Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Connection sequence questions | Yeah, as I've dug deeper into getting our integrated project running (we're -this- close, that dread... read more | 11/14/2004 (10:16 am) |
| TGE + RTS compiling? | For a base level, command line compiler configuration that works with the TGE makefile environment v... read more | 11/14/2004 (8:44 am) |
| Alien Model | @Roger hmm. Gonna have to wait for the one if the big boys to answer that, as I'm really not sure.... read more | 11/14/2004 (5:22 am) |
| Missing RTSConnection.h in RTS pack | [quote]LOL must be too tired[/quote] Hehe..I must be too--because the edit subscriptions is on the ... read more | 11/13/2004 (7:36 pm) |
| Connection sequence questions | @Ben: hehe..I guess. That one -really- threw me, and could actually be a problem for us in the long ... read more | 11/13/2004 (7:32 pm) |
| Missing RTSConnection.h in RTS pack | Minor nitpick, but it would be better to use the RTS Pack Private Forum (you may need to edit Subscr... read more | 11/13/2004 (7:29 pm) |
| Connection sequence questions | I can understand how it can work as you said, but how does it happen? If [b]this[/b] is really a Gam... read more | 11/13/2004 (6:37 pm) |
| Torque Shader Engine questions? | LOL @Jeff--guess Ben's just proud of his baby!... read more | 11/13/2004 (5:36 pm) |
| Buildings Stalk Pedestrians! | Heheh..that's a great catch, and definitely hilarious! Going to have to try it out myself. Actual... read more | 11/13/2004 (5:14 pm) |
| Alien Model | Actually, shadows are innate in TGE to some degree, you probably just have them turned off. Find an... read more | 11/13/2004 (2:43 pm) |
| RTS Starter Kit Resource Area | Bad news--just had one of my team members check the link...they see the Formation Movement link in t... read more | 11/13/2004 (11:41 am) |
| RTS Starter Kit Resource Area | Uhh..hmm, lol. It's already available on my GG, has been since last night. DOH! I put a zip fi... read more | 11/13/2004 (11:25 am) |
| Connection sequence questions | Ok, a more specific question: Tracing through the connect handshaking, I see that: --Client star... read more | 11/13/2004 (11:19 am) |
| Code coloring (syntax highlighting) for UltraEdit | UltraEdit--been a fan for many years. It is very easily adaptable to my real life work as well--I fi... read more | 11/13/2004 (10:37 am) |
| TorqueScript documentation | @Jeff: That's a great overview, and is the one I mentioned above (incorrectly attributed it to Melv,... read more | 11/13/2004 (8:26 am) |
| TorqueScript documentation | There isn't a really and truly comprehensive one that I have been able to find myself. Melv May I th... read more | 11/13/2004 (6:26 am) |
| Code coloring (syntax highlighting) for UltraEdit | It's available in a resource actually, do a search (at the top) for "UltraEdit" and you should find ... read more | 11/13/2004 (6:23 am) |
| CD Key Auth/Master Server | The hardest part for us has been a relatively simple concept: what algorithm do you plan on using fo... read more | 11/13/2004 (5:36 am) |
| RTSUnit collision checks? | @K C: (shameless plug): You may want to check out my formation move resource--it's designed to get y... read more | 11/13/2004 (4:46 am) |
| Crash bug with hack fix | [quote]Yes, but not right now, as it's almost 6am. [/quote] BTW, I hope you were out celebrating ... read more | 11/13/2004 (4:29 am) |
| Infinate Terrain in RTS - On or Off? | I did a quick search in files, and didn't get a return on "repeatTerrain", and then checked terrData... read more | 11/13/2004 (4:21 am) |
| Playing with RTSBuildings--bounding box question | [quote]Are you asking how we figure out how high to place the buildings, or how we relate mouse inpu... read more | 11/13/2004 (4:17 am) |
| Playing with RTSBuildings--bounding box question | In /server/scripts/items/building.cs, at the top, there is this line: boundingBox = "10.0 10.0 3.... read more | 11/13/2004 (4:15 am) |
| CVS instructions gone? | FYI, CVS is basically going away (if it hasn't already). GG has made downloadable installers for 1.3... read more | 11/12/2004 (7:27 pm) |
