Mark Dynna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Rendering not looking good | Apologies. The exact error message is: [i]"Ben is lazy. No mip generation, and your image doesn't ... read more | 07/12/2006 (8:56 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | You know, this really looks the Red component of all colours is just gone. I see blue, and some gre... read more | 07/12/2006 (12:22 pm) |
| New Rendering not looking good | Ok, I don't know what's going on, but I don't get the memory error anymore. What I [b]do[/b] get ar... read more | 07/11/2006 (8:15 pm) |
| New Rendering not looking good | Ok when did that page get update? I could [b]swear[/b] that other function wasn't there like 10 min... read more | 07/11/2006 (4:01 pm) |
| New Rendering not looking good | You mean importing the TQT directly? I haven't done that for Atlas2. I've only done my Atlas2 test... read more | 07/11/2006 (3:39 pm) |
| New Rendering not looking good | Ok then. I created the TQT with a depth of 3. Actually now that I think of it, I think I created i... read more | 07/11/2006 (3:29 pm) |
| New Rendering not looking good | I created the TQT with the same depth as the CHU file. I'm just using the standard Atlas1 code to i... read more | 07/11/2006 (3:14 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Set you tree depth to make sure that each tile is no larger than 1024. So for your 4096 texture use... read more | 07/11/2006 (7:54 am) |
| New Rendering not looking good | It's an 8192 heightfield, square size 4, vertical scale 3000 / 65536, error 30, depth 3. I'll try r... read more | 07/11/2006 (7:46 am) |
| New Rendering not looking good | I'm not sure if its correct but I did the math and my 8192 x 8192 works out to 64 * 1024 * 1024, so ... read more | 07/10/2006 (10:10 pm) |
| Atlas2 Problems | Vincent, my .atlas file size is very close to my CHU + TQT size. This probably depends a lot on the... read more | 07/10/2006 (9:56 pm) |
| New Rendering not looking good | Ok I refreshed/rebuilt everything just to be sure. Now when I try to load the mission with the old ... read more | 07/10/2006 (9:52 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Ok the functions run now... but... I'm getting the black and blue problem (you're not alone Matt!).... read more | 07/10/2006 (9:51 pm) |
| Atlas2 Problems | In L3DT, make sure you create the texture without Water Effects. This option must be un-checked whe... read more | 07/10/2006 (3:06 pm) |
| New Rendering not looking good | Ok thanks Ben. I have to keep reminding myself that you guys are 2 hours behind me (can't you fix i... read more | 07/10/2006 (10:17 am) |
| New Rendering not looking good | Ok, I'll look for the new shader locations. I have tried importing the CHU and TQT files to Atlas2 ... read more | 07/10/2006 (10:08 am) |
| Tge + Lk Vs Tse ??? | Someone can correct me, but I was under the impression that [b]"stock"[/b] TSE would include many of... read more | 07/10/2006 (8:26 am) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | I've gotten an Invalid Chunk Tail Sentinel in any of the files I've tried to convert. I even create... read more | 07/10/2006 (7:50 am) |
| New Rendering not looking good | These are using the old Atlas 1 CHU and TQT files. Will the Atlas2 shader work for those?... read more | 07/10/2006 (7:47 am) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | And what if we're getting the problem when creating an Atlas file from a JPEG? (See above log)... read more | 07/09/2006 (8:21 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | I'm still getting invalid chunk tail sentinels whenever I try to create a terrain. With some files ... read more | 07/08/2006 (10:49 pm) |
