Game Development Community

Donny Wilbanks's Forum Posts

Thread Post Date Posted
New to Compiling using VC++ 2005 express edition with Torque 1.4 Well I can compile it, I am using Windows XP (home) with MS VC++ 2005 Express Edition buildWad -... read more 03/19/2006 (8:35 pm)
Looking to add a emiter to a static object Hmm not for sure how to do that, this thread is a year or so out of date. I just started playing wit... read more 02/25/2006 (4:51 pm)
New to Compiling using VC++ 2005 express edition with Torque 1.4 This looks more liek what I am looking for! Thanks Mr. Johnson. :)... read more 02/10/2006 (3:41 pm)
Looking to add a emiter to a static object I think that maybe what I am trying out, that could work fine also.... read more 04/13/2004 (11:08 am)
I'm unable to access the "General Torque Dcoumentation" Seams part of the orginal post disapeared, I was rospinding to somebody else's question..... read more 04/13/2004 (11:07 am)
Scripting Question: Schedules Yahhhooo!...... read more 04/11/2004 (6:50 am)
Looking to add a emiter to a static object Does the object have to have a node modeled onto it? "Wait, so are you trying to attach an emitte... read more 04/11/2004 (6:50 am)
I'm unable to access the "General Torque Dcoumentation" I am able to get to it (I am a SDK owner)... I am thinking this could be a SDK owner thing, has a bu... read more 04/10/2004 (8:17 pm)
Texturing vrs Skinning I think I am getting the idea. The ideal will be eventually have swappable set of textures for my ve... read more 04/10/2004 (7:41 pm)
Scripting Question: Schedules Alright I will take a look in that direction. At this moment I can only work with the script side of... read more 04/10/2004 (7:39 pm)
Looking to add a emiter to a static object It may be a moot qestion, and looking at what I had posted above the code (opps) that was a emmter. ... read more 04/10/2004 (7:34 pm)
Scripting Question: Schedules Well here's another question this also deals with the game engine (scripting level). Alright sin... read more 04/10/2004 (3:03 pm)
Looking to add a emiter to a static object Then maybe again what are legal addons for a static structure, what can you do to them within the sc... read more 04/10/2004 (11:40 am)
Looking to add a emiter to a static object Well here is what I am trying. I am using just the Torque Demo for the platform and the Code Samplei... read more 04/10/2004 (11:37 am)
Texturing vrs Skinning Thanks again!... read more 04/10/2004 (10:58 am)
Texturing vrs Skinning Thanks. I will do some pokeing in that direction...... read more 04/08/2004 (5:16 pm)
Scripting Question Thanks allot, This is really cool. Thanks for the list of object types. No to go do some experimenti... read more 04/08/2004 (2:27 pm)
C++ 6.0 or .NET 2003? Also keep in mind of the OS you want to run on Net 2003 requires the use of XP (Profesional) or Wind... read more 04/07/2004 (10:09 pm)
Vehicle suspension in Milkshape One of the problems with using Milkshape is the lack of animation control from what I understand...... read more 04/07/2004 (10:00 pm)
Milkshape and Vehicles Ohh sorry, thanks for the link!...... read more 04/01/2004 (12:23 am)
explain triggers please I sudgest starting small. Try the Codesamplers Tutorials. It has a nice Trigger Example in it here... read more 03/31/2004 (11:46 am)
QuRak - Need link Please "Heheheh that's neat, but you may want to ummm, fix the spelling of QuArK, coz' half the time it's s... read more 03/29/2004 (11:25 pm)
QuRak Related Question DIF and Map File Thanks for the notes. Thats what I was wondering!... read more 03/29/2004 (10:15 pm)
QuRak - Need link Please And here's my answer [url]http://dwilbanks.com/torque_related/torque_tuts/Quark_Model_1.htm[/url]... read more 03/29/2004 (10:11 pm)
QuRak - Need link Please I applogize the title post, I have a bad tendacy of having to edit things a number of times (I can't... read more 03/29/2004 (9:16 pm)
