Robert Stewart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Move forward | That just moves the camera(my player is independant of the camera), i need the player to keep moving... read more | 02/28/2005 (12:26 pm) |
| Move forward | Lol good point, hmm how would i walk from where the feet are and where it would be if i was holding ... read more | 02/28/2005 (10:40 am) |
| Find the client who clicks a binded key | Ooops, sorry mike. Im tired, i re-read that and it makes sense now.... read more | 02/27/2005 (8:57 pm) |
| Find the client who clicks a binded key | CommandtoServer('how do i get the clients id in here??',"Hello","Chicken");... read more | 02/27/2005 (8:26 pm) |
| Adding the Z Axis back in | It works, thank you for taking the time to help me on this.... read more | 02/27/2005 (12:27 pm) |
| Adding the Z Axis back in | Ok, this is my own lack of knowledge with C++ but.. I cant find and refrences of mTeam or any other ... read more | 02/27/2005 (8:27 am) |
| Adding the Z Axis back in | Ok so i have it in RTSUnitData for now, but processtick is RTSUnit:: so, stuff in RTSUnitData wont b... read more | 02/26/2005 (9:13 pm) |
| Adding the Z Axis back in | Couple questions, should i add the new field to RTSUnit or RTSUnitdata? Also i dont see any console ... read more | 02/26/2005 (8:43 pm) |
| Adding the Z Axis back in | I wouldent mind physics but I'am only trying to add the ability to "hover", the amount you are hover... read more | 02/26/2005 (7:02 pm) |
| Dedicated Server Datablocks | EDITed... read more | 02/26/2005 (5:07 pm) |
| Dedicated Server Datablocks | When exactly does GameBaseData and UnitBaseBlock get loaded?, also it looks like the standard config... read more | 02/26/2005 (4:42 pm) |
| Dedicated Server Datablocks | Hmmm, i dont think that is the same problem because... i have function RTSConnection::createPlayer(%... read more | 02/26/2005 (3:30 pm) |
| Fog of war | I see, Nice thanks for that little bit of info.... read more | 02/21/2005 (5:14 pm) |
| Change ID | Oh right, thats because at first i couldent get the %this to return any data, but i fixed that, so i... read more | 02/20/2005 (9:38 pm) |
| Change ID | This is what im doing with %this function(%this) { %this.owner = "new"; }... read more | 02/20/2005 (9:11 pm) |
| Change ID | Acually. Im sorry that i asked that so soon, i just figured out a way to fix it. Sorry again, and th... read more | 02/20/2005 (8:08 pm) |
| Change ID | I have this kinda working now, but i have another question, is there a way to get the %client id fro... read more | 02/20/2005 (8:00 pm) |
| Change ID | Common datablocks, i think. So when the player comes online it scans all the units in the game for o... read more | 02/20/2005 (4:12 pm) |
| SetConnectArgs not working? | Ok so i found this file and i put %client.data = %data; inside of clientConnection.cs, I can echo it... read more | 02/20/2005 (1:49 pm) |
| Change ID | Acually, I figured this out, and its late so i sorry for not telling about what the problem really w... read more | 02/19/2005 (10:43 pm) |
| Changing ID's | Thanks guys, i have a system in place that is working now.... read more | 02/19/2005 (7:40 pm) |
| Update: Fixed! RTS starter Kit Multiplayer bug | It Works! Thank you very much.... read more | 02/15/2005 (9:43 am) |
| Update: Fixed! RTS starter Kit Multiplayer bug | Have you uploaded the new installer yet? If not can you post on here when you get it up and running.... read more | 02/10/2005 (10:43 am) |
| Update: Fixed! RTS starter Kit Multiplayer bug | What could happen that makes it suddenly not work? could it be a registry setting? its not working o... read more | 12/24/2004 (3:59 pm) |
| Update: Fixed! RTS starter Kit Multiplayer bug | It was working for me earlier, but with little or even no change, it now says error debris stuff.... read more | 12/24/2004 (3:45 pm) |
