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Mark Dynna's Forum Posts

Thread Post Date Posted
TGEA 1.7 BUG - exportAtlasFromLegacyTER You know, that would be an almost ideal workflow: create the terrain as Legacy, edit and texture it ... read more 05/27/2008 (1:55 pm)
Yak Pak and TGEA Ok, fixed up the TDN article Kerry. Looks like I pasted that onRenderCell function to my notepad be... read more 05/27/2008 (12:21 pm)
How to determinate the class of object in TorqueScript? I don't think that's quite what he's looking for. In the case above, [i]getClassName[/i] will retur... read more 05/26/2008 (4:06 pm)
Afx 1.1.2 + yack pack Ok, TDN article updated.... read more 05/26/2008 (4:05 pm)
Yak Pak and TGEA Ok, I've posted my extremely short notes that I took while making the changes. Someone can look the... read more 05/26/2008 (4:04 pm)
Afx 1.1.2 + yack pack I think I've settled on putting the instructions in [url=http://tdn.garagegames.com/wiki/TorqueShade... read more 05/26/2008 (3:45 pm)
Yak Pak and TGEA Ok, I carved a few lunch hours and got this all hammered out. I'll be submitting the changes to Fil... read more 05/26/2008 (10:56 am)
Afx 1.1.2 + yack pack Ok guys, the update is complete. I'll be submitting it to Filament so they can update their package... read more 05/26/2008 (10:40 am)
Question about "schedule" command Don't forget that [i]schedule[/i] returns an ID that can be used to cancel the scheduled event somet... read more 05/26/2008 (8:13 am)
Barricade' - New TGEA feature demo? If the particle(s) use a texture to render wouldn't it be just like mapping a Material to any other ... read more 05/23/2008 (9:30 am)
Mac Platform and no TGEA Not having the Source Code for Unity is a huge risk for a project IMO. Even if you get a demo and u... read more 05/21/2008 (3:39 pm)
TGEA 1.7 dif vs. dts, shadows and foliage questions Dynamic shadows for a ShapeBase objects need to be enable on the object datablock. [url=http://tdn.... read more 05/21/2008 (8:03 am)
AFX and Yack Pack It's quite simple actually. AFX is already doing a RayCast every MouseMove to determine if an objec... read more 05/20/2008 (3:50 pm)
Barricade' - New TGEA feature demo? The water shoreline "alpha blending" is new to TGEA 1.7? I never noticed it before/could not get it... read more 05/20/2008 (3:42 pm)
TGEA texture alpha shadows? 1. Shadows in TGEA are cast based on the collision mesh of the object only, right now. 2. Yes, as... read more 05/20/2008 (7:58 am)
How can I change texture on a TSStatic Shape ? It's very important that "base" is the first word in the default texture name, otherwise it doesn't ... read more 05/20/2008 (7:48 am)
Yak Pak and TGEA Sorry guys, haven't had a chance to finish this yet. Every time I turn around someone on my team is... read more 05/16/2008 (12:20 pm)
Mouse Control - Edit Source Code(need help) Thanks, Austin.... read more 05/16/2008 (12:18 pm)
DirectX SDK "Official" Version? Perfect, thanks Andy.... read more 05/13/2008 (1:53 pm)
Mouse Control - Edit Source Code(need help) Ok, I think I got it tracked down for you. This is another good opportunity to explain what's going... read more 05/13/2008 (1:16 pm)
Mouse Control - Edit Source Code(need help) Right, my changes are from TGEA 1.03. Let me dig into TGEA 1.7 and see if I can find the same spot ... read more 05/13/2008 (12:28 pm)
Mouse Control - Edit Source Code(need help) Ahhhh yes. Boy it's been so long since I solved that problem myself I nearly forgot about. Ok, the... read more 05/13/2008 (11:03 am)
Editor like TGB has? Yes, Thomas, that's what I'm talking about as well. However, what you'll have to realize coming fro... read more 05/13/2008 (10:28 am)
Mouse Control - Edit Source Code(need help) I'm not [b]entirely[/b] getting what you're saying. Here's what I'm hearing: everything is okay whe... read more 05/13/2008 (9:48 am)
Editor like TGB has? This is something the instructors at [url=http://www.torqueschool.com]Torque School[/url] have talke... read more 05/13/2008 (9:33 am)
