Mark Dynna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiple Viewports | I agree, you don't leave much time between the creation of the "Player1AC" camera object and sending... read more | 10/29/2007 (11:02 am) |
| Bumps stuck and another question. | [quote] So I complied it and everything but when he got it all the textures were black. [/quote] ... read more | 10/24/2007 (1:18 pm) |
| Problems with Creating Shapes | Just a little off on the syntax there Kiyaku. You've got the name of the datablock in the place whe... read more | 10/23/2007 (3:12 pm) |
| Insane order of execution problem | I would be surprised if execution order was the problem, Lee. I have a suspicion that your problem ... read more | 10/22/2007 (6:31 pm) |
| White artifacts at edges? | @Lee: You'll probably see overall better quality on those tires if you have someone take those high-... read more | 10/18/2007 (2:34 pm) |
| White artifacts at edges? | The apparent depth on the treads, that's actual geometry right? Is there a Normal Map present on th... read more | 10/18/2007 (12:33 pm) |
| How to use custom shaders in toruqe | I don't know much about shaders myself, but [url=http://tdn.garagegames.com/wiki/TSE/Shaders/NewShad... read more | 10/18/2007 (12:31 pm) |
| Atlas LOD issue - holes and chunk edges | A good starting value is %1 the size of your map. Make successive export attempts, lowering the err... read more | 10/18/2007 (11:23 am) |
| White artifacts at edges? | They look kind like Specular Highlighting artifacts. Do they go away when you turn Specularity off?... read more | 10/18/2007 (10:40 am) |
| How to create highways (not trail) on the terrain | I would actually use a DTS rather than a DIF for the roads. Was there a reason you were using one o... read more | 10/17/2007 (10:49 am) |
| Particle Editor | Thanks Jeff. I'm a big supporter in improving TDN as a resource.... read more | 10/15/2007 (1:08 pm) |
| Particle Editor | Ok, TDN article done. [url=http://tdn.garagegames.com/wiki/TSE/Particles]Check it out here.[/url]... read more | 10/11/2007 (12:00 pm) |
| Projectile Problem/Help | Hmmm, I'm a little surprised that the Projectile class doesn't have it, but now that I think about i... read more | 10/09/2007 (3:38 pm) |
| Fatal error LNK1104: cannot open file "d3d9.lib | [url]http://tdn.garagegames.com/wiki/TGEA/InstallVS2005[/url]... read more | 10/09/2007 (3:21 pm) |
| Can't make textures shiny | I think you're close, but definitely put the Specularity settings back to the base render pass, and ... read more | 10/09/2007 (2:15 pm) |
| I hope we get a discount | Speaking of getting good art is Torque... may I add that exporting models to DTS is (IMO) the single... read more | 10/09/2007 (12:54 pm) |
| Projectile Problem/Help | Ok, I haven't looked at the specifics so I might be off on some of the function calls but it [b]shou... read more | 10/09/2007 (10:54 am) |
| Player animations | You may have missed changing the client-side call to the server function "PlayAnim." In fact, you c... read more | 10/05/2007 (4:30 pm) |
| Feature Request: Project-Level Explorer Operations | "Explore" brings up the Windows Explorer on the folder that was selected. At least, that's what it ... read more | 10/03/2007 (12:15 pm) |
| Feature Request: Project-Level Explorer Operations | I've never looked at Source Safe shell extensions so I couldn't recommend any. The problem is that ... read more | 10/03/2007 (12:01 pm) |
| Bumpy Atlas Terrain... here's my latest attempt... | Your Atlas creation commands seem.... strange Pug. You seem to be doing the same step several times... read more | 10/03/2007 (9:42 am) |
| Weird translucency problem (too light) | PNG is definitely needed if you want Transparency. The other good thing about it is that it is loss... read more | 10/02/2007 (2:31 pm) |
| Bumpy Atlas Terrain... here's my latest attempt... | What was your VirtualTexSize when you created the Blended terrain?... read more | 10/02/2007 (8:19 am) |
| TGEA 101 at Torque School | The classes are online and you can review them at your own pace. There will be weekly assignments t... read more | 09/29/2007 (7:24 pm) |