| AtlasConvertTextureTOC ? | Ok that would make sense if [i]inFile[/i] and [i]outFile[/i] were image files, but in the (only) exa... read more | 07/08/2006 (9:00 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | It fails on Sentinel (sent 3) of AtlasChunk::ReadFromStream. Here's the callstack: [code]> TSE_DEB... read more | 07/06/2006 (9:12 am) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Here's the console dump of all the conversion functions. [code]Generating chunked geometry (depth=4... read more | 07/06/2006 (9:03 am) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | I got a bunch of "bad sentinel" errors when I tried to create an Atlas2 out of my (previously functi... read more | 07/05/2006 (9:03 am) |
| Texture "Seams | Sounds good. I guess I'll wait for Atlas2's release before making any radical adjustments. As a ... read more | 06/26/2006 (2:09 pm) |
| problem numpad keys | I would like to know as well. I find this rather annoying.... read more | 06/26/2006 (7:44 am) |
| Lightning in TSE | I'm extremely interested in this. We had a dynamic weather system for our game under TGE but when w... read more | 06/19/2006 (3:27 pm) |
| Now that the awful topic is gone... | There is no other way to say it: making a game is [b]a lot of hard work[/b]. It is nothing like pla... read more | 06/19/2006 (8:33 am) |
| Thanks For All The Hard Work On TSE | Hasn't all the work on Marble Blast 360 sped up the TSE development? I was hoping the completion of... read more | 06/16/2006 (3:22 pm) |
| TSE compile errors | Thanks Dave, I eventually got it working by moving the Microsoft Platform SDK references up in the o... read more | 06/16/2006 (1:06 pm) |
| Atlas: Texture Generator | Agreed. John? Ben? Can this still be found somewhere?... read more | 06/13/2006 (9:20 am) |
| How big of a RAW has anyone completed? | Just an FYI note here. I was pushing TSE to see how big I could make the terrain and I recently con... read more | 06/12/2006 (12:06 pm) |
| Multiple Atlas terrains possible in one map | I don't think you'll need to Tim. From what Stephen says, if Atlas is designed to handle multiple t... read more | 06/09/2006 (10:17 am) |
| Multiple Atlas terrains possible in one map | This is a very interesting idea. I wonder if having multiple AtlastInstances will cause problems wi... read more | 06/09/2006 (9:10 am) |
| Datablocks in the book | Wait a minute, you're writing a Volume 2? Sign me up for a pre-order right now!... read more | 06/09/2006 (8:44 am) |
| How big of a RAW has anyone completed? | Ok, I'm making some progress. We have an 8193 RAW file that actually starts to convert. If I'm get... read more | 06/08/2006 (11:35 pm) |
| How big of a RAW has anyone completed? | [quote]The treedepth makes a massive difference to the file size. I've had huge multi-megabyte files... read more | 06/08/2006 (11:47 am) |
| How big of a RAW has anyone completed? | Ok, I ran it in the VS debugger and tracked it down. In platformMemory.cpp there is a call dRealMal... read more | 06/08/2006 (11:45 am) |
| How big of a RAW has anyone completed? | I tried running it with an error metric of 10.0 and a Tree Depth of 8 and every time I get this erro... read more | 06/08/2006 (10:55 am) |
| How big of a RAW has anyone completed? | Yes I do mean 16,385. Last time I tried I used: Square Size = 2.0, vertScale = 1/256 (however I ... read more | 06/08/2006 (8:53 am) |
| How big of a RAW has anyone completed? | And what if I'm not even getting that far. We have a 16,385x16,385 file that is over 500MB and when... read more | 06/08/2006 (7:40 am) |
| Slow Mouse Response and some compile problems for TSE | You know I couldn't find the link for any "updated" version. The best I found was for Windows Serve... read more | 06/04/2006 (3:47 pm) |
| TSE compile errors | I'm having the same compiler error(s) with a freshly installed copy of VS 2003, and the DirectX9 Apr... read more | 06/01/2006 (11:13 pm) |
| Slow Mouse Response and some compile problems for TSE | I'm having the exact same compiler error reported above. I have the latest DirectX9 SDK (April 2006... read more | 06/01/2006 (11:08 pm) |
| Game Programmers Guide to Torque: Under the Hood of the Tor | Cool. I assume this is the culmination of all the work you've done on the Essential Guide to the To... read more | 05/08/2006 (10:42 am) |