Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
SetTransform: only z rotation?! Keep in mind I'm just a community member like you...I don't work for GG, so take my input from that ... read more 01/24/2005 (11:07 am)
CS files Two things: 1) This really has nothing to do with the Synapse Lighting Pack, so this really isn't... read more 01/24/2005 (10:20 am)
Using FTP from Torque? Or better way? Just an FYI, but the issue of why most TGE games "ending" when no one is logged in, and your percept... read more 01/24/2005 (10:15 am)
How to change from one to another level in my game? @Bernd: As Dirk said, no one is blaming you at all! This has been an issue forever, and again as Dir... read more 01/24/2005 (10:01 am)
SetTransform: only z rotation?! As Eric mentioned, one of the artifacts of TGE is the fact that in some areas (ok, many areas), you ... read more 01/24/2005 (9:56 am)
Client without GUI Hard question to answer, because you aren't describing what your "bots" are doing, but to the server... read more 01/24/2005 (9:45 am)
Bumper sticker ideas, IGC slogan ideas Lol, I love the last two on Joshua's list above: If you can read this, and My other car's... good... read more 01/24/2005 (9:32 am)
SURVEY: How Old Are You??? 36 here...... read more 01/24/2005 (9:29 am)
Searching the forums /bump. I've not been tracking the entire progress with search in subject/search in body, as well ... read more 01/23/2005 (1:56 pm)
Crashing @Pat: Thanks! @Stevie: You may want to try to do what Pat suggests in the post above and see if y... read more 01/23/2005 (1:49 pm)
Crashing @Stevie: If you'll note, I was entering my message as you entered yours, so I had no way to read you... read more 01/23/2005 (1:24 pm)
Client without GUI That's kind of what I figured. This topic came up a couple of weeks ago, and at that time no one had... read more 01/23/2005 (1:20 pm)
Customizing GUI appearence @Ivano: As George mentioned, it looks like you happened to have selected the most difficult gui cont... read more 01/23/2005 (1:15 pm)
Crashing @Pat: Yes, I do understand that! Could you give an estimate on the order of magnitude of slow down b... read more 01/23/2005 (1:11 pm)
Crashing Hmm...quite honestly, I'm stumped. Waterblocks aren't an area I've dabbled in too much, so I haven't... read more 01/23/2005 (12:49 pm)
How to change from one to another level in my game? @Eric: heh...I wouldn't say I've read the [b]entire[/b] engine documentation, much less actually und... read more 01/23/2005 (12:45 pm)
Crashing Hmm..what's your mission squareSize? If it's not the value 8, there are some hard coded aspects of w... read more 01/23/2005 (12:35 pm)
Mouse right-click inside GUIs It's possible that you are running into the issue of the GuiChatHud which "claims" a pretty large po... read more 01/23/2005 (11:31 am)
Torque questions [quote]Would the engine work for freestyle trick based game?[/quote] When you buy the license, yo... read more 01/23/2005 (11:14 am)
How to change from one to another level in my game? Interestingly, this topic is being discussed in another thread, and that thread also has a link to t... read more 01/23/2005 (10:56 am)
How to add the RTS starter kit to the existing tge code @Marvin: Keep in mind that the RTS SK [b]includes[/b] the entire TGE 1.3 code--that's why you have t... read more 01/23/2005 (10:52 am)
Crashing Good to hear you've tracked down the root cause! Sometimes that happens when you try to modify somet... read more 01/23/2005 (10:39 am)
How to change from one to another level in my game? If I remember correctly, there are a couple of threads/resources floating about that discuss using t... read more 01/23/2005 (10:37 am)
SetTransform: only z rotation?! @Eric: Yes and no...as far as I am aware, Ken didn't change anything regarding setTransform, so the ... read more 01/23/2005 (10:33 am)
Client without GUI What is your root goal here? It sounds like you want to set up some testing "bots" of some sort to c... read more 01/23/2005 (10:26 am)
