Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TorqueGameEngineSDK 1_3 license | There are a couple of threads on this, but when they started using the new installer process, the ol... read more | 01/16/2005 (9:28 am) |
| Scheduler, state machine, Event system | Going to be blunt here, not to offend but to try and set some reasonable expectations: [quote]Wha... read more | 01/16/2005 (9:24 am) |
| Semi-random thoughts about terrain deformation | It's so close! I'm having a bounds problem with rectangular deformations over time that is causing t... read more | 01/16/2005 (8:29 am) |
| 3DGPAi1 VS official Torque Engine | I would suggest here that the base idea is to use the book "as is", and not worry about patching in ... read more | 01/14/2005 (7:46 am) |
| Standard vehicle controls in an RTS? | You are going to need to have two input modes basically: 1) Handle the "normal" RTS input style,... read more | 01/14/2005 (7:35 am) |
| Aerobatic Judging Game Implementation | Sounds very nice! Are you planning on this being a multi-player type of thing, or single player o... read more | 01/13/2005 (11:28 pm) |
| Turn-based strategy game? | Ben has mentioned that he worked on a personal project that was turn based with very little difficul... read more | 01/13/2005 (9:48 am) |
| "Normal Engine" Upgrade to "Shader Engine" Licene | Actually, the $150 is the lowest the "upgrade" will ever be---it's the early adopter's version. Once... read more | 01/13/2005 (9:39 am) |
| RTSUnits and Weapons | We're in the process of testing the idea of mounting weapons on RTS units vs "organic weapons"--wher... read more | 01/13/2005 (8:30 am) |
| Questions about RTSkit | Some very nice questions, and I just wanted to post that I "intend to post!" answers to them as best... read more | 01/12/2005 (10:57 pm) |
| PayPal | PayPal also has a "dangerous for sellers" aspect, where you can have chargebacks applied with from w... read more | 01/12/2005 (12:18 pm) |
| How to starts working in C++? Not using scripts in Torque. | As Melv said, it's really a matter of understanding not just the terminology, but the purpose. Wh... read more | 01/12/2005 (12:09 pm) |
| Mac mini | [quote] Ben you think everything is HOT...weren't you saying you were going to put something in you... read more | 01/12/2005 (9:37 am) |
| How to set up team development server? | It depends on your budget honestly. The more you are willing to pay, the better quality and capabili... read more | 01/12/2005 (8:24 am) |
| Extreme framerate drop with newly modelled vehicle | If you were referring to L Foster's post, note that he said multiple collision [b]nodes[/b]. There i... read more | 01/12/2005 (7:52 am) |
| Can i create a terrain with a large size without problems? | I think you may want to slow down a bit before you start worrying about terrain paging/streaming--as... read more | 01/12/2005 (7:39 am) |
| Integration | Ok, but I think you may be missing the fact that there is no reason to "port" the RTS SK code to TGE... read more | 01/11/2005 (8:42 pm) |
| Integration | Well, what exactly are you trying to integrate? The RTS SK [b]is[/b] TGE 1.3, just has the changes s... read more | 01/11/2005 (8:04 pm) |
| Can i create a terrain with a large size without problems? | There are plenty of racing games with decent size racing tracks, so unless you want to model all pha... read more | 01/11/2005 (7:44 pm) |
| Mac mini | Definitely looking like a well priced dev/port box to me as well... And for the record, I've alwa... read more | 01/11/2005 (2:26 pm) |
| I owe to builder TGE license so that he run? | Heh..I guess I am as well. I made the assumption he had gone back and purchased the engine after our... read more | 01/11/2005 (2:12 pm) |
| Did WoW push the bounds of the MMOG genre? | @Alan: that's mostly what this thread was all about actually! Our vision and design documents cover ... read more | 01/11/2005 (12:21 pm) |
| Did WoW push the bounds of the MMOG genre? | [quote]Going way back in the thread, it would be interesting to try to implement some of the implica... read more | 01/11/2005 (10:32 am) |
| I owe to builder TGE license so that he run? | @Berand: Ahh, sorry, I had for some reason thought the SDK installer included a copy of the demo exe... read more | 01/11/2005 (9:39 am) |
| Did WoW push the bounds of the MMOG genre? | @Ted: You brought up two points: 1) "Level" is a kludge. I agree with you completely, but there i... read more | 01/11/2005 (8:03 am) |
