Tim Heldna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiple guns at once, with multiple rounds | This is possible in script. If you search my profile and look under the resources I have submitted y... read more | 07/14/2007 (9:41 pm) |
| Modernization Kit Beta Thread 2 | Standard Torque doesn't run (smoothly) on a GeForce 2 - unless your game has nothing in it except a ... read more | 07/14/2007 (8:36 am) |
| Error Allocating Virtual Memory |
[quote]
or something malicious installed on your OS
[/quote]
|
07/14/2007 (5:05 am) |
| Why doesnt Atlas not work as is? | That's quite a workflow, I had no idea that Atlas was in such bad shape.... read more | 07/14/2007 (3:12 am) |
| Threading with Torque Script | @ Kostya Teterin That wasn't my question, but thanks anyway :) @ Stephen Thanks for answeri... read more | 07/13/2007 (9:17 am) |
| How do I create a png file to use for reflection? | You can just double click a layer in order to unlock it, you don't need to delete it. I'm not sur... read more | 07/13/2007 (8:54 am) |
| Threading with Torque Script | Does Torque support it? I've noticed a number of Torque based games entered in the Intel contest tha... read more | 07/13/2007 (8:37 am) |
| How do I create a png file to use for reflection? | Huh? Are you used to working with the TGA file format? PNG's handle Alpha channel information dif... read more | 07/13/2007 (8:26 am) |
| TGB & vista | These types of issues will probably be resolved once the video card vendors sort their Vista drivers... read more | 07/13/2007 (8:05 am) |
| How do I create a png file to use for reflection? | Well, assuming that you are talking about environment mapping this can be controlled via the alpha c... read more | 07/13/2007 (12:55 am) |
| Replacing Kork mesh | Yeah, Ben Mathis rocks!... read more | 07/11/2007 (11:44 pm) |
| Replacing Kork mesh | By the way, the sample files, tutorials and help files that ship with Max are more than enough to le... read more | 07/11/2007 (11:02 pm) |
| Replacing Kork mesh | This may be a good start: [url]http://www.poopinmymouth.com/tutorial/tutorial.htm[/url]... read more | 07/11/2007 (8:48 pm) |
| Replacing Kork mesh | Typically you'd place the mesh in a T-Pose in order to help with skeleton setup and skinning. This w... read more | 07/11/2007 (12:05 am) |
| Replacing Kork mesh | Which modeling program are you using? If you're using Max, there is a player.max file in the data... read more | 07/10/2007 (11:03 pm) |
| Urgent Help | It never seems to work that way for me. 9 times out of 10 if I change a script and don't delete DSO'... read more | 07/07/2007 (10:34 am) |
| Default fields for PlayerData and other datablocks | You could always look it up in the source code, pretty easy.... read more | 07/07/2007 (9:50 am) |
| N00b lololol"question | It's Foliage. : P They're placed in a scene and controlled though something called a foliage repl... read more | 07/07/2007 (7:07 am) |
| Urgent Help | I don't think you've grasped Aaron's post. Have a re-read. You're not supposed to open the *.dso... read more | 07/07/2007 (6:47 am) |
| Dual Wielding Orc Skelton | By default, the Orc has three mount points. Mount0 - right hand, Mount1 middle back and Mount2 which... read more | 07/05/2007 (10:44 pm) |
| Cannot dismount from car | I'm just guessing on what the cause is here. I have in fact seen this problem before and rectified i... read more | 07/04/2007 (4:29 am) |
| Cannot dismount from car | This usually happens, I think, when two triggers are being called at once. By default trigger 2 is u... read more | 07/04/2007 (3:29 am) |
| Sight recoil | Of late there's been a problem with this site and new user accounts in the sense that it doesn't sho... read more | 07/02/2007 (7:51 am) |
| Simple Question : TGEA & Vista ? | I have no idea if that's true or not but if it is, that's bad.... read more | 07/02/2007 (6:16 am) |
| Simple Question : TGEA & Vista ? | That sucks. I haven't tried TGEA on Vista however I've played other DX9 games and they all ran fine.... read more | 07/02/2007 (6:00 am) |
