Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Buildings Stalk Pedestrians! | @John: Thanks--we're a -long- way away. Right now we're basically building our toolset to accomplish... read more | 11/16/2004 (2:38 pm) |
| Buildings Stalk Pedestrians! | @John: sorry, my "that wasn't intentional?" comment was to Josh regarding the fact that I have a rus... read more | 11/16/2004 (2:08 pm) |
| Interesting...RTSUnits with no datablocks! | [code] [b]Server--RTSConnection::onClientEnterGame, %this is 1063 [/b] Object 'riflemanBlock' is... read more | 11/16/2004 (1:59 pm) |
| Interesting...RTSUnits with no datablocks! | [code] Loading compiled script game/server/scripts/core/centerPrint.cs. Loading compiled script ga... read more | 11/16/2004 (1:58 pm) |
| Interesting...RTSUnits with no datablocks! | Server Console Log: Edited for content, to fit the width of your screen, and for time allotted: [... read more | 11/16/2004 (1:57 pm) |
| Interesting...RTSUnits with no datablocks! | Well, I'm stuck! Been beating my head against this for 3 days now, and simply cannot figure out why ... read more | 11/16/2004 (1:55 pm) |
| Beginners question: execs and parents recursion? | @KC: Please please when you do let me know ;) Stuck right now dealing with the exact type of thing-... read more | 11/16/2004 (1:35 pm) |
| Interesting...RTSUnits with no datablocks! | Quick bump to see if anyone has any of the answers to the above questions, and even better, may have... read more | 11/16/2004 (10:53 am) |
| Buildings doing something | @Dianne: Welcome! So you know, there are several projects just now catching up on all the kit has... read more | 11/16/2004 (10:48 am) |
| Official Torque level Creator | @Thomas: something to keep in mind--people mostly only come to the forums when they have problems, s... read more | 11/16/2004 (10:46 am) |
| Mouse - group selection bug - maybe | Just keep in mind what I talked about is just one way of doing things (along the lines of how GG set... read more | 11/16/2004 (9:24 am) |
| RTS Pack Pruchased. | @Ian: How was performance?... read more | 11/16/2004 (5:32 am) |
| Mouse - group selection bug - maybe | @Chris: Taking a quick look at your script, what you've done there is basically said "if I have a bu... read more | 11/16/2004 (5:23 am) |
| Interesting...RTSUnits with no datablocks! | After dreaming about spectral dataBlocks, floating about unattached to any body, walking through wal... read more | 11/16/2004 (4:30 am) |
| RTS Pack Pruchased. | @Ian: Yes, we're working on integration into our existing persistent world. I didn't respond last ni... read more | 11/16/2004 (4:08 am) |
| Buildings Stalk Pedestrians! | No, lol. you mean that wasn't intentional? It's the same color as the rest of the "theme", a medium,... read more | 11/16/2004 (3:56 am) |
| RTS Starter Kit Resource Area | @Josh: Is it too complex to be able to generate specific pages with "RTS Pack" only access? I rea... read more | 11/16/2004 (3:55 am) |
| RTS Pack Integration to existing code comments | @Josh: Sounds like a plan--I'm available pretty much whenever you guys want. I just finished up a 6 ... read more | 11/16/2004 (3:42 am) |
| AI pack | @Nick: Check in the .plans, most of the information about the AI pack seems to creep in from there--... read more | 11/15/2004 (11:16 pm) |
| Torque Development Plans | [quote] Absolutely true. I know of companies where they keep every document, not just code, in vers... read more | 11/15/2004 (11:06 pm) |
| Falling Through The Cracks | Heheh...for some godly unknown reason, this thread keeps reminding me of the movie "Coyote Ugly"--re... read more | 11/15/2004 (7:57 pm) |
| Buildings Stalk Pedestrians! | [quote]Yeah, you did make a killer building. :) Working on making one of my own right now, between r... read more | 11/15/2004 (7:52 pm) |
| Adding adjustable Yaw to the RTS camera | @Martin: clock math is damned difficult to wrap your head around in any case! I did double check th... read more | 11/15/2004 (7:48 pm) |
| Buildings Stalk Pedestrians! | @John: Did you have to make any changes to playGui.gui ? I dropped your images in, but the only ... read more | 11/15/2004 (7:07 pm) |
