Game Development Community

Tim Heldna's Forum Posts

Thread Post Date Posted
Multiple guns at once, with multiple rounds This is possible in script. If you search my profile and look under the resources I have submitted y... read more 07/14/2007 (9:41 pm)
Modernization Kit Beta Thread 2 Standard Torque doesn't run (smoothly) on a GeForce 2 - unless your game has nothing in it except a ... read more 07/14/2007 (8:36 am)
Error Allocating Virtual Memory [quote] or something malicious installed on your OS [/quote] Well, he does ha... read more 07/14/2007 (5:05 am)
Why doesnt Atlas not work as is? That's quite a workflow, I had no idea that Atlas was in such bad shape.... read more 07/14/2007 (3:12 am)
Threading with Torque Script @ Kostya Teterin That wasn't my question, but thanks anyway :) @ Stephen Thanks for answeri... read more 07/13/2007 (9:17 am)
How do I create a png file to use for reflection? You can just double click a layer in order to unlock it, you don't need to delete it. I'm not sur... read more 07/13/2007 (8:54 am)
Threading with Torque Script Does Torque support it? I've noticed a number of Torque based games entered in the Intel contest tha... read more 07/13/2007 (8:37 am)
How do I create a png file to use for reflection? Huh? Are you used to working with the TGA file format? PNG's handle Alpha channel information dif... read more 07/13/2007 (8:26 am)
TGB & vista These types of issues will probably be resolved once the video card vendors sort their Vista drivers... read more 07/13/2007 (8:05 am)
How do I create a png file to use for reflection? Well, assuming that you are talking about environment mapping this can be controlled via the alpha c... read more 07/13/2007 (12:55 am)
Replacing Kork mesh Yeah, Ben Mathis rocks!... read more 07/11/2007 (11:44 pm)
Replacing Kork mesh By the way, the sample files, tutorials and help files that ship with Max are more than enough to le... read more 07/11/2007 (11:02 pm)
Replacing Kork mesh This may be a good start: [url]http://www.poopinmymouth.com/tutorial/tutorial.htm[/url]... read more 07/11/2007 (8:48 pm)
Replacing Kork mesh Typically you'd place the mesh in a T-Pose in order to help with skeleton setup and skinning. This w... read more 07/11/2007 (12:05 am)
Replacing Kork mesh Which modeling program are you using? If you're using Max, there is a player.max file in the data... read more 07/10/2007 (11:03 pm)
Urgent Help It never seems to work that way for me. 9 times out of 10 if I change a script and don't delete DSO'... read more 07/07/2007 (10:34 am)
Default fields for PlayerData and other datablocks You could always look it up in the source code, pretty easy.... read more 07/07/2007 (9:50 am)
N00b lololol"question It's Foliage. : P They're placed in a scene and controlled though something called a foliage repl... read more 07/07/2007 (7:07 am)
Urgent Help I don't think you've grasped Aaron's post. Have a re-read. You're not supposed to open the *.dso... read more 07/07/2007 (6:47 am)
Dual Wielding Orc Skelton By default, the Orc has three mount points. Mount0 - right hand, Mount1 middle back and Mount2 which... read more 07/05/2007 (10:44 pm)
Cannot dismount from car I'm just guessing on what the cause is here. I have in fact seen this problem before and rectified i... read more 07/04/2007 (4:29 am)
Cannot dismount from car This usually happens, I think, when two triggers are being called at once. By default trigger 2 is u... read more 07/04/2007 (3:29 am)
Sight recoil Of late there's been a problem with this site and new user accounts in the sense that it doesn't sho... read more 07/02/2007 (7:51 am)
Simple Question : TGEA & Vista ? I have no idea if that's true or not but if it is, that's bad.... read more 07/02/2007 (6:16 am)
Simple Question : TGEA & Vista ? That sucks. I haven't tried TGEA on Vista however I've played other DX9 games and they all ran fine.... read more 07/02/2007 (6:00 am)
Simple Question : TGEA & Vista ? There's only one way to find out...... read more 07/02/2007 (5:49 am)
Simple Question : TGEA & Vista ? You don't need to install DirectX 9, TGEA will run on Vista with DirectX 10 AFAIK. How well it runs ... read more 07/02/2007 (5:30 am)
GUI Backgrounds You want to check out defaultGameProfiles.cs and customProfiles.cs which are usually located in the ... read more 07/02/2007 (4:11 am)
Car slipping / turning at 65 mph and above Season to taste: [code] datablock WheeledVehicleTire(carTire) { // Tires act as springs and g... read more 07/02/2007 (1:04 am)
Car slipping / turning at 65 mph and above When I get home I'll upload a video and post an excellent sample datablock that you can use as a bas... read more 07/02/2007 (12:31 am)
Car slipping / turning at 65 mph and above I've got a vehicle that can turbo boost to just over 100km/h and I've never had any of the problems ... read more 07/02/2007 (12:23 am)
Using X Files I've had a lot of problems with the DirectX file format too. Here are some options that have work... read more 07/01/2007 (5:14 am)
Weaponslot vs mountpoint? The slot system is a method to organize all the different objects that you may have mounted to a pla... read more 07/01/2007 (2:03 am)
Dedicated Server Troubles Maybe you're being blocked by your router, open ports 28000/28002 (from memory, you'll need to doubl... read more 06/30/2007 (7:53 am)
SgGuiFullScreenFilter No he took it out; I read it on these forums somewhere.... read more 06/29/2007 (7:11 am)
Contetn packs and starter kits ported to TGEA And material scripts will need to be written.... read more 06/29/2007 (1:12 am)
RadiusDamage not using impulse Are you specifying an impulse amount when calling the function? Pending on your mass settings, you m... read more 06/29/2007 (12:54 am)
SgGuiFullScreenFilter I don't own 1.5 however I believe the fullscreen filter was taken out. The lighting filter is not th... read more 06/28/2007 (8:08 am)
Tackling the tge terrain What does the [url=http://www.tbgsoftware.com/]Demeter Terrain Engine[/url] have that stock TGE terr... read more 06/27/2007 (9:47 pm)
Torque Advantages? Possible, extremely difficult, time consuming and highly unlikely though. You do realize that eve... read more 06/27/2007 (6:28 am)
Torque won't work What video card is he running? Looks like Torque can't find a rendering device. Try switching betwee... read more 06/27/2007 (3:59 am)
Torque Advantages? The Source engine costs hundreds of thousands of dollars to license. The SDK does not contain the so... read more 06/26/2007 (11:19 pm)
Info on addmaterialmapping changes/use I think they're referring to the mapping of a sound to a material, for different foot step sounds on... read more 06/26/2007 (8:31 am)
TGEA, tools and starter kits [i]Saluti al Italia dal Australia![/i] Torsion, Constructor and Show Tool Pro should all be compa... read more 06/26/2007 (2:48 am)
WeaponFireLight in 1.5.1 I've experienced this issue with different sized player models - the firelight stopped working with ... read more 06/25/2007 (1:16 am)
4 seconds away... Yes - though I've played some published Torque games that allow you to skip the intro with a mouse c... read more 06/25/2007 (1:14 am)
Custom player animations I've had some weird things happen in Torque with custom bones that don't occur in other engines and ... read more 06/24/2007 (11:05 pm)
Custom player animations Are all your animations on a single timeline? Exporting to DSQ's is pretty easy, you only need on... read more 06/24/2007 (10:28 pm)
Getting datablock variables [code] %obj.getDataBlock().tribes; [/code]... read more 06/24/2007 (8:10 pm)
TGE Callbacks list? From this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853... read more 06/24/2007 (5:39 am)