Game Development Community

Robert Stewart's Forum Posts

Thread Post Date Posted
Moving around INSIDE vehicles? Mark I had the same idea.. I guess its just an awesome idea, there is a few people on the forums try... read more 06/17/2005 (4:16 pm)
RTSUnit Selection Circle Can you post your pc specs and maybe changes to script? dont need to go into detail. Also maybe your... read more 06/17/2005 (4:15 pm)
Creating RTS Buildings Well this is not much help but, There are idle and working animations I think. Look up a base model.... read more 06/17/2005 (4:13 pm)
Do you prefer code or scripting? I would say no, every Commercial game has scripting. How much time would you waiste if you had to sp... read more 06/16/2005 (5:03 pm)
Microsoft is EVIL... rant I use Firefox too because IE is old. But trust me everyone will move to IE 7 because it has so many ... read more 06/16/2005 (4:56 pm)
Microsoft is EVIL... rant Haha, who will attack you. Linux is great.... read more 06/16/2005 (4:37 pm)
Milk white water If you put the water in from the mission file, then please post the part of your mission file with t... read more 06/16/2005 (4:31 pm)
Microsoft is EVIL... rant Ok good point but I was meaning to the consumer end, not the dirty wars the companies fight.. What I... read more 06/16/2005 (4:12 pm)
Is it possible to separate MiniMap feature for use in TGE? Possible and very easy. If I wasent still trying to fix my debugger I would help you out more. Hey i... read more 06/16/2005 (3:43 pm)
Microsoft is EVIL... rant Microsoft is one of the best software companys out there. They make good software, they sell it at a... read more 06/16/2005 (3:40 pm)
Debugger not working Ok well I guess I'll have to try Eclipse. Anyone ever setup RTS Pack on TBE?... read more 06/15/2005 (5:17 pm)
Debugger not working Yes.. and its not just my project its any project like a windows forms. At least I finnaly got an er... read more 06/14/2005 (6:14 pm)
Visual Studio Debugger and SP2 Thanks for the confirmation guys, I have just reformated my whole pc.... read more 06/14/2005 (3:03 pm)
Reducing the cost of large numbers of players? I have that comlpete setup for a part of my game using the RTS Kit. Funny everyone always has the sa... read more 06/07/2005 (6:19 pm)
Collision,triggers and updates to RTS Stephen you make my job to easy... read more 06/05/2005 (7:08 pm)
Getting Units to Return Fire Sorry i havednt been on much lately, but ill try and read through this and help you fix it soon.... read more 05/21/2005 (9:59 am)
Invalid Projectiles Stupid question but I looked in rifleman.cs player.cs crossbow.cs and I cant find anywhere to set th... read more 05/08/2005 (7:36 am)
Invalid Projectiles Ok well in RTSProjectile.cc nothing is changed it appears to break onAdd(), in the game i see one fi... read more 05/07/2005 (7:19 pm)
Newbie Question - Moving Interiors in Torque? How long till this is ready, or untill TGE 1.4 is out. Im really looking forward to it.... read more 05/07/2005 (5:01 pm)
Invalid Projectiles Hey Zepp would you look at my GameConnection.cc? Because my VS wont desbug without freezing and it s... read more 05/07/2005 (4:49 pm)
Various RPG, Camera, Unit selection questions It alll sounds good and possible. Read last thread for ideas.... read more 05/07/2005 (12:24 pm)
At Last!! Minions of Mirth Has done it!!! Awesome job josh.... read more 05/07/2005 (9:41 am)
Which should I use, RTS or FPS SDK Well basically it looks like FPS Engine for you, look for tutorials to switch between players. Maybe... read more 05/07/2005 (8:50 am)
Mousepick without boundingbox Im agree with you Joakim, and if that is true then I cant help you because im also looking for a way... read more 05/06/2005 (3:32 pm)
Easy to Reproduce Lag Issue (FPS RTS hybrid) If you do figure it out please post the solution.... read more 05/03/2005 (3:28 pm)
Getting Units to Return Fire No I dident code a LOS Function it was part of a new AIPlayer code I think, im not using it. Althoug... read more 05/01/2005 (1:39 pm)
Getting Units to Return Fire Well I have a fairly good Attack on Sight Function you might be able to use. [code]function RTSUn... read more 05/01/2005 (8:24 am)
Getting Units to Return Fire Ok well onCollision never gets called because it never collides, unless you allow them to fire on gr... read more 04/30/2005 (11:15 am)
Adding Monsters? Although I never read it I have to suggest you read the book by Ken Finney search for it on the foru... read more 04/29/2005 (5:49 pm)
Adding Monsters? In my oppinion the NPCS should have there own server and they can be RTSUnit. EDIT: Since your ga... read more 04/29/2005 (4:36 pm)
Getting Units to Return Fire But not much you should be able to get your projectiles onCollision and add startscan(%col, %obj); a... read more 04/29/2005 (3:31 pm)
Drag an object Exactly what we just said, just turn mouse on(no crosshair) and copy from editor(drag feature). To t... read more 04/28/2005 (7:07 pm)
Drag an object Yes just set the drag? or some other settings on the units and use the technique todd just mentioned... read more 04/28/2005 (3:45 pm)
Invalid Projectiles Ok well first I cant get Torque to give me any usefull info in debug mode. Second what I wrote in my... read more 04/26/2005 (6:07 pm)
Invalid Projectiles OK I GET IT. not a good enough description. Just give me some general trouble shooting for this.... read more 04/26/2005 (3:47 pm)
Invalid Projectiles Is this a code issue or script? im using default crossbow.cs and default rtsprojectile.cc... read more 04/24/2005 (9:23 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Ok all is working but what I did to make that happen was remove debugbreak(); from platform.cc I thi... read more 04/17/2005 (8:55 am)
Compiling TGE with VStudio Yes to NewConnection, Anyway thanks for the help guys. But I figured my problem out, it was two vers... read more 04/16/2005 (6:29 pm)
Compiling TGE with VStudio Ok so when I change all refs of mControllingConnection for testing to something new it says it is no... read more 04/16/2005 (6:12 pm)
Compiling TGE with VStudio Yes, I have Cleaned it and Rebuilt it. Still the same problem. NOTE: When I hold my mouse over this... read more 04/16/2005 (5:54 pm)
Moving with interiors I have looked at all that but that is just to get the interior to move right? My problem looks diffe... read more 04/14/2005 (7:26 pm)
RTSUnit and Player Why would it break soon as the profile ends? hmm..... read more 04/14/2005 (6:03 pm)
RTSUnit and Player Ok I think this is where it is crashing. [code]Con::printf("98"); } Con::printf("99"); PR... read more 04/14/2005 (5:23 pm)
RTSUnit and Player Console is clean, it crashes before it can report any errors. I have no clue where in code it is cra... read more 04/14/2005 (4:59 pm)
Easy to Reproduce Lag Issue (FPS RTS hybrid) No sorry, I'am trying to add FPS to my RTS. I have done what you origanlly did, and it works good. B... read more 04/14/2005 (7:08 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Hows it going with that Vijay? what would you reccomend I take to add this feature? Thanks for any h... read more 04/13/2005 (7:40 pm)
Dedicated Server Datablocks Hey when does gamebasedata get loaded? ive tried exec the rifleman.cs file everywhere.... read more 04/13/2005 (8:38 am)
Nothing Works Wierd.. thanks for looking in to this.... read more 04/13/2005 (6:18 am)
Nothing Works Same thing with all ABC's... read more 04/11/2005 (4:59 pm)
Attacking from Code Nm, it started working when I added aimobject.... read more 04/11/2005 (11:01 am)