Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
Buildings Stalk Pedestrians! @John: Thanks--we're a -long- way away. Right now we're basically building our toolset to accomplish... read more 11/16/2004 (2:38 pm)
Buildings Stalk Pedestrians! @John: sorry, my "that wasn't intentional?" comment was to Josh regarding the fact that I have a rus... read more 11/16/2004 (2:08 pm)
Interesting...RTSUnits with no datablocks! [code] [b]Server--RTSConnection::onClientEnterGame, %this is 1063 [/b] Object 'riflemanBlock' is... read more 11/16/2004 (1:59 pm)
Interesting...RTSUnits with no datablocks! [code] Loading compiled script game/server/scripts/core/centerPrint.cs. Loading compiled script ga... read more 11/16/2004 (1:58 pm)
Interesting...RTSUnits with no datablocks! Server Console Log: Edited for content, to fit the width of your screen, and for time allotted: [... read more 11/16/2004 (1:57 pm)
Interesting...RTSUnits with no datablocks! Well, I'm stuck! Been beating my head against this for 3 days now, and simply cannot figure out why ... read more 11/16/2004 (1:55 pm)
Beginners question: execs and parents recursion? @KC: Please please when you do let me know ;) Stuck right now dealing with the exact type of thing-... read more 11/16/2004 (1:35 pm)
Interesting...RTSUnits with no datablocks! Quick bump to see if anyone has any of the answers to the above questions, and even better, may have... read more 11/16/2004 (10:53 am)
Buildings doing something @Dianne: Welcome! So you know, there are several projects just now catching up on all the kit has... read more 11/16/2004 (10:48 am)
Official Torque level Creator @Thomas: something to keep in mind--people mostly only come to the forums when they have problems, s... read more 11/16/2004 (10:46 am)
Mouse - group selection bug - maybe Just keep in mind what I talked about is just one way of doing things (along the lines of how GG set... read more 11/16/2004 (9:24 am)
RTS Pack Pruchased. @Ian: How was performance?... read more 11/16/2004 (5:32 am)
Mouse - group selection bug - maybe @Chris: Taking a quick look at your script, what you've done there is basically said "if I have a bu... read more 11/16/2004 (5:23 am)
Interesting...RTSUnits with no datablocks! After dreaming about spectral dataBlocks, floating about unattached to any body, walking through wal... read more 11/16/2004 (4:30 am)
RTS Pack Pruchased. @Ian: Yes, we're working on integration into our existing persistent world. I didn't respond last ni... read more 11/16/2004 (4:08 am)
Buildings Stalk Pedestrians! No, lol. you mean that wasn't intentional? It's the same color as the rest of the "theme", a medium,... read more 11/16/2004 (3:56 am)
RTS Starter Kit Resource Area @Josh: Is it too complex to be able to generate specific pages with "RTS Pack" only access? I rea... read more 11/16/2004 (3:55 am)
RTS Pack Integration to existing code comments @Josh: Sounds like a plan--I'm available pretty much whenever you guys want. I just finished up a 6 ... read more 11/16/2004 (3:42 am)
AI pack @Nick: Check in the .plans, most of the information about the AI pack seems to creep in from there--... read more 11/15/2004 (11:16 pm)
Torque Development Plans [quote] Absolutely true. I know of companies where they keep every document, not just code, in vers... read more 11/15/2004 (11:06 pm)
Falling Through The Cracks Heheh...for some godly unknown reason, this thread keeps reminding me of the movie "Coyote Ugly"--re... read more 11/15/2004 (7:57 pm)
Buildings Stalk Pedestrians! [quote]Yeah, you did make a killer building. :) Working on making one of my own right now, between r... read more 11/15/2004 (7:52 pm)
Adding adjustable Yaw to the RTS camera @Martin: clock math is damned difficult to wrap your head around in any case! I did double check th... read more 11/15/2004 (7:48 pm)
Buildings Stalk Pedestrians! @John: Did you have to make any changes to playGui.gui ? I dropped your images in, but the only ... read more 11/15/2004 (7:07 pm)
