Stephen Zepp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D Xbox Portability | Probably the best information you'll find: [url=http://makeitbigingames.com/2006/09/how-much-money-c... read more | 09/25/2009 (3:09 pm) |
| My Insight to the T3D Situation | [quote] It was fact as blake had said, so please read all posts. As he did say that T3D was origina... read more | 09/21/2009 (3:47 pm) |
| Multiplayer Broken? | Just a quick aside, correcting what might be a false assumption: read() and write() for the bitst... read more | 07/26/2009 (12:22 am) |
| A few questions about T3D | [quote] Quote: [...elevators/ropeways...]Again, this actually touches on some serious tric... read more | 07/26/2009 (12:12 am) |
| Torque Networking, Disassembling and the Universe. | Your biggest challenge here is going to be defining the mappings between each of the engine's data s... read more | 07/08/2009 (10:55 am) |
| Torque Networking, Disassembling and the Universe. | If you can provide some more specifics, I'd love to try to point you in the right direction--but I h... read more | 07/06/2009 (5:05 pm) |
| executef - Not working when using "namespace"? | It's important to note a couple of things when executing TorqueScript methods on an object from C++:... read more | 06/23/2009 (7:36 pm) |
| Strongly Recommanded Modification to GG about GhostInfo.updateMask | One more observation--bitmask availability is reduced heavily by deriving classes from ShapeBase, or... read more | 06/14/2009 (12:53 pm) |
| Strongly Recommanded Modification to GG about GhostInfo.updateMask | To bring up history, this has been debated in the past--and even with the increase in general comput... read more | 06/14/2009 (12:50 pm) |
| 3-4 titles developed what now? | This may be a prejudiced opinion, but the single most important thing you can state in an interview ... read more | 06/09/2009 (10:34 pm) |
| ConsoleMethod just a question | This is from memory, and from a long time ago (when I used to teach the Torque Boot Camps), but each... read more | 06/04/2009 (7:53 pm) |
| ConsoleMethod just a question | You can derive directly from ConsoleObject--but not for any objects that need to utilize TorqueScrip... read more | 06/02/2009 (9:52 pm) |
| Question, Server / Client seperation, can you ? | I don't have much time to brain dump deeply tonight, but I did want to follow up on one thread of th... read more | 05/26/2009 (10:06 pm) |
| Question, Server / Client seperation, can you ? | [quote] Nothing prevents you from using a TCP pipe and moving shapes around in Torque with it whose... read more | 05/26/2009 (7:52 am) |
| Question, Server / Client seperation, can you ? | It's not that we don't believe you man--it's that we feel, from strong (decades long) experience tha... read more | 05/26/2009 (7:49 am) |
| Question, Server / Client seperation, can you ? | [quote] Damn Stephen... dropping knowledge on us fools. :) [/quote] Bah--I'm just regurgitating... read more | 05/25/2009 (8:54 pm) |
| Question, Server / Client seperation, can you ? | Henry is of course correct, but I think that what Bo is trying to do here is to use C# to control hi... read more | 05/25/2009 (8:14 pm) |
| Question, Server / Client seperation, can you ? | I did a little bit of searching on TDN, and found some pretty good reference docs. None cover every ... read more | 05/25/2009 (7:57 pm) |
| Question, Server / Client seperation, can you ? | I figured that I might get questions (from Bo, or others) regarding how we linked up military simula... read more | 05/25/2009 (7:34 pm) |
| Question, Server / Client seperation, can you ? | Ok...been lurking about T3D forums since they came out without commenting much (I don't work on the ... read more | 05/25/2009 (7:05 pm) |
| Performance Question: What FPS Should I be Seeing? | Obviously, the %fsaa is being set incorrectly (shouldn't ever be 60), but hard coding it to a zero s... read more | 05/02/2009 (12:58 am) |
| TGB 1.7.3 Beta aStar discussion | It sounds as if your hypothesis is correct...if you are starting to bog down with just a "handf... read more | 04/30/2009 (12:39 pm) |
| New GarageGames.com Feedback | I'll add one to the mix: --forum posts need a date [b]and[/b] a time stamp. It doesn't have to be... read more | 01/14/2009 (9:57 am) |
| General Networking Discussion--Game Genres | Sounds like a brush-off question, but how do you define indie? My team was pure indie--hell, my t... read more | 12/19/2008 (4:12 pm) |
