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Kevin Rogers's Forum Posts

Thread Post Date Posted
Can't load custom terrain textures Thanks for the tips so far... @Malcolm: I'm not importing terrain topography. (And I'm hardly &qu... read more 11/18/2011 (9:18 am)
Transparency Mask for GUI objects Konrad, glad you necroed this! =) That is something I've been needing as well. Thanks! ... read more 11/07/2011 (2:04 pm)
Terrain tiling I tried that link again; and I'm still getting a "Error establishing a database connection"... read more 11/07/2011 (12:14 pm)
about mouse movement implement? WoW-style controls are quite handy for when you're trying to run around and eat a sandwich at the sa... read more 11/04/2011 (4:00 pm)
T3D 1.1 Final - Steep Terrain = See Through @Scott: That totally makes sense. If the problem persists, I'll definitely post more info. ... read more 11/04/2011 (2:27 pm)
about mouse movement implement? The WoW-style (LMB+RMB) movement would be a nice feature, particularly if there were a RPG prototype... read more 11/04/2011 (12:53 pm)
about mouse movement implement? I assume, click on a location in the world to move to it. (Like in many MMOs...) ... read more 11/04/2011 (12:28 pm)
T3D 1.1 Final - Steep Terrain = See Through I had this happen recently on terrain that was mostly level, but it was near some steeper stuff (pos... read more 11/04/2011 (8:30 am)
Object Bounds Selection Toggle? Got it, that totally makes sense now. I thought it might be something like that, but with the rocks ... read more 11/03/2011 (8:51 am)
Terrain tiling *Bump* I'm also interested in using this code, but the link seems to be broken. Frank, you still ... read more 09/28/2011 (9:35 am)
Question on Terrain Editing and Objects Thanks for the info. Dropping stuff is a decent work-around when the terrain is lowered, but when... read more 09/20/2011 (2:44 pm)
Where is my TGE download link (2011)? Thanks, Scott. ... read more 09/09/2011 (8:27 am)
Where is my TGE download link (2011)? Now that you mention it, my download links for TGE and TGEA are missing as well. ... read more 09/08/2011 (12:45 pm)
Data access thoughts Just read through this... an interesting and informative thread! And yes, I'm raising it from the de... read more 04/28/2010 (4:00 pm)
Enough with character building! IMO, skill-based systems are a lot more fun than level-based. Skill-based just allows for so much mo... read more 03/31/2010 (11:40 am)
Help? - All Four Tires Turn Left or Right Can you give more details? What do you mean exactly by "...hubs setup in the wrong places...&qu... read more 12/16/2009 (6:15 pm)
RPG Starter Kit? What happened to this? It's been a year, and... nothing. Did everyone give up? ... read more 09/30/2009 (6:44 pm)
Is there anything close to Radiant? @Tony: What's your pipeline with Giles and Torque? I.e. how are you getting lightmaps from Giles int... read more 06/15/2009 (1:39 pm)
linking zones TGE Search is your friend... =P This thread has some good info: [url]http://www.garagegames.com/communi... read more 04/23/2009 (5:02 pm)
Game design: Story driven versus freedom of action [i]"...Irreversible change..."[/i] Completely agree! In particular, the players must be ab... read more 04/16/2009 (5:09 pm)
A game concept idea: a dark world I think it's a cool idea -- loved Pitch Black! =) Having spent a winter on the Arctic Circle, her... read more 04/16/2009 (4:07 pm)
The -ed congealed gravy... read more 03/09/2009 (6:07 pm)
List of website "issues" 65) The fixed width is becoming annoying. Do not enforce expectations on the user's window width. Th... read more 01/15/2009 (5:23 pm)
List of website "issues" 63) If you must continue with the paged layout for everything, you absolutely must include buttons t... read more 01/15/2009 (5:17 pm)
List of website "issues" 62) The initial forum post should be formatted to appear as a forum post to clearly differentiate fo... read more 01/15/2009 (5:15 pm)
