Robert Stewart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Snow that sticks | Time to ressurect this thread, anyone have the PDF file for the Real-time Rendering of Accumulated S... read more | 10/03/2005 (12:24 pm) |
| Help to create a player editor | I'm looking for the exact same thing.... read more | 10/03/2005 (12:08 pm) |
| Real-time) audio manipulation SDK | Direct X 9 SDK has Audio Manipulation.... read more | 10/02/2005 (11:31 am) |
| Implementing SpeedtreeRT | With the tree pack, can trees be created with little variance's during runtime? Can the branches mov... read more | 10/02/2005 (10:59 am) |
| Implementing SpeedtreeRT | Ok well the owner of TreeMagikG3 has contacted me about integrating TMG3 into Torque. I have to see ... read more | 10/02/2005 (9:40 am) |
| Snow that sticks | Wow that is allot of usefull information, thank you all.... read more | 10/01/2005 (9:56 pm) |
| PathManager ideas | Oh in that case.. I'll write something up in the next few weeks to move around objects. I'll post th... read more | 09/30/2005 (7:50 pm) |
| Implementing SpeedtreeRT | I think if I get my funding I'm just have to buy SpeedTree. It just looks too professional.... read more | 09/30/2005 (7:46 pm) |
| PathManager ideas | I'm pretty sure they are working on fixing VisManager, to allow collision and units to walk around o... read more | 09/30/2005 (7:24 pm) |
| Implementing SpeedtreeRT | Matt, do you know if the trees can grow given the right dynamic properties(variables).... read more | 09/30/2005 (4:17 pm) |
| Implementing SpeedtreeRT | Hey Dormant, Ive contacted the makers of TreeMagikG3 and I'm trying to work on something so we can a... read more | 09/30/2005 (3:54 pm) |
| Implementing SpeedtreeRT | Dormant, All good questions. I want the awnsers too. If TSE were to come with a speedtree and grass ... read more | 09/30/2005 (3:48 pm) |
| Implementing SpeedtreeRT | Anyone want to contact Aliencodec to see if we can get a team working on making dynamic trees straig... read more | 09/29/2005 (4:18 pm) |
| Moving inside a vehicle | He said he was thinking of adding it to TGE 1.4, if I remember correct.... read more | 09/27/2005 (3:34 pm) |
| Terrain Texture Replacer Runtime | Hmm just looked around and found this void TerrainEditor::materialUpdateComplete() that looks like i... read more | 09/25/2005 (5:14 pm) |
| GuiTreeViewCtrl | Everything I say online sounds snippy, wasent ment to. (Mainly just a joke, I dont expect(demand?) ... read more | 09/24/2005 (7:39 pm) |
| GuiTreeViewCtrl | Ben Garney I know you have the awnser to this.. Dont work on the weakends?... read more | 09/24/2005 (4:48 pm) |
| The sun light not enough | For the model armor to glitter under sunlight, you could use shaders. TSE would do perfectly, I thin... read more | 09/22/2005 (8:00 pm) |
| Vehicles on Walls | There is another thread on this, it has a good awnser. I cant remember the title of thread though so... read more | 09/22/2005 (2:53 pm) |
| Windows 2000 | Speaking about Vista.. Here you go http://www.milkandcookies.com/links/35675/... read more | 09/19/2005 (7:46 pm) |
| Merging RTSKit with TGE 1.4 | Haha, thanks for the help, just before deciding to close this thread(and finding your post), I had a... read more | 09/18/2005 (2:26 pm) |
| Windows 2000 | Everyone will own Windows Vista, and no ammount of crying will change that. Windows Vista is a true ... read more | 09/17/2005 (10:32 am) |
| Windows 2000 | Download the 180 day trial of Windows 2003 server, it runs great.... read more | 09/17/2005 (12:30 am) |
| Does Torque support character deformation? | I'm not really sure, although I think you need to do more than just scale the model to make the play... read more | 09/14/2005 (3:46 pm) |
| Does Torque support character deformation? | Unless your not explaining your self all the way, I cant think of why you cant just use the morph re... read more | 09/14/2005 (2:44 pm) |