QuRak - Need link Please I will give that a shot, as I am writing up my notes for this evening. I feel much better now :)... read more 03/29/2004 (9:04 pm)
QuRak - Need link Please Yeah! alright Just for you Mr. Wallace you get to see what I have been slaving over! (-1 to the frus... read more 03/29/2004 (8:34 pm)
QuRak - Need link Please Alright give that a try thanks... Alright, unfortunatly the Consel won't open, its kinda booted b... read more 03/29/2004 (8:00 pm)
QuRak - Need link Please @Jeff - "Here is a link with instructions: www.garagegames.com/docs/torque.sdk/tools/quark/index.... read more 03/29/2004 (6:49 pm)
QuRak - Need link Please [b]"Take this with a grain of salt since I haven't done it, but I think all you have to do is run th... read more 03/29/2004 (5:48 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? I have not had the same problems (yet) then again I still have not got it set up correctly yet eithe... read more 03/29/2004 (11:30 am)
QuRak Resources Intresting, still trying to get my first structure into the game.... read more 03/28/2004 (10:11 pm)
Compiling necessary for terrain/mission editor? Wings3d I use, but it does not do animations. It can handel a few export options (I use the .OBJ) fo... read more 03/28/2004 (9:58 pm)
Before I start... From what I understand the compiler aspect will work minGW, but the IDE of DevCpp can not handel it ... read more 03/28/2004 (9:53 pm)
Scripting - Trigger based server switching How long is 5000ms? (just trying to get the idea base for the timing) would 1s be 1000ms?... read more 03/28/2004 (9:30 pm)
Scripting Questions (3) Most defantly, taking a few days off from the thinking proccess. (plus my main computer just took a ... read more 03/28/2004 (9:00 pm)
Scripting Questions (3) What's a Schedule()?... read more 03/27/2004 (11:03 pm)
Quark error message - what does this mean? Well sometimes just voiceing the problem can help out to. It gives you time to think on how to expla... read more 03/26/2004 (1:56 pm)
QuRak Resources Okay what is the differance between the two? I have acces to both..... read more 03/26/2004 (1:25 pm)
I really need help :) Here's a link of resources I am using, I a compiling stuff as I go. [url]http://dwilbanks.com/tor... read more 03/26/2004 (10:17 am)
Compilers "But...I don't think GarageGames needs anything in their FAQ. You can easily check the system requir... read more 03/26/2004 (9:51 am)
QuRak Resources Well I had discovered recently that you oculd not reall use Milkshape to build structures - (newby f... read more 03/25/2004 (11:15 pm)
yes I bought the SDK Howdy, I am the almight Donny, and I have got the Torque SDK as well...... read more 03/25/2004 (10:30 pm)
Torque OS dependencies? *pain* groan *frustration* ghost.... There's a bit. But just think, A WHOLE LOT goes into making... read more 03/25/2004 (8:42 pm)
A bit confused... [b]"No way! You've modded around with NwN? LOL.. that's great! Me, too :-)..."[/b] Heard of any o... read more 03/25/2004 (8:22 pm)
A bit confused... I am not for sure (I did not look myself) I was just too happy to get the tree in there. I myself... read more 03/25/2004 (7:15 pm)
Back to the old Question Compilers @ John "Pick up a copy of Deveoper Studio 6 on eBay. You can get them dirt cheap. Its what still use... read more 03/25/2004 (7:03 pm)
A bit confused... I did the random "doodling" for about a day or so. Just started popping questions out. The folks her... read more 03/25/2004 (6:24 pm)
A bit confused... I myself I am in the same boat you are Mr. Vogue, I just started a little over a week ago and I am s... read more 03/25/2004 (5:44 pm)
Back to the old Question Compilers Just trying to run with what I got. Don't have a lot of cash to spend at the moment. I like worki... read more 03/25/2004 (5:39 pm)
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