Will Harrison's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Make $$$ playing Game | Wow, this thread has been revived from a year ago. :) What I find compelling about this idea is t... read more | 07/20/2005 (9:43 pm) |
| My Soldier Model (WIP) | There you go, take your pick... :) [image]http://img.photobucket.com/albums/v454/gxbiohazard/wip4... read more | 06/24/2005 (12:11 am) |
| My Soldier Model (WIP) | [quote]Torso seems a bit long. It's either that or his pelvis area. It's making his arms and legs lo... read more | 06/23/2005 (10:30 pm) |
| My Soldier Model (WIP) | Flat shaded shows the polygonal construction on the surface. Smooth-shaded doesnt. Essentially, th... read more | 06/23/2005 (10:27 pm) |
| My Soldier Model (WIP) | Ok, ill correct the stubbiness, thanks!... read more | 06/23/2005 (8:44 pm) |
| Illumina Soldier Concept | Update: [image]http://img.photobucket.com/albums/v454/gxbiohazard/wip4.jpg[/image] Changed hel... read more | 06/23/2005 (7:25 pm) |
| My Soldier Model (WIP) | Here's a newer wip shot: [image]http://img.photobucket.com/albums/v454/gxbiohazard/wip4.jpg[/imag... read more | 06/23/2005 (7:19 pm) |
| Hi-Res Tank Design-No Texture | Looks good tho, forgot to say :)... read more | 06/23/2005 (1:59 pm) |
| Hi-Res Tank Design-No Texture | Well, noise counts as a texture right? i would say "procedural textures only" maybe? or something... read more | 06/23/2005 (1:59 pm) |
| Illumina Soldier Concept | Hey, great! Thanks Matt... I was going for the Killzone style... regardless though, I'm changing t... read more | 06/19/2005 (9:40 pm) |
| My Soldier Model (WIP) | Yes, as mentioned above, I will extend them as neccesary. Thanks! :)... read more | 06/19/2005 (9:38 pm) |
| My Soldier Model (WIP) | Okay thanks for input.... read more | 06/18/2005 (9:11 pm) |
| Illumina Soldier Concept | Yeah I've had comments about that. I will make it less vader-esque. Thanks :)... read more | 06/18/2005 (9:02 pm) |
| My Soldier Model (WIP) | Okay, I will extend them thanks! Anything else??... read more | 06/17/2005 (11:24 pm) |
| Illumina Soldier Concept | WIPs: [image]http://img.photobucket.com/albums/v454/gxbiohazard/soldier01.jpg[/image] [image]h... read more | 06/17/2005 (6:24 pm) |
| Concept Art | Is it set completely in the future? the character design looks very unique and original... good ... read more | 05/31/2005 (5:54 pm) |
| Tutorial 1 -- Arches | Thanks! I will when I get back to working with CShop. :)... read more | 05/27/2005 (11:23 am) |
| Whatever happened to Development Snapshot of the day | Some see it as constructive criticism, others see it as moaning and whining.... read more | 05/15/2005 (7:43 pm) |
| Whatever happened to Development Snapshot of the day | Yeah, I think they should be brought up to the top so people can actually find them... :/... read more | 05/14/2005 (8:09 pm) |
| Show me some work! | Nice, dark mood created in that scene with the lighting and texturing, good job.... read more | 05/11/2005 (6:45 pm) |
| New Site | I think the side-bar menu should be on the right side of the screen so that, when you scroll down to... read more | 05/10/2005 (6:41 pm) |
| Show me some work! | Looks good Alan :)... read more | 05/09/2005 (5:57 pm) |
| New Site | EDIT -- Thanks for the changes made GG! :) Some great improvements here, I like it! :) But....... read more | 05/09/2005 (5:54 pm) |
| A Literal Programming Language | "although, it would be kind of cool to write a story, copy and paste the text in a game engine, and ... read more | 05/03/2005 (3:18 pm) |
| High Contrast Post Filter Effect | Okay , thanks.... read more | 04/27/2005 (8:43 am) |
| High Contrast Post Filter Effect | Also, are there any new demos coming out soon for TSE?... read more | 04/26/2005 (10:11 pm) |