| Did WoW push the bounds of the MMOG genre? | I've been doing a lot of market research lately on MMOG's, specifically digging through fansite (and... read more | 01/11/2005 (7:32 am) |
| I owe to builder TGE license so that he run? | No, normally you do not need licenses for each of your team members if they don't have access to the... read more | 01/11/2005 (6:00 am) |
| Game for all registered users. | I was shot down by Pat when he was a Chinese fighter pilot.... read more | 01/10/2005 (2:11 pm) |
| Did WoW push the bounds of the MMOG genre? | I have to admit I either find it troubling, or am very excited for the fallout for TGE/TSE if Garage... read more | 01/10/2005 (12:54 pm) |
| Did WoW push the bounds of the MMOG genre? | @Eric: I think you are confusing "population groups" with "species/races". I didn't mean to imply th... read more | 01/10/2005 (11:40 am) |
| LightScene function problems and shadow update | The only issue we have with this resource is that we haven't (yet) implemented a server-centric time... read more | 01/10/2005 (10:54 am) |
| Did WoW push the bounds of the MMOG genre? | As I mentioned in the first post, I completely concede all points related to "WoW is fun!", "WoW did... read more | 01/10/2005 (10:51 am) |
| LightScene function problems and shadow update | I would suggest you look at the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 01/10/2005 (10:33 am) |
| Dynamic creation of buildings based on data | Anything Is Possible(tm)! That being said, you would need a lot more information than just polygo... read more | 01/10/2005 (10:29 am) |
| Did WoW push the bounds of the MMOG genre? | @Pat--I happen to completely agree with you regarding the direction Blizzard took in the genre--not ... read more | 01/10/2005 (10:22 am) |
| Sensor Cost | @Eric: I did understand what you mean, but I was thinking from my limited gameplay that the size of ... read more | 01/10/2005 (9:27 am) |
| Did WoW push the bounds of the MMOG genre? | You've hit upon what I think personally is the biggest "boundary" that needs to be pushed--true pers... read more | 01/10/2005 (9:17 am) |
| Sensor Cost | A different possible presentation of sensor info might be a map overlay that fills the screen, ala t... read more | 01/10/2005 (8:21 am) |
| Building Placement and terrain deformation | The resource is just about ready for install testing, so I'm looking for beta testers before I post ... read more | 01/10/2005 (6:44 am) |
| Semi-random thoughts about terrain deformation | I'm hoping to finish up the implementation of the terrain deformation resource today or this evening... read more | 01/10/2005 (6:24 am) |
| Exe or not or with TGR sdk license "Indie" | Yes, when you download the installer and extract all the files, you get a "torqueDemo.exe" file that... read more | 01/10/2005 (6:06 am) |
| Perceived Distance Problem | Hmm, I have to be honest, I did misread your initial post in that I thought objects were looking far... read more | 01/10/2005 (5:55 am) |
| Perceived Distance Problem | It's not really cheesy, in fact, the entire perspective relationships are what is driving the illusi... read more | 01/10/2005 (5:38 am) |
| Aerobatic Judging Game Implementation | Not specifically, no (I was a military instructor pilot, so we had very basic aero manuevers we taug... read more | 01/08/2005 (2:19 pm) |
| Terrain texturing without blending | What Willbkool said is probably a factor, you most likely have a detail texture getting added in to ... read more | 01/08/2005 (12:28 pm) |
| Aerobatic Judging Game Implementation | I was about to mention the advanced Camera resource, but it looks like you've found it! For your ... read more | 01/08/2005 (12:22 pm) |
| 130+ model tree pack | Fair enough :) The pack really is amazing as is, hehe.... read more | 01/07/2005 (9:46 pm) |
| Vehicle won't move | Do check to see if you have a config.cs in your client area, and see if the keymaps made it into tha... read more | 01/07/2005 (9:08 pm) |
| 130+ model tree pack | @Matt: That they are! Sorry about missing that. Really nice work man, seriously. It might be wor... read more | 01/07/2005 (9:03 pm) |
| 130+ model tree pack | It's an amazing pack man! Trying to figure out how you got the textures integrated into the .dts tho... read more | 01/07/2005 (8:54 pm) |