David Robinson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB won't install on Mac OSX 10.5 (Leopard) | My fix for the 'jumping mouse' bug (just above) works 100% for me...... read more | 12/07/2007 (1:27 pm) |
| 1.5.1 Installer Crash and Mouse Bug (Mac OS X 10.5) | Strange, then. That's the exact code that was working for Torque 1.5.2 in 10.4 AND 10.5. I wonder ... read more | 11/23/2007 (2:52 pm) |
| TGB won't install on Mac OSX 10.5 (Leopard) | After looking through the source code a bit (and noticing the TGE 1.5 doesn't have the same problem ... read more | 11/22/2007 (11:15 pm) |
| 1.5.1 Installer Crash and Mouse Bug (Mac OS X 10.5) | After looking through the source code a bit (and noticing the TGE 1.5 doesn't have the same problem ... read more | 11/22/2007 (11:12 pm) |
| A minimal violence RPG. Would it sell? | I've been working on the design of an RPG for the last few years, and one of my tenets is that is wo... read more | 10/25/2007 (12:26 pm) |
| Using Torque Game Engine Advanced in Parallels | I have tried TGE (but not TGEA) under WinXP Pro / Parallels, and it works without crashing but is un... read more | 09/04/2007 (9:20 am) |
| Mac performance questions | Hi, I've been part of a team developing a Mac & Windows based Torque project, and my MacBook Pro ... read more | 09/11/2006 (8:52 pm) |
| Understanding eval() | One tiny little thing about eval -- it's a stickler for a trailing ";". Just do something like this... read more | 04/07/2006 (12:48 pm) |
| Understanding eval() | I think what you were looking for is this, Tim: %this.function = "$someSprite.getValue() * 10;"; ... read more | 04/03/2006 (4:06 pm) |
| Are you making a RPG? Would Natural Language Processing help? | Although the writer for our new project might hate me saying this, I'd love to have a natural langua... read more | 08/04/2005 (4:10 pm) |
| Tile Collision Difficulties | Although I'm just starting to get into T2D development, and may not quite know enough to answer a qu... read more | 03/11/2005 (7:41 am) |
| Masking tilemap layers | Yes, that would work to make big square explosion holes, but I'm looking for something that looks a ... read more | 03/07/2005 (8:03 pm) |