| Collisions within units and DIF files | Just use the Player class, and move over the selection and moving code from the RTSUnit.... read more | 09/11/2005 (11:31 am) |
| Looking for a job | He lives in Israel not NYC, so finding computers at dumpsters is probrally not that easy, and WiFi? ... read more | 09/10/2005 (10:05 am) |
| Looking for a job | Thats an example, use imagination. Programming skill of your level will get you no where fast. Do wh... read more | 09/09/2005 (3:38 pm) |
| Text Above Player's Head | In script you can just use %obj.newvar = "info"; %obj been the object newvar been the variable an... read more | 09/07/2005 (7:41 pm) |
| Help needed with Virtual Reality Hardware | I own a standard web camera, and a projector. I use motion traking with the web camera and I dispaly... read more | 09/07/2005 (7:36 pm) |
| Help needed with Virtual Reality Hardware | Well I have been working on VR with torque for the past few weeks. Maybe I'll try and set this up.... read more | 09/07/2005 (6:12 pm) |
| Graphics too fast | Well try limiting how much memory the program can use(use google), and also limit it to one of the p... read more | 09/06/2005 (3:21 pm) |
| Graphics too fast | What are your PC's specs.... read more | 09/06/2005 (2:50 pm) |
| Peer to Peer using Torque | I posted that before I read you last post. So I'm fine, thanks.... read more | 09/06/2005 (2:49 pm) |
| Peer to Peer using Torque | I have a simple peer to peer design, but its kinda broken. I would love more info on yours.... read more | 09/05/2005 (10:03 am) |
| Which Compiler should I use? | Nick it does that because it puts the debug files all in the main exe file, instead of in a seperate... read more | 09/03/2005 (10:08 am) |
| Performance issue with several buildings | All I know is that I have a P4 2.8 ghz, 512mb ram and GeForce 5700. I have placed about 20 diffs in ... read more | 09/02/2005 (3:08 pm) |
| Moving around INSIDE vehicles? | Anothony, I would like to be of help. If you email me your changes I can work on it.... read more | 09/02/2005 (3:05 pm) |
| Only 35 credits left to go.. but why??? | Next to Army.ca these guys are brilliant(GarageGames, agreeing with last poster). Oh and I was going... read more | 09/01/2005 (4:06 pm) |
| New Rts Kit | Someone else has already released a resource for fog of war, dident they?... read more | 08/30/2005 (2:53 pm) |
| GameDevKit | Oh sorry, this is what I was referring to http://www.gamedevkit.com/... read more | 08/29/2005 (4:21 pm) |
| Tim Aste Combo Pack 2 | Ah I missed that part, thanks.... read more | 08/28/2005 (3:43 pm) |
| Overlapping Buildings that share same location | It does a Ray Intersect on the location where you click, just change it a little so it will check if... read more | 08/28/2005 (7:28 am) |
| Semi-random thoughts about terrain deformation | See I did a search, I have no idea how I never found that. Thanks... read more | 08/27/2005 (10:12 am) |
| Semi-random thoughts about terrain deformation | Is this still going to be released as a Resource? Or is this just going to be added to 1.4 or TSE? O... read more | 08/27/2005 (9:11 am) |
| New Rts Kit | Ok thats good, thanks.... read more | 08/26/2005 (3:36 pm) |
| Full vehicle support | Remember that TSE is its own product, it will not be an upgrade to TGE when released. So they have t... read more | 08/25/2005 (7:27 pm) |
| Buffs and Applying Modifiers not working ? | I fixed this awhile ago.. if I remember it was a typo in the code.. Ill try and compare my code to t... read more | 08/23/2005 (3:51 pm) |
| Space Content Pack | I'm sure a few people would be interested, even I would take a look at.... read more | 08/21/2005 (7:32 am) |
| How to implement point and click? | Oh and to everyone who wants the Point and Click without the RTS Starter kit, im pretty sure I put u... read more | 08/20/2005 (8:45 pm) |