Game Development Community

Stephen Zepp's Forum Posts

Thread Post Date Posted
Exporting locking up with DTS objects All shapes, regardless of source, must have a volume (cannot be 2 dimensional) to be part of a DIF s... read more 01/14/2008 (3:35 pm)
Release TGB script? Yes, you can now release your TGB scripts, as well as the executable. You are (still) not allowed to... read more 01/14/2008 (9:45 am)
Multiple Bots with Different Logic [quote] @Rushh, please do not post on old threadss, this thread was made over 2 years ago... [/quo... read more 01/13/2008 (6:56 pm)
OOP does not work in the TorqueScript [quote] In either case, if you want logic that works with different types of objects (t2dStaticSpri... read more 01/11/2008 (3:07 pm)
Where is Matt with fixes for constructor? Then to me at least it would make sense to break your model up into smaller sections? You are almost... read more 01/10/2008 (11:14 am)
Frame Rates Stock RTS vs 1.52 [quote] like the incorporation of the Lighting Pack [/quote] That almost certainly is why there... read more 01/08/2008 (11:21 am)
Is torsion still supported and developed? Torsion is not a GarageGames product--it's made by Sickhead Games. This forum is here as a courtesy ... read more 01/02/2008 (7:06 pm)
Script not updating, help needed [code] function fishPlayerUpStop() $FishPlayer.setLinearVelocityX( -$FishPlayer.vSpeed ); ... read more 12/27/2007 (6:55 pm)
Just Purchased AFX/TGEA (moderator pls) It's being fixed, and sorry again for the issues.... read more 12/21/2007 (11:09 am)
Just Purchased AFX/TGEA (moderator pls) Just one more clarification to hopefully have the situation make more sense as to what is included i... read more 12/21/2007 (9:40 am)
Just Purchased AFX/TGEA (moderator pls) You haven't purchased the Torque Game Engine Advanced product previously...you [b]have[/b]purchased ... read more 12/21/2007 (9:34 am)
Just Purchased AFX/TGEA (moderator pls) Two things: When the product was posted for sale, a dependency was missing, and it's being addres... read more 12/21/2007 (9:18 am)
Licensing question... I just initiated a follow-up on this as well for you Tim, and will check today. Hope to have an answ... read more 12/20/2007 (7:37 am)
Will Constructor be fished or droped -- ? Constructor as a product (even free) is designed specifically for the large majority of artists that... read more 12/19/2007 (2:55 pm)
Will Constructor be fished or droped -- ? Here's what I can confirm right now: --Torque 2 will not use BSP (Constructive Solid Geometry) ba... read more 12/19/2007 (1:51 pm)
Will Constructor be fished or droped -- ? Guys, we've discussed this so many times in the past, for so many projects. [b]When we have accur... read more 12/19/2007 (2:37 am)
Request to change forum permissions... (MODERATORS) Just for the record, we can't control where people post things. If they post information in an area ... read more 12/18/2007 (9:13 pm)
Config.cs always overwritten? The order should always be: load default.binds.cs load config.cs This does, as you expect (in... read more 12/17/2007 (2:35 pm)
How can I optimize? Well, your first optimization is to re-compile in RELEASE mode instead of Debug.... read more 12/17/2007 (8:44 am)
Features we need, TGEA has them? You will need to re-tool the materials for Atlas to accomplish what you want, as the purpose of the ... read more 12/13/2007 (2:03 pm)
TGEA and DIF Static Mesh support [quote] I am not sure a DTS object can get converted in constructor to a DIF object. As David Blake... read more 12/11/2007 (2:27 pm)
Changing Resolution Design resolution is for your toolset, not the actual game size. Additionally, the camera width/heig... read more 12/10/2007 (9:35 pm)
Framework Request Part of the difference you see between the two is due to the transitory nature of where TorqueX star... read more 12/09/2007 (10:39 am)