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Mark Dynna's Forum Posts

Thread Post Date Posted
Multiple Viewports I agree, you don't leave much time between the creation of the "Player1AC" camera object and sending... read more 10/29/2007 (11:02 am)
Bumps stuck and another question. [quote] So I complied it and everything but when he got it all the textures were black. [/quote] ... read more 10/24/2007 (1:18 pm)
Problems with Creating Shapes Just a little off on the syntax there Kiyaku. You've got the name of the datablock in the place whe... read more 10/23/2007 (3:12 pm)
Insane order of execution problem I would be surprised if execution order was the problem, Lee. I have a suspicion that your problem ... read more 10/22/2007 (6:31 pm)
White artifacts at edges? @Lee: You'll probably see overall better quality on those tires if you have someone take those high-... read more 10/18/2007 (2:34 pm)
White artifacts at edges? The apparent depth on the treads, that's actual geometry right? Is there a Normal Map present on th... read more 10/18/2007 (12:33 pm)
How to use custom shaders in toruqe I don't know much about shaders myself, but [url=http://tdn.garagegames.com/wiki/TSE/Shaders/NewShad... read more 10/18/2007 (12:31 pm)
Atlas LOD issue - holes and chunk edges A good starting value is %1 the size of your map. Make successive export attempts, lowering the err... read more 10/18/2007 (11:23 am)
White artifacts at edges? They look kind like Specular Highlighting artifacts. Do they go away when you turn Specularity off?... read more 10/18/2007 (10:40 am)
How to create highways (not trail) on the terrain I would actually use a DTS rather than a DIF for the roads. Was there a reason you were using one o... read more 10/17/2007 (10:49 am)
Particle Editor Thanks Jeff. I'm a big supporter in improving TDN as a resource.... read more 10/15/2007 (1:08 pm)
Particle Editor Ok, TDN article done. [url=http://tdn.garagegames.com/wiki/TSE/Particles]Check it out here.[/url]... read more 10/11/2007 (12:00 pm)
Projectile Problem/Help Hmmm, I'm a little surprised that the Projectile class doesn't have it, but now that I think about i... read more 10/09/2007 (3:38 pm)
Fatal error LNK1104: cannot open file "d3d9.lib [url]http://tdn.garagegames.com/wiki/TGEA/InstallVS2005[/url]... read more 10/09/2007 (3:21 pm)
Can't make textures shiny I think you're close, but definitely put the Specularity settings back to the base render pass, and ... read more 10/09/2007 (2:15 pm)
I hope we get a discount Speaking of getting good art is Torque... may I add that exporting models to DTS is (IMO) the single... read more 10/09/2007 (12:54 pm)
Projectile Problem/Help Ok, I haven't looked at the specifics so I might be off on some of the function calls but it [b]shou... read more 10/09/2007 (10:54 am)
Player animations You may have missed changing the client-side call to the server function "PlayAnim." In fact, you c... read more 10/05/2007 (4:30 pm)
Feature Request: Project-Level Explorer Operations "Explore" brings up the Windows Explorer on the folder that was selected. At least, that's what it ... read more 10/03/2007 (12:15 pm)
Feature Request: Project-Level Explorer Operations I've never looked at Source Safe shell extensions so I couldn't recommend any. The problem is that ... read more 10/03/2007 (12:01 pm)
Bumpy Atlas Terrain... here's my latest attempt... Your Atlas creation commands seem.... strange Pug. You seem to be doing the same step several times... read more 10/03/2007 (9:42 am)
Weird translucency problem (too light) PNG is definitely needed if you want Transparency. The other good thing about it is that it is loss... read more 10/02/2007 (2:31 pm)
Bumpy Atlas Terrain... here's my latest attempt... What was your VirtualTexSize when you created the Blended terrain?... read more 10/02/2007 (8:19 am)
TGEA 101 at Torque School The classes are online and you can review them at your own pace. There will be weekly assignments t... read more 09/29/2007 (7:24 pm)
