Kevin Rogers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What modeling program do you use? | GameSpace.... read more | 09/14/2006 (2:24 pm) |
| 3D World Studio 5.50 Released | @Ramen-Sama: Although 3D World Studio supports model placement, the DIF format does not. There was s... read more | 09/11/2006 (3:08 pm) |
| CShop vs. Torque Constructor? | @Jonathan: Hammer 3.4. (From TDN: "It is advised that you remain with Hammer 3.4 and not use the 3.... read more | 09/11/2006 (2:41 pm) |
| EAX support defunct? | 2 things: 1) Environmental audio brings too much to the immersiveness of games to ever be defunct... read more | 09/08/2006 (4:59 pm) |
| Holding interest | For me, exploration and seeing new stuff is a huge factor, i.e. what's around the next corner? Once ... read more | 09/07/2006 (12:43 pm) |
| Light leaks in mapped interior | I rarely see light leaks with my interior structures. Here are some things to try: * Make outer ... read more | 09/06/2006 (6:22 pm) |
| Modelling a cave/mine with good lighting | @Orion: Yeah, I used my head and tracked it down right after I posted. Thanks though. =)... read more | 09/06/2006 (5:39 pm) |
| Modelling a cave/mine with good lighting | I agree with Orion. DIFs have too many benefits to ignore. Regarding your issues: * "...ugly...",... read more | 09/06/2006 (5:14 pm) |
| My plea for MS 4 before a long weekend or How to Write a Letter | [quote]Whilst I can tolerate the American habit of removing letters from British English words, I ca... read more | 09/01/2006 (5:57 pm) |
| My plea for MS 4 before a long weekend or How to Write a Letter | @Pauliver: Sorry we highjacked your thread, man. =) @GG: Please release MS 4 so Pauliver (and eve... read more | 09/01/2006 (3:05 pm) |
| My plea for MS 4 before a long weekend or How to Write a Letter | Oh yes, "aluminum" sure does need another syllable! How about "aliuminuminium"? Say that 10 times fa... read more | 09/01/2006 (3:00 pm) |
| My plea for MS 4 before a long weekend or How to Write a Letter | Re: American vs. British English... All superfluous letters must go! 'u' in "colour", *boot!* 'i... read more | 09/01/2006 (1:45 pm) |
| Particle Emitter Weapon | Not entirely sure what you're attempting to do, but you're using the Preactivate state to call shoot... read more | 08/30/2006 (2:23 pm) |
| Torque/1.5/WhatsNew | I agree: The horse has been beaten into the ground. Let it lie, guys.... read more | 08/30/2006 (2:14 pm) |
| Using hammer for maps problem (is this right section >_) | Something else that I've seen... if you have a lot of small multi-faced brushes (in my case, pipes),... read more | 08/29/2006 (5:51 pm) |
| CShop vs. Torque Constructor? | IMO, Constructor looks like it will be vasty superior to 3D World Studio/CShop (and most other level... read more | 08/28/2006 (2:58 pm) |
| UFT font help | Don't flip out, man. =) They are automatically generated from the specified TTF fonts and saved i... read more | 08/28/2006 (2:41 pm) |
| FindFirstFile / findNextFile - results cached? | All file processing is handled through the Resource Manager. setModPaths() is used to inform the Res... read more | 08/17/2006 (12:22 pm) |
| Question re: string comparisons | Thanks for the input guys! @Anthony: Sorry, but that didn't clear up anything for me... Should I ... read more | 08/08/2006 (1:01 pm) |
| 3D Game Studio A6--Anyone Tried It? | @Alberto: I've just got to say: Please start using periods instead of carriage returns/linefeeds! A... read more | 08/03/2006 (4:29 pm) |
| 20fps increase in tge but one problem | Hey James, I've dug into it a bit, but I'm just not seeing anything in particular... It needs so... read more | 08/02/2006 (6:26 pm) |
| Any method to #include in TorqueScript? | Re: Using bold fonts... I too like to have certain syntax bolded. The "Bitstream Vera Mono" is on... read more | 08/01/2006 (3:07 pm) |
| Will Torque support Physics cards? Can we finally nuke dif? | Lee, the simple fact is, no matter how freaking powerful the CPUs/GPUs get, you're ALWAYS gonna want... read more | 07/28/2006 (7:13 pm) |
