Game Development Community

Kevin Rogers's Forum Posts

Thread Post Date Posted
.png image problems Old thread but I'll put in my $0.02. =) Erik is right -- the pixel at 0,0 determines the color ke... read more 11/04/2005 (4:09 pm)
Ouch! Spellcasting hurts! Set "armingDelay" to something > 0. This sets a time in milliseconds before the projectile will beco... read more 11/04/2005 (11:04 am)
Tips and Tricks I'm with Hokuto... definitely prototype your structures before going hog-wild with the details. =) ... read more 10/17/2005 (4:18 pm)
Skyboxes Quick note: I don't believe you would need to cut holes to view the sky from _under_ the terrain sin... read more 10/17/2005 (3:47 pm)
Map2Dif Plus @Josh Ritter: Clipping brushes rock and IMO, should be part of any BSP-type engine out there! I'... read more 10/17/2005 (2:47 pm)
How does Torque call textures? Duplicates would only be created if the texture files were duplicated, i.e. player.png and player1.p... read more 10/14/2005 (3:25 pm)
Textures backwards??? @ Adam: Thanks for the feedback! I'll go check out sky.cc tonight. @ Ben: Hello! I hope this fix ... read more 09/26/2005 (1:51 pm)
Textures backwards??? Thanks for the replies, guys. Some good thoughts... [quote]Make sure that the origin is in the righ... read more 09/23/2005 (2:40 pm)
Textures backwards??? So... anyone? I haven't seen any mention of this problem elsewhere on the forums -- is this somethi... read more 09/23/2005 (1:31 pm)
Hey Utah Devs Let's get together I'm fighting off a cold, so I'm not sure what state I'll be in on Thursday, but I'll definitely try ... read more 09/20/2005 (4:26 pm)
Nodes get thrown away??? Hi Rex, Would be cool if you posted your exporter quirks doc. =) Oh yeah, the unnamed texture th... read more 09/13/2005 (1:20 pm)
Nodes get thrown away??? Hey Magnus, That was it! Took out the underscores and it decided to work. Thanks very much.=) @M... read more 09/12/2005 (8:28 pm)
Nodes get thrown away??? Hmmm, quite possibly. The documentation just says you have to put these nodes in the .cfg file, but ... read more 09/12/2005 (1:46 pm)
Nodes get thrown away??? Thanks, Magnus for the quick reply. However, as you can see from the dump.dmp file, I already though... read more 09/12/2005 (1:37 pm)
Nodes get thrown away??? Here's most of the dump.dmp -- it was still too long. (I highlighted the important bits.): [code]To... read more 09/12/2005 (1:36 pm)
Torque being maintained..or improved since inception? Case in point would be the improved GUI controls in 1.4.... read more 09/08/2005 (5:56 pm)
TrueSpace and Torque I use gameSpace and, bugs aside, I enjoy working with it. Getting used to the UI takes a little whil... read more 09/01/2005 (4:39 pm)
Best Hand to Hand Combat you've seen in a game @Anthony Lopes: Man, you must be playing something else, 'cause Soul Calibur and Tekken are anything... read more 08/31/2005 (2:22 pm)
2-D Tool for adding objects to map? No 2-D tool that I know of... and, while I can see the utility of such an editor if you're simply pl... read more 08/10/2005 (1:53 pm)
Hey Utah Devs Let's get together Still nobody else... =\ Do we need to get this into a different forum maybe? Like maybe Torque Ga... read more 08/10/2005 (1:46 pm)
Hey Utah Devs Let's get together So, back on topic... =P It'd be cool to meet and see what everyone's up to... (So... anyone el... read more 08/05/2005 (6:19 pm)
Hey Utah Devs Let's get together Well, yeah, if you lived in Provo! =P... read more 08/05/2005 (5:45 pm)
Appendix C... Console Commands page is broken Still broken. =(... read more 08/05/2005 (2:14 pm)
Torque IDE @Sam: Sort selection: This simply allows the selected region to be sorted alphabetically or numer... read more 07/21/2005 (11:44 am)
