Jason Toubia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weird blend animation problem | Hi Erik. Yeah, I understand that TSTPro lists animation sequences as 0-1. I'm not using 5 frames in ... read more | 03/15/2005 (5:05 pm) |
| Weird blend animation problem | Oh yeah, if not obvious, I'm using 3DSMax 4.2... read more | 03/15/2005 (2:22 pm) |
| Where da tools be at? | Thank you Charlie!! That exporter worked perfect!... read more | 03/09/2005 (9:27 pm) |
| FPS Starter Kit vs Beaver Patrol | The patch comes along with BeaverPatrol in the TGEPatch folder. Here is what I had to do to apply... read more | 11/16/2004 (4:13 am) |
| FPS Starter Kit vs Beaver Patrol | Niko, Well first off, in case you are not aware, the GameBeavers BeaverPatrol requires a patch to... read more | 11/16/2004 (3:14 am) |
| Lighting Pack version 1.1.5 Q&A | Yeah, I've integrated manually a couple times now. I am very curious to see how this new "download a... read more | 11/15/2004 (1:04 am) |
| Lighting Pack version 1.1.5 Q&A | I wasn't trying to be impatient or snippy, trust me. I have all the time in the world. Merely wonder... read more | 11/14/2004 (6:36 pm) |
| Lighting Pack version 1.1.5 Q&A | Any estimated time on the release of the next version, John? I really enjoyed this pack with 1.2 and... read more | 11/14/2004 (5:53 pm) |
| yes I bought the SDK | Chicken Bisquits... read more | 10/17/2004 (1:39 am) |
| Character Pack -- Normal Map Tests | Will, I am sure it do well as many people still tend to have problems with characters and having ... read more | 10/15/2004 (4:41 am) |
| Video Card shopping...need your advice | Well, as I posted earlier, I bought the nVidia 6800. Its great. However, I just went out and got a A... read more | 10/11/2004 (10:30 pm) |
| Models too big?? | Are you kidding me?! Well, Billy, it worked...thanks! I am just astonished that the bounds box w... read more | 09/24/2004 (12:49 pm) |
| Video Card shopping...need your advice | Well guys, thanks for the input. I went ahead and went with the nVidia e-GeForce 6800 and all I can ... read more | 07/29/2004 (8:12 pm) |
| Transparency and max2dts | YES...YES...YES! Thank you so much Gillis!!! What you told me in the email was exactly how to fix it... read more | 07/16/2004 (9:36 pm) |
| Transparency and max2dts | Gilles, that would be absolutly great if you could send me the bitmap. That would help so much so th... read more | 07/15/2004 (7:46 pm) |
| Transparency and max2dts | @Alex I have three main meshes that make up the body. These are the outer shell, the interior, an... read more | 07/14/2004 (1:47 pm) |
| Transparency, AlphaMaps and other greek words | Thanks for the reply. I decided to try it in 3dsmax 4 and it worked fine and exported fine, just lik... read more | 07/13/2004 (1:52 pm) |
| Arrows for path spline in world editor | Man, I need sleep. Looking at my question now, I realize it doesn't even make sense. It is returning... read more | 06/29/2004 (7:48 am) |
| Arrows for path spline in world editor | Well, I figured that the above is what applys the position and rotation, however, my arrows always p... read more | 06/29/2004 (7:06 am) |
| TSEDemo Mirror | Torque Shader Engine is not a complete engine yet. According to GarageGames, they say to use it for ... read more | 06/03/2004 (1:42 am) |
| TSE around the corner!?! | Nope. It utilizes DirectX for the shading features. They say it will support OpenGL though down the ... read more | 06/03/2004 (1:08 am) |
| TSE around the corner!?! | I just uploaded when I posted. I didn't think anyone was going to be reading this at 4:00 in the mor... read more | 06/03/2004 (12:55 am) |
| TSE around the corner!?! | You can download it from my dedicated server. Have fun! [url]http://www.toubia.org/TSEDemo-Instal... read more | 06/03/2004 (12:48 am) |
| VS 2002 compiling | Nevermind. Stupid post. Just thought I would ask why I downloaded the monster D3D SDK. Compiled just... read more | 06/02/2004 (8:35 pm) |
| Welcome! | Great stuff...!!... read more | 06/02/2004 (6:49 pm) |
| TSE around the corner!?! | My F5 key broke... read more | 06/02/2004 (5:48 pm) |
| TSE around the corner!?! | Is the early adopter program available yet? Come on! Let me spend some money!... read more | 06/02/2004 (2:32 pm) |
| Using Gamespace for Torque | @Kevin. Put your mesh on a new layer and name the layer "Mesh Layer: size=145". @ Eric. I have us... read more | 05/19/2004 (1:28 pm) |
| GameSpace DarkIndustries DTS Exporter modes problem | Hey Matt, I probably should have mentioned that. I didn't start out with the three node layers, o... read more | 05/14/2004 (1:36 pm) |
| GameSpace DarkIndustries DTS Exporter modes problem | Ok, I sent the log file to info@****industries.com. I hope that was the right email to use. Anyway, ... read more | 05/13/2004 (9:31 pm) |
| Questions about the code/technology | Thanks guys!!! That pretty much answered the questions I have. That was a good point about the terra... read more | 03/24/2004 (6:39 pm) |