Tony Lamba's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mirrors turning black? | Hmm, not sure whats going on. I continued with more tests for hours, but, seems that having only 1 ... read more | 08/23/2004 (10:05 pm) |
| Mirrors turning black? | Well I tried putting portals all over to seal off the mirrors in zones but seems to no avail. I rea... read more | 08/23/2004 (12:54 am) |
| Mirrors turning black? | It seems that the more mirrors I add the more turn black. And now I got some who suddenly seem to g... read more | 08/22/2004 (1:51 pm) |
| Collision set up correctly but doesn't collide | If you are using maya, I think you don't need any of that stuff at all. Just a bounds. I wonder ... read more | 08/22/2004 (12:48 pm) |
| Curved roads. | You gave me one idea.. for making angled (height) roads to still make it flat just deeper. Original... read more | 08/22/2004 (12:21 pm) |
| Maya to Dts config error? | Ok thanks Danny. I remmed out all the other stuff, and am sticking with the allways import and neve... read more | 08/21/2004 (9:07 pm) |
| Maya to Dts config error? | Ok I'll take another look at it. Now Im worried, what else will I probably have to change. Seems m... read more | 08/19/2004 (12:54 pm) |
| Trakers goes beta | This trackers link does not seem to work for me.... read more | 08/19/2004 (12:51 pm) |
| Tunnels through terrain! | I solved it by digging a hole in it too. But I don't think you need to dig an exit hole... do backf... read more | 08/19/2004 (12:43 pm) |
| Modular buildings and Zones | I realy doubt fitting it tight will seal it. When you export a dif, the data goes into the file. J... read more | 08/17/2004 (12:09 pm) |
| Mirrors turning black? | This is what the mirrors look like. Sometimes they work, other times I get this. Everything is don... read more | 08/15/2004 (7:29 pm) |
| Skybox | I used to use terragen heavily back in the day. Interresting how a free package still out performs ... read more | 08/15/2004 (12:43 pm) |
| Critiques | Ok seems when I said old church I mean't old church file, not as stone age church. I know the orc m... read more | 08/15/2004 (12:25 pm) |
| What is the technical term for this? | Ok I did some research on tearing (shearing) effects, and I'm not sure if this is what is happing, b... read more | 08/14/2004 (9:06 pm) |
| Changing editing speed | Ahah, this is strange. I went through the menus and I see now it has been changed to Shift-# for ch... read more | 08/12/2004 (12:04 pm) |
| Sim Groups to Organize | Hmm, sounds like a badly needed function, at least for a level editor. I take it then in the future... read more | 08/12/2004 (9:51 am) |
| Go Smack Dmoore | Ok guys, I took another look at each of the portals and started running some more tests. I think I ... read more | 08/12/2004 (8:15 am) |
| Go Smack Dmoore | I blieve I tried ripping out the portals etc with no luck before. But i'll give it a shot again. B... read more | 08/12/2004 (7:41 am) |
| QuArK - Error while building DIF | I have been having the exact same problem with this error and my only solution is to redo things ove... read more | 08/11/2004 (6:53 pm) |
| Problems with In-Game Character Animations | I dont know why people dont just use 'mount*' for the allways export configuration. This way you ... read more | 08/11/2004 (10:43 am) |
| List of GUI commands and Methods | Good stuff, I have been looking for an update on the gui explanations and lists myself.... read more | 08/09/2004 (6:03 am) |
| What scale models does torque use? | I believe, when working in Maya the scale should be on meters as well.... read more | 08/08/2004 (11:04 am) |
| Where could I be going wrong. | Ok I finaly fixed that problem too. It seems the cfg file needs to be set up a few different ways t... read more | 08/08/2004 (10:58 am) |
| Muzzle flash Question | In most game engines,isnt the muzzle point just an area to make a sequence of 2 or 3 textures displa... read more | 08/08/2004 (10:16 am) |
