Game Development Community

Tim Heldna's Forum Posts

Thread Post Date Posted
TGE demo wont even start Well it's highly likely that you have a video card/driver issue with OpenGL. TGE uses OpenGL and TGE... read more 07/26/2007 (6:45 pm)
Black terrian in TGEA There's no difference between the changes in the materials header file?... read more 07/26/2007 (5:52 pm)
ContainerRayCast & Items I use an "InitContainerRadiusSearch" to detect items just fine - including stock items without colli... read more 07/26/2007 (5:46 pm)
Crashes in console functions, when typing in strings This may or may not be related, but I experience the exact same problem with the console and the cli... read more 07/26/2007 (7:13 am)
Torque is stretching my objects (mirror bend effect) The shadow on the bottom right character seems to be being clipped, where's his head?... read more 07/25/2007 (11:11 pm)
Animations limit? I believe there is a limit somewhere. I recall hearing that the ragdoll pack had to alter some sourc... read more 07/24/2007 (7:38 pm)
Pirate ships and cannons Take a look at this recent blog: [url=http://www.garagegames.com/blogs/54451/13286]Coming together(w... read more 07/24/2007 (4:33 am)
Zips and dso's My copy of Torque (1.4) has always extracted DSO's when zipped. Unless you make the necessary change... read more 07/24/2007 (2:59 am)
Problem with TGEA Demo Lol, you just can't win sometimes can you Stephen. I myself prefer the minimalist approach however p... read more 07/23/2007 (11:50 pm)
Problem with TGEA Demo [quote] The TGE demo works from the main menu and just loads a new mission. [/quote] That's proba... read more 07/23/2007 (11:25 pm)
Making an MMO I checked his profile before posting and noted that he already owned Torque - my point is valid I ju... read more 07/23/2007 (11:06 pm)
Making an MMO That was pretty rude of me and I sincerely apologize to the OP. I didn't feel the need to mention I ... read more 07/23/2007 (10:48 pm)
Why aren't there any TGEA game demos? I think he means publicly created game demos - i.e. why hasn't anyone released anything with TGEA? T... read more 07/23/2007 (9:03 pm)
Detail textures Perhaps the confusion stems from the fact that textures assigned to a mesh within a DCC program need... read more 07/23/2007 (8:48 am)
Problem with TGEA Demo You have to be "in-game" for the editor to work, or in other words you need to have a mission open a... read more 07/23/2007 (8:03 am)
Making an MMO In TGE there's a "Make my MMO" command that generates some preset scripts and game logic whilst also... read more 07/23/2007 (7:14 am)
Orginal 1.4 TLK code seperate? He wants the TLK code on its own i.e. not pre-merged with Torque - that thread has nothing to do wit... read more 07/23/2007 (1:01 am)
Problem with TGEA Demo That's strange; F11 is the default key to raise the editor. Last time I checked out the demo it was ... read more 07/22/2007 (8:31 pm)
Fuel consumption That would be a very quick and easy way of doing it Ron, energy. Vehicles do feature energy that is ... read more 07/22/2007 (7:07 am)
Detail textures I've seen the effect you're talking about - IIRC that's an Atlas terrain feature and not a generic f... read more 07/22/2007 (4:01 am)
Detail textures I tend to agree with Eric, why are you wasting time with detail maps when TGEA has bump mapping? If ... read more 07/22/2007 (3:50 am)
Render problems It's that ATI have very poor OpenGL support, they always have. I stick to NVIDIA based cards solely ... read more 07/21/2007 (10:08 pm)
Helmet Concept [url=http://www.freewebs.com/somanyways/armorconcepts.htm]Click here copy/paste haters[/url]... read more 07/21/2007 (8:13 am)
Programming a Gravity Gun I don't own TGEA, maybe rigid shapes didn't make it into TGEA. Is the source code for them present? ... read more 07/20/2007 (8:57 am)