| 20fps increase in tge but one problem | Cool. I don't make any promises, but I'm really curious why it would do this, so I'll dig into it a ... read more | 07/28/2006 (1:35 am) |
| Tge 1.4.2 Eta? | @David Blake, I guess my point is: Why are people posting when 1) They don't know anything and 2) Th... read more | 07/28/2006 (1:32 am) |
| Tge 1.4.2 Eta? | Gosh, thanks David, so informative. =P... read more | 07/27/2006 (10:15 pm) |
| Tge 1.4.2 Eta? | Thanks for the replies, guys. However, I wasn't looking for speculations, reassurances or otherwise.... read more | 07/27/2006 (7:44 pm) |
| Appendix C... Console Commands page is broken | Still broken. *sigh*... read more | 07/26/2006 (6:20 pm) |
| GuiControlArrayControl -- what is it? | Wow, I'm a little late checking back here... Thanks for the info, bank! =)... read more | 07/26/2006 (6:16 pm) |
| Tge 1.4.2 Eta? | *bump* Well, so far the response has pretty much been: Get the Linux version and start the mergin... read more | 07/26/2006 (6:09 pm) |
| Tge 1.4.2 Eta? | *bump* Well, so far the response has pretty much been: Get the Linux version and start the mergin... read more | 07/26/2006 (6:07 pm) |
| Mouse Cursor Bug | Haven't seen that but it does sound like a tooltip popping up for some reason...... read more | 07/26/2006 (5:50 pm) |
| 20fps increase in tge but one problem | Hmm, not that I don't believe that you're seeing the results that you've mentioned, but with no defi... read more | 07/26/2006 (5:47 pm) |
| Bump maps in TGE one more time | [quote]So a wrap up - can TGE support bumps for 1. Terrain 2. DTS's 3. Interiors[/quote] Rega... read more | 07/26/2006 (5:33 pm) |
| Abominable Code | *bump* Hope to see some input on this....... read more | 07/26/2006 (5:20 pm) |
| Long live the Dopefish | Awesome! Completely forgot about this guy! Glad to see he's still around somewhere =)... read more | 07/26/2006 (5:18 pm) |
| 20fps increase in tge but one problem | @James: An increase that big would seem to indicate that there is a problem that needs to be solved.... read more | 07/26/2006 (1:09 pm) |
| Particle sizes? | Hmm, I've used particle sizes of up to 250, but I can't recall if that was before or after 1.4. But ... read more | 07/22/2006 (1:24 pm) |
| New openAL issue? | Amen, James.... read more | 07/22/2006 (2:00 am) |
| New openAL issue? | Well, the issue with EAXGet and EAXSet would appear to be because they are no longer part of OpenAL ... read more | 07/22/2006 (1:43 am) |
| Abominable Code | LOL!!! By all means, let's light something on fire while we're waiting for some official input! Not ... read more | 07/21/2006 (9:36 pm) |
| Abominable Code | Sweet! =D Wait... what do I do with the points???... read more | 07/21/2006 (8:47 pm) |
| Abominable Code | Ok, so it appears that there is already an initialization mechanism of sorts available for the scrip... read more | 07/21/2006 (8:27 pm) |
| Masked Bitmap Buttons the torque way :) | Thanks Charles! I needed this but figured I'd hafta implement something myself. Awesome that you've ... read more | 07/21/2006 (4:50 pm) |
| Help for first time starters | @Cliff: Invisible walls can be created with the NULL texture, no hacks required.... read more | 07/21/2006 (2:01 pm) |
| Help for first time starters | Triggers can be placed directly in the Torque editor and could be used to constrain your models as w... read more | 07/21/2006 (2:00 pm) |
| Rpg-kit | This is definitely some good stuff... keep it coming. =)... read more | 07/21/2006 (1:13 pm) |
| Abominable Code | @Ricky: Yes, it's a hack and tied way too closely with the engine. @Alberto: Check out the code..... read more | 07/21/2006 (1:06 pm) |
| Physx and Torque | Let me throw in my $0.02 here: IMHO, dedicated physics processors are a solution looking for a probl... read more | 07/20/2006 (5:41 pm) |
| Spawnspheres | Actually I'd hafta say that GPGtT covers things better than most of the documentation out there. Rea... read more | 07/19/2006 (2:52 pm) |