Donny Wilbanks's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New to Compiling using VC++ 2005 express edition with Torque 1.4 | Well I can compile it, I am using Windows XP (home) with MS VC++ 2005 Express Edition buildWad -... read more | 03/19/2006 (8:35 pm) |
| Looking to add a emiter to a static object | Hmm not for sure how to do that, this thread is a year or so out of date. I just started playing wit... read more | 02/25/2006 (4:51 pm) |
| New to Compiling using VC++ 2005 express edition with Torque 1.4 | This looks more liek what I am looking for! Thanks Mr. Johnson. :)... read more | 02/10/2006 (3:41 pm) |
| Looking to add a emiter to a static object | I think that maybe what I am trying out, that could work fine also.... read more | 04/13/2004 (11:08 am) |
| I'm unable to access the "General Torque Dcoumentation" | Seams part of the orginal post disapeared, I was rospinding to somebody else's question..... read more | 04/13/2004 (11:07 am) |
| Scripting Question: Schedules | Yahhhooo!...... read more | 04/11/2004 (6:50 am) |
| Looking to add a emiter to a static object | Does the object have to have a node modeled onto it? "Wait, so are you trying to attach an emitte... read more | 04/11/2004 (6:50 am) |
| I'm unable to access the "General Torque Dcoumentation" | I am able to get to it (I am a SDK owner)... I am thinking this could be a SDK owner thing, has a bu... read more | 04/10/2004 (8:17 pm) |
| Texturing vrs Skinning | I think I am getting the idea. The ideal will be eventually have swappable set of textures for my ve... read more | 04/10/2004 (7:41 pm) |
| Scripting Question: Schedules | Alright I will take a look in that direction. At this moment I can only work with the script side of... read more | 04/10/2004 (7:39 pm) |
| Looking to add a emiter to a static object | It may be a moot qestion, and looking at what I had posted above the code (opps) that was a emmter. ... read more | 04/10/2004 (7:34 pm) |
| Scripting Question: Schedules | Well here's another question this also deals with the game engine (scripting level). Alright sin... read more | 04/10/2004 (3:03 pm) |
| Looking to add a emiter to a static object | Then maybe again what are legal addons for a static structure, what can you do to them within the sc... read more | 04/10/2004 (11:40 am) |
| Looking to add a emiter to a static object | Well here is what I am trying. I am using just the Torque Demo for the platform and the Code Samplei... read more | 04/10/2004 (11:37 am) |
| Texturing vrs Skinning | Thanks again!... read more | 04/10/2004 (10:58 am) |
| Texturing vrs Skinning | Thanks. I will do some pokeing in that direction...... read more | 04/08/2004 (5:16 pm) |
| Scripting Question | Thanks allot, This is really cool. Thanks for the list of object types. No to go do some experimenti... read more | 04/08/2004 (2:27 pm) |
| C++ 6.0 or .NET 2003? | Also keep in mind of the OS you want to run on Net 2003 requires the use of XP (Profesional) or Wind... read more | 04/07/2004 (10:09 pm) |
| Vehicle suspension in Milkshape | One of the problems with using Milkshape is the lack of animation control from what I understand...... read more | 04/07/2004 (10:00 pm) |
| Milkshape and Vehicles | Ohh sorry, thanks for the link!...... read more | 04/01/2004 (12:23 am) |
| explain triggers please | I sudgest starting small. Try the Codesamplers Tutorials. It has a nice Trigger Example in it here... read more | 03/31/2004 (11:46 am) |
| QuRak - Need link Please | "Heheheh that's neat, but you may want to ummm, fix the spelling of QuArK, coz' half the time it's s... read more | 03/29/2004 (11:25 pm) |
| QuRak Related Question DIF and Map File | Thanks for the notes. Thats what I was wondering!... read more | 03/29/2004 (10:15 pm) |
| QuRak - Need link Please | And here's my answer [url]http://dwilbanks.com/torque_related/torque_tuts/Quark_Model_1.htm[/url]... read more | 03/29/2004 (10:11 pm) |
| QuRak - Need link Please | I applogize the title post, I have a bad tendacy of having to edit things a number of times (I can't... read more | 03/29/2004 (9:16 pm) |
