Kevin Rogers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| .png image problems | Old thread but I'll put in my $0.02. =) Erik is right -- the pixel at 0,0 determines the color ke... read more | 11/04/2005 (4:09 pm) |
| Ouch! Spellcasting hurts! | Set "armingDelay" to something > 0. This sets a time in milliseconds before the projectile will beco... read more | 11/04/2005 (11:04 am) |
| Tips and Tricks | I'm with Hokuto... definitely prototype your structures before going hog-wild with the details. =) ... read more | 10/17/2005 (4:18 pm) |
| Skyboxes | Quick note: I don't believe you would need to cut holes to view the sky from _under_ the terrain sin... read more | 10/17/2005 (3:47 pm) |
| Map2Dif Plus | @Josh Ritter: Clipping brushes rock and IMO, should be part of any BSP-type engine out there! I'... read more | 10/17/2005 (2:47 pm) |
| How does Torque call textures? | Duplicates would only be created if the texture files were duplicated, i.e. player.png and player1.p... read more | 10/14/2005 (3:25 pm) |
| Textures backwards??? | @ Adam: Thanks for the feedback! I'll go check out sky.cc tonight. @ Ben: Hello! I hope this fix ... read more | 09/26/2005 (1:51 pm) |
| Textures backwards??? | Thanks for the replies, guys. Some good thoughts... [quote]Make sure that the origin is in the righ... read more | 09/23/2005 (2:40 pm) |
| Textures backwards??? | So... anyone? I haven't seen any mention of this problem elsewhere on the forums -- is this somethi... read more | 09/23/2005 (1:31 pm) |
| Hey Utah Devs Let's get together | I'm fighting off a cold, so I'm not sure what state I'll be in on Thursday, but I'll definitely try ... read more | 09/20/2005 (4:26 pm) |
| Nodes get thrown away??? | Hi Rex, Would be cool if you posted your exporter quirks doc. =) Oh yeah, the unnamed texture th... read more | 09/13/2005 (1:20 pm) |
| Nodes get thrown away??? | Hey Magnus, That was it! Took out the underscores and it decided to work. Thanks very much.=) @M... read more | 09/12/2005 (8:28 pm) |
| Nodes get thrown away??? | Hmmm, quite possibly. The documentation just says you have to put these nodes in the .cfg file, but ... read more | 09/12/2005 (1:46 pm) |
| Nodes get thrown away??? | Thanks, Magnus for the quick reply. However, as you can see from the dump.dmp file, I already though... read more | 09/12/2005 (1:37 pm) |
| Nodes get thrown away??? | Here's most of the dump.dmp -- it was still too long. (I highlighted the important bits.): [code]To... read more | 09/12/2005 (1:36 pm) |
| Torque being maintained..or improved since inception? | Case in point would be the improved GUI controls in 1.4.... read more | 09/08/2005 (5:56 pm) |
| TrueSpace and Torque | I use gameSpace and, bugs aside, I enjoy working with it. Getting used to the UI takes a little whil... read more | 09/01/2005 (4:39 pm) |
| Best Hand to Hand Combat you've seen in a game | @Anthony Lopes: Man, you must be playing something else, 'cause Soul Calibur and Tekken are anything... read more | 08/31/2005 (2:22 pm) |
| 2-D Tool for adding objects to map? | No 2-D tool that I know of... and, while I can see the utility of such an editor if you're simply pl... read more | 08/10/2005 (1:53 pm) |
| Hey Utah Devs Let's get together | Still nobody else... =\ Do we need to get this into a different forum maybe? Like maybe Torque Ga... read more | 08/10/2005 (1:46 pm) |
| Hey Utah Devs Let's get together | So, back on topic... =P It'd be cool to meet and see what everyone's up to... (So... anyone el... read more | 08/05/2005 (6:19 pm) |
| Hey Utah Devs Let's get together | Well, yeah, if you lived in Provo! =P... read more | 08/05/2005 (5:45 pm) |
| Appendix C... Console Commands page is broken | Still broken. =(... read more | 08/05/2005 (2:14 pm) |
| Torque IDE | @Sam: Sort selection: This simply allows the selected region to be sorted alphabetically or numer... read more | 07/21/2005 (11:44 am) |
