Game Development Community

Kevin Rogers's Forum Posts

Thread Post Date Posted
Tge 1.4.2 Eta? Hey y'all, I was indeed referring to the Windows/Mac 1.4.2 version. And I'm with Peter -- I'd rat... read more 07/19/2006 (2:27 pm)
Tge 1.4.2 Eta? *bump*... read more 07/18/2006 (1:08 pm)
Dark Industries' Exporter Status? Thanks for the info, Matt. When I mentioned support, I was mainly referring to the activity here... read more 07/14/2006 (5:08 pm)
Questions 1) A really great physics engine would be Havoc. =) Torque does have some physics implemented for p... read more 06/30/2006 (2:27 pm)
Carmack on "MegaTextures MY $0.02 cents on this: I have nothing but respect for John Carmack; he's a brilliant programmer.... read more 06/30/2006 (1:27 pm)
Vote for your 3d package GameSpace. Would like to upgrade to Lightwave or XSI at some point. Max would be nice, but the price... read more 06/30/2006 (12:31 pm)
Open a dif file Nope.... read more 06/09/2006 (5:12 pm)
Integrating glut code @Dane: First a disclaimer: I am not a Torque engine guru by any stretch of the imagination! Keep th... read more 06/07/2006 (2:47 pm)
Integrating glut code GLUT has its own application framework and was only intended for use as a learning tool or for simpl... read more 06/06/2006 (12:47 pm)
Mapping - Going Nutz You do know that the site is searchable, right? =P [url]http://www.garagegames.com/index.php?sec=... read more 06/06/2006 (12:30 pm)
Basic physics for Torque 1.4 not working @Paul: [quote]Child, be quiet and stop whining about pointless physics. I'm getting fed up with all... read more 06/05/2006 (4:27 pm)
TorqueDev vs Torsion Codeweaver is by far the more powerful and customizeable of the two. However, there are parts of the... read more 05/23/2006 (4:37 pm)
Mac interior/shape editor GtkRadiant is your only option for the Mac until Constructor is released. And since it's been GPL'd,... read more 05/23/2006 (4:33 pm)
Overwhelmed by decision making Oh, another thing: ALWAYS give the player a way out. This is especially important if you're unable o... read more 05/22/2006 (3:50 pm)
Overwhelmed by decision making Totally agree, John! I think it really comes down to the design... i.e. you can have mutiple paths... read more 05/22/2006 (3:37 pm)
Where is the TorqueScript Language Reference?. Well, I'll be damned! =P Clearly it's next to impossible to find! (I just looked for the link aga... read more 05/19/2006 (11:04 am)
Wise words to live by =) Awesome! I totally missed that thread! =D... read more 05/18/2006 (5:35 pm)
Where is the TorqueScript Language Reference?. Hey, just wanted to interject here -- What would be nice is if these forums would have sticky thread... read more 05/18/2006 (3:17 pm)
White, Blank, Foliage Problem Check your console.log for any errors. TGE may be running into an issue where it can't load the i... read more 05/18/2006 (3:05 pm)
Convert Dif to Map (NOT Map to Dif) @Paul: Good point. Forgot about that. =)... read more 05/18/2006 (2:54 pm)
Convert Dif to Map (NOT Map to Dif) Nope. And there probably won't ever be, simply because people generally do not want others modifying... read more 05/18/2006 (2:45 pm)
Rant: worldeditor visual feedback @Tom: Totally with you here, particularly in regard to the audio visualization. I would much prefer ... read more 05/16/2006 (5:39 pm)
Noob, ideas for a starting place? Be sure to get Ed's book too: [url]http://www.garagegames.com/products/87[/url] An excellent resourc... read more 05/16/2006 (4:06 pm)
Stand-Alone SDK? @Paul: LOL!!! =)... read more 05/16/2006 (4:02 pm)
16-bit Heightfield in TGE Terrain? That's the most common formula for RGB to grayscale conversion. (It's based on how the eye perceives... read more 05/08/2006 (7:39 pm)
How do I get the latest SDK with source? LOL! This thread is four years old... let it rest in peace. =)... read more 05/08/2006 (5:47 pm)