| Adding adjustable Yaw to the RTS camera | From my work with the advCamera object, it definitely looks like you got everything that I at least ... read more | 11/15/2004 (7:02 pm) |
| First Person RPG | @Steven Fletcher: Actually, from what I understand, that is not true. Josh Ritter is obviously the e... read more | 11/15/2004 (6:53 pm) |
| Falling Through The Cracks | Not my job to be a moderator or anything, but from an outsider's perspective: @Bill: feelings hur... read more | 11/15/2004 (6:50 pm) |
| Getting MapHud working with Time/Day resource (Solution) | There is a slight issue with rebuilding the MapHud: issue: it seems that selection circles are re... read more | 11/15/2004 (4:52 pm) |
| GuiMapHud->rebuildMap(), any known issues? | Bingo! It was some sort of timing conflict when calling the rebuildMap directly from Celestials::upd... read more | 11/15/2004 (4:25 pm) |
| GuiMapHud->rebuildMap(), any known issues? | Interesting, I just tried the rebuildMap(true) command in the console directly, and it worked like a... read more | 11/15/2004 (4:13 pm) |
| GuiMapHud->rebuildMap(), any known issues? | @Ben/GG: Sorry to be impatient about this, but I'm still riding the rush from this weekend's crunch ... read more | 11/15/2004 (3:23 pm) |
| Some questions | @Eric: I'm currently working on playing around with changes to the mini-map, and one of them is havi... read more | 11/15/2004 (1:57 pm) |
| Tips on Low Poly Artwork | Hmm...actually, it made me think about something like "reverse LOD"--simply replacing the low detail... read more | 11/15/2004 (11:34 am) |
| GuiMapHud->rebuildMap(), any known issues? | @Ben: I hate cross-posting with a passion, but I don't think Melv is in this forum--would it be wise... read more | 11/15/2004 (11:31 am) |
| Tips on Low Poly Artwork | @Craig: Ayep, hehe. Hadn't considered manual LOD option. Once we get to that type of stress test (m... read more | 11/15/2004 (11:27 am) |
| Tips on Low Poly Artwork | Great stuff Craig, thanks a ton. We're in a wierd position, because we want the best of ALL world... read more | 11/15/2004 (11:19 am) |
| Mr. 0xcececece pointer strikes again! | @Ben: Ok, that helps a little, or at least confirms my current line of troubleshooting. Thanks!... read more | 11/15/2004 (10:27 am) |
| Mr. 0xcececece pointer strikes again! | @Drew/Tom: I'd agree, but this is in stock TGE, and even more so code that appears to have been arou... read more | 11/15/2004 (10:03 am) |
| RTS Starter Kit Resource Area | @Benoit: sent! Would love to get some feedback from folks as you apply and experiement with the c... read more | 11/15/2004 (6:05 am) |
| Mouse - group selection bug - maybe | As a general rule, TGE isn't going to send new script files to clients automatically. You have to pu... read more | 11/15/2004 (6:04 am) |
| Buildings Stalk Pedestrians! | @Jeff L: try downloading the .zip file on the link, worked fine for me.... read more | 11/15/2004 (4:44 am) |
| Mouse - group selection bug - maybe | [quote]I wanted to have another building (Barracks)[/quote] Sounds like you caught everything to ... read more | 11/15/2004 (4:43 am) |
| RTS Starter Kit Resource Area | @Jeff: sent!... read more | 11/15/2004 (3:25 am) |
| Connection sequence questions | Hmm, ok, thanks for keeping me from going down a wrong path. I had assumed from your descriptions ab... read more | 11/15/2004 (2:28 am) |
| RTS Pack Integration to existing code comments | Hmm...probably not actually, let me take a look at that today.... read more | 11/15/2004 (2:20 am) |
| RTS Questions | Actually, there is a private forum, you just need to subscribe to it (once you've bought the pack). ... read more | 11/14/2004 (2:39 pm) |
| RTS Starter Kit Resource Area | EDIT: Let's make this easy. If anyone wants a copy of the resource (it's quite small, and neat for w... read more | 11/14/2004 (2:35 pm) |
| RTS Pack Integration to existing code comments | We also found some hard coded "starter.RTS/" paths in some of the scripts, that probably should be a... read more | 11/14/2004 (2:27 pm) |
| GRWC-Mod Objects | Some very nice work! Love the tree, how complex is it?... read more | 11/14/2004 (11:27 am) |
| Torque Shader Engine questions? | [quote]@Zik: Actually, Brian uses a teleport to get into work. :P [/quote] Will that be part of TG... read more | 11/14/2004 (11:24 am) |