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Tony Lamba's Forum Posts

Thread Post Date Posted
Mirrors turning black? Hmm, not sure whats going on. I continued with more tests for hours, but, seems that having only 1 ... read more 08/23/2004 (10:05 pm)
Mirrors turning black? Well I tried putting portals all over to seal off the mirrors in zones but seems to no avail. I rea... read more 08/23/2004 (12:54 am)
Mirrors turning black? It seems that the more mirrors I add the more turn black. And now I got some who suddenly seem to g... read more 08/22/2004 (1:51 pm)
Collision set up correctly but doesn't collide If you are using maya, I think you don't need any of that stuff at all. Just a bounds. I wonder ... read more 08/22/2004 (12:48 pm)
Curved roads. You gave me one idea.. for making angled (height) roads to still make it flat just deeper. Original... read more 08/22/2004 (12:21 pm)
Maya to Dts config error? Ok thanks Danny. I remmed out all the other stuff, and am sticking with the allways import and neve... read more 08/21/2004 (9:07 pm)
Maya to Dts config error? Ok I'll take another look at it. Now Im worried, what else will I probably have to change. Seems m... read more 08/19/2004 (12:54 pm)
Trakers goes beta This trackers link does not seem to work for me.... read more 08/19/2004 (12:51 pm)
Tunnels through terrain! I solved it by digging a hole in it too. But I don't think you need to dig an exit hole... do backf... read more 08/19/2004 (12:43 pm)
Modular buildings and Zones I realy doubt fitting it tight will seal it. When you export a dif, the data goes into the file. J... read more 08/17/2004 (12:09 pm)
Mirrors turning black? This is what the mirrors look like. Sometimes they work, other times I get this. Everything is don... read more 08/15/2004 (7:29 pm)
Skybox I used to use terragen heavily back in the day. Interresting how a free package still out performs ... read more 08/15/2004 (12:43 pm)
Critiques Ok seems when I said old church I mean't old church file, not as stone age church. I know the orc m... read more 08/15/2004 (12:25 pm)
What is the technical term for this? Ok I did some research on tearing (shearing) effects, and I'm not sure if this is what is happing, b... read more 08/14/2004 (9:06 pm)
Changing editing speed Ahah, this is strange. I went through the menus and I see now it has been changed to Shift-# for ch... read more 08/12/2004 (12:04 pm)
Sim Groups to Organize Hmm, sounds like a badly needed function, at least for a level editor. I take it then in the future... read more 08/12/2004 (9:51 am)
Go Smack Dmoore Ok guys, I took another look at each of the portals and started running some more tests. I think I ... read more 08/12/2004 (8:15 am)
Go Smack Dmoore I blieve I tried ripping out the portals etc with no luck before. But i'll give it a shot again. B... read more 08/12/2004 (7:41 am)
QuArK - Error while building DIF I have been having the exact same problem with this error and my only solution is to redo things ove... read more 08/11/2004 (6:53 pm)
Problems with In-Game Character Animations I dont know why people dont just use 'mount*' for the allways export configuration. This way you ... read more 08/11/2004 (10:43 am)
List of GUI commands and Methods Good stuff, I have been looking for an update on the gui explanations and lists myself.... read more 08/09/2004 (6:03 am)
What scale models does torque use? I believe, when working in Maya the scale should be on meters as well.... read more 08/08/2004 (11:04 am)
Where could I be going wrong. Ok I finaly fixed that problem too. It seems the cfg file needs to be set up a few different ways t... read more 08/08/2004 (10:58 am)
Muzzle flash Question In most game engines,isnt the muzzle point just an area to make a sequence of 2 or 3 textures displa... read more 08/08/2004 (10:16 am)
Where could I be going wrong. Well, I dont think we need to have the same skeleton structure becasue we made our own whole set of ... read more 08/08/2004 (8:35 am)
Where could I be going wrong. I wish I knew what doh doh doh was myself... but I'm not an expert on it, Hence is why I'm here. ... read more 08/07/2004 (1:59 pm)
Where could I be going wrong. Dan, yes I have looked at that node listing before and been using it as a reference. In fact, I hav... read more 08/06/2004 (2:00 pm)
How can I make the model like this? First of all, the track is not what i'd call smooth. I see obvious sharp/point/corner areas in there... read more 08/01/2004 (7:46 am)
2-Bits are Plenty The first image, if you look very closet to it, you can see lines moving, or pixels shaking? I thin... read more 08/01/2004 (7:44 am)
In Max, should I do all anims in one file? I got characters sometimes crashing when spawned in game. Still trying to figure that one out, but ... read more 08/01/2004 (7:41 am)
Xbox 2 I never did understand why, you get a Sony quality product, vs a MocroS**t product known for major b... read more 07/29/2004 (10:47 am)
Animations play sideways.... WHY (wierd animation error) Well I dont know about your collapse transforms on or off. Usualy it doesnt seem to matter when I'm... read more 07/29/2004 (9:43 am)
External Cut Scenes in Torque I often referred to a cut-scene as an in-game animation using the in-game models, etc. I guess I ha... read more 07/29/2004 (9:33 am)
Quark texture manipulation? If you get quark to tile properly, let me know how you did it.... read more 07/26/2004 (4:10 pm)
Texture sizes! Please help! Now I wonder, is there a console command that will help tell me how much texture memory, etc is bein... read more 07/26/2004 (4:07 pm)
Quark texture manipulation? Ummmmm, all this time I thought quark was used BECAUSE it is a BSP modeler!!?... read more 07/23/2004 (1:16 pm)
Reflection maps Some people say e-maps only work on moving objects but, I have had other people tell me that you can... read more 07/23/2004 (1:14 pm)
Reflection maps I can not get reflection maps to work period, so consider yourself lucky :P... read more 07/22/2004 (5:16 pm)
Tiling in Quark Erik I tried doing that before, maybe I didnt explain it well. But it seems when I then modifiy the... read more 07/21/2004 (5:45 pm)
My Charactor won't cast a shadow on .dts shapes They finaly change the forum search so you can use two keys now?... read more 07/20/2004 (10:50 am)
Newbie with animation export issues As for the collapse transforms, Im curious myself. Seems it doeesnt ever make a difference to me on... read more 07/20/2004 (10:47 am)
Looking for 3d city "I'm looking for 3ds (or whatever) "... I can only assume you mean a Studio Max model?... read more 07/19/2004 (7:40 am)
LODs dont work!!! Gah, I think I will bash Hammer right into the ground from now on. Thank god I started out with Qua... read more 07/18/2004 (3:15 pm)
Quark or Hammer for a noob? I am not too familiar with hammer. Been using Quark from day one as it seems the easiest to set up ... read more 07/18/2004 (3:14 pm)
Texture budget? Some people use the term scene loosely. I know some people equate scene to Level. Anyway, one opti... read more 07/18/2004 (3:07 pm)
Texture budget? You can go over it depends on how many different textures the camera has to render at a given time. ... read more 07/18/2004 (8:18 am)
Josh Ritter I am still confused. Why MUST you leave? I don't get it.... read more 07/18/2004 (8:12 am)
Josh Ritter So is Josh staying, or leaving?... read more 07/17/2004 (5:05 pm)
Mount fxLight on a node of player object I am wondering. You trying to just use an omni type light, or trying to use a spotlight for a subst... read more 07/17/2004 (10:58 am)
Skybox I duno about bryce. Just about everyone who is an artist here think's bryce is the worst package fo... read more 07/17/2004 (10:48 am)
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