Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SetTransform: only z rotation?! | Keep in mind I'm just a community member like you...I don't work for GG, so take my input from that ... read more | 01/24/2005 (11:07 am) |
| CS files | Two things: 1) This really has nothing to do with the Synapse Lighting Pack, so this really isn't... read more | 01/24/2005 (10:20 am) |
| Using FTP from Torque? Or better way? | Just an FYI, but the issue of why most TGE games "ending" when no one is logged in, and your percept... read more | 01/24/2005 (10:15 am) |
| How to change from one to another level in my game? | @Bernd: As Dirk said, no one is blaming you at all! This has been an issue forever, and again as Dir... read more | 01/24/2005 (10:01 am) |
| SetTransform: only z rotation?! | As Eric mentioned, one of the artifacts of TGE is the fact that in some areas (ok, many areas), you ... read more | 01/24/2005 (9:56 am) |
| Client without GUI | Hard question to answer, because you aren't describing what your "bots" are doing, but to the server... read more | 01/24/2005 (9:45 am) |
| Bumper sticker ideas, IGC slogan ideas | Lol, I love the last two on Joshua's list above: If you can read this, and My other car's... good... read more | 01/24/2005 (9:32 am) |
| SURVEY: How Old Are You??? | 36 here...... read more | 01/24/2005 (9:29 am) |
| Searching the forums | /bump. I've not been tracking the entire progress with search in subject/search in body, as well ... read more | 01/23/2005 (1:56 pm) |
| Crashing | @Pat: Thanks! @Stevie: You may want to try to do what Pat suggests in the post above and see if y... read more | 01/23/2005 (1:49 pm) |
| Crashing | @Stevie: If you'll note, I was entering my message as you entered yours, so I had no way to read you... read more | 01/23/2005 (1:24 pm) |
| Client without GUI | That's kind of what I figured. This topic came up a couple of weeks ago, and at that time no one had... read more | 01/23/2005 (1:20 pm) |
| Customizing GUI appearence | @Ivano: As George mentioned, it looks like you happened to have selected the most difficult gui cont... read more | 01/23/2005 (1:15 pm) |
| Crashing | @Pat: Yes, I do understand that! Could you give an estimate on the order of magnitude of slow down b... read more | 01/23/2005 (1:11 pm) |
| Crashing | Hmm...quite honestly, I'm stumped. Waterblocks aren't an area I've dabbled in too much, so I haven't... read more | 01/23/2005 (12:49 pm) |
| How to change from one to another level in my game? | @Eric: heh...I wouldn't say I've read the [b]entire[/b] engine documentation, much less actually und... read more | 01/23/2005 (12:45 pm) |
| Crashing | Hmm..what's your mission squareSize? If it's not the value 8, there are some hard coded aspects of w... read more | 01/23/2005 (12:35 pm) |
| Mouse right-click inside GUIs | It's possible that you are running into the issue of the GuiChatHud which "claims" a pretty large po... read more | 01/23/2005 (11:31 am) |
| Torque questions | [quote]Would the engine work for freestyle trick based game?[/quote] When you buy the license, yo... read more | 01/23/2005 (11:14 am) |
| How to change from one to another level in my game? | Interestingly, this topic is being discussed in another thread, and that thread also has a link to t... read more | 01/23/2005 (10:56 am) |
| How to add the RTS starter kit to the existing tge code | @Marvin: Keep in mind that the RTS SK [b]includes[/b] the entire TGE 1.3 code--that's why you have t... read more | 01/23/2005 (10:52 am) |
| Crashing | Good to hear you've tracked down the root cause! Sometimes that happens when you try to modify somet... read more | 01/23/2005 (10:39 am) |
| How to change from one to another level in my game? | If I remember correctly, there are a couple of threads/resources floating about that discuss using t... read more | 01/23/2005 (10:37 am) |
| SetTransform: only z rotation?! | @Eric: Yes and no...as far as I am aware, Ken didn't change anything regarding setTransform, so the ... read more | 01/23/2005 (10:33 am) |
| Client without GUI | What is your root goal here? It sounds like you want to set up some testing "bots" of some sort to c... read more | 01/23/2005 (10:26 am) |
