Robert Stewart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to implement point and click? | Look in the RTSUnit ProcessTick thing, in there you should find the code it uses to move the RTS Uni... read more | 08/20/2005 (8:40 pm) |
| Typos in banner ad | Read the date, that was afterwards... read more | 08/19/2005 (8:37 pm) |
| DtsSDKPlus and dtsSDK compatible? | Ah now I find your post Spilman, how long untill you think the patch will be ready?... read more | 08/17/2005 (5:52 pm) |
| DTS Viewer | Thanks for the replys, I see possible options. Although I dont think Ill have enough time anytime so... read more | 08/17/2005 (5:04 pm) |
| Buying TSE or not??? | I too plan on purchasing TSE on the next milestone... read more | 08/16/2005 (6:10 pm) |
| DTS Viewer | Ive found those already, thanks though. My program is a seperate C++ Project.... read more | 08/16/2005 (5:32 pm) |
| Newbie Question - Moving Interiors in Torque? | Ok so how is the progress going Matt? I was wondering when this is going to be available, and is th... read more | 08/16/2005 (3:24 pm) |
| Adding Computer Enemies for Single Player Mission. | No spawn the AI exactly like you spawn the players. Same controlling connection. Add something to th... read more | 08/16/2005 (9:56 am) |
| Adding Computer Enemies for Single Player Mission. | Just set the connection to the same as the player, and have it so you cant control the AI's units.. ... read more | 08/15/2005 (3:00 pm) |
| Drawing mission area outline | Although you could not bind it to the ground and have it at a static height and it should be fine ri... read more | 08/15/2005 (2:58 pm) |
| DTS Rotation | Oh man, Ben thanks for pointing that out. Im using it for a ship anyway so why not use vehicle class... read more | 08/15/2005 (2:54 pm) |
| Torque 3d on the psp? | Yes, but would it be hard? Well to make a native port sure. But you could always emulate torque on t... read more | 08/14/2005 (2:38 pm) |
| Drawing mission area outline | Two really easy ways of doing this if you own the RTS Pack, although should work without. One way wo... read more | 08/14/2005 (1:30 pm) |
| Drawing mission area outline | Andy if you still need help with that I might be able to help you out.. EDIT: oh you just posted to... read more | 08/14/2005 (12:10 pm) |
| Futurelands Freelance Site | My email server has been giving me SMTP errors, if anyone is unable to contact me or if my messages ... read more | 08/14/2005 (8:19 am) |
| DTS Rotation | To be more specific I would like to rotate a Player class. This is a space sim(well kinda..), Basic... read more | 08/13/2005 (5:27 pm) |
| PayPal | Acually my bank does not give out visa gift cards.. So im going to ask if anyone will buy the pack(u... read more | 08/13/2005 (12:00 pm) |
| Top 10 Games... of all time. And prove why. | Starcraft along with Super Mario Brothers are the best games of all time in my oppinion. Starcraft h... read more | 08/13/2005 (11:13 am) |
| PayPal | Answerd many times? This question is unique. Im asking if they will do me a favor, heck I would even... read more | 08/13/2005 (10:08 am) |
| Invalid Projectile | Acually, Ive managed to get the to shoot Projectiles, i think if the perfomance is not to bad I woul... read more | 08/08/2005 (6:39 pm) |
| Invalid Projectile | Where do I find out where the projectile is been created? I found this %p = new RTSProjectile() insi... read more | 08/08/2005 (5:33 pm) |
| Invalid Projectile | Ok so my problem is almost gone, I notice that my Player class can shoot projectiles and it dosent c... read more | 08/08/2005 (4:02 pm) |
| Invalid Projectile | Removed for review.. Robert.... read more | 08/08/2005 (3:17 pm) |
| Invalid Projectile | But what if im using RTS Units with RTS Crossbow inside TGE? Can someone give me a very simple proje... read more | 08/08/2005 (2:52 pm) |