Torque IDE Okay, I was a little cynical before, but it's looking better and better, Sam! I'm definitely liking ... read more 07/19/2005 (10:53 pm)
Torque IDE Right now I'm using Textpad, which is a basic editor (no IDE-type features), but a very powerful edi... read more 07/18/2005 (12:54 pm)
New Particle Engine? I assume no progress has been made, Ernest? (Since this thread died long ago...)... read more 05/27/2005 (2:29 pm)
Spanking new Particle Engine Sweet! I'll get right on it! It might be a couple months though. =)... read more 05/26/2005 (11:09 pm)
Spanking new Particle Engine Thanks for the update, Melv. I'm with OneST8... Any chance of getting your source, even if it's ... read more 05/26/2005 (8:55 pm)
Spanking new Particle Engine @Brandon: That would be the current particle system, which clearly does not support the features ... read more 05/25/2005 (7:48 pm)
Spanking new Particle Engine What's the status on this? The current particle system is rather weak and is not going to provide... read more 05/25/2005 (4:56 pm)
Version 1.4 Download? @Ben: Yeah, GG does not want to support CVS since it's not exactly the most straight-forward way ... read more 05/16/2005 (10:25 pm)
Version 1.4 Download? Fantastic! Thanks guys!... read more 05/16/2005 (6:56 pm)
Water/whiteout colouring the GUI bug fix Has this fix been implemented into the v1.3 or HEAD?... read more 05/02/2005 (3:29 pm)
Displaying a scene without starter kit I just want to interject a quick thought... I'm with you, Stephen, with regard to not tearing eve... read more 05/02/2005 (2:49 pm)
No Torque for me :( @Myles: Keep at it, man! If (when, right?) you get TGE, all this stuff that you've been doing wil... read more 04/26/2005 (1:24 pm)
Logo Requirement Now On Product Page [quote]If I ever get off my rear-end and get a game finished, I'll proudly display the GG logo. GG i... read more 04/11/2005 (7:52 pm)
Hover limits? I completely forgot about those threads! =P I think maybe it's time for a good reference/tutorial... read more 03/30/2005 (1:24 pm)
Hover limits? Flyers just have [b]hoverHeight[/b] which sets the height off the ground when the vehicle is allowed... read more 03/28/2005 (6:48 pm)
Hover limits? For hover vehicles, you'll want to play with [b]stabLenMin[/b] and [b]stabLenMax[/b]. Hover vehicles... read more 03/28/2005 (12:04 pm)
Customizing GUI appearence *bump* No really... can anyone (Gonzo?) explain in greater detail what crashes or errors you've e... read more 03/21/2005 (4:15 pm)
GuiBitmapButtonTextCtrl: Does it work? Thanks, Ben! =)... read more 03/16/2005 (10:35 pm)
Customizing GUI appearence @Gonzo: [quote]IMO it just makes sense to "not chance it" and do them all that way.[/quote] I t... read more 03/10/2005 (1:18 pm)
Customizing GUI appearence @Gonzo & Thc-03: Just to clarify whether or not a PNG should be interlaced... I have never use... read more 03/09/2005 (3:08 pm)
2 grenade questions. Thanks for the info, Anthony. As I was reading through this, though, I remembered an issue that I... read more 02/11/2005 (3:06 pm)
Gui Editor: Creating Custom Buttons @Richard: [quote]Appearantly though the alpha image must be in greyscale. Don't ask me why. Some li... read more 01/17/2005 (7:15 pm)
HoverVehicleData @Martin: Yeah, I don't even have a joystick hooked up right now... good thought, though. I agree ... read more 01/07/2005 (7:15 pm)
HoverVehicleData @Martin: Thanks! That was pretty much what I thought, so I'm glad you confirmed it! =P So, yeah, ... read more 01/06/2005 (6:14 pm)
HoverVehicleData Hey, while we're on the subject, I've got a couple of issues... First: I'm not a big fan of the w... read more 12/31/2004 (3:52 pm)
Just bought the SDK and... well... SDK it aint... My two bits worth for anyone reading this thread that feels the same as Tim... Ask yourself: Do I... read more 12/21/2004 (5:57 pm)