TGEA 101 at Torque School Morrie, Torque School [b]is[/b] online. Perhaps you're thinking of the Torque Boot Camps? Check ... read more 09/28/2007 (3:13 pm)
Particle Editor Ok, I'm on it Jeff.... read more 09/27/2007 (3:18 pm)
TSE Relief Mapping? Well, Parallax Mapping and Relief Mapping aren't officially support by the engine. If you use stand... read more 09/27/2007 (12:48 pm)
Particle Editor Jeff, did you're original post about the Particle changes make it to TDN? If not, I'd be happy to d... read more 09/27/2007 (12:45 pm)
Glow [quote] From my own findings the intensity of glow seems to be dependent on how light the rgb chann... read more 09/26/2007 (12:48 pm)
Adding Torque Engine to a .NET form. Is it just the "look" of the GUI that you aren't happy with? Because those controls are easily re-s... read more 09/25/2007 (3:51 pm)
Atlas terrain file sizes - way too huge - how to reduce? Ves: The community would benefit great if you could write up what you know about the Atlas file f... read more 09/21/2007 (10:26 am)
Fog and shapes problem Hmmm... are those models scaled up at all? It might be a lighting issue as well.... read more 09/20/2007 (3:58 pm)
Weird translucency problem (too light) The number in brackets specifies the render pass of the effect. Different effects can be achieved b... read more 09/17/2007 (3:24 pm)
Weird translucency problem (too light) First, just to avoid any possible problems, stick a [0] behind your 2 translucent settings there. S... read more 09/17/2007 (7:52 am)
Animating StaticShape meshes. If you've exported the shape with an external animation file (DSQ) make sure you write and are exec'... read more 09/14/2007 (9:05 am)
TGEA and IFL texture animation. In TGEA texture IFL animation is activated by the material properties. Keep in mind that Show Tool ... read more 09/13/2007 (3:43 pm)
Unable to get translucency working. Have you tried looking at [url=http://tdn.garagegames.com/wiki/TSE/Materials/Translucency]this TDN a... read more 09/12/2007 (8:06 am)
Atlas mapping @Ken: It does an excellent job of real-world data. It can import a height map up to 8192x8192 pi... read more 09/12/2007 (8:03 am)
Atlas mapping Yes on both counts. If you want to use Atlas, I suggest checking out L3DT. It works really well ... read more 09/11/2007 (3:29 pm)
Bumpy Atlas Terrain... here's my latest attempt... The fact that you seem to have specularity turned on makes the terrain look like its wrapped in plas... read more 09/10/2007 (8:10 am)
Can the outside of an interior cast a shadow on atlas? Only if the Atlas terrain was created with the Blended method. See the post about the TGEA 1.03 upd... read more 09/07/2007 (2:24 pm)
TGEA 1.01, startFade not working? Nope, the fades don't work. Look for some posts by Jeff Faust, he's been working on getting this fu... read more 09/07/2007 (12:36 pm)
Bumpy Atlas Terrain... here's my latest attempt... The results are excellent Ves. I hope you get the performance issues worked out, this has [b]massiv... read more 09/06/2007 (3:46 pm)
Creating a new TowedVehicle Class Well, I suppose vehicle-style physics would be preferable. In the end I just want it to behave as r... read more 09/05/2007 (7:34 pm)
What Sdk Ver for TGEA 1.03 Last I heard it was stable up to April 2007.... read more 09/04/2007 (2:22 pm)
TsStatic Shadows Confusion.... As far as I know, TSStatic objects always cast a lightmap shadow. There probably should be a way to... read more 09/04/2007 (7:50 am)
Bumpy Atlas Terrain... here's my latest attempt... Very nice. Keep posting your progress.... read more 09/04/2007 (7:48 am)
TGEA 1.0.3 Released A quick update with documentation. I like the way things are going guys, keep it up!... read more 09/01/2007 (6:42 pm)
Atlas and Sunlight Brilliant Brian! Where do I send the flowers/chocolate/beer?... read more 08/31/2007 (12:29 pm)
Seeking advice [quote] The way it works is, that whenever the player obtains an inventory container (such as a bac... read more 08/31/2007 (12:27 pm)