Kevin Rogers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| See into the future, just like Torque | So Michael's PC is going to use the XBox as a hammer to crush him like a Skittle...? Ouch. Keep the ... read more | 07/01/2008 (5:35 pm) |
| Random Map Generator | You did a search first, right? =) [url]http://www.garagegames.com/products/105/[/url] [url]http://... read more | 06/02/2008 (3:41 pm) |
| DTS & vertex colors | AFAIK, the engine (and the DTS file format) does not expect or use vertex colors, and thus, no expor... read more | 05/07/2008 (1:52 pm) |
| New constructor wish list | @Jaimi: Thanks for the update... Looking forward to seeing what you come up with! Regarding smoot... read more | 05/06/2008 (7:06 pm) |
| New constructor wish list | If we had the full functionality of Q3 levels, that would be perfection... but if you can at least i... read more | 05/06/2008 (2:19 pm) |
| Image as tooltip? | I'd prolly just modify GuiControl::renderTooltip() to display an optional image.... read more | 05/06/2008 (1:20 pm) |
| More Questions | [quote]For the most part, you shouldn't be putting lighting in inside of constructor - you should go... read more | 05/06/2008 (12:22 pm) |
| Really unesesary Engine Request | Dave D is right... it's a quick and easy fix. Just do a search in the engine code for "cs" and repla... read more | 09/25/2007 (12:55 pm) |
| Torque vs. q3 engine | Having used both engines, here's my comparison... Quake 3's engine is a great, solid engine. A fe... read more | 09/04/2007 (11:48 am) |
| Null brushes casting shadows | The bug would indeed be in map2dif. However, it may also be present in the engine itself. =( Worl... read more | 08/03/2007 (2:59 pm) |
| Null brushes casting shadows | I just re-read your original post... If you're just trying to keep the players within your city boun... read more | 08/03/2007 (1:58 pm) |
| Null brushes casting shadows | Actually, I'm talking about applying the collision entity type to a brush. (This is similar to speci... read more | 08/03/2007 (1:54 pm) |
| Null brushes casting shadows | Hmm, sounds like a bug in the light map calculation. Any brushes with NULL textures certainly should... read more | 08/01/2007 (3:09 pm) |
| Example Vehicle Model in Truespace Format Wanted | Haven't tried to export any vehicles more complex than a hover vehicle. But I do know that Dark Indu... read more | 07/30/2007 (2:53 pm) |
| Ingame custom characters | @Neil: Can we totally NOT resort to talking about dicks and asses when we have a disagreement with s... read more | 07/30/2007 (2:34 pm) |
| Prefs hell | Alway add the $ prefix... in some places it appears to be optional, but don't count on it.... read more | 07/13/2007 (3:39 pm) |
| World Editor Patch - locked objects | So then, when you want to unlock an object, how do you select it?... read more | 07/10/2007 (7:23 pm) |
| Sci-fi weapons (many images) | Nicely modeled! @Neill: I'm assuming that these are supposed to be low-poly since they are for a ... read more | 06/12/2007 (10:57 am) |
| Useful Gamasutra Article - Example Design Docs | Apparently the pages got moved -- here's the original article with a working link to the feature: [... read more | 03/20/2007 (5:03 pm) |
| GameSpace SDK - Plugin Development | Paulo, what happened to you? Did you give up development on your exporter? Hope to hear some news...... read more | 03/13/2007 (2:34 pm) |
| 1.4.2 to 1.5 patch causes CTD crash. | @Aaron: First, I do not believe that Garage Games is in the business of "scamming" anyone. Also, 1.5... read more | 03/12/2007 (6:56 pm) |
| TGEA Early Access price? | @Danni et al that feel "screwed": Have you contacted Garage Games about this? They may be willing to... read more | 03/12/2007 (6:27 pm) |
| Level in just one .dif? | @Dale: No detailed explanation of DIF properties and usage was requested, so none was given. (After ... read more | 03/08/2007 (6:31 pm) |
| water block holes? | Fixed in 1.5.... read more | 12/01/2006 (9:18 pm) |
| Helpe creating Transparant Gui and slider | There is no per-control alpha. Alpha can only be specified for a control's colors (e.g. fill color) ... read more | 11/20/2006 (3:08 pm) |
