Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
TorqueGameEngineSDK 1_3 license There are a couple of threads on this, but when they started using the new installer process, the ol... read more 01/16/2005 (9:28 am)
Scheduler, state machine, Event system Going to be blunt here, not to offend but to try and set some reasonable expectations: [quote]Wha... read more 01/16/2005 (9:24 am)
Semi-random thoughts about terrain deformation It's so close! I'm having a bounds problem with rectangular deformations over time that is causing t... read more 01/16/2005 (8:29 am)
3DGPAi1 VS official Torque Engine I would suggest here that the base idea is to use the book "as is", and not worry about patching in ... read more 01/14/2005 (7:46 am)
Standard vehicle controls in an RTS? You are going to need to have two input modes basically: 1) Handle the "normal" RTS input style,... read more 01/14/2005 (7:35 am)
Aerobatic Judging Game Implementation Sounds very nice! Are you planning on this being a multi-player type of thing, or single player o... read more 01/13/2005 (11:28 pm)
Turn-based strategy game? Ben has mentioned that he worked on a personal project that was turn based with very little difficul... read more 01/13/2005 (9:48 am)
"Normal Engine" Upgrade to "Shader Engine" Licene Actually, the $150 is the lowest the "upgrade" will ever be---it's the early adopter's version. Once... read more 01/13/2005 (9:39 am)
RTSUnits and Weapons We're in the process of testing the idea of mounting weapons on RTS units vs "organic weapons"--wher... read more 01/13/2005 (8:30 am)
Questions about RTSkit Some very nice questions, and I just wanted to post that I "intend to post!" answers to them as best... read more 01/12/2005 (10:57 pm)
PayPal PayPal also has a "dangerous for sellers" aspect, where you can have chargebacks applied with from w... read more 01/12/2005 (12:18 pm)
How to starts working in C++? Not using scripts in Torque. As Melv said, it's really a matter of understanding not just the terminology, but the purpose. Wh... read more 01/12/2005 (12:09 pm)
Mac mini [quote] Ben you think everything is HOT...weren't you saying you were going to put something in you... read more 01/12/2005 (9:37 am)
How to set up team development server? It depends on your budget honestly. The more you are willing to pay, the better quality and capabili... read more 01/12/2005 (8:24 am)
Extreme framerate drop with newly modelled vehicle If you were referring to L Foster's post, note that he said multiple collision [b]nodes[/b]. There i... read more 01/12/2005 (7:52 am)
Can i create a terrain with a large size without problems? I think you may want to slow down a bit before you start worrying about terrain paging/streaming--as... read more 01/12/2005 (7:39 am)
Integration Ok, but I think you may be missing the fact that there is no reason to "port" the RTS SK code to TGE... read more 01/11/2005 (8:42 pm)
Integration Well, what exactly are you trying to integrate? The RTS SK [b]is[/b] TGE 1.3, just has the changes s... read more 01/11/2005 (8:04 pm)
Can i create a terrain with a large size without problems? There are plenty of racing games with decent size racing tracks, so unless you want to model all pha... read more 01/11/2005 (7:44 pm)
Mac mini Definitely looking like a well priced dev/port box to me as well... And for the record, I've alwa... read more 01/11/2005 (2:26 pm)
I owe to builder TGE license so that he run? Heh..I guess I am as well. I made the assumption he had gone back and purchased the engine after our... read more 01/11/2005 (2:12 pm)
Did WoW push the bounds of the MMOG genre? @Alan: that's mostly what this thread was all about actually! Our vision and design documents cover ... read more 01/11/2005 (12:21 pm)
Did WoW push the bounds of the MMOG genre? [quote]Going way back in the thread, it would be interesting to try to implement some of the implica... read more 01/11/2005 (10:32 am)
I owe to builder TGE license so that he run? @Berand: Ahh, sorry, I had for some reason thought the SDK installer included a copy of the demo exe... read more 01/11/2005 (9:39 am)
Did WoW push the bounds of the MMOG genre? @Ted: You brought up two points: 1) "Level" is a kludge. I agree with you completely, but there i... read more 01/11/2005 (8:03 am)
