Game Development Community

Robert Stewart's Forum Posts

Thread Post Date Posted
How to implement point and click? Look in the RTSUnit ProcessTick thing, in there you should find the code it uses to move the RTS Uni... read more 08/20/2005 (8:40 pm)
Typos in banner ad Read the date, that was afterwards... read more 08/19/2005 (8:37 pm)
DtsSDKPlus and dtsSDK compatible? Ah now I find your post Spilman, how long untill you think the patch will be ready?... read more 08/17/2005 (5:52 pm)
DTS Viewer Thanks for the replys, I see possible options. Although I dont think Ill have enough time anytime so... read more 08/17/2005 (5:04 pm)
Buying TSE or not??? I too plan on purchasing TSE on the next milestone... read more 08/16/2005 (6:10 pm)
DTS Viewer Ive found those already, thanks though. My program is a seperate C++ Project.... read more 08/16/2005 (5:32 pm)
Newbie Question - Moving Interiors in Torque? Ok so how is the progress going Matt? I was wondering when this is going to be available, and is th... read more 08/16/2005 (3:24 pm)
Adding Computer Enemies for Single Player Mission. No spawn the AI exactly like you spawn the players. Same controlling connection. Add something to th... read more 08/16/2005 (9:56 am)
Adding Computer Enemies for Single Player Mission. Just set the connection to the same as the player, and have it so you cant control the AI's units.. ... read more 08/15/2005 (3:00 pm)
Drawing mission area outline Although you could not bind it to the ground and have it at a static height and it should be fine ri... read more 08/15/2005 (2:58 pm)
DTS Rotation Oh man, Ben thanks for pointing that out. Im using it for a ship anyway so why not use vehicle class... read more 08/15/2005 (2:54 pm)
Torque 3d on the psp? Yes, but would it be hard? Well to make a native port sure. But you could always emulate torque on t... read more 08/14/2005 (2:38 pm)
Drawing mission area outline Two really easy ways of doing this if you own the RTS Pack, although should work without. One way wo... read more 08/14/2005 (1:30 pm)
Drawing mission area outline Andy if you still need help with that I might be able to help you out.. EDIT: oh you just posted to... read more 08/14/2005 (12:10 pm)
Futurelands Freelance Site My email server has been giving me SMTP errors, if anyone is unable to contact me or if my messages ... read more 08/14/2005 (8:19 am)
DTS Rotation To be more specific I would like to rotate a Player class. This is a space sim(well kinda..), Basic... read more 08/13/2005 (5:27 pm)
PayPal Acually my bank does not give out visa gift cards.. So im going to ask if anyone will buy the pack(u... read more 08/13/2005 (12:00 pm)
Top 10 Games... of all time. And prove why. Starcraft along with Super Mario Brothers are the best games of all time in my oppinion. Starcraft h... read more 08/13/2005 (11:13 am)
PayPal Answerd many times? This question is unique. Im asking if they will do me a favor, heck I would even... read more 08/13/2005 (10:08 am)
Invalid Projectile Acually, Ive managed to get the to shoot Projectiles, i think if the perfomance is not to bad I woul... read more 08/08/2005 (6:39 pm)
Invalid Projectile Where do I find out where the projectile is been created? I found this %p = new RTSProjectile() insi... read more 08/08/2005 (5:33 pm)
Invalid Projectile Ok so my problem is almost gone, I notice that my Player class can shoot projectiles and it dosent c... read more 08/08/2005 (4:02 pm)
Invalid Projectile Removed for review.. Robert.... read more 08/08/2005 (3:17 pm)
Invalid Projectile But what if im using RTS Units with RTS Crossbow inside TGE? Can someone give me a very simple proje... read more 08/08/2005 (2:52 pm)
Invalid Projectile Sorry I meant default RTS Kit crossbow, I grabbed it from the RTSKit, along with all the Art and scr... read more 08/07/2005 (7:36 pm)
DIFF question I think that should work, Thanks.... read more 08/07/2005 (5:49 pm)
Invalid Projectile I have searched the whole engine and could not find my message, it must be in script somewhere. Ill ... read more 08/07/2005 (5:28 pm)
Invalid Projectile I checked gameConnection class RTSUnitAttackEvent : public NetEvent under RTSUnitAttackEvent() and h... read more 08/07/2005 (3:04 pm)
Invalid Projectile Im using the default Crossbow.cs though.. and it fires the first time, its only the second shot that... read more 08/07/2005 (2:17 pm)
Invalid Projectile My RTS units wont fire on other units without booting me from the game saying I dont have the proper... read more 08/07/2005 (1:46 pm)
Invalid Projectile Acually I jsut realised it is able to get to GameBase::onAdd here is comparing both passes First m... read more 08/07/2005 (11:21 am)
Torque Shader Engine? [qoute]OK, so: 1. You have to own TGE to buy TSE. 2. TSE is a stand alone game engine. 3. Once ... read more 08/05/2005 (3:00 pm)
What have You done with the RTS.SK? [b]S[/b]election [b]C[/b]ircle tied to the terrain? [b]I[/b]t works in my space game, [b]I[/b] cant ... read more 07/25/2005 (5:46 pm)
Creating RTSUnits in C RTSConnection *connection = GameConnection::getLocalClientConnection(); Is that a typo or are have ... read more 07/20/2005 (8:01 pm)
Animation of joints For people who never bought that book, could you please post your Script? If you are releasing it. I... read more 07/20/2005 (2:54 pm)
As a beginner, what is your biggest hurdle so far? My biggest hurdle is having a problem with my debugger, for some reason no one in this whole Earth h... read more 07/18/2005 (9:15 am)
How much server datatraffic to except? Acually it depends on allot more than that. Is this a First person shooter? or a Realtime Strategy? ... read more 07/18/2005 (9:07 am)
TBE [eclipse Ok here is the Tutorial for TBE http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 07/17/2005 (8:41 am)
Making a Player Fly Matthew I was reffering to this qoute from the original poster. "I would like to also state a genera... read more 07/16/2005 (10:58 am)
Making a Player Fly Was sarcasm part of this resource Matthew? If not then I just read the thread wrong.... read more 07/15/2005 (7:55 pm)
1.4 progress? Matthew when will your Walking on Movable Platforms code be released in the TGE 1.4?... read more 07/13/2005 (6:28 pm)
MMO hardware TheMartian you from project visitor?... read more 07/08/2005 (3:26 pm)
MMO hardware You mean like Guildwars?... read more 07/03/2005 (9:52 am)
Which Linux to use? Fedora Core is very easy to use and Setup. Comes with all the new Developer tools, but so far I know... read more 07/01/2005 (9:23 am)
KDevelop 3.2.0 Im looking for the same Tutorial.... read more 07/01/2005 (9:22 am)
Is it possible to separate MiniMap feature for use in TGE? Yes, or just call it in the engine.... read more 07/01/2005 (9:21 am)
Linux Compilers Ok this is all I get with KDevelop, I have a make with gcc3 and linux settings. [code]cd '/opt/RTSK... read more 06/23/2005 (3:45 pm)
Local weather... Juan the page I sent was difficult for me to understand too. This should be the link to the file h... read more 06/22/2005 (4:30 pm)
Local weather... Maybe use HTTPObject, here is a little example. [code]//$AuthServer = "localhost:80"; //$AuthSer... read more 06/21/2005 (4:21 pm)
Linux Compilers Yea your right in this presumption Alex [qoute]"Kdevelop" ... (maybe what your were thinking of whe... read more 06/21/2005 (3:46 pm)