welcome to the RTS Starter Kit forums! I simply cannot believe how intuitive this pack is. I just implemented formations in about 3 hour... read more 11/11/2004 (5:22 pm)
Worlds of Warcraft--Focus on Art @Shawn: Have you gotten a player account yet? As far as I am aware, "Open Beta" closed roughly 3-5 h... read more 11/11/2004 (2:30 pm)
How do you guys want feedback? @Josh: sounds like a plan. @All: Any info on #1, attackManager.cs missing?... read more 11/11/2004 (2:07 pm)
Editor camera movement problems @Josh: As the self-appointed RTSPack head fanboi, I'm not dogging you guys at all! Basically just re... read more 11/11/2004 (1:57 pm)
MainChatHud extents not being calculated correctly We ran into this as well, and for some strange reason, the stock MainChatHud is not saved in the exp... read more 11/11/2004 (1:48 pm)
Changes Summary? That's what I expected--I know for a fact that I have to rip out a lot of low level stuff that we im... read more 11/11/2004 (1:30 pm)
How do you guys want feedback? Good call Ben, RTSProjectile was not in targets.torque.mk. Doing a clean compile now (takes a while)... read more 11/11/2004 (1:02 pm)
Camera Controls @Ben: While the implementation isn't up to snuff, I'll be working on modding back in the advCamera w... read more 11/11/2004 (12:54 pm)
Welcome to the RTS Starter Kit forums! Done! Damn, I've never been a fanboi before...I need to tone it done some!... read more 11/11/2004 (12:50 pm)