Mouse Control - Edit Source Code(need help) The function you bind to the mouse button gets passed a parameter. That parameter will be 1 when th... read more 05/13/2008 (8:01 am)
Engine client commands I'm glad it helped Steven. I hope other people that come across this thread will be able to gain so... read more 05/12/2008 (8:23 am)
Engine client commands On the client side, the complimentary function [i]unpackUpdate[/i] is called, which accepts a NetCon... read more 05/09/2008 (2:45 pm)
Engine client commands Now, after that Mask gets set we play a little bit of a waiting game. (I [b]believe[/b]) The Networ... read more 05/09/2008 (2:20 pm)
Engine client commands ([i]Caveat:[/i] This information is merely a reflection of what I understand right now, if someone s... read more 05/09/2008 (1:59 pm)
Engine client commands Well, the whole network model often looks like this: 1. An input event from some client (keypress, ... read more 05/09/2008 (1:27 pm)
Engine client commands Call me crazy, but that sounds exactly like the stock Torque "Ghosting" system. If you have some da... read more 05/09/2008 (12:15 pm)
Rpg: Talk To Npc There's a handy-dandy script function for determining distance: [code]%distance = VectorDist(%playe... read more 05/09/2008 (7:48 am)
SimComponent I understand. It looks like its heading towards a good direction.... read more 05/06/2008 (2:01 pm)
Yak Pak and TGEA Hi guys. I did the TGEA code for the Yack Pack and I am planning on doing a TGEA 1.7 version for ev... read more 05/06/2008 (9:38 am)
Hide / Show Cursor The default scripts that come with the build have a couple of helpful functions: [code]cursorOn(); ... read more 05/06/2008 (9:34 am)
SimComponent Can we infer anything from the name Stephen? Right now SimComponent gets inherited from, but it loo... read more 05/06/2008 (8:10 am)
Questions about Megaterrain VS. Atlas [quote]Atlas also supports paging the geometry and textures off your hard drive as you move around t... read more 05/04/2008 (7:11 pm)
SimComponent Yikes! I'm not exactly sure what that class does either but pretty much every object that you're go... read more 05/02/2008 (9:41 am)
Calling onCollision without Datablock Tag I wouldn't called that a "tagged field" as people might confuse that with a "tagged string" which is... read more 05/02/2008 (7:56 am)
Afx 1.1.2 + yack pack I did the TGEA code for the Yack Pack guys. I'll get on giving them a 1.7 version for everyone's us... read more 04/29/2008 (7:47 am)
Unable to find object There are a few ways to acquire an object reference in Torque Script: 1) Have it be passed to you i... read more 04/28/2008 (1:46 pm)
Sorry, this is about "Unknown command" error Ok, it looks like you need some help/clarification on a few things here. First off, let's start wit... read more 04/28/2008 (12:26 pm)
AFX 1.1.2 Polysoup Zodiac Progress Your attention to detail is something that all of us should aspire to, Jeff.... read more 04/25/2008 (3:31 pm)
AFX for TGE (all ver) bug: Orbit mode + Selection (dedicated) Sounds like the real root of the problem is the camera synchronization issues with the server. Do y... read more 04/25/2008 (2:23 pm)
Instanciating & Rendering a Player w/o a server connection ? Dave Young, the drive-by helpful bandit strikes again!... read more 04/25/2008 (7:40 am)
Still having a prob with yack pack It's not a bug it's a "feature." The Yack Pack contains the feature of allowing an animation to b... read more 04/24/2008 (2:16 pm)
Failed To Create The Bitmap Array (guiScrollCtrl.cc) When building the engine with Visual Studio pay attention to a little drop-down box near the top of ... read more 04/23/2008 (10:59 am)
Failed To Create The Bitmap Array (guiScrollCtrl.cc) It looks like there is a GuiScrollCtrl object somewhere in your build that points to an invalid "ski... read more 04/22/2008 (3:54 pm)
AFX 1.1.2 Polysoup Zodiac Progress Excellent work, Jeff, I'm glad to see you're making progress. I'm eagerly awaiting the final releas... read more 04/22/2008 (3:29 pm)