| Where could I be going wrong. | Well, I dont think we need to have the same skeleton structure becasue we made our own whole set of ... read more | 08/08/2004 (8:35 am) |
| Where could I be going wrong. | I wish I knew what doh doh doh was myself... but I'm not an expert on it, Hence is why I'm here. ... read more | 08/07/2004 (1:59 pm) |
| Where could I be going wrong. | Dan, yes I have looked at that node listing before and been using it as a reference. In fact, I hav... read more | 08/06/2004 (2:00 pm) |
| How can I make the model like this? | First of all, the track is not what i'd call smooth. I see obvious sharp/point/corner areas in there... read more | 08/01/2004 (7:46 am) |
| 2-Bits are Plenty | The first image, if you look very closet to it, you can see lines moving, or pixels shaking? I thin... read more | 08/01/2004 (7:44 am) |
| In Max, should I do all anims in one file? | I got characters sometimes crashing when spawned in game. Still trying to figure that one out, but ... read more | 08/01/2004 (7:41 am) |
| Xbox 2 | I never did understand why, you get a Sony quality product, vs a MocroS**t product known for major b... read more | 07/29/2004 (10:47 am) |
| Animations play sideways.... WHY (wierd animation error) | Well I dont know about your collapse transforms on or off. Usualy it doesnt seem to matter when I'm... read more | 07/29/2004 (9:43 am) |
| External Cut Scenes in Torque | I often referred to a cut-scene as an in-game animation using the in-game models, etc. I guess I ha... read more | 07/29/2004 (9:33 am) |
| Quark texture manipulation? | If you get quark to tile properly, let me know how you did it.... read more | 07/26/2004 (4:10 pm) |
| Texture sizes! Please help! | Now I wonder, is there a console command that will help tell me how much texture memory, etc is bein... read more | 07/26/2004 (4:07 pm) |
| Quark texture manipulation? | Ummmmm, all this time I thought quark was used BECAUSE it is a BSP modeler!!?... read more | 07/23/2004 (1:16 pm) |
| Reflection maps | Some people say e-maps only work on moving objects but, I have had other people tell me that you can... read more | 07/23/2004 (1:14 pm) |
| Reflection maps | I can not get reflection maps to work period, so consider yourself lucky :P... read more | 07/22/2004 (5:16 pm) |
| Tiling in Quark | Erik I tried doing that before, maybe I didnt explain it well. But it seems when I then modifiy the... read more | 07/21/2004 (5:45 pm) |
| My Charactor won't cast a shadow on .dts shapes | They finaly change the forum search so you can use two keys now?... read more | 07/20/2004 (10:50 am) |
| Newbie with animation export issues | As for the collapse transforms, Im curious myself. Seems it doeesnt ever make a difference to me on... read more | 07/20/2004 (10:47 am) |
| Looking for 3d city | "I'm looking for 3ds (or whatever) "... I can only assume you mean a Studio Max model?... read more | 07/19/2004 (7:40 am) |
| LODs dont work!!! | Gah, I think I will bash Hammer right into the ground from now on. Thank god I started out with Qua... read more | 07/18/2004 (3:15 pm) |
| Quark or Hammer for a noob? | I am not too familiar with hammer. Been using Quark from day one as it seems the easiest to set up ... read more | 07/18/2004 (3:14 pm) |
| Texture budget? | Some people use the term scene loosely. I know some people equate scene to Level. Anyway, one opti... read more | 07/18/2004 (3:07 pm) |
| Texture budget? | You can go over it depends on how many different textures the camera has to render at a given time. ... read more | 07/18/2004 (8:18 am) |
| Josh Ritter | I am still confused. Why MUST you leave? I don't get it.... read more | 07/18/2004 (8:12 am) |
| Josh Ritter | So is Josh staying, or leaving?... read more | 07/17/2004 (5:05 pm) |
| Mount fxLight on a node of player object | I am wondering. You trying to just use an omni type light, or trying to use a spotlight for a subst... read more | 07/17/2004 (10:58 am) |
| Skybox | I duno about bryce. Just about everyone who is an artist here think's bryce is the worst package fo... read more | 07/17/2004 (10:48 am) |