Robert Stewart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Attacking from Code | I added a way for the units to attack other units on sight [code]InitContainerRadiusSearch(%player.g... read more | 04/11/2005 (10:30 am) |
| Nothing Works | Ok well how would you add Percipitation into your world? through the mission files? it dosent work t... read more | 04/11/2005 (5:13 am) |
| Tribes: Vengeance | TV is a fast paced FPS, yes it does suck in most ways, but it is fast paced and selling for cheap, s... read more | 04/11/2005 (5:10 am) |
| Nothing Works | Ok here is more info, when I try to add the precipitation with the name 2, now it acually creates a ... read more | 04/10/2005 (5:16 pm) |
| Tribes: Vengeance | And im sure they could have made just as good of a game.... read more | 04/10/2005 (4:30 pm) |
| Nothing Works | Yes. I have added [code] mNetFlags.set(ScopeAlways); mNetFlags.set(Ghostable); [/code] to precip... read more | 04/10/2005 (3:00 pm) |
| Nothing Works | WinXP32. using the demo and my changed version. im doing this F11->World Creater->Mission Objects-... read more | 04/10/2005 (2:50 pm) |
| Interiors | Mainly i just wanted to know if they will cause any crashes, although im trying to add some code to ... read more | 04/10/2005 (2:37 pm) |
| Nothing Works | So what problem could this be if it happens on any build I install? Video card? ill try it on anothe... read more | 04/10/2005 (1:48 pm) |
| Hypexvision | Without, How are you trying to get better quality out of these photos?... read more | 04/10/2005 (1:42 pm) |
| Some general questions about modding the rts pack | Read the forums here, there is a very basic and in no way proper thread about adding FPS in, im also... read more | 04/08/2005 (4:01 pm) |
| Attacking from Code | I added your code for the single attack script, sorry for not understanding your posts aswell as I s... read more | 04/07/2005 (4:21 pm) |
| Attacking from Code | Ok fine what im trying to do here is implement a Attack on Sight feature. So im trying to put a send... read more | 04/06/2005 (4:31 pm) |
| Attacking from Code | Can you explain to me what you mean when you say pass the variable. I cant really call this code fro... read more | 04/05/2005 (5:15 pm) |
| Attacking from Code | I was wondering how I would get the Selection SimSet into the engine, I tried this [code]SimSet * se... read more | 04/04/2005 (4:38 pm) |
| Attacking from Code | Ok well Im pretty sure I understand now, but what about the code been called in the engine. when I u... read more | 04/04/2005 (9:55 am) |
| Attacking from Code | I thought selections where just the ids of units,echo 1463.selection = 2014 = my unit id. Thanks fo... read more | 04/04/2005 (9:17 am) |
| Attacking from Code | Ok so it crashes with that, but when I try to use it from script instead of code it says it cant fin... read more | 04/03/2005 (6:50 pm) |
| GetID in the engine. | Wow, I was so sure I tried that before I used getidstring, it works!!. Thanks.... read more | 04/02/2005 (3:16 pm) |
| Dedicated Server Datablocks | It appears it is been executed in there too, as exec("~/server/scripts/avatars/rifleman.cs"); ... read more | 04/01/2005 (10:59 am) |
| Oriented Bounding Box | I need the exact same help.... read more | 04/01/2005 (10:53 am) |
| Nothing Works | Sorry i forgot to mention this is the same on the last two fresh builds and any modified versions.... read more | 03/30/2005 (10:13 am) |
| Nothing Works | I realize this is not normal since others have fixed it with small changes. My problem is different.... read more | 03/30/2005 (10:02 am) |
| Remove terrain? | Well the Mini Map needs terrain or you will get a error message. So what I did was to comment out so... read more | 03/28/2005 (4:14 pm) |
| Remove terrain? | Ok just to let people know, I have removed terrain and it works good.... read more | 03/24/2005 (12:14 pm) |
| Collision via Walls | Ok fine ill wait. Thanks for the replies.... read more | 03/24/2005 (8:29 am) |
| RTS-SK for Commandos style game? | First of all I'm probrally not the one to awnser these questions, But ill do my best. Ok I think th... read more | 03/24/2005 (8:02 am) |
| Collision via Walls | Ok anyone interested or already started in getting simple collision in? Im willing to help out with ... read more | 03/24/2005 (7:39 am) |
| AIMovingInterior | Im still waiting for this too, need any help? Also thanks for this possible resource.... read more | 03/24/2005 (7:38 am) |
| Adding simple collision for no collision players | Acually Stephen I really thought it belonged here too, because Someone must have the knowledge of Ad... read more | 03/24/2005 (7:36 am) |
| Why is it crashing? | You should copy/paste your console.log, but I think its your model. try changing the dts to the rifl... read more | 03/23/2005 (3:57 pm) |
| Dedicated Server Datablocks | Ok renewing this because I still cant get this to work. Ive tried loading scripts from the client on... read more | 03/23/2005 (3:40 pm) |
| Forward facing direction vector | GetForwardVector(); should work.... read more | 03/22/2005 (3:38 pm) |
| Adding the Z Movement back in | Acually its apparently working, so is there some sort of security flaw in doing those mods up top?... read more | 03/22/2005 (1:55 pm) |
| Adding the Z Movement back in | Ok because i have them moving in the Z Axis with the exception of a crash every so often "Required A... read more | 03/22/2005 (1:41 pm) |
| Change Boundingbox to BoundingSphere | I have no collision in my game, instead I have the bounding box been raycasted on. I would like to r... read more | 03/22/2005 (8:59 am) |
| Change Boundingbox to BoundingSphere | Haha, ok. Thanks for trying... read more | 03/21/2005 (1:27 pm) |
| Change Boundingbox to BoundingSphere | Sthephen what do you think about the extra question I edited in, I think I asked it after you posted... read more | 03/21/2005 (1:22 pm) |
| Create a object, with collision. | NM, it works perfectly thanks for the help.... read more | 03/21/2005 (12:33 pm) |
| Create a object, with collision. | Ok i have a problem with it, it works for clicking the object and getting some pos info, but it gets... read more | 03/21/2005 (11:44 am) |
| Create a object, with collision. | That looks like it should work, thanks.... read more | 03/21/2005 (10:22 am) |
| Create a object, with collision. | I acually have object selection working, what im trying to do is add other things than just PlayerO... read more | 03/20/2005 (8:11 pm) |
| Move in aim position | How would i move him in that direction? also the camera is seperated from player, so it might be bet... read more | 03/08/2005 (3:34 pm) |
| CollisionTest.cc what is it | Does anyone have any idea?... read more | 03/06/2005 (1:20 pm) |
| Rotating skybox | I might add this to my code, once i do ill be sure to share. Should be a very simple implementation.... read more | 03/05/2005 (2:06 pm) |
| Visual C++ for Tourqe script | Ok ill check it out, thanks... read more | 03/02/2005 (11:41 am) |
| Remove terrain? | Ok so i have #1 and #3 complete, now the camera is set to stay a certain distance from the terrain r... read more | 02/28/2005 (2:38 pm) |
| Remove terrain? | Ok so #3 is complete, took less than a minute, but i think im having trouble with #1, When i remove ... read more | 02/28/2005 (1:07 pm) |
| Remove terrain? | Im looking for this same feature, to remove terrain, or to make it invisible, so units can still wal... read more | 02/28/2005 (12:46 pm) |
| Invisible/Transparent terrain? | Ok i need the terrain to be visible some times, and other times i need it to be invisible. So does a... read more | 02/28/2005 (12:40 pm) |