| Using Triggers to change direction | I'm hesitant to post here because this is definitely not an area of expertise for me, but I [b]think... read more | 01/23/2005 (10:25 am) |
| Calling script functions from c++ | I don't remember the exact file/function they are set in, but do a quick search for "connect" in you... read more | 01/23/2005 (10:22 am) |
| Mouse right-click inside GUIs | Keep in mind that having the functionality of right click in a particular GUI box doing a specific a... read more | 01/23/2005 (10:15 am) |
| Customizing GUI appearence | Could you explain more what you want the GUI to look like? There are in some cases dozen's of differ... read more | 01/23/2005 (10:03 am) |
| Engine can't find files which are there | We modified our directory structure a while back as well, and ran into issues with modifying paths. ... read more | 01/23/2005 (10:00 am) |
| Launching games with an online mode -- how to get players | In some ways, this is exactly what a long "open beta" period does--provides the game for free for an... read more | 01/23/2005 (9:53 am) |
| Crashing | Ok, see if you can figure out exactly which one of the .dts objects is an issue--if it does turn out... read more | 01/22/2005 (12:34 pm) |
| Crashing | Ok, that is an assert that happens when loading .dts shapes for sure, not positive about .dif, but I... read more | 01/22/2005 (11:11 am) |
| Crashing | Stevie, we've gone over this time and again, and quite honestly, I had the [b]exact[/b] same feeling... read more | 01/22/2005 (9:30 am) |
| Crashing | It's hard to tell what types of errors without debugging info :) You mentioned that it is crashing, ... read more | 01/22/2005 (8:33 am) |
| Crashing | The only TGE crashes I [b]ever[/b] have repeatedly (in 10+ months of working with it) are due to mis... read more | 01/22/2005 (8:06 am) |
| Sounds | Searching the forums for "sound" and "audio" gave me more then 100 references each to forum messages... read more | 01/22/2005 (8:00 am) |
| Error: missing mission template "newmission.mis" | There is a "polish up" cycle coming for the RTS-SK in the near future (no current ETA) which cleans ... read more | 01/22/2005 (7:48 am) |
| Game: Release Ready | Unbinding the keys is a good, simple solution. Many do it for beta releases and such. When workin... read more | 01/22/2005 (7:38 am) |
| Sounds | There are many posts regarding how to use sound in TGE, as well as a few examples in the RTS SK...an... read more | 01/21/2005 (11:10 pm) |
| Licensing question | At this time you cannot. The current web purchasing pages have no capability for assigning licenses ... read more | 01/21/2005 (5:38 pm) |
| Call for Advanced Camera new features/changes/fixes | @Pablo: A rewrite for the orbit cam is planned, but almost guaranteed to not be in time for Thomas' ... read more | 01/20/2005 (11:36 am) |
| Programming rates general discussion | I did want to comment specifically on the difference between "real" work for contract (where a contr... read more | 01/20/2005 (6:49 am) |
| Programming rates general discussion | When it comes down to it, assuming you do the due diligence that any good contract offerer should do... read more | 01/19/2005 (9:42 pm) |
| Programming rates general discussion | Seriously Gonzo, that's easily the most troll-ish post I've seen you make, and you've made a lot. Ri... read more | 01/19/2005 (9:26 pm) |
| Semi-random thoughts about terrain deformation | Justin: You've touched upon one of the major issues with the terrain deformation concept! There are ... read more | 01/19/2005 (9:46 am) |
| Question regarding scripting mouse inputs | I've been trying to come up with a way to do this only in script, and the only real way I can think ... read more | 01/17/2005 (5:02 pm) |
| A6 vs Torque | As of right now, it's not downloadable, however, doxygen can be configured relatively easily as far ... read more | 01/17/2005 (4:50 pm) |
| Welcome new GG Associates! | @David: Thanks, and it's more like UnderPawns than OverLords! Just kidding...it was an honor when I ... read more | 01/16/2005 (9:52 am) |
| Scheduler, state machine, Event system | After re-reading your last post some, I'll also say a bit about animations: DISCLAIMER: I am by n... read more | 01/16/2005 (9:50 am) |