| RTS Starter Kit Resource Area | Go ahead and approve it if you would--I could only get it to happen once, and I think it was actuall... read more | 11/12/2004 (7:15 pm) |
| RTS Starter Kit Resource Area | Bleh--always happens. Once you mark something as "ready" and it gets distro'ed, you find a bug! I... read more | 11/12/2004 (5:43 pm) |
| Interior map only | I took a look at your website Sven, that is some -very- nice work! The content packs look very inter... read more | 11/12/2004 (5:31 pm) |
| RTS Starter Kit Resource Area | I posted the formationMovement stuff. It won't be available until moderated/approved, but I wanted e... read more | 11/12/2004 (5:15 pm) |
| Accessing a Units net movement speed? | Yeah, I was treating my mMoveSpeedLimit the same in all ways as mMoveSpeed. After I triple checked a... read more | 11/12/2004 (11:19 am) |
| For the impatient Linux people | Greg's gone for the day, but other than a few file mangling errors (he mentioned Squid, I have no id... read more | 11/12/2004 (11:15 am) |
| Content Packs | @Joe: I've been thinking about this from a possible purchaser's perspective, and I think one thing t... read more | 11/12/2004 (6:29 am) |
| Welcome to the RTS Starter Kit forums! | @monki: You have no idea. It is honestly a shame the way the TGE pricing community has evolved for t... read more | 11/12/2004 (6:18 am) |
| Formation movement example | Instead of posting changes to this "resource" as they happen, now that it's moving along I'm going t... read more | 11/12/2004 (4:30 am) |
| RTSUnit collision checks? | P.S.: I can't remember the name of it (late night for you, early morning for me, just woke up!) but ... read more | 11/12/2004 (4:19 am) |
| RTSUnit collision checks? | General: The only thing I was worried about regarding collision being absent was that it was a perfo... read more | 11/12/2004 (4:15 am) |
| Dead build on a Mac | I seem to remember vaguely that windows keybinds are treated slightly differently from Mac/Linux (my... read more | 11/12/2004 (3:56 am) |
| Formation movement example | @Josh: Thanks. As I said in my review, you guys made pretty much the same decisions in a lot of ways... read more | 11/12/2004 (3:53 am) |
| Accessing a Units net movement speed? | I got this working (configurable on the move call via script), and will post a set of changes tomorr... read more | 11/11/2004 (9:58 pm) |
| Dead build on a Mac | Check to make sure your target file (whatever it is for Mac, I honestly do not know) includes: g... read more | 11/11/2004 (8:14 pm) |
| Formation movement example |
In file |
11/11/2004 (6:39 pm) |
| Combo pack I'd like to see | @Will: As far as I am aware, there is a pretty hefty team of community members working on a strong A... read more | 11/11/2004 (5:39 pm) |
| Welcome to the RTS Starter Kit forums! | I simply cannot believe how intuitive this pack is. I just implemented formations in about 3 hour... read more | 11/11/2004 (5:22 pm) |
| Worlds of Warcraft--Focus on Art | @Shawn: Have you gotten a player account yet? As far as I am aware, "Open Beta" closed roughly 3-5 h... read more | 11/11/2004 (2:30 pm) |
| How do you guys want feedback? | @Josh: sounds like a plan. @All: Any info on #1, attackManager.cs missing?... read more | 11/11/2004 (2:07 pm) |
| Editor camera movement problems | @Josh: As the self-appointed RTSPack head fanboi, I'm not dogging you guys at all! Basically just re... read more | 11/11/2004 (1:57 pm) |
| MainChatHud extents not being calculated correctly | We ran into this as well, and for some strange reason, the stock MainChatHud is not saved in the exp... read more | 11/11/2004 (1:48 pm) |
| Changes Summary? | That's what I expected--I know for a fact that I have to rip out a lot of low level stuff that we im... read more | 11/11/2004 (1:30 pm) |
| How do you guys want feedback? | Good call Ben, RTSProjectile was not in targets.torque.mk. Doing a clean compile now (takes a while)... read more | 11/11/2004 (1:02 pm) |
| Camera Controls | @Ben: While the implementation isn't up to snuff, I'll be working on modding back in the advCamera w... read more | 11/11/2004 (12:54 pm) |
| Welcome to the RTS Starter Kit forums! | Done! Damn, I've never been a fanboi before...I need to tone it done some!... read more | 11/11/2004 (12:50 pm) |