| Pixilation and filesize of terrain textures | The only ways to increase the visible terrain detail are: A) Have larger textures, 512x512 or highe... read more | 11/20/2006 (2:08 pm) |
| Does anyone still use Pascal? | The real question is: Does anyone WANT to use Pascal anymore? Hmm.... Naaahhh. =P... read more | 11/16/2006 (3:20 pm) |
| DIF and engine performance | [quote]...it sounds like dif exteriors(outside faces) don't go through any kind of special culling a... read more | 11/16/2006 (3:00 pm) |
| DIF and engine performance | Regarding portals and BSPs: For the engine to build the BSP tree, the DIF structure must be [b]compl... read more | 11/16/2006 (12:10 pm) |
| Using modPath in sources | Well, personally I've found that people don't reply because: A) They don't know what you're talking... read more | 11/14/2006 (6:08 pm) |
| Odd Textures... | To paraphrase Stefan: Terrain textures above 256x256 == no worky; 512x512 or higher will produce the... read more | 11/06/2006 (3:33 pm) |
| Bsp Brushes - Torque and UE | IMO, trying to convert from the Unreal level format would be so much flaming-hoop-jumping! You'd be ... read more | 11/02/2006 (1:11 pm) |
| Exporting Animated Models from GameSpace. | Thanks, Keith! Animations in gameSpace are generally hell to deal with, so this is much appreciated!... read more | 11/02/2006 (12:57 pm) |
| How do I re-light a scene and ALL objects in it? | That is strange -- it's always relit the entire level for me and I can't think of any reason it woul... read more | 10/11/2006 (12:14 pm) |
| GPGT Chapter 6 - Issues and Questions | @ Pete: Interesting technique... You should consider creating a full resource with this. Are there a... read more | 10/10/2006 (2:18 pm) |
| Bug in particle editor (with fix) (actually bug in SimBase) | Yeah, this has bothered me for while, but it hasn't been a big deal to just manually edit the files.... read more | 10/09/2006 (3:08 pm) |
| Mission Editor for User, Not Developer | There are a bunch of interdependencies between the C++ and script sides of the editor, so I think yo... read more | 10/06/2006 (12:17 pm) |
| Torque 1.5 suggestion? | @ Mark: I agree with Marcus -- it just doesn't make sense. And like you say, it's a great resource..... read more | 10/06/2006 (11:48 am) |
| Texture Detail Level | If you are fill limited, which it sounds like you are, adjusting texture detail will do nothing to i... read more | 10/06/2006 (11:40 am) |
| API for GuiImageList | Uh, there is no "GuiImageList" anywhere in the TGE 1.4 solution.... Exactly where did you find this ... read more | 10/04/2006 (11:09 pm) |
| Seamless Planet Landing/Take Off? | I went ahead and watched the vid -- impressive stuff! I agree with Tom, this would require some sort... read more | 10/02/2006 (2:20 pm) |
| Seamless Planet Landing/Take Off? | Paul is pretty much right on here -- every game like this that I've ever seen has this sort of trans... read more | 10/02/2006 (2:07 pm) |
| Simple targeting system | You've already got everything you need... look in the editor code. =)... read more | 09/28/2006 (12:25 pm) |
| Environment Mapping Broken? | *bump* Anyone using gameSpace with Dark Industries' exporter at all? I've still been unable to re... read more | 09/28/2006 (12:03 pm) |
| Is TGE 1.5 really worth it? | @Mark: It's simple... "outdated" == Old, old rendering technology. I.e. no shader support, among oth... read more | 09/27/2006 (6:13 pm) |
| Which Script Editor to use? | Textpad -- flexible and powerful regular expressions and custom syntax highlighting. I use Torsion ... read more | 09/27/2006 (1:26 pm) |
| EAX support defunct? | Regarding the filters "dream"... OpenAL supports these through the Effects Extension. From [url]http... read more | 09/18/2006 (4:51 pm) |
| Problems with long thin polys in DIFs | I would definitely use DTS for pipes and such. But, just FYI, when I ran into this issue, I changed ... read more | 09/18/2006 (2:36 pm) |
| Vista | Vista doesn't support OpenGL "out of the box" (surprise surprise); there are also still numerous iss... read more | 09/15/2006 (11:58 am) |
| NewtonPhysics implementation with TGE 1.4 | Well, we've already got this as well: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt... read more | 09/15/2006 (11:45 am) |