| QuRak - Need link Please | I will give that a shot, as I am writing up my notes for this evening. I feel much better now :)... read more | 03/29/2004 (9:04 pm) |
| QuRak - Need link Please | Yeah! alright Just for you Mr. Wallace you get to see what I have been slaving over! (-1 to the frus... read more | 03/29/2004 (8:34 pm) |
| QuRak - Need link Please | Alright give that a try thanks... Alright, unfortunatly the Consel won't open, its kinda booted b... read more | 03/29/2004 (8:00 pm) |
| QuRak - Need link Please | @Jeff - "Here is a link with instructions: www.garagegames.com/docs/torque.sdk/tools/quark/index.... read more | 03/29/2004 (6:49 pm) |
| QuRak - Need link Please | [b]"Take this with a grain of salt since I haven't done it, but I think all you have to do is run th... read more | 03/29/2004 (5:48 pm) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | I have not had the same problems (yet) then again I still have not got it set up correctly yet eithe... read more | 03/29/2004 (11:30 am) |
| QuRak Resources | Intresting, still trying to get my first structure into the game.... read more | 03/28/2004 (10:11 pm) |
| Compiling necessary for terrain/mission editor? | Wings3d I use, but it does not do animations. It can handel a few export options (I use the .OBJ) fo... read more | 03/28/2004 (9:58 pm) |
| Before I start... | From what I understand the compiler aspect will work minGW, but the IDE of DevCpp can not handel it ... read more | 03/28/2004 (9:53 pm) |
| Scripting - Trigger based server switching | How long is 5000ms? (just trying to get the idea base for the timing) would 1s be 1000ms?... read more | 03/28/2004 (9:30 pm) |
| Scripting Questions (3) | Most defantly, taking a few days off from the thinking proccess. (plus my main computer just took a ... read more | 03/28/2004 (9:00 pm) |
| Scripting Questions (3) | What's a Schedule()?... read more | 03/27/2004 (11:03 pm) |
| Quark error message - what does this mean? | Well sometimes just voiceing the problem can help out to. It gives you time to think on how to expla... read more | 03/26/2004 (1:56 pm) |
| QuRak Resources | Okay what is the differance between the two? I have acces to both..... read more | 03/26/2004 (1:25 pm) |
| I really need help :) | Here's a link of resources I am using, I a compiling stuff as I go. [url]http://dwilbanks.com/tor... read more | 03/26/2004 (10:17 am) |
| Compilers | "But...I don't think GarageGames needs anything in their FAQ. You can easily check the system requir... read more | 03/26/2004 (9:51 am) |
| QuRak Resources | Well I had discovered recently that you oculd not reall use Milkshape to build structures - (newby f... read more | 03/25/2004 (11:15 pm) |
| yes I bought the SDK | Howdy, I am the almight Donny, and I have got the Torque SDK as well...... read more | 03/25/2004 (10:30 pm) |
| Torque OS dependencies? | *pain* groan *frustration* ghost.... There's a bit. But just think, A WHOLE LOT goes into making... read more | 03/25/2004 (8:42 pm) |
| A bit confused... | [b]"No way! You've modded around with NwN? LOL.. that's great! Me, too :-)..."[/b] Heard of any o... read more | 03/25/2004 (8:22 pm) |
| A bit confused... | I am not for sure (I did not look myself) I was just too happy to get the tree in there. I myself... read more | 03/25/2004 (7:15 pm) |
| Back to the old Question Compilers | @ John "Pick up a copy of Deveoper Studio 6 on eBay. You can get them dirt cheap. Its what still use... read more | 03/25/2004 (7:03 pm) |
| A bit confused... | I did the random "doodling" for about a day or so. Just started popping questions out. The folks her... read more | 03/25/2004 (6:24 pm) |
| A bit confused... | I myself I am in the same boat you are Mr. Vogue, I just started a little over a week ago and I am s... read more | 03/25/2004 (5:44 pm) |
| Back to the old Question Compilers | Just trying to run with what I got. Don't have a lot of cash to spend at the moment. I like worki... read more | 03/25/2004 (5:39 pm) |