| General Networking Discussion--Game Genres | Peer to peer anything out in the wild is a risky solution, one that many commercial companies aren't... read more | 12/19/2008 (3:57 pm) |
| General Networking Discussion--Game Genres | Yes, I have. Thanks for asking. I've also provided commercial support to 3 different companies, and ... read more | 12/19/2008 (3:50 pm) |
| General Networking Discussion--Game Genres | I had definitely intended to follow up more rapidly (I've got about 3 more pages of stuff to post), ... read more | 12/19/2008 (3:38 pm) |
| CloneWithBehaviors is spamming the console | In the aStar tutorial example code it describes a new pref you can set, I think it's called $pref::C... read more | 12/17/2008 (7:30 am) |
| Shader question | I -think- part of the confusion might be not quite understanding the difference between the Procedur... read more | 12/14/2008 (4:22 pm) |
| General Networking Discussion--Game Genres | Ok, this post has been a long time coming, and I apologize for the delay. I'm going to break it out ... read more | 12/14/2008 (11:03 am) |
| ... | This definitely sounds like a job for the superhero [url=http://www.garagegames.com/blogs/38050/1425... read more | 12/01/2008 (6:59 pm) |
| General Networking Discussion--Game Genres | I'm definitely planning on jumping back in to this conversation as soon as I can, but I'm super task... read more | 12/01/2008 (12:35 pm) |
| asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf | 3 days? That's very nice! Love the music too--really set the mood.... read more | 11/30/2008 (9:46 am) |
| Disappointed. | A quick note on decompilation of scripts versus decompilation of C++: As it stands right now, it ... read more | 11/17/2008 (7:42 am) |
| How does default.bind.cs find .dsq animations? | As Orion indicates, there are actually two types of animations: --procedurally blended, which use... read more | 11/12/2008 (11:13 am) |
| Screen Size/ Resolution Issue | I've seen this happen very occasionally when your computer is running Aero (Vista). Try turning off ... read more | 11/11/2008 (7:05 pm) |
| Cloned object has no namespace: onRemoveFromScene | This is an incorrect report from the console due to the technique used when an object is created wit... read more | 10/12/2008 (10:00 am) |
| ScriptObject Inheritance and Instancing | Two quick short answers: ---TorqueScript is not a fully functioning Object Oriented Programming l... read more | 10/12/2008 (9:38 am) |
| Schedule as a member function | You appear to be scheduling the wrong object. The "SSCategory" namespace is associated with the ... read more | 10/08/2008 (9:30 am) |
| Event driven? | You're looking for eval in this case: %evalString = %this @ "." @ %callback @ "();"; echo("My ... read more | 10/07/2008 (5:20 am) |
| Activision + Vivendi/Blizzard = ??? | [quote] I'll have to agree with Maxwell, Legions definitely doesn't feel right as a Tribes clone. I... read more | 09/29/2008 (9:35 am) |
| What is the "proper" context for setControlObject? | Minor post edit: The code blocked out above is from near the very top of Player::processTick(), n... read more | 09/26/2008 (1:53 pm) |
| What is the "proper" context for setControlObject? | Adding confusion to the mix, stock Torque's mounting code bypasses the concept of setting the contro... read more | 09/26/2008 (11:50 am) |
| TGB feature list | Just a quick note on this section: [quote]1- Animation of a bitmap button on mouse hover and anim... read more | 09/24/2008 (7:52 am) |
| Cycling through objects of the same obj.Name | Looks good for a small game--glad it worked out for you! Some additional advice for larger games-... read more | 09/24/2008 (6:36 am) |
| Cycling through objects of the same obj.Name | Short version: You're in an infinite loop--mark for deletion doesn't remove the object from the data... read more | 09/23/2008 (10:05 am) |
| Torque ok for RPG's or something else? | [quote] Its only problem, like Torque is that it only supports DX7. If you want DX9 or DX10 support... read more | 09/20/2008 (10:10 am) |
| Torque ok for RPG's or something else? | To be honest, I thought this might have been where you were going--you are definitely a smart guy, a... read more | 09/16/2008 (8:44 am) |
| Torque ok for RPG's or something else? | @Tony: I'm not going to go point to point with you on this, simply because we've had this discuss... read more | 09/16/2008 (8:06 am) |
| Torque ok for RPG's or something else? | [quote] Which is better, a clean API or an engine that requires you to change the source? Any answe... read more | 09/15/2008 (11:04 pm) |