Kevin Rogers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hammer/Worldcraft | @Jimmy: You've probably solved this already, but I want to point out that I had a similar problem. M... read more | 11/24/2004 (9:01 pm) |
| GuiBitmapButtonTextCtrl: Does it work? | Thanks for the info, Ben! You definitely pointed me in the right direction... The specific prob... read more | 11/06/2004 (4:55 pm) |
| DarkIndustries DTS exporter examples | Thanks, Luke! That's definitely some helpful stuff, especially the tsx (seems like the tsx could be ... read more | 10/13/2004 (10:45 am) |
| DarkIndustries DTS exporter examples | Dan, some examples would rock! =) The documentation for the v2.0 exporter seems to make a lot of ... read more | 10/11/2004 (1:51 pm) |
| Glowing textures | Ok. Well, maybe this thread would attract the attention of those in the know if it were moved to the... read more | 08/14/2004 (12:37 pm) |
| Glowing textures | Thanks, Ben. For Patrick's (and my) benefit, are you saying the texture gets marked as self-illumina... read more | 08/12/2004 (3:13 pm) |
| Glowing textures | More to the point: Does TGE support emissive texture maps/materials? Or would this need to be imp... read more | 08/12/2004 (11:14 am) |
| Questions on Collisions and Culling | @Matt: Thanks man! Just a bit of code can sometimes go a long way toward clearing things up... @B... read more | 06/22/2004 (1:32 pm) |
| Questions on Collisions and Culling | Ben, Thanks for the quick reply... let me clarify a bit on question #2, however, and see what you... read more | 06/21/2004 (4:30 pm) |
| Questions on Collisions and Culling | Matt, Love to see some code! Code is good! =) So, yeah, anything you can give me would me much... read more | 06/21/2004 (4:19 pm) |
| Improving "Presence" in FPSs | Will, your ideas are right on, particularly about the eyes. It's been said that the eyes are the win... read more | 06/21/2004 (3:26 pm) |
| Dave Moore, your function is paging you. | Also, give Hammer (Valve's map editor) a try; it's a great editor and I've had zero problems importi... read more | 06/10/2004 (11:17 am) |