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Lars Boldt's Forum Posts

Thread Post Date Posted
Torque Explorer Just wanted to say thanks for all the kind words, that certainly is motivating! :-) Andrew: [q... read more 08/20/2004 (1:40 pm)
Torque Explorer [quote]// Writes out all script functions to a file function writeOutFunctions() { new ConsoleLogg... read more 08/20/2004 (4:31 am)
Torque Explorer Each to his own. I was asked what I use and that is it. In terms of creating GUI I feel you are c... read more 08/20/2004 (4:12 am)
Torque Explorer Mark, the application is being developed in Borland C++ Builder 6 Enterprise, www.borland.com. T... read more 08/20/2004 (3:38 am)
Torque Explorer Thanks Niko. Hopefully I will be able to send out a few copies for closed beta in about a week f... read more 08/19/2004 (4:35 pm)
Torque Explorer Medium Update: Image section [image]www.magikastudios.com/temp/teimage.jpg[/image] I've now co... read more 08/19/2004 (4:15 pm)
Torque Explorer Yet another mini update to the name generator feature. I guess alot won't really care for such a ... read more 08/19/2004 (9:33 am)
Torque Explorer Mini Update: [image]www.magikastudios.com/temp/mygame.jpg[/image] I've finished writing most o... read more 08/19/2004 (2:11 am)
Torque Explorer New Update: [image]www.magikastudios.com/temp/tgexp.jpg[/image] I've finally got the new fil... read more 08/15/2004 (5:14 pm)
Torque Explorer Yeah i'm interested in the TorqueScript dictionary. I won't be using SynEdit for my frist release th... read more 08/15/2004 (2:09 pm)
Torque Explorer Sorry Nicolas, I think you took my post very personal which was not intended. I read the other threa... read more 08/13/2004 (2:15 pm)
Torque Explorer Wow they have alot of nice features there. Bookmarking that site. I think for the first version I... read more 08/13/2004 (9:12 am)
Torque Explorer It sounds nice Eustacia, but I can think of one drawback. If the auto complete list already has a hu... read more 08/13/2004 (7:20 am)
Torque Explorer I will look into those commands Thomas, thanks for the info. As for highlighting, I figured some ... read more 08/13/2004 (4:32 am)
Torque Explorer Oh and I forgot about the bracket highlighting which shows the extent of your function. Most colo... read more 08/12/2004 (7:18 pm)
Torque Explorer Another update. This time in the code editor, some major changes here. [image]www.magikastudio... read more 08/12/2004 (7:17 pm)
Torque Explorer I appreciate ya'll effort to promote the development for Mac and Linux platforms. But you have to re... read more 08/12/2004 (2:25 pm)
Torque Explorer Portability? As in Mac/Linux Support? At some point when it's good enough for Windows it can be l... read more 08/12/2004 (4:50 am)
Torque Explorer [image]www.magikastudios.com/temp/teimg.jpg[/image] Just wanted to post a screenshot of the image... read more 08/10/2004 (7:45 pm)
Torque Explorer Great to hear that a scripting reference is in the works. XML is certainly a good approach. By doing... read more 08/10/2004 (4:54 pm)
Max6 Question As far as I know only a single bitmap texture and multi/sub object is supported. If you don't apply ... read more 08/02/2004 (12:33 pm)
Script help Single Player. There is no server functionality enabled in my game as far as I know. It's built ... read more 08/02/2004 (10:16 am)
Script help Found getEyeTransform() which pretty much did the trick. Now i've run into a new problem which is... read more 08/02/2004 (8:59 am)
Script help Know how to control the characteristics of the GUI now so only thing left is the $CamObj.advCamera.s... read more 08/02/2004 (7:04 am)
Script help How do I correctly include variables with strings in Torque script? Fixed that, got the update ... read more 08/02/2004 (5:56 am)
Script help Thanks Ben, that got me abit further. Game.cs [code] function switchCam($CamObj, $playObj) {... read more 08/02/2004 (5:05 am)
Latest head weirdness... Ah ok, thanks for the info Ben, guess i'll look for updates on the CVS and do a re-compile then :) ... read more 07/31/2004 (1:28 pm)
Latest head weirdness... Yeah but if I want to make a content pack and distribute it to Torque users the models need to work ... read more 07/31/2004 (1:20 pm)
Latest head weirdness... Oh posted at same time Joseph... Glad someone else got this too, the thing is, the harddrive goes... read more 07/31/2004 (1:07 pm)
Latest head weirdness... Yep, but I'm running a slightly older version, 2 months ago, and the one I downloaded a week ago, th... read more 07/31/2004 (1:01 pm)
Confused about MultiRes and more... Great, thanks for the clarification Joe, much appreciated. Lars... read more 07/27/2004 (9:53 am)
Confused about MultiRes and more... Oh and will using the Optimize modifier work to create less poly versions?... read more 07/26/2004 (11:38 pm)
Confused about MultiRes and more... [quote] Procedure 8.6. Create the Detail Objects Here we will be creating lower resolution versi... read more 07/26/2004 (11:31 pm)
Confused about MultiRes and more... Which documentation are you referring to? There are a few under 3D studio max. Some are outdated,... read more 07/26/2004 (4:20 pm)
Confused about MultiRes and more... Noone can confirm if this is the way to do it manually?... read more 07/26/2004 (9:29 am)
Confused about MultiRes and more... Thanks for the answers guys. All my hardware is pretty much left at factory settings when instal... read more 07/25/2004 (7:02 pm)
Portals in Quark Oh I see, thanks Joseph :) Will do a compile with the newest head to test that precipitation code... read more 07/24/2004 (8:21 pm)
Portals in Quark Well that answered how I make them :-) Thanks, but still need info about the 3 other questions. ... read more 07/24/2004 (6:46 pm)
Latest nVidia Drivers problem.. Thanks for the info Melv. Hope that will sort this mess out. Lars... read more 05/10/2004 (1:16 pm)
Latest nVidia Drivers problem.. So what you are saying is that i'm one of few people who have issues with the 56.72 drivers and FX c... read more 05/10/2004 (1:07 pm)
Latest nVidia Drivers problem.. Well framerate isn't the only issue i'm having with the FX5900 XT card, fog is also very different c... read more 05/10/2004 (12:59 pm)
Latest nVidia Drivers problem.. You can claim drivers issues all you want, but fact remains that this is only happening to a few gam... read more 05/10/2004 (12:36 pm)
Rain, water and interiors. Well the night "look" i'm after is the night look you got when using John Vanderbeck(sp?) day & nigh... read more 05/09/2004 (6:24 am)
Rain, water and interiors. I've messed around with these settings and this is what i've come up with: Sun Color: Changes the... read more 05/09/2004 (5:44 am)
Rain, water and interiors. Ok I got the sun working. But I can't seem to adjust the ambient light in the scene at all, where... read more 05/09/2004 (4:05 am)
Rain, water and interiors. Oh ok, let me play around with the info you guys provided before I say more things that aren't true ... read more 05/09/2004 (3:36 am)
Rain, water and interiors. Yes but, the problem is that the sun is infront of the clouds, it would be the other way around.... read more 05/09/2004 (3:23 am)
A few 3DS Max exporter questions Yep you were very right about the detail naming, mesh naming and so on, they didn't match that's why... read more 04/28/2004 (3:16 pm)
Need some help with FxLight Thanks for the suggestions, i'll check them out. Lars... read more 04/28/2004 (9:14 am)
A few 3DS Max exporter questions So if I understand this right, the engine handles detail levels itself? So by setting only 1 deta... read more 04/27/2004 (12:55 pm)