Mark Dynna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Seeking advice | I thought I had tried something like that, and there was still a problem with that from an Inventory... read more | 08/31/2007 (7:53 am) |
| Seeking advice | I think you have to add/remove (or show/hide) the individual windows from the base PlayGui rather th... read more | 08/30/2007 (7:23 pm) |
| Implimenting Heat distortion | Definitely looking at a Shader. In fact, I think one of the examples that comes with Render Monkey ... read more | 08/29/2007 (9:04 pm) |
| SgDecalProjector: wrong projection direction | I think, in general, GG considers them low priority and they are focusing their efforts on more fund... read more | 08/29/2007 (8:29 am) |
| Bringing in Atlas Terrain | First you need to export it from L3DT to Atlas format. If you have L3DT Pro (bought it from GG here... read more | 08/29/2007 (8:25 am) |
| Serious issue with VC2005, No projects compiling | Are you making your DECLARE_CONOBJECT and IMPLEMENT_CONOBJECT calls? There are slightly different v... read more | 08/27/2007 (3:32 pm) |
| Does TGEA support texture animation | True, but I think the GG just never tried having 2 objects using the same texture + animation in 1 s... read more | 08/27/2007 (10:28 am) |
| SkySphere for TSE | Do you have the April 2007 DirectX SDK installed?... read more | 08/27/2007 (8:21 am) |
| Terrain features/wishlist discussion | At this point we should probably clarify what kind of object swapping is desired. Right now, Torque... read more | 08/27/2007 (8:15 am) |
| Does TGEA support texture animation | I almost guarantee you that is what's happening. Torque's whole resource/instance system is kind of... read more | 08/27/2007 (7:53 am) |
| Terrain features/wishlist discussion | Tim: Much of your features under "tiling" is already being done by Atlas. Some work needs to be ... read more | 08/24/2007 (12:25 pm) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | Tim, I replied to your post in that thread.... read more | 08/24/2007 (9:12 am) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | (from the previous thread) I have fixed the problem with exporting a map larger than 2048 from L3... read more | 08/24/2007 (7:51 am) |
| TorqueX equals an incomplete TGEA | [quote]t's also extremely limited in that you can only have a single terrain "thing" in a world[/quo... read more | 08/23/2007 (6:49 pm) |
| TorqueX equals an incomplete TGEA | [quote] This is also counter to Brian Rampage having said on July 28th 2005 about cutting holes in ... read more | 08/23/2007 (3:59 pm) |
| SetSkinName and materials | I believe you will. Keep in mind setSkinName came from the TGE days where the name of the texture f... read more | 08/23/2007 (3:50 pm) |
| Learning the source code (not TorqueScript) | [quote]Everything below Gamebase in the core hierarchy is reference implementation[/quote] This is ... read more | 08/23/2007 (12:23 pm) |
| L3dt >2048 exporter bug + fix? | Change those lines, then recompile the plugin. You'll still get the warning, but now when you click... read more | 08/23/2007 (10:09 am) |
| L3dt >2048 exporter bug + fix? | Confirmed James, I just got it to compile and tested. That is [b]exactly[/b] what the problem was, ... read more | 08/23/2007 (8:31 am) |
| TorqueX equals an incomplete TGEA | You know, not being able to match a software project plan that was made months and months in advance... read more | 08/23/2007 (7:48 am) |
| TorqueX equals an incomplete TGEA | [quote] GG did it with the legacy terrain, why is it so hard with Atlas? [/quote] Because Atlas i... read more | 08/22/2007 (2:38 pm) |
| Releived | Good luck with that! ;)... read more | 08/22/2007 (11:57 am) |
| TorqueX equals an incomplete TGEA | [quote] Yes, GG could write a specific system to work around it, but it would likely be game specif... read more | 08/22/2007 (10:37 am) |
| TorqueX equals an incomplete TGEA | [quote] They wanted an easy way to flatten areas of the map or cut holes in atlas in order to prope... read more | 08/22/2007 (10:25 am) |
