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Kevin Rogers's Forum Posts

Thread Post Date Posted
What modeling program do you use? GameSpace.... read more 09/14/2006 (2:24 pm)
3D World Studio 5.50 Released @Ramen-Sama: Although 3D World Studio supports model placement, the DIF format does not. There was s... read more 09/11/2006 (3:08 pm)
CShop vs. Torque Constructor? @Jonathan: Hammer 3.4. (From TDN: "It is advised that you remain with Hammer 3.4 and not use the 3.... read more 09/11/2006 (2:41 pm)
EAX support defunct? 2 things: 1) Environmental audio brings too much to the immersiveness of games to ever be defunct... read more 09/08/2006 (4:59 pm)
Holding interest For me, exploration and seeing new stuff is a huge factor, i.e. what's around the next corner? Once ... read more 09/07/2006 (12:43 pm)
Light leaks in mapped interior I rarely see light leaks with my interior structures. Here are some things to try: * Make outer ... read more 09/06/2006 (6:22 pm)
Modelling a cave/mine with good lighting @Orion: Yeah, I used my head and tracked it down right after I posted. Thanks though. =)... read more 09/06/2006 (5:39 pm)
Modelling a cave/mine with good lighting I agree with Orion. DIFs have too many benefits to ignore. Regarding your issues: * "...ugly...",... read more 09/06/2006 (5:14 pm)
My plea for MS 4 before a long weekend or How to Write a Letter [quote]Whilst I can tolerate the American habit of removing letters from British English words, I ca... read more 09/01/2006 (5:57 pm)
My plea for MS 4 before a long weekend or How to Write a Letter @Pauliver: Sorry we highjacked your thread, man. =) @GG: Please release MS 4 so Pauliver (and eve... read more 09/01/2006 (3:05 pm)
My plea for MS 4 before a long weekend or How to Write a Letter Oh yes, "aluminum" sure does need another syllable! How about "aliuminuminium"? Say that 10 times fa... read more 09/01/2006 (3:00 pm)
My plea for MS 4 before a long weekend or How to Write a Letter Re: American vs. British English... All superfluous letters must go! 'u' in "colour", *boot!* 'i... read more 09/01/2006 (1:45 pm)
Particle Emitter Weapon Not entirely sure what you're attempting to do, but you're using the Preactivate state to call shoot... read more 08/30/2006 (2:23 pm)
Torque/1.5/WhatsNew I agree: The horse has been beaten into the ground. Let it lie, guys.... read more 08/30/2006 (2:14 pm)
Using hammer for maps problem (is this right section >_ Something else that I've seen... if you have a lot of small multi-faced brushes (in my case, pipes),... read more 08/29/2006 (5:51 pm)
CShop vs. Torque Constructor? IMO, Constructor looks like it will be vasty superior to 3D World Studio/CShop (and most other level... read more 08/28/2006 (2:58 pm)
UFT font help Don't flip out, man. =) They are automatically generated from the specified TTF fonts and saved i... read more 08/28/2006 (2:41 pm)
FindFirstFile / findNextFile - results cached? All file processing is handled through the Resource Manager. setModPaths() is used to inform the Res... read more 08/17/2006 (12:22 pm)
Question re: string comparisons Thanks for the input guys! @Anthony: Sorry, but that didn't clear up anything for me... Should I ... read more 08/08/2006 (1:01 pm)
3D Game Studio A6--Anyone Tried It? @Alberto: I've just got to say: Please start using periods instead of carriage returns/linefeeds! A... read more 08/03/2006 (4:29 pm)
20fps increase in tge but one problem Hey James, I've dug into it a bit, but I'm just not seeing anything in particular... It needs so... read more 08/02/2006 (6:26 pm)
Any method to #include in TorqueScript? Re: Using bold fonts... I too like to have certain syntax bolded. The "Bitstream Vera Mono" is on... read more 08/01/2006 (3:07 pm)
Will Torque support Physics cards? Can we finally nuke dif? Lee, the simple fact is, no matter how freaking powerful the CPUs/GPUs get, you're ALWAYS gonna want... read more 07/28/2006 (7:13 pm)
