Game Development Community

Robert Stewart's Forum Posts

Thread Post Date Posted
Windows Licensing Issues? Windows Server 2003 is an awesome OS, probrally the best server OS out there, unless you are very we... read more 11/05/2005 (4:53 pm)
Moving interiors Ok so what is happening with this? I would really like this.... read more 11/05/2005 (11:15 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) You would copy all the files from \Your RTS root dir\engine\game\rts to \Your TGE root dir\engine\ga... read more 10/27/2005 (3:40 pm)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Then change gameconnection.h class MoveManager; +class RTSUnit; typedef Vector Mo... read more 10/27/2005 (11:15 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Add these to the end of the file [code] ConsoleMethod(GameConnection,setTeam,void,3,3,"conn.setTea... read more 10/27/2005 (11:11 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) Then after GameConnection::handleConnectionMessage() add [code]void GameConnection::setTeam(S32 tea... read more 10/27/2005 (11:10 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) [code] class RTSUnitAttackEvent : public NetEvent { public: SimSet* selection; SimSet obj... read more 10/27/2005 (11:09 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) After GameConnection::~GameConnection() add this whole piece of code [code] class SetTeamEvent ... read more 10/27/2005 (11:09 am)
Easy to Reproduce Lag Issue (FPS RTS hybrid) All you need to do is work with a clean copy of both RTS/FPS Starter kits. Then start working with... read more 10/27/2005 (11:08 am)
Community Project Logan, thanks for the information. Very useful.... read more 10/25/2005 (6:07 pm)
Community Project Just because this did not work well with Real Wars, does not mean it will never work. Anyway, pleas... read more 10/25/2005 (2:53 pm)
Community Project Anthony Rosenbaum You missed the whole point of this thread. The source will be open source to the ... read more 10/25/2005 (9:42 am)
Community Project Anthony I'm not taking your posts negative, Although you should be aware that money is not an issue... read more 10/24/2005 (8:56 am)
Community Project Joseph Communitys can raise money, anything is possible. Although thanks for the concerns. Antho... read more 10/23/2005 (8:44 pm)
Community Project This is not a paid position, this is an attempt to create an awesome game for GarageGames and commun... read more 10/23/2005 (2:08 pm)
Community Project GG staff, or maybe nobody. Does not need to be sold for money, it would go through the free xbox liv... read more 10/23/2005 (1:54 pm)
Community Project Ok that was dumb of me. Ill edit this post in a second to post the game style. EDIT: Acually the re... read more 10/23/2005 (11:48 am)
Compact TGE Just depends what you use for patching, there are automatic Win3d patchers. Anyway it will probrally... read more 10/23/2005 (11:35 am)
Compact TGE Yea, will do. I'll Probrally send in the resource to GG for review tomorrow.... read more 10/22/2005 (4:28 pm)
Compact TGE Ok give me a day to post this as a resource. I worked from the 1.3 codebase.... read more 10/22/2005 (9:20 am)
What do TSE users use for Atlas terrain generation? My last reply was not to usefull, but this may be. http://www.garagegames.com/index.php?sec=mg&mod=r... read more 10/21/2005 (7:15 am)
What do TSE users use for Atlas terrain generation? DevMaster.Net may have your awnser... read more 10/21/2005 (7:07 am)
Pathfinding in RTS (Ressource?) I decided to wait untill GG releases the next RTS Kit update. Although if you really want to do this... read more 10/18/2005 (2:42 pm)
Which dot are you? I see me(Alberta), and I think I see L Foster on there too.... read more 10/18/2005 (9:39 am)
Alberta Torquers Cool, wasent expecting to get any replys. Erik, you should visit the calgary IGDA http://www.igda.o... read more 10/17/2005 (11:13 am)
Kill tracking and triggers What ever peice of code you are using to create your units just use this %this.unitsbuilt++; whe... read more 10/16/2005 (9:25 am)
DirectX again Ok, thanks for the suggestions. I will port the code over to GFX then.... read more 10/16/2005 (9:19 am)
DirectX again I was just wondering, because I have some code from DirectX I would rather not re-write. So I could ... read more 10/15/2005 (5:23 pm)
Pathfinding in RTS (Ressource?) Hmm, I was going to work on that. I have been busy, I should have some free time now to make such a ... read more 10/15/2005 (10:56 am)
Corn Field Simulation Acually you should work from either the Grass sample or the Instancing sample in the Nvidia SDK.... read more 10/14/2005 (10:59 am)
The internet may split? I live in Alberta Canada, had Cable since long time ago. 10 mbps here. Although when we first got it... read more 10/13/2005 (8:29 pm)
Cloth Physics Well I have managed to make a Cloth object. It renders although not properly, I'll upload it as a re... read more 10/13/2005 (3:28 pm)
Cloth Physics Wow those are both awesome links, thanks.... read more 10/13/2005 (7:18 am)
Cloth Physics Anyone have any ideas? Well I'll look at it tomorrow.... read more 10/12/2005 (7:17 pm)
Newton Physics Engine integrated (Part 1) Just to let you all know Newton is supported on Linux and Mac now.... read more 10/12/2005 (10:27 am)
Does the engine accept .X files That is good to know, thanks for clearing that up. Oh and buying TGE through the post took me 3 mont... read more 10/12/2005 (10:14 am)
Changing terrain textures during gameplay Martin, I'm working on this terrain texture thing too. I havent had allot of time to play with it ye... read more 10/12/2005 (8:47 am)
Cloth Physics [code] void mousedown(int button, int state, int x, int y) { lastx = x; lasty = y; } bool Pa... read more 10/11/2005 (11:05 pm)
Cloth Physics [code] void init(void) { initializecloth(0); //glShadeModel(GL_SMOOTH); //glDisable(GL_CULL_... read more 10/11/2005 (11:05 pm)
Cloth Physics [code] void initializecloth(int setuptype) { int i, j, currentconstraint = 0; float restlength... read more 10/11/2005 (11:01 pm)
Cloth Physics [code] void calculatenormals(void) { int i, j; float vectorlength; float trianglenormal[3]; ... read more 10/11/2005 (11:01 pm)
Cloth Physics [code] void satisfyconstraints(void) { int i; float sphereradius; float deltalength; float... read more 10/11/2005 (10:59 pm)
Cloth Physics [code] void generatetexture(void) { int i, j; /*Depending on which texture is desired, gener... read more 10/11/2005 (10:57 pm)
Compact TGE Well if I could post the source(whole engine, or maybe a diff file) would be great, I'll wait for a ... read more 10/10/2005 (8:44 am)
Need some help to get started. Use the search feature. It is powered by google.... read more 10/09/2005 (8:21 pm)
Direct X OpenGL Can you explain a little more. So if I had a DX9 Game Engine, and I wanted to move parts over to TSE... read more 10/08/2005 (4:41 pm)
Compact TGE Yea, I can post it here(or whatever GG allows). Although all it is not a .NET Port, just a stripped ... read more 10/06/2005 (9:02 pm)
How about a smaller TGE version A small version of TGE would be awesome.. and it is defintely possible.... read more 10/06/2005 (10:45 am)
Implementing SpeedtreeRT Dude thanks for warning us, I think you just helped some of us on decisions.... read more 10/05/2005 (8:51 pm)
Tge + Tse I would say Visual Studio 2005 Express. Although you wont be able to sell anything untill you upgrad... read more 10/05/2005 (1:11 pm)