| Torque IDE | Okay, I was a little cynical before, but it's looking better and better, Sam! I'm definitely liking ... read more | 07/19/2005 (10:53 pm) |
| Torque IDE | Right now I'm using Textpad, which is a basic editor (no IDE-type features), but a very powerful edi... read more | 07/18/2005 (12:54 pm) |
| New Particle Engine? | I assume no progress has been made, Ernest? (Since this thread died long ago...)... read more | 05/27/2005 (2:29 pm) |
| Spanking new Particle Engine | Sweet! I'll get right on it! It might be a couple months though. =)... read more | 05/26/2005 (11:09 pm) |
| Spanking new Particle Engine | Thanks for the update, Melv. I'm with OneST8... Any chance of getting your source, even if it's ... read more | 05/26/2005 (8:55 pm) |
| Spanking new Particle Engine | @Brandon: That would be the current particle system, which clearly does not support the features ... read more | 05/25/2005 (7:48 pm) |
| Spanking new Particle Engine | What's the status on this? The current particle system is rather weak and is not going to provide... read more | 05/25/2005 (4:56 pm) |
| Version 1.4 Download? | @Ben: Yeah, GG does not want to support CVS since it's not exactly the most straight-forward way ... read more | 05/16/2005 (10:25 pm) |
| Version 1.4 Download? | Fantastic! Thanks guys!... read more | 05/16/2005 (6:56 pm) |
| Water/whiteout colouring the GUI bug fix | Has this fix been implemented into the v1.3 or HEAD?... read more | 05/02/2005 (3:29 pm) |
| Displaying a scene without starter kit | I just want to interject a quick thought... I'm with you, Stephen, with regard to not tearing eve... read more | 05/02/2005 (2:49 pm) |
| No Torque for me :( | @Myles: Keep at it, man! If (when, right?) you get TGE, all this stuff that you've been doing wil... read more | 04/26/2005 (1:24 pm) |
| Logo Requirement Now On Product Page | [quote]If I ever get off my rear-end and get a game finished, I'll proudly display the GG logo. GG i... read more | 04/11/2005 (7:52 pm) |
| Hover limits? | I completely forgot about those threads! =P I think maybe it's time for a good reference/tutorial... read more | 03/30/2005 (1:24 pm) |
| Hover limits? | Flyers just have [b]hoverHeight[/b] which sets the height off the ground when the vehicle is allowed... read more | 03/28/2005 (6:48 pm) |
| Hover limits? | For hover vehicles, you'll want to play with [b]stabLenMin[/b] and [b]stabLenMax[/b]. Hover vehicles... read more | 03/28/2005 (12:04 pm) |
| Customizing GUI appearence | *bump* No really... can anyone (Gonzo?) explain in greater detail what crashes or errors you've e... read more | 03/21/2005 (4:15 pm) |
| GuiBitmapButtonTextCtrl: Does it work? | Thanks, Ben! =)... read more | 03/16/2005 (10:35 pm) |
| Customizing GUI appearence | @Gonzo: [quote]IMO it just makes sense to "not chance it" and do them all that way.[/quote] I t... read more | 03/10/2005 (1:18 pm) |
| Customizing GUI appearence | @Gonzo & Thc-03: Just to clarify whether or not a PNG should be interlaced... I have never use... read more | 03/09/2005 (3:08 pm) |
| 2 grenade questions. | Thanks for the info, Anthony. As I was reading through this, though, I remembered an issue that I... read more | 02/11/2005 (3:06 pm) |
| Gui Editor: Creating Custom Buttons | @Richard: [quote]Appearantly though the alpha image must be in greyscale. Don't ask me why. Some li... read more | 01/17/2005 (7:15 pm) |
| HoverVehicleData | @Martin: Yeah, I don't even have a joystick hooked up right now... good thought, though. I agree ... read more | 01/07/2005 (7:15 pm) |
| HoverVehicleData | @Martin: Thanks! That was pretty much what I thought, so I'm glad you confirmed it! =P So, yeah, ... read more | 01/06/2005 (6:14 pm) |
| HoverVehicleData | Hey, while we're on the subject, I've got a couple of issues... First: I'm not a big fan of the w... read more | 12/31/2004 (3:52 pm) |
| Just bought the SDK and... well... SDK it aint... | My two bits worth for anyone reading this thread that feels the same as Tim... Ask yourself: Do I... read more | 12/21/2004 (5:57 pm) |