Tribes 2(not crash) and Tribes Legends(crash) I've attempted to run Torque on an S3 IGP and run into all kinds of issues... S3 chipsets don't seem... read more 05/08/2006 (5:44 pm)
Lighting Rings in TLK What's your screen bit depth? If it's only 16, you'll see banding like that...... read more 05/08/2006 (5:40 pm)
Level in just one .dif? This really depends on the layout of your level. If it's really tight and small, with close building... read more 05/02/2006 (4:28 pm)
Who needs Oblivion when there is Project Offset Interesting. A fantasy FPS? I assume in the vein of Hexen, then... would be cool. Looks very nice... read more 04/27/2006 (11:53 am)
Particle Script Creator Program -free download I have to agree with Ramen... this is useless if there is no way to see the result of your changes. ... read more 04/27/2006 (11:40 am)
Need some Village Item Ideas I think you're right on, Claudio! Although, since this seems to be a more primitive camp, probably n... read more 04/20/2006 (11:53 am)
ODE Torque Stuff @James: Thanks for the link... however, I believe there is definitely a need for a better physics so... read more 04/18/2006 (3:43 am)
ODE Torque Stuff *bump* Gary???... read more 04/13/2006 (5:26 pm)
Precipitation Area Search is your friend; use it. =P Check these out -- should get you pointed in the right directio... read more 04/10/2006 (12:01 pm)
Tunnels in a map Here's some decent info to get you started (scroll down about half-way): [url]http://www.garagegame... read more 04/07/2006 (8:43 pm)
Yet another new Torque book? They are good books, but very much oriented towards the beginner. They do build very well on each ot... read more 04/07/2006 (8:39 pm)
When does the oninventry function will got invoked Set "trace( true );" somewhere convenient, like main.cs. Then you can go back to the console.log fil... read more 04/07/2006 (8:29 pm)
640x480 anymore? My personal take on this: I'm leaving 640x480 in, but I do all my GUI creation at 1024x768 and then ... read more 04/07/2006 (8:25 pm)
Newbie Question - Moving Interiors in Torque? Isn't this what you're looking for? (Or did I miss something...): [url]http://www.garagegames.com/i... read more 04/05/2006 (5:06 pm)
What 3d modeling tool do you recomend? I'm using gameSpace and yeah, I am in something of a love/hate relationship with it, but in spite of... read more 04/03/2006 (4:50 pm)
Utah Area Indie Night - Thurs. Apr 27, 2006 Thanks for the update, Greg... I'll definitely try to make it this time. =) Kevin... read more 04/03/2006 (4:33 pm)
Do I have to use the scripting language? My $0.02: All (or at least 99%) professional game engines use a scripting language of some sort s... read more 03/31/2006 (1:50 pm)
GuiControlArrayControl -- what is it? It's all good! Thanks for at least being willing to help, Stephane! =)... read more 02/18/2006 (8:39 pm)
GuiControlArrayControl -- what is it? @ Orion: I can't take the time to play with it right now, since I'm busy with other stuff... So, if ... read more 02/16/2006 (12:46 pm)
GuiControlArrayControl -- what is it? Well first off: Thanks Stephane, for the info on GuiArrayCtrl. But I hate to say that it's a bit off... read more 02/15/2006 (9:24 pm)
water block holes? Hey guys, I've scaled my terrain to 16 so I can have a larger non-repetitive area, and promptly r... read more 01/18/2006 (10:56 am)
Missing Terrain Editor Brush Thanks for the quick response, Ben. I think we figured it out... from the other thread: [quote]I do... read more 12/22/2005 (11:16 am)
Terrain editor missing brush Bert, good to know, I'll check that. Thanks! Edit: This did indeed fix the problem. Thanks again.... read more 12/22/2005 (11:00 am)
Terrain editor missing brush I'm having the same problem since I merged the 1.4 code with my project. The brush will not ever sho... read more 12/21/2005 (8:39 pm)