| TGEA 101 at Torque School | Morrie, Torque School [b]is[/b] online. Perhaps you're thinking of the Torque Boot Camps? Check ... read more | 09/28/2007 (3:13 pm) |
| Particle Editor | Ok, I'm on it Jeff.... read more | 09/27/2007 (3:18 pm) |
| TSE Relief Mapping? | Well, Parallax Mapping and Relief Mapping aren't officially support by the engine. If you use stand... read more | 09/27/2007 (12:48 pm) |
| Particle Editor | Jeff, did you're original post about the Particle changes make it to TDN? If not, I'd be happy to d... read more | 09/27/2007 (12:45 pm) |
| Glow | [quote] From my own findings the intensity of glow seems to be dependent on how light the rgb chann... read more | 09/26/2007 (12:48 pm) |
| Adding Torque Engine to a .NET form. | Is it just the "look" of the GUI that you aren't happy with? Because those controls are easily re-s... read more | 09/25/2007 (3:51 pm) |
| Atlas terrain file sizes - way too huge - how to reduce? | Ves: The community would benefit great if you could write up what you know about the Atlas file f... read more | 09/21/2007 (10:26 am) |
| Fog and shapes problem | Hmmm... are those models scaled up at all? It might be a lighting issue as well.... read more | 09/20/2007 (3:58 pm) |
| Weird translucency problem (too light) | The number in brackets specifies the render pass of the effect. Different effects can be achieved b... read more | 09/17/2007 (3:24 pm) |
| Weird translucency problem (too light) | First, just to avoid any possible problems, stick a [0] behind your 2 translucent settings there. S... read more | 09/17/2007 (7:52 am) |
| Animating StaticShape meshes. | If you've exported the shape with an external animation file (DSQ) make sure you write and are exec'... read more | 09/14/2007 (9:05 am) |
| TGEA and IFL texture animation. | In TGEA texture IFL animation is activated by the material properties. Keep in mind that Show Tool ... read more | 09/13/2007 (3:43 pm) |
| Unable to get translucency working. | Have you tried looking at [url=http://tdn.garagegames.com/wiki/TSE/Materials/Translucency]this TDN a... read more | 09/12/2007 (8:06 am) |
| Atlas mapping | @Ken: It does an excellent job of real-world data. It can import a height map up to 8192x8192 pi... read more | 09/12/2007 (8:03 am) |
| Atlas mapping | Yes on both counts. If you want to use Atlas, I suggest checking out L3DT. It works really well ... read more | 09/11/2007 (3:29 pm) |
| Bumpy Atlas Terrain... here's my latest attempt... | The fact that you seem to have specularity turned on makes the terrain look like its wrapped in plas... read more | 09/10/2007 (8:10 am) |
| Can the outside of an interior cast a shadow on atlas? | Only if the Atlas terrain was created with the Blended method. See the post about the TGEA 1.03 upd... read more | 09/07/2007 (2:24 pm) |
| TGEA 1.01, startFade not working? | Nope, the fades don't work. Look for some posts by Jeff Faust, he's been working on getting this fu... read more | 09/07/2007 (12:36 pm) |
| Bumpy Atlas Terrain... here's my latest attempt... | The results are excellent Ves. I hope you get the performance issues worked out, this has [b]massiv... read more | 09/06/2007 (3:46 pm) |
| Creating a new TowedVehicle Class | Well, I suppose vehicle-style physics would be preferable. In the end I just want it to behave as r... read more | 09/05/2007 (7:34 pm) |
| What Sdk Ver for TGEA 1.03 | Last I heard it was stable up to April 2007.... read more | 09/04/2007 (2:22 pm) |
| TsStatic Shadows Confusion.... | As far as I know, TSStatic objects always cast a lightmap shadow. There probably should be a way to... read more | 09/04/2007 (7:50 am) |
| Bumpy Atlas Terrain... here's my latest attempt... | Very nice. Keep posting your progress.... read more | 09/04/2007 (7:48 am) |
| TGEA 1.0.3 Released | A quick update with documentation. I like the way things are going guys, keep it up!... read more | 09/01/2007 (6:42 pm) |
| Atlas and Sunlight | Brilliant Brian! Where do I send the flowers/chocolate/beer?... read more | 08/31/2007 (12:29 pm) |
| Seeking advice | [quote] The way it works is, that whenever the player obtains an inventory container (such as a bac... read more | 08/31/2007 (12:27 pm) |