Game Development Community

Jason Toubia's Forum Posts

Thread Post Date Posted
Weird blend animation problem Hi Erik. Yeah, I understand that TSTPro lists animation sequences as 0-1. I'm not using 5 frames in ... read more 03/15/2005 (5:05 pm)
Weird blend animation problem Oh yeah, if not obvious, I'm using 3DSMax 4.2... read more 03/15/2005 (2:22 pm)
Where da tools be at? Thank you Charlie!! That exporter worked perfect!... read more 03/09/2005 (9:27 pm)
FPS Starter Kit vs Beaver Patrol The patch comes along with BeaverPatrol in the TGEPatch folder. Here is what I had to do to apply... read more 11/16/2004 (4:13 am)
FPS Starter Kit vs Beaver Patrol Niko, Well first off, in case you are not aware, the GameBeavers BeaverPatrol requires a patch to... read more 11/16/2004 (3:14 am)
Lighting Pack version 1.1.5 Q&A Yeah, I've integrated manually a couple times now. I am very curious to see how this new "download a... read more 11/15/2004 (1:04 am)
Lighting Pack version 1.1.5 Q&A I wasn't trying to be impatient or snippy, trust me. I have all the time in the world. Merely wonder... read more 11/14/2004 (6:36 pm)
Lighting Pack version 1.1.5 Q&A Any estimated time on the release of the next version, John? I really enjoyed this pack with 1.2 and... read more 11/14/2004 (5:53 pm)
yes I bought the SDK Chicken Bisquits... read more 10/17/2004 (1:39 am)
Character Pack -- Normal Map Tests Will, I am sure it do well as many people still tend to have problems with characters and having ... read more 10/15/2004 (4:41 am)
Video Card shopping...need your advice Well, as I posted earlier, I bought the nVidia 6800. Its great. However, I just went out and got a A... read more 10/11/2004 (10:30 pm)
Models too big?? Are you kidding me?! Well, Billy, it worked...thanks! I am just astonished that the bounds box w... read more 09/24/2004 (12:49 pm)
Video Card shopping...need your advice Well guys, thanks for the input. I went ahead and went with the nVidia e-GeForce 6800 and all I can ... read more 07/29/2004 (8:12 pm)
Transparency and max2dts YES...YES...YES! Thank you so much Gillis!!! What you told me in the email was exactly how to fix it... read more 07/16/2004 (9:36 pm)
Transparency and max2dts Gilles, that would be absolutly great if you could send me the bitmap. That would help so much so th... read more 07/15/2004 (7:46 pm)
Transparency and max2dts @Alex I have three main meshes that make up the body. These are the outer shell, the interior, an... read more 07/14/2004 (1:47 pm)
Transparency, AlphaMaps and other greek words Thanks for the reply. I decided to try it in 3dsmax 4 and it worked fine and exported fine, just lik... read more 07/13/2004 (1:52 pm)
Arrows for path spline in world editor Man, I need sleep. Looking at my question now, I realize it doesn't even make sense. It is returning... read more 06/29/2004 (7:48 am)
Arrows for path spline in world editor Well, I figured that the above is what applys the position and rotation, however, my arrows always p... read more 06/29/2004 (7:06 am)
TSEDemo Mirror Torque Shader Engine is not a complete engine yet. According to GarageGames, they say to use it for ... read more 06/03/2004 (1:42 am)
TSE around the corner!?! Nope. It utilizes DirectX for the shading features. They say it will support OpenGL though down the ... read more 06/03/2004 (1:08 am)
TSE around the corner!?! I just uploaded when I posted. I didn't think anyone was going to be reading this at 4:00 in the mor... read more 06/03/2004 (12:55 am)
TSE around the corner!?! You can download it from my dedicated server. Have fun! [url]http://www.toubia.org/TSEDemo-Instal... read more 06/03/2004 (12:48 am)
VS 2002 compiling Nevermind. Stupid post. Just thought I would ask why I downloaded the monster D3D SDK. Compiled just... read more 06/02/2004 (8:35 pm)
Welcome! Great stuff...!!... read more 06/02/2004 (6:49 pm)
TSE around the corner!?! My F5 key broke... read more 06/02/2004 (5:48 pm)
TSE around the corner!?! Is the early adopter program available yet? Come on! Let me spend some money!... read more 06/02/2004 (2:32 pm)
Using Gamespace for Torque @Kevin. Put your mesh on a new layer and name the layer "Mesh Layer: size=145". @ Eric. I have us... read more 05/19/2004 (1:28 pm)
GameSpace DarkIndustries DTS Exporter modes problem Hey Matt, I probably should have mentioned that. I didn't start out with the three node layers, o... read more 05/14/2004 (1:36 pm)
GameSpace DarkIndustries DTS Exporter modes problem Ok, I sent the log file to info@****industries.com. I hope that was the right email to use. Anyway, ... read more 05/13/2004 (9:31 pm)
Questions about the code/technology Thanks guys!!! That pretty much answered the questions I have. That was a good point about the terra... read more 03/24/2004 (6:39 pm)