Programming a Gravity Gun Aye, I restricted the search to a RigidShape object as it works best with them (due to the physics).... read more 07/20/2007 (8:49 am)
OpenGL Problem Sounds like an ATI driver issue, big time. I know you said that you downloaded the latest drivers bu... read more 07/20/2007 (8:45 am)
Programming a Gravity Gun Sweet video, that buggy got the crap knocked out of it! I see I'm not the only one mounting dual ima... read more 07/19/2007 (8:31 am)
Programming a Gravity Gun Oh and it helps if the actual DTS object has been configured correctly for a rigid shape object (i.e... read more 07/19/2007 (8:14 am)
Programming a Gravity Gun Try setting the mass of your rigid shape quite high, I use around 500.... read more 07/19/2007 (8:12 am)
Programming a Gravity Gun @ Aaron Great! [quote] I'll try to post a vid. [/quote] Please do!... read more 07/19/2007 (7:57 am)
Programming a Gravity Gun Are you using a RigidShape? P.S. my code is very hacky and is not the right way of doing it - but... read more 07/19/2007 (7:42 am)
Programming a Gravity Gun Sure. [code] function gravityGunImage::onFire(%this, %obj, %slot) { // cast a ray to determin... read more 07/19/2007 (5:09 am)
Programming a Gravity Gun Half Life 2 eat your heart out (not really): [url=http://www.sentinelgames.com/download/TorqueGra... read more 07/19/2007 (5:03 am)
Capping framerate Not exactly what you're after but vertical sync caps the framerate to your monitors refresh rate.... read more 07/19/2007 (12:50 am)
Programming a Gravity Gun Lol, I thought I'd have a quick go at scripting this in Torque: [url=http://www.sentinelgames.com/do... read more 07/19/2007 (12:45 am)
Vehicle Upside down? You could obtain this by checking the transform of the vehicle. You don't actually need to check ... read more 07/19/2007 (12:26 am)
Health & Energy. I've submitted a scripted text health GUI: [url=http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 07/18/2007 (6:50 pm)
Torque for Wii Well the Wii's built for fun and it doesn't rely on rendering power (or the expense that goes along ... read more 07/18/2007 (4:12 pm)
Programming a Gravity Gun A friend of mine got something that's pretty fun working with PhysX: [url=http://0xff.eu/c4/gravi... read more 07/18/2007 (4:08 pm)
Torque for Wii [quote] While a TGEA port would not be practical, there's no reason why rendering features wouldn't... read more 07/18/2007 (8:44 am)
Which MMO Kit to use with Torque? Why not start with a more simple and realistic project? I'm going to assume that you have little ... read more 07/18/2007 (8:41 am)
Torque for Wii [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=64861]Topic: Learn more on Torque for... read more 07/18/2007 (8:03 am)
How to safely Replace icon You need to do it via your compiler.... read more 07/18/2007 (1:04 am)
Can TGE be used for Intelligent Agents simulations? [quote] I hope to explore into more powerful functionality, thats why I'm considering TGEA as well.... read more 07/17/2007 (11:01 pm)
Scaling a WheeledVehicle. I don't think there is. The Torque scale tools have always been problematic, even with simple object... read more 07/17/2007 (7:12 am)
Scaling a WheeledVehicle. I don't think this is possible, I could be wrong though. Have you no way of scaling the vehicle from... read more 07/17/2007 (7:07 am)
Normal mapping and milkshape possiable? Yeah, can't do anything with Milkshape and normal maps. Milkshape's material abilities are very limi... read more 07/17/2007 (6:56 am)
Hiding the hud. Just add this to your [i]GameTSCtrl(PlayGui)[/i] datablock at the top of your [i]playGui.gui[/i] scr... read more 07/17/2007 (6:45 am)
Normal mapping and milkshape possiable? It most certainly doesn't.... read more 07/17/2007 (6:39 am)
Script Help - $Reward I can give you a good head start with the ray casting. Chuck this wherever you need it - perhaps ... read more 07/15/2007 (9:08 pm)