Adding adjustable Yaw to the RTS camera From my work with the advCamera object, it definitely looks like you got everything that I at least ... read more 11/15/2004 (7:02 pm)
First Person RPG @Steven Fletcher: Actually, from what I understand, that is not true. Josh Ritter is obviously the e... read more 11/15/2004 (6:53 pm)
Falling Through The Cracks Not my job to be a moderator or anything, but from an outsider's perspective: @Bill: feelings hur... read more 11/15/2004 (6:50 pm)
Getting MapHud working with Time/Day resource (Solution) There is a slight issue with rebuilding the MapHud: issue: it seems that selection circles are re... read more 11/15/2004 (4:52 pm)
GuiMapHud->rebuildMap(), any known issues? Bingo! It was some sort of timing conflict when calling the rebuildMap directly from Celestials::upd... read more 11/15/2004 (4:25 pm)
GuiMapHud->rebuildMap(), any known issues? Interesting, I just tried the rebuildMap(true) command in the console directly, and it worked like a... read more 11/15/2004 (4:13 pm)
GuiMapHud->rebuildMap(), any known issues? @Ben/GG: Sorry to be impatient about this, but I'm still riding the rush from this weekend's crunch ... read more 11/15/2004 (3:23 pm)
Some questions @Eric: I'm currently working on playing around with changes to the mini-map, and one of them is havi... read more 11/15/2004 (1:57 pm)
Tips on Low Poly Artwork Hmm...actually, it made me think about something like "reverse LOD"--simply replacing the low detail... read more 11/15/2004 (11:34 am)
GuiMapHud->rebuildMap(), any known issues? @Ben: I hate cross-posting with a passion, but I don't think Melv is in this forum--would it be wise... read more 11/15/2004 (11:31 am)
Tips on Low Poly Artwork @Craig: Ayep, hehe. Hadn't considered manual LOD option. Once we get to that type of stress test (m... read more 11/15/2004 (11:27 am)
Tips on Low Poly Artwork Great stuff Craig, thanks a ton. We're in a wierd position, because we want the best of ALL world... read more 11/15/2004 (11:19 am)
Mr. 0xcececece pointer strikes again! @Ben: Ok, that helps a little, or at least confirms my current line of troubleshooting. Thanks!... read more 11/15/2004 (10:27 am)
Mr. 0xcececece pointer strikes again! @Drew/Tom: I'd agree, but this is in stock TGE, and even more so code that appears to have been arou... read more 11/15/2004 (10:03 am)
RTS Starter Kit Resource Area @Benoit: sent! Would love to get some feedback from folks as you apply and experiement with the c... read more 11/15/2004 (6:05 am)
Mouse - group selection bug - maybe As a general rule, TGE isn't going to send new script files to clients automatically. You have to pu... read more 11/15/2004 (6:04 am)
Buildings Stalk Pedestrians! @Jeff L: try downloading the .zip file on the link, worked fine for me.... read more 11/15/2004 (4:44 am)
Mouse - group selection bug - maybe [quote]I wanted to have another building (Barracks)[/quote] Sounds like you caught everything to ... read more 11/15/2004 (4:43 am)
RTS Starter Kit Resource Area @Jeff: sent!... read more 11/15/2004 (3:25 am)
Connection sequence questions Hmm, ok, thanks for keeping me from going down a wrong path. I had assumed from your descriptions ab... read more 11/15/2004 (2:28 am)
RTS Pack Integration to existing code comments Hmm...probably not actually, let me take a look at that today.... read more 11/15/2004 (2:20 am)
RTS Questions Actually, there is a private forum, you just need to subscribe to it (once you've bought the pack). ... read more 11/14/2004 (2:39 pm)
RTS Starter Kit Resource Area EDIT: Let's make this easy. If anyone wants a copy of the resource (it's quite small, and neat for w... read more 11/14/2004 (2:35 pm)
RTS Pack Integration to existing code comments We also found some hard coded "starter.RTS/" paths in some of the scripts, that probably should be a... read more 11/14/2004 (2:27 pm)
GRWC-Mod Objects Some very nice work! Love the tree, how complex is it?... read more 11/14/2004 (11:27 am)
Torque Shader Engine questions? [quote]@Zik: Actually, Brian uses a teleport to get into work. :P [/quote] Will that be part of TG... read more 11/14/2004 (11:24 am)