Did WoW push the bounds of the MMOG genre? I've been doing a lot of market research lately on MMOG's, specifically digging through fansite (and... read more 01/11/2005 (7:32 am)
I owe to builder TGE license so that he run? No, normally you do not need licenses for each of your team members if they don't have access to the... read more 01/11/2005 (6:00 am)
Game for all registered users. I was shot down by Pat when he was a Chinese fighter pilot.... read more 01/10/2005 (2:11 pm)
Did WoW push the bounds of the MMOG genre? I have to admit I either find it troubling, or am very excited for the fallout for TGE/TSE if Garage... read more 01/10/2005 (12:54 pm)
Did WoW push the bounds of the MMOG genre? @Eric: I think you are confusing "population groups" with "species/races". I didn't mean to imply th... read more 01/10/2005 (11:40 am)
LightScene function problems and shadow update The only issue we have with this resource is that we haven't (yet) implemented a server-centric time... read more 01/10/2005 (10:54 am)
Did WoW push the bounds of the MMOG genre? As I mentioned in the first post, I completely concede all points related to "WoW is fun!", "WoW did... read more 01/10/2005 (10:51 am)
LightScene function problems and shadow update I would suggest you look at the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 01/10/2005 (10:33 am)
Dynamic creation of buildings based on data Anything Is Possible(tm)! That being said, you would need a lot more information than just polygo... read more 01/10/2005 (10:29 am)
Did WoW push the bounds of the MMOG genre? @Pat--I happen to completely agree with you regarding the direction Blizzard took in the genre--not ... read more 01/10/2005 (10:22 am)
Sensor Cost @Eric: I did understand what you mean, but I was thinking from my limited gameplay that the size of ... read more 01/10/2005 (9:27 am)
Did WoW push the bounds of the MMOG genre? You've hit upon what I think personally is the biggest "boundary" that needs to be pushed--true pers... read more 01/10/2005 (9:17 am)
Sensor Cost A different possible presentation of sensor info might be a map overlay that fills the screen, ala t... read more 01/10/2005 (8:21 am)
Building Placement and terrain deformation The resource is just about ready for install testing, so I'm looking for beta testers before I post ... read more 01/10/2005 (6:44 am)
Semi-random thoughts about terrain deformation I'm hoping to finish up the implementation of the terrain deformation resource today or this evening... read more 01/10/2005 (6:24 am)
Exe or not or with TGR sdk license "Indie" Yes, when you download the installer and extract all the files, you get a "torqueDemo.exe" file that... read more 01/10/2005 (6:06 am)
Perceived Distance Problem Hmm, I have to be honest, I did misread your initial post in that I thought objects were looking far... read more 01/10/2005 (5:55 am)
Perceived Distance Problem It's not really cheesy, in fact, the entire perspective relationships are what is driving the illusi... read more 01/10/2005 (5:38 am)
Aerobatic Judging Game Implementation Not specifically, no (I was a military instructor pilot, so we had very basic aero manuevers we taug... read more 01/08/2005 (2:19 pm)
Terrain texturing without blending What Willbkool said is probably a factor, you most likely have a detail texture getting added in to ... read more 01/08/2005 (12:28 pm)
Aerobatic Judging Game Implementation I was about to mention the advanced Camera resource, but it looks like you've found it! For your ... read more 01/08/2005 (12:22 pm)
130+ model tree pack Fair enough :) The pack really is amazing as is, hehe.... read more 01/07/2005 (9:46 pm)
Vehicle won't move Do check to see if you have a config.cs in your client area, and see if the keymaps made it into tha... read more 01/07/2005 (9:08 pm)
130+ model tree pack @Matt: That they are! Sorry about missing that. Really nice work man, seriously. It might be wor... read more 01/07/2005 (9:03 pm)
130+ model tree pack It's an amazing pack man! Trying to figure out how you got the textures integrated into the .dts tho... read more 01/07/2005 (8:54 pm)