Using Triggers to change direction I'm hesitant to post here because this is definitely not an area of expertise for me, but I [b]think... read more 01/23/2005 (10:25 am)
Calling script functions from c++ I don't remember the exact file/function they are set in, but do a quick search for "connect" in you... read more 01/23/2005 (10:22 am)
Mouse right-click inside GUIs Keep in mind that having the functionality of right click in a particular GUI box doing a specific a... read more 01/23/2005 (10:15 am)
Customizing GUI appearence Could you explain more what you want the GUI to look like? There are in some cases dozen's of differ... read more 01/23/2005 (10:03 am)
Engine can't find files which are there We modified our directory structure a while back as well, and ran into issues with modifying paths. ... read more 01/23/2005 (10:00 am)
Launching games with an online mode -- how to get players In some ways, this is exactly what a long "open beta" period does--provides the game for free for an... read more 01/23/2005 (9:53 am)
Crashing Ok, see if you can figure out exactly which one of the .dts objects is an issue--if it does turn out... read more 01/22/2005 (12:34 pm)
Crashing Ok, that is an assert that happens when loading .dts shapes for sure, not positive about .dif, but I... read more 01/22/2005 (11:11 am)
Crashing Stevie, we've gone over this time and again, and quite honestly, I had the [b]exact[/b] same feeling... read more 01/22/2005 (9:30 am)
Crashing It's hard to tell what types of errors without debugging info :) You mentioned that it is crashing, ... read more 01/22/2005 (8:33 am)
Crashing The only TGE crashes I [b]ever[/b] have repeatedly (in 10+ months of working with it) are due to mis... read more 01/22/2005 (8:06 am)
Sounds Searching the forums for "sound" and "audio" gave me more then 100 references each to forum messages... read more 01/22/2005 (8:00 am)
Error: missing mission template "newmission.mis" There is a "polish up" cycle coming for the RTS-SK in the near future (no current ETA) which cleans ... read more 01/22/2005 (7:48 am)
Game: Release Ready Unbinding the keys is a good, simple solution. Many do it for beta releases and such. When workin... read more 01/22/2005 (7:38 am)
Sounds There are many posts regarding how to use sound in TGE, as well as a few examples in the RTS SK...an... read more 01/21/2005 (11:10 pm)
Licensing question At this time you cannot. The current web purchasing pages have no capability for assigning licenses ... read more 01/21/2005 (5:38 pm)
Call for Advanced Camera new features/changes/fixes @Pablo: A rewrite for the orbit cam is planned, but almost guaranteed to not be in time for Thomas' ... read more 01/20/2005 (11:36 am)
Programming rates general discussion I did want to comment specifically on the difference between "real" work for contract (where a contr... read more 01/20/2005 (6:49 am)
Programming rates general discussion When it comes down to it, assuming you do the due diligence that any good contract offerer should do... read more 01/19/2005 (9:42 pm)
Programming rates general discussion Seriously Gonzo, that's easily the most troll-ish post I've seen you make, and you've made a lot. Ri... read more 01/19/2005 (9:26 pm)
Semi-random thoughts about terrain deformation Justin: You've touched upon one of the major issues with the terrain deformation concept! There are ... read more 01/19/2005 (9:46 am)
Question regarding scripting mouse inputs I've been trying to come up with a way to do this only in script, and the only real way I can think ... read more 01/17/2005 (5:02 pm)
A6 vs Torque As of right now, it's not downloadable, however, doxygen can be configured relatively easily as far ... read more 01/17/2005 (4:50 pm)
Welcome new GG Associates! @David: Thanks, and it's more like UnderPawns than OverLords! Just kidding...it was an honor when I ... read more 01/16/2005 (9:52 am)
Scheduler, state machine, Event system After re-reading your last post some, I'll also say a bit about animations: DISCLAIMER: I am by n... read more 01/16/2005 (9:50 am)