20fps increase in tge but one problem Cool. I don't make any promises, but I'm really curious why it would do this, so I'll dig into it a ... read more 07/28/2006 (1:35 am)
Tge 1.4.2 Eta? @David Blake, I guess my point is: Why are people posting when 1) They don't know anything and 2) Th... read more 07/28/2006 (1:32 am)
Tge 1.4.2 Eta? Gosh, thanks David, so informative. =P... read more 07/27/2006 (10:15 pm)
Tge 1.4.2 Eta? Thanks for the replies, guys. However, I wasn't looking for speculations, reassurances or otherwise.... read more 07/27/2006 (7:44 pm)
Appendix C... Console Commands page is broken Still broken. *sigh*... read more 07/26/2006 (6:20 pm)
GuiControlArrayControl -- what is it? Wow, I'm a little late checking back here... Thanks for the info, bank! =)... read more 07/26/2006 (6:16 pm)
Tge 1.4.2 Eta? *bump* Well, so far the response has pretty much been: Get the Linux version and start the mergin... read more 07/26/2006 (6:09 pm)
Tge 1.4.2 Eta? *bump* Well, so far the response has pretty much been: Get the Linux version and start the mergin... read more 07/26/2006 (6:07 pm)
Mouse Cursor Bug Haven't seen that but it does sound like a tooltip popping up for some reason...... read more 07/26/2006 (5:50 pm)
20fps increase in tge but one problem Hmm, not that I don't believe that you're seeing the results that you've mentioned, but with no defi... read more 07/26/2006 (5:47 pm)
Bump maps in TGE one more time [quote]So a wrap up - can TGE support bumps for 1. Terrain 2. DTS's 3. Interiors[/quote] Rega... read more 07/26/2006 (5:33 pm)
Abominable Code *bump* Hope to see some input on this....... read more 07/26/2006 (5:20 pm)
Long live the Dopefish Awesome! Completely forgot about this guy! Glad to see he's still around somewhere =)... read more 07/26/2006 (5:18 pm)
20fps increase in tge but one problem @James: An increase that big would seem to indicate that there is a problem that needs to be solved.... read more 07/26/2006 (1:09 pm)
Particle sizes? Hmm, I've used particle sizes of up to 250, but I can't recall if that was before or after 1.4. But ... read more 07/22/2006 (1:24 pm)
New openAL issue? Amen, James.... read more 07/22/2006 (2:00 am)
New openAL issue? Well, the issue with EAXGet and EAXSet would appear to be because they are no longer part of OpenAL ... read more 07/22/2006 (1:43 am)
Abominable Code LOL!!! By all means, let's light something on fire while we're waiting for some official input! Not ... read more 07/21/2006 (9:36 pm)
Abominable Code Sweet! =D Wait... what do I do with the points???... read more 07/21/2006 (8:47 pm)
Abominable Code Ok, so it appears that there is already an initialization mechanism of sorts available for the scrip... read more 07/21/2006 (8:27 pm)
Masked Bitmap Buttons the torque way :) Thanks Charles! I needed this but figured I'd hafta implement something myself. Awesome that you've ... read more 07/21/2006 (4:50 pm)
Help for first time starters @Cliff: Invisible walls can be created with the NULL texture, no hacks required.... read more 07/21/2006 (2:01 pm)
Help for first time starters Triggers can be placed directly in the Torque editor and could be used to constrain your models as w... read more 07/21/2006 (2:00 pm)
Rpg-kit This is definitely some good stuff... keep it coming. =)... read more 07/21/2006 (1:13 pm)
Abominable Code @Ricky: Yes, it's a hack and tied way too closely with the engine. @Alberto: Check out the code..... read more 07/21/2006 (1:06 pm)
Physx and Torque Let me throw in my $0.02 here: IMHO, dedicated physics processors are a solution looking for a probl... read more 07/20/2006 (5:41 pm)
Spawnspheres Actually I'd hafta say that GPGtT covers things better than most of the documentation out there. Rea... read more 07/19/2006 (2:52 pm)