| Omg | Andy!! SELECT * FROM 'welcome_messages' ORDER BY coolness [b]DESC;[/b] Sheesh, you're displayi... read more | 08/21/2007 (2:17 pm) |
| Instance parameters | Maybe Jeff Faust could pipe in with his Alpha Fading solution? That involved switching shaders, tho... read more | 08/21/2007 (12:40 pm) |
| TorqueX equals an incomplete TGEA | [quote] Here's the one that bugs me the most. All the promises about Atlas is the reason I bought t... read more | 08/21/2007 (10:45 am) |
| Funky Light Colours | I also found this quite funny: [code] //#if YOU_ARE_INSANE [/code]... read more | 08/16/2007 (9:03 pm) |
| Funky Light Colours | John: The lighting problems [b]did not[/b] manifest when the DIF was placed unscaled. I scaled it ... read more | 08/16/2007 (8:43 pm) |
| TorqueX equals an incomplete TGEA | I would be happy with a list of acknowledged issues or things that are intentionally "not there." O... read more | 08/16/2007 (11:46 am) |
| Cliff or overhang? | Agreed, Atlas is a mesh-based terrain system and [b]theoretically[/b] can support those features. H... read more | 08/15/2007 (1:46 pm) |
| TorqueX equals an incomplete TGEA | [quote] map2dif does not compile because TGEA lib project is not 1.0.2 compliant [/quote] I just ... read more | 08/14/2007 (2:29 pm) |
| TGEA 1.0.2 Released | Also try re-exporting the DIF without those numbers in the name. We found that some graphical funct... read more | 08/14/2007 (1:48 pm) |
| Lightning in TGEA | That code link points to a page that I don't seem to have access to.... read more | 08/13/2007 (9:07 am) |
| Changing DTS material at runtime | Each skin you have is a separate texture file, correct? For every texture file that you have you wi... read more | 08/09/2007 (7:36 pm) |
| N00b: Applying a shader to a DTS. | Models exported from Maya need the texture extension included as part of the "texture" line or the "... read more | 08/08/2007 (8:11 pm) |
| TorqueX equals an incomplete TGEA | Keep in mind that those "end-user" classes like Player, and all the Vehicles are to be taken as [b]e... read more | 08/02/2007 (10:12 am) |
| L3DT_Atlas cannot export maps > 2048 | I was trying with 1x light and texture maps. I know this won't look very good, but I figured that s... read more | 08/02/2007 (9:56 am) |
| When will the 1.02 out? | Thanks very much for the update, Ken. It's very much appreciated.... read more | 08/01/2007 (10:42 pm) |
| L3DT Atlas plugin binary | Steven, to fix this you need to disable the Torque Memory Manager and re-compile the TGEA Lib.... read more | 08/01/2007 (8:55 am) |
| What now GarageGames ? | I'm pretty sure Constructor uses OpenGL, by default. But it can be configured to make DirectX calls... read more | 08/01/2007 (8:50 am) |
| Just getting started, having some problems. | You need to compile it with the April 2007 DirectX SDK. Also, anyone you want to run the game will ... read more | 07/31/2007 (9:43 am) |
| Help with TGEA and Torque L3DT | Erik, do you have it working with a height map larger than 2048?... read more | 07/30/2007 (2:28 pm) |
| Tge Or Tgea? | [quote]Does the Atlas terrain work now?[/quote] Atlas terrain has worked for a long time. Are you ... read more | 07/30/2007 (10:19 am) |
| Help with TGEA and Torque L3DT | I think Greg means you can't change the terrain with the Mission editor, like you could with the old... read more | 07/30/2007 (9:36 am) |
| Atlas build missing files?? | Michael. Follow the instructions in [url=http://tdn.garagegames.com/wiki/TGEA/InstallVS2005]this TD... read more | 07/30/2007 (9:06 am) |
| Port" from TGE to TGEA | Then it shouldn't be too difficult. Anything done in script carries over without change. If you ha... read more | 07/30/2007 (9:03 am) |
| DIF transparency material | Honestly, you're the first person I've seen on the forums trying to apply transparency directly to a... read more | 07/30/2007 (8:16 am) |
| DIF transparency material | There were refractive, transluscent textures in the TGEA demo. Take a look in the code and see how ... read more | 07/27/2007 (10:10 am) |
| Lighting problems with rebuilt of TGEA | Every since 1.01 TGEA has supported up to the April 2007 DirectX SDK.... read more | 07/27/2007 (8:51 am) |