Tim Heldna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Model Question | The games you mention use what's referred to as a view model for the 1st person view. The easiest wa... read more | 08/14/2007 (7:48 am) |
| Which Modeling Software to Buy? | No offence intended, but who really cares? When it comes to digital content creation programs, y... read more | 08/13/2007 (7:28 am) |
| Odd Error on Mesh - normals? | Have you tried flipping the normals anyhow, even if you believe there are no problems? To flip yo... read more | 08/13/2007 (5:45 am) |
| Where is the editor/tools? | In TGEA you need to first open a world before you can use the editor - just start the demo walk-thro... read more | 08/13/2007 (1:38 am) |
| GUIBitmapButtonTextControl Question | No. The only thing that comes close is: [code] button.performClick(); [/code] Or: [code] ... read more | 08/13/2007 (1:08 am) |
| Where is the editor/tools? | I've tried the TGEA demo and it was the same as TGE, hit F10 for the GUI editor and F11 for the worl... read more | 08/13/2007 (1:00 am) |
| Quick Terrain Question | There are a few ways you can do this. [li]Open the "Terrain Terraform Editor" (F11 -> F7) and cho... read more | 08/12/2007 (3:10 am) |
| Change the shapefile | Sure, it's the same theory just different types of datablocks (WheeledVehicle VS Player).... read more | 08/12/2007 (1:30 am) |
| Change the shapefile | Inherent other players from your main player datablock and use the "setDatablock" method. Example... read more | 08/12/2007 (1:21 am) |
| Energy as ammo? | Thanks! Yep, the projectile fires from the player's eye node as opposed to the muzzle point node,... read more | 08/11/2007 (9:39 pm) |
| Which Modeling Software to Buy? | I'm predominantly a 3ds Max user however have experimented with other applications. I can't vouch... read more | 08/11/2007 (9:33 pm) |
| Energy as ammo? | Here's a video that shows the ammo bar in action, I think it's quite effective especially considerin... read more | 08/10/2007 (1:49 am) |
| Energy as ammo? | You basically do something like this: [li]Client: [code] //--------------------------------------... read more | 08/10/2007 (1:05 am) |
| Energy as ammo? | Yeah the weapon isn't actually using ammo or the inventory system so these callbacks aren't supporte... read more | 08/09/2007 (5:36 pm) |
| modifying the health script to replenish energy | You can enable certain tasks that the player may perform to drain energy. For example, jumping, spri... read more | 08/09/2007 (5:31 pm) |
| Energy as ammo? | Yep, all this is built into the default player/weapon controllers. From the top of my head: [ul]... read more | 08/09/2007 (3:37 am) |
| Rope... | Another way to handle it would be to actually use physics, after all that's what you're trying to em... read more | 08/09/2007 (1:32 am) |
| Making a door | The Milkshape DTS Plus exporter also allows you to animated collision meshes. I have never been able... read more | 08/08/2007 (6:48 pm) |
| Exporting Vehicles | Use an animated IFL for the propeller. I did this for the helicopter model that I include with my... read more | 08/08/2007 (5:05 pm) |
| Modmaker Weapons Pack | So what exactly do you need help with? If you have the OBJ files, import them into Blender, scale, o... read more | 08/08/2007 (7:03 am) |
| Modmaker Weapons Pack | I don't believe you'd be able to preserve the animations; you'd have to re-animate the objects in Bl... read more | 08/08/2007 (6:52 am) |
| Can't export reflection maps | Crap, I totally misread your post, sorry. Joseph is on the money, use the alpha channel of the diffu... read more | 08/08/2007 (5:49 am) |
| RTS type camera without the RTS pack | Camera code is best handled in source. The current camera system in Torque doesn't expose a great de... read more | 08/08/2007 (2:09 am) |
| Can't export reflection maps | I didn't think Torque supported reflection maps on a per-object basis. I'm assuming you're referring... read more | 08/08/2007 (12:22 am) |