| Click n Pick | It is always does fail patching, but the rej files are there so you can do it manually, the + means ... read more | 12/20/2004 (7:27 am) |
| Click n Pick | Here is what i did to get it to work. This may help you to get click n play to work, but if this i... read more | 12/19/2004 (2:47 pm) |
| TGE and "Space" styled sims | TGE go for TGE, plus I think they are coming out with a space pack or something. this engine will sa... read more | 12/14/2004 (8:16 am) |
| TGE and "Space" styled sims | Well I just had to remove the terrain from the mission file and add a star texture for the sky, I al... read more | 12/14/2004 (8:07 am) |
| TGE and "Space" styled sims | Within 2-3 days i turned TGE into a fairly complete space sim, I would recommend TGE to anyone.... read more | 12/14/2004 (6:53 am) |
| Upgrading Windows | Acually you are wrong, windows xp pro has features in it that add support for devolopment and video ... read more | 12/13/2004 (4:25 pm) |
| Remove Dos Prompt and Pack EXE | Thanks for the replys I will try some of the suggestions.... read more | 12/12/2004 (10:32 am) |
| Zap Open Beta Test, who will be there? | I might be there, the nick is Sentinel... read more | 12/10/2004 (10:18 am) |
| Porting to the XSCALE WindowsM2k3SE | Or if i could atleast make the requirements a 100mhz then i could use a pc emulator and go that way,... read more | 12/09/2004 (8:46 am) |
| Play Game through internet | Ok thanks for the clarification... read more | 12/08/2004 (6:17 pm) |
| Windows Mobile XSCALE | Hey it looks like you guys are all ready working on this, does anyone have a release date? or was i ... read more | 12/08/2004 (6:09 pm) |
| Play Game through internet | No sorry i meant like a flash game, so no downloading is required... read more | 12/08/2004 (6:08 pm) |
| Upgrading Windows | Well could always go longhorn beta, it comes out feburary 05... read more | 12/07/2004 (12:12 pm) |
| Upgrading Windows | Well 160 day trial that can be installed more than once.... read more | 12/07/2004 (11:13 am) |
| Torgue Engine Demo Problem/Questions | He means in game i think, and i think the awnser is yes because anything in the editor can be replic... read more | 12/04/2004 (9:16 pm) |
| Upgrading Windows | I like Windows 2003 Better, its meant for servers but you can make it into a power user pc.... read more | 12/04/2004 (6:02 pm) |
| Upgrading Windows | Acually XP Home has a noticable slower speed as its core is something closer to windows 98 and i hav... read more | 12/04/2004 (7:56 am) |
| Upgrading Windows | Stick with Windows 2000 it is very stable, there is no need to get WinXP Home, if you have money for... read more | 12/02/2004 (3:31 pm) |
| Does Torque work with Visual Studio .NET? | Yes it does.... read more | 11/26/2004 (11:50 am) |
| Physical Zones and Ray Casts | Script. would it maybe work if i had a collision some how with the physical zone, the reason I need ... read more | 11/03/2004 (8:29 am) |
| Physical Zones and Ray Casts | Yes i meant Pysical Zones, sorry ill rename. and that mask dosent work.... read more | 11/02/2004 (7:32 pm) |
| Physical Zones and Ray Casts | Well, im not going to go through all that, ill find another way, would a DTS model with 1 pixel hitb... read more | 11/02/2004 (12:14 pm) |
| RayCasting in Space | I dont know how i would make a sphere entirely in the engine, but ill try, thanks for all the help... read more | 11/01/2004 (5:00 pm) |
| RayCasting in Space | Acually i dont think DTS would work because when you click anywere on the DTS it returns to the Cent... read more | 11/01/2004 (2:52 pm) |
| RayCasting in Space | Yes that is good thanks... read more | 11/01/2004 (2:42 pm) |