| Invalid Projectile | Sorry I meant default RTS Kit crossbow, I grabbed it from the RTSKit, along with all the Art and scr... read more | 08/07/2005 (7:36 pm) |
| DIFF question | I think that should work, Thanks.... read more | 08/07/2005 (5:49 pm) |
| Invalid Projectile | I have searched the whole engine and could not find my message, it must be in script somewhere. Ill ... read more | 08/07/2005 (5:28 pm) |
| Invalid Projectile | I checked gameConnection class RTSUnitAttackEvent : public NetEvent under RTSUnitAttackEvent() and h... read more | 08/07/2005 (3:04 pm) |
| Invalid Projectile | Im using the default Crossbow.cs though.. and it fires the first time, its only the second shot that... read more | 08/07/2005 (2:17 pm) |
| Invalid Projectile | My RTS units wont fire on other units without booting me from the game saying I dont have the proper... read more | 08/07/2005 (1:46 pm) |
| Invalid Projectile | Acually I jsut realised it is able to get to GameBase::onAdd here is comparing both passes First m... read more | 08/07/2005 (11:21 am) |
| Torque Shader Engine? | [qoute]OK, so: 1. You have to own TGE to buy TSE. 2. TSE is a stand alone game engine. 3. Once ... read more | 08/05/2005 (3:00 pm) |
| What have You done with the RTS.SK? | [b]S[/b]election [b]C[/b]ircle tied to the terrain? [b]I[/b]t works in my space game, [b]I[/b] cant ... read more | 07/25/2005 (5:46 pm) |
| Creating RTSUnits in C | RTSConnection *connection = GameConnection::getLocalClientConnection(); Is that a typo or are have ... read more | 07/20/2005 (8:01 pm) |
| Animation of joints | For people who never bought that book, could you please post your Script? If you are releasing it. I... read more | 07/20/2005 (2:54 pm) |
| As a beginner, what is your biggest hurdle so far? | My biggest hurdle is having a problem with my debugger, for some reason no one in this whole Earth h... read more | 07/18/2005 (9:15 am) |
| How much server datatraffic to except? | Acually it depends on allot more than that. Is this a First person shooter? or a Realtime Strategy? ... read more | 07/18/2005 (9:07 am) |
| TBE [eclipse | Ok here is the Tutorial for TBE http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 07/17/2005 (8:41 am) |
| Making a Player Fly | Matthew I was reffering to this qoute from the original poster. "I would like to also state a genera... read more | 07/16/2005 (10:58 am) |
| Making a Player Fly | Was sarcasm part of this resource Matthew? If not then I just read the thread wrong.... read more | 07/15/2005 (7:55 pm) |
| 1.4 progress? | Matthew when will your Walking on Movable Platforms code be released in the TGE 1.4?... read more | 07/13/2005 (6:28 pm) |
| MMO hardware | TheMartian you from project visitor?... read more | 07/08/2005 (3:26 pm) |
| MMO hardware | You mean like Guildwars?... read more | 07/03/2005 (9:52 am) |
| Which Linux to use? | Fedora Core is very easy to use and Setup. Comes with all the new Developer tools, but so far I know... read more | 07/01/2005 (9:23 am) |
| KDevelop 3.2.0 | Im looking for the same Tutorial.... read more | 07/01/2005 (9:22 am) |
| Is it possible to separate MiniMap feature for use in TGE? | Yes, or just call it in the engine.... read more | 07/01/2005 (9:21 am) |
| Linux Compilers | Ok this is all I get with KDevelop, I have a make with gcc3 and linux settings. [code]cd '/opt/RTSK... read more | 06/23/2005 (3:45 pm) |
| Local weather... | Juan the page I sent was difficult for me to understand too. This should be the link to the file h... read more | 06/22/2005 (4:30 pm) |
| Local weather... | Maybe use HTTPObject, here is a little example. [code]//$AuthServer = "localhost:80"; //$AuthSer... read more | 06/21/2005 (4:21 pm) |
| Linux Compilers | Yea your right in this presumption Alex [qoute]"Kdevelop" ... (maybe what your were thinking of whe... read more | 06/21/2005 (3:46 pm) |