| Cool water reflection | That's not stock TGE water, it's a custom shader that was added into the engine. The modernization k... read more | 08/07/2007 (9:20 pm) |
| Torque engine | [quote] For instance, I have a tank moving on terrain, it's tilt and roll align on terrain slope, i... read more | 08/06/2007 (9:03 pm) |
| Torque engine | The scripting language is quite extensive however it will only obey the default behaviours that have... read more | 08/06/2007 (8:43 pm) |
| Torque engine | Short answer, no. Long answer, yes with a but. Your game will be limited in functionality if you ... read more | 08/06/2007 (8:20 pm) |
| Need. More. Freebies. | Here are two external sites with free stuff available for download. [li][url=http://www.psionic3d... read more | 08/06/2007 (6:02 am) |
| Exporting Vehicles | I don't know anything about Lightwave however have managed to find some very old reference material.... read more | 08/05/2007 (9:19 pm) |
| Moving Platforms | Have you looked at this thread: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=57187... read more | 08/03/2007 (9:16 pm) |
| Water impact sound | Works fine for me. Check your audio files and profiles again. Maybe your profile is set at too low a... read more | 08/03/2007 (8:55 am) |
| Property map question | No videos playing on textures in stock Torque, only 2D GUI objects. You're going to have to code tha... read more | 08/02/2007 (8:08 pm) |
| Lightning that kills | Last time I used lightning, which was a long, long time ago, it already had that functionality. I.e.... read more | 08/02/2007 (8:06 pm) |
| Bill, the Skeletal Warrior | Check out [url=http://tdn.garagegames.com/]Torque Developer Network[/url] for Max tutorials.... read more | 08/02/2007 (1:11 am) |
| Swithching missions using triggers | Free version is fine, you only need script access.... read more | 08/01/2007 (7:38 am) |
| Just how big can an interior be? | Answering another part of your question, there's a "flightCeiling" setting in the world editor, unde... read more | 08/01/2007 (6:57 am) |
| How Do I enable bloom | Here are some links to help you out: [li][url=http://www.garagegames.com/mg/forums/result.thread.... read more | 08/01/2007 (2:21 am) |
| How Do I enable bloom | I don't believe that bloom is a stock feature in TGE. You'd have to add it in yourself using either ... read more | 08/01/2007 (1:14 am) |
| Gun Model | I had some problems too, I think it's just slow (free) hosting. I took the liberty of hosting the... read more | 07/30/2007 (11:05 pm) |
| CVS Access.... is it gone? | Yep, no more CVS - now GG are using packaged installers available from your downloads page.... read more | 07/30/2007 (9:26 pm) |
| Bones and collision | I did something similar once for a flag, kind of a hacky cloth controller. It took me ages to get th... read more | 07/30/2007 (7:39 am) |
| Where is TGEA 1.0.2? | Is it even out yet?... read more | 07/30/2007 (3:07 am) |
| TGE demo wont even start | I would start thinking outside of Torque and about your own particular PC. There really aren't any k... read more | 07/28/2007 (4:50 am) |
| Player animation | [quote] ... but it isn't doing anything when I press 'g'. [/quote] Well, um, your function is emp... read more | 07/27/2007 (7:45 am) |
| Throwing player gibs... | Sounds like the player debris function is exactly what you're after, pity it doesn't work. I'm using... read more | 07/27/2007 (3:21 am) |
| TGE demo wont even start | Check my edit ^... read more | 07/26/2007 (9:11 pm) |
| TGE demo wont even start | Edit: I just downloaded the 1.5 demo, I forgot that they don't have the starter.fps demo in there an... read more | 07/26/2007 (8:58 pm) |
| TGE demo wont even start | There's a post above by Sean H that explains how. Here it is again: [quote] Open up the file "... read more | 07/26/2007 (8:44 pm) |
| TGE demo wont even start | Have you tried setting TGE to use DirectX?... read more | 07/26/2007 (8:14 pm) |