| Simple Question : TGEA & Vista ? | There's only one way to find out...... read more | 07/02/2007 (5:49 am) |
| Simple Question : TGEA & Vista ? | You don't need to install DirectX 9, TGEA will run on Vista with DirectX 10 AFAIK. How well it runs ... read more | 07/02/2007 (5:30 am) |
| GUI Backgrounds | You want to check out defaultGameProfiles.cs and customProfiles.cs which are usually located in the ... read more | 07/02/2007 (4:11 am) |
| Car slipping / turning at 65 mph and above | Season to taste: [code] datablock WheeledVehicleTire(carTire) { // Tires act as springs and g... read more | 07/02/2007 (1:04 am) |
| Car slipping / turning at 65 mph and above | When I get home I'll upload a video and post an excellent sample datablock that you can use as a bas... read more | 07/02/2007 (12:31 am) |
| Car slipping / turning at 65 mph and above | I've got a vehicle that can turbo boost to just over 100km/h and I've never had any of the problems ... read more | 07/02/2007 (12:23 am) |
| Using X Files | I've had a lot of problems with the DirectX file format too. Here are some options that have work... read more | 07/01/2007 (5:14 am) |
| Weaponslot vs mountpoint? | The slot system is a method to organize all the different objects that you may have mounted to a pla... read more | 07/01/2007 (2:03 am) |
| Dedicated Server Troubles | Maybe you're being blocked by your router, open ports 28000/28002 (from memory, you'll need to doubl... read more | 06/30/2007 (7:53 am) |
| SgGuiFullScreenFilter | No he took it out; I read it on these forums somewhere.... read more | 06/29/2007 (7:11 am) |
| Contetn packs and starter kits ported to TGEA | And material scripts will need to be written.... read more | 06/29/2007 (1:12 am) |
| RadiusDamage not using impulse | Are you specifying an impulse amount when calling the function? Pending on your mass settings, you m... read more | 06/29/2007 (12:54 am) |
| SgGuiFullScreenFilter | I don't own 1.5 however I believe the fullscreen filter was taken out. The lighting filter is not th... read more | 06/28/2007 (8:08 am) |
| Tackling the tge terrain | What does the [url=http://www.tbgsoftware.com/]Demeter Terrain Engine[/url] have that stock TGE terr... read more | 06/27/2007 (9:47 pm) |
| Torque Advantages? | Possible, extremely difficult, time consuming and highly unlikely though. You do realize that eve... read more | 06/27/2007 (6:28 am) |
| Torque won't work | What video card is he running? Looks like Torque can't find a rendering device. Try switching betwee... read more | 06/27/2007 (3:59 am) |
| Torque Advantages? | The Source engine costs hundreds of thousands of dollars to license. The SDK does not contain the so... read more | 06/26/2007 (11:19 pm) |
| Info on addmaterialmapping changes/use | I think they're referring to the mapping of a sound to a material, for different foot step sounds on... read more | 06/26/2007 (8:31 am) |
| TGEA, tools and starter kits | [i]Saluti al Italia dal Australia![/i] Torsion, Constructor and Show Tool Pro should all be compa... read more | 06/26/2007 (2:48 am) |
| WeaponFireLight in 1.5.1 | I've experienced this issue with different sized player models - the firelight stopped working with ... read more | 06/25/2007 (1:16 am) |
| 4 seconds away... | Yes - though I've played some published Torque games that allow you to skip the intro with a mouse c... read more | 06/25/2007 (1:14 am) |
| Custom player animations | I've had some weird things happen in Torque with custom bones that don't occur in other engines and ... read more | 06/24/2007 (11:05 pm) |
| Custom player animations | Are all your animations on a single timeline? Exporting to DSQ's is pretty easy, you only need on... read more | 06/24/2007 (10:28 pm) |
| Getting datablock variables | [code] %obj.getDataBlock().tribes; [/code]... read more | 06/24/2007 (8:10 pm) |
| TGE Callbacks list? | From this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853... read more | 06/24/2007 (5:39 am) |