List of website "issues" 60) The "Add Your Reply" is always at the bottom. Initially this seems convenient, but it ... read more 01/15/2009 (5:11 pm)
Modifying dts models? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13905]Shaper[/url] Ed... read more 10/20/2008 (1:53 pm)
Animated lightmaps for DIFs? Heh, thanks. =) Yeah, for more sparse lights like the occasional candle (which might be moveable ... read more 10/09/2008 (2:42 pm)
Animated lightmaps for DIFs? My suggestion is to try it out, play around with it; you may be able to get it to work for your need... read more 10/09/2008 (1:13 pm)
Animated lightmaps for DIFs? Sorry, I was under the assumption that you were familiar with how to place lights within a DIF; thes... read more 10/09/2008 (11:55 am)
Animated lightmaps for DIFs? The entity names are "light_strobe", "light_pulse", "light_pulse2", "light_flicker", and "light_runw... read more 10/08/2008 (6:26 pm)
Render a gui to a 3d object in game... [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10899[/url]... read more 10/08/2008 (5:59 pm)
Intrest in forking an MMOKit from the MMOWorkshop? TNL is already integrated into Torque; no need to purchase it again. Unless you're intending the new... read more 09/30/2008 (2:09 pm)
Darken dynamic shadows Off the top of my head, I'd say turn down the world ambient.... read more 09/30/2008 (2:01 pm)
Customizing GUI appearence The zombie arises again... But there is some good info here, so it's probably a good resurrection. =... read more 09/30/2008 (1:55 pm)
GuiChunkedBitmapCtrl vs guiBitmapCtrl @Stefan: Yes, good point... I spaced that there were the max texture size limitations on the really ... read more 09/19/2008 (2:01 am)
Removing the console/scripts Why wouldn't you leave the console in your shipping game? It's hella useful to a player even if they... read more 09/12/2008 (2:31 pm)
Particle Systems for TGE1.3 Technically the particle system itself does not handle DTS shapes. This has been special-cased into ... read more 09/12/2008 (2:17 pm)
Anyone using the Terrain Editor "Select" action? @Mikael: "...bar that they added..." Bar? They? Wha...?... read more 09/12/2008 (11:13 am)
GuiChunkedBitmapCtrl vs guiBitmapCtrl Well, it's really an old solution to an old problem. Current hardware/drivers (e.g. DirectX 10 level... read more 09/11/2008 (6:03 pm)
GuiControl field to allow mouse passthrough? A MouseCaptureControl seems pretty heavy-handed and problematic; I know I wouldn't want to deal with... read more 09/11/2008 (4:24 pm)
GuiChunkedBitmapCtrl vs guiBitmapCtrl At some point in the past, I believe that guiBitmapCtrl had a size cap of 256x256, but this doesn't ... read more 09/11/2008 (4:01 pm)
RPG Starter Kit? My $0.02: The indieZen project would appear to be the ultimate goal -- an RPG oriented library/S... read more 09/11/2008 (1:23 pm)
Anyone using the Terrain Editor "Select" action? The only thing I've really found it useful for is highlighting a section of terrain to see exactly w... read more 09/10/2008 (11:29 pm)
PhysX - Information? [url]http://developer.nvidia.com/object/physx.html[/url]... read more 09/10/2008 (11:11 pm)
Precipitation inside interiors Old but informative: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=364... read more 08/13/2008 (5:07 pm)
Weird map2diff errors Actually, I've never heard of anyone having a problem like that. I certainly haven't. You don't p... read more 08/07/2008 (5:50 pm)
How do I make bullets bounce off walls? Projectiles already support this... if I recall correctly, while still in arming mode, the projectil... read more 08/05/2008 (6:46 pm)
DIF Splitting Brushes? @John: Heh. =) Like I mentioned before, any overlap is automagically dealt with in the exporter -... read more 07/31/2008 (12:39 pm)
DIF Splitting Brushes? @Maxwell:[quote]Now I know why my previous bases and structures made such a big hit on the frame rat... read more 07/29/2008 (3:59 pm)