| A Literal Programming Language | I choose option 1: [quote]restrict it to single phrases, then you hit the same thing you do in an... read more | 04/22/2005 (6:47 pm) |
| A Literal Programming Language | Still, I prefer my original phrasing: "The apple is at 0, 0, 5 feet." This marries the best of bo... read more | 04/22/2005 (6:35 pm) |
| A Literal Programming Language | Well, as I had pointed out earlier... "by default, the location is relative to the world origin." ... read more | 04/22/2005 (6:31 pm) |
| A Literal Programming Language | @King Tut, You force me to prove you wrong... :) The following are the reserved keywords words... read more | 04/22/2005 (5:47 pm) |
| A Literal Programming Language | Correction for Joe: "The apple is 5 feet up." Okay, so that was a minor slip-up, sorry. So res... read more | 04/22/2005 (5:14 pm) |
| A Literal Programming Language | @Brett, I already showed how defining position can be done in an earlier post. It was similar to... read more | 04/22/2005 (2:45 pm) |
| Best Selling Computer Game of All Time? | He already said, "copies" not "revenue." So even if it's attached or whatever, it would count.... read more | 04/21/2005 (1:30 pm) |
| A Literal Programming Language | @Mark, I like the idea behind shockwave, but I can't even run it on my computer for some reason.... read more | 04/19/2005 (6:38 pm) |
| A Literal Programming Language | @Brett, your code snippets are not even saying the same things. In the first one you define where... read more | 04/19/2005 (1:46 pm) |
| A Literal Programming Language | >_< - !!! If you change too with two, obviously it's going to change the meaning of the sentence,... read more | 04/19/2005 (1:36 pm) |
| A Literal Programming Language | @Adrian, I understood exactly what you were saying, and it didnt come across to me like you were "sl... read more | 04/19/2005 (12:56 pm) |
| A Literal Programming Language | @Joe [quote]from a personal standpoint, I would love to have a 'tweaker' interface for tweaking gam... read more | 04/19/2005 (12:51 pm) |
| A Literal Programming Language | Yep, that's my point exactly... people/developers would rather work within a 3D modeling program to ... read more | 04/18/2005 (10:13 pm) |
| A Literal Programming Language | Let me make an analogy. Movies. They used to have no sound. They used to be black and white a... read more | 04/18/2005 (5:33 pm) |
| A Literal Programming Language | [quote]I don't think I will go very deep in this discussion since I probably won't change your point... read more | 04/18/2005 (5:20 pm) |
| A Literal Programming Language | @Ed, yeah, it's the other way round. == is for comparing, = is for assigning. @Xavier, I have t... read more | 04/17/2005 (9:56 pm) |
| Show me some work! | Look forward to seeing it. :)... read more | 04/16/2005 (8:21 pm) |
| A Literal Programming Language | [quote]Ever hear of Klik-N-Play? Thats drag n drop, zero coding required. How hard would it be to ha... read more | 04/16/2005 (8:19 pm) |
| Installing WickedGL | What is GG? Garage Games? ....maybe you mean TGE (Torque Game Engine).... read more | 04/08/2005 (9:58 pm) |
| Logo Requirement Now On Product Page | What's the big friggin deal? I knew full well before I bought TGE about the logo requirement. Th... read more | 04/07/2005 (10:19 pm) |
| Gallerie Abominate! | Wow, those are hilarious!! =) too bad he's not updating anymore.... read more | 04/06/2005 (1:56 pm) |
| Need suggestions for starting Game Design "club" for ITT Tech | Speaking as a former multimedia student, I think it would be fun if the students could take their wo... read more | 04/06/2005 (1:31 pm) |
| Show me some work! | That's an interesting resource, thanks.... read more | 04/04/2005 (2:38 pm) |
| I think Torque2D is just what gaming needs... | To add to Tunnel's point about being fun regardless of platform, etc.... it also has to be accessib... read more | 04/04/2005 (2:33 pm) |