Game Development Community

Robert Stewart's Forum Posts

Thread Post Date Posted
Attacking from Code I added a way for the units to attack other units on sight [code]InitContainerRadiusSearch(%player.g... read more 04/11/2005 (10:30 am)
Nothing Works Ok well how would you add Percipitation into your world? through the mission files? it dosent work t... read more 04/11/2005 (5:13 am)
Tribes: Vengeance TV is a fast paced FPS, yes it does suck in most ways, but it is fast paced and selling for cheap, s... read more 04/11/2005 (5:10 am)
Nothing Works Ok here is more info, when I try to add the precipitation with the name 2, now it acually creates a ... read more 04/10/2005 (5:16 pm)
Tribes: Vengeance And im sure they could have made just as good of a game.... read more 04/10/2005 (4:30 pm)
Nothing Works Yes. I have added [code] mNetFlags.set(ScopeAlways); mNetFlags.set(Ghostable); [/code] to precip... read more 04/10/2005 (3:00 pm)
Nothing Works WinXP32. using the demo and my changed version. im doing this F11->World Creater->Mission Objects-... read more 04/10/2005 (2:50 pm)
Interiors Mainly i just wanted to know if they will cause any crashes, although im trying to add some code to ... read more 04/10/2005 (2:37 pm)
Nothing Works So what problem could this be if it happens on any build I install? Video card? ill try it on anothe... read more 04/10/2005 (1:48 pm)
Hypexvision Without, How are you trying to get better quality out of these photos?... read more 04/10/2005 (1:42 pm)
Some general questions about modding the rts pack Read the forums here, there is a very basic and in no way proper thread about adding FPS in, im also... read more 04/08/2005 (4:01 pm)
Attacking from Code I added your code for the single attack script, sorry for not understanding your posts aswell as I s... read more 04/07/2005 (4:21 pm)
Attacking from Code Ok fine what im trying to do here is implement a Attack on Sight feature. So im trying to put a send... read more 04/06/2005 (4:31 pm)
Attacking from Code Can you explain to me what you mean when you say pass the variable. I cant really call this code fro... read more 04/05/2005 (5:15 pm)
Attacking from Code I was wondering how I would get the Selection SimSet into the engine, I tried this [code]SimSet * se... read more 04/04/2005 (4:38 pm)
Attacking from Code Ok well Im pretty sure I understand now, but what about the code been called in the engine. when I u... read more 04/04/2005 (9:55 am)
Attacking from Code I thought selections where just the ids of units,echo 1463.selection = 2014 = my unit id. Thanks fo... read more 04/04/2005 (9:17 am)
Attacking from Code Ok so it crashes with that, but when I try to use it from script instead of code it says it cant fin... read more 04/03/2005 (6:50 pm)
GetID in the engine. Wow, I was so sure I tried that before I used getidstring, it works!!. Thanks.... read more 04/02/2005 (3:16 pm)
Dedicated Server Datablocks It appears it is been executed in there too, as exec("~/server/scripts/avatars/rifleman.cs"); ... read more 04/01/2005 (10:59 am)
Oriented Bounding Box I need the exact same help.... read more 04/01/2005 (10:53 am)
Nothing Works Sorry i forgot to mention this is the same on the last two fresh builds and any modified versions.... read more 03/30/2005 (10:13 am)
Nothing Works I realize this is not normal since others have fixed it with small changes. My problem is different.... read more 03/30/2005 (10:02 am)
Remove terrain? Well the Mini Map needs terrain or you will get a error message. So what I did was to comment out so... read more 03/28/2005 (4:14 pm)
Remove terrain? Ok just to let people know, I have removed terrain and it works good.... read more 03/24/2005 (12:14 pm)
Collision via Walls Ok fine ill wait. Thanks for the replies.... read more 03/24/2005 (8:29 am)
RTS-SK for Commandos style game? First of all I'm probrally not the one to awnser these questions, But ill do my best. Ok I think th... read more 03/24/2005 (8:02 am)
Collision via Walls Ok anyone interested or already started in getting simple collision in? Im willing to help out with ... read more 03/24/2005 (7:39 am)
AIMovingInterior Im still waiting for this too, need any help? Also thanks for this possible resource.... read more 03/24/2005 (7:38 am)
Adding simple collision for no collision players Acually Stephen I really thought it belonged here too, because Someone must have the knowledge of Ad... read more 03/24/2005 (7:36 am)
Why is it crashing? You should copy/paste your console.log, but I think its your model. try changing the dts to the rifl... read more 03/23/2005 (3:57 pm)
Dedicated Server Datablocks Ok renewing this because I still cant get this to work. Ive tried loading scripts from the client on... read more 03/23/2005 (3:40 pm)
Forward facing direction vector GetForwardVector(); should work.... read more 03/22/2005 (3:38 pm)
Adding the Z Movement back in Acually its apparently working, so is there some sort of security flaw in doing those mods up top?... read more 03/22/2005 (1:55 pm)
Adding the Z Movement back in Ok because i have them moving in the Z Axis with the exception of a crash every so often "Required A... read more 03/22/2005 (1:41 pm)
Change Boundingbox to BoundingSphere I have no collision in my game, instead I have the bounding box been raycasted on. I would like to r... read more 03/22/2005 (8:59 am)
Change Boundingbox to BoundingSphere Haha, ok. Thanks for trying... read more 03/21/2005 (1:27 pm)
Change Boundingbox to BoundingSphere Sthephen what do you think about the extra question I edited in, I think I asked it after you posted... read more 03/21/2005 (1:22 pm)
Create a object, with collision. NM, it works perfectly thanks for the help.... read more 03/21/2005 (12:33 pm)
Create a object, with collision. Ok i have a problem with it, it works for clicking the object and getting some pos info, but it gets... read more 03/21/2005 (11:44 am)
Create a object, with collision. That looks like it should work, thanks.... read more 03/21/2005 (10:22 am)
Create a object, with collision. I acually have object selection working, what im trying to do is add other things than just PlayerO... read more 03/20/2005 (8:11 pm)
Move in aim position How would i move him in that direction? also the camera is seperated from player, so it might be bet... read more 03/08/2005 (3:34 pm)
CollisionTest.cc what is it Does anyone have any idea?... read more 03/06/2005 (1:20 pm)
Rotating skybox I might add this to my code, once i do ill be sure to share. Should be a very simple implementation.... read more 03/05/2005 (2:06 pm)
Visual C++ for Tourqe script Ok ill check it out, thanks... read more 03/02/2005 (11:41 am)
Remove terrain? Ok so i have #1 and #3 complete, now the camera is set to stay a certain distance from the terrain r... read more 02/28/2005 (2:38 pm)
Remove terrain? Ok so #3 is complete, took less than a minute, but i think im having trouble with #1, When i remove ... read more 02/28/2005 (1:07 pm)
Remove terrain? Im looking for this same feature, to remove terrain, or to make it invisible, so units can still wal... read more 02/28/2005 (12:46 pm)
Invisible/Transparent terrain? Ok i need the terrain to be visible some times, and other times i need it to be invisible. So does a... read more 02/28/2005 (12:40 pm)