Game Development Community

Tim Heldna's Forum Posts

Thread Post Date Posted
Interiors leak Precipitation This might be a new problem. I'm using version 1.4 of Torque with lighting kit and Hammer to create ... read more 09/08/2007 (7:14 pm)
Respawn problems I haven't seen that article but what I do for my vehicle spawns, and it works, is to use a spawn sph... read more 09/04/2007 (6:45 am)
Fading Emitters? Couldn't you just alter the lifetime property accordingly?... read more 09/04/2007 (6:25 am)
Clarification Request for Torque Game Engine Advanced - COMMERCI Actually you CAN distribute the un-compiled script files, if you wish. It's the engine SOURCE files ... read more 09/04/2007 (4:17 am)
Clarification Request for Torque Game Engine Advanced - COMMERCI Points 1 through to 3 are all fine. Point 4 is fine as long as you don't include any source code in ... read more 09/03/2007 (11:27 pm)
Few Beginner Questions Create a new script in the server/scripts directory named anims.cs. In this script add: [code] ... read more 09/03/2007 (6:48 am)
Loading the game Sounds like you want a portal based engine with conditional background zone loading, nothing anyone ... read more 09/02/2007 (5:45 am)
Few Beginner Questions Both those scripts are located within the server/scripts directory and can be opened with any text b... read more 09/02/2007 (3:50 am)
Few Beginner Questions If you're using the starter.fps kit then the full directory will be starter.fps/data/shapes. You sho... read more 09/02/2007 (3:10 am)
Few Beginner Questions For static objects it should just be a matter of storing the respective DTS files and any accompanyi... read more 09/01/2007 (11:16 pm)
ScriptThis() versus object ID I'm still wrapping my head around this area of Torque however I believe you might want to take a loo... read more 09/01/2007 (11:08 pm)
Few Beginner Questions I just finished a Carnegie scholarship at Adelaide Tafe, small world. I'd be happy to help but yo... read more 09/01/2007 (8:48 pm)
Few Beginner Questions Which Tafe is teaching Torque?... read more 09/01/2007 (6:00 pm)
ScriptThis() versus object ID I don't understand your question. [li]The object handles in the editor are the server ID's. [li]... read more 09/01/2007 (5:12 pm)
Few Beginner Questions The first thing that you'll need to do is download the Maya DTS exporter: [url=http://www.garagegame... read more 09/01/2007 (4:49 am)
Multiple Character Selection Chris' resource works fine for me, even over a network. You must do doing something wrong.... read more 09/01/2007 (4:28 am)
Need "Clickable Objects" behaviors for TGE 1.5 Please What's the strategy kit?... read more 08/31/2007 (2:59 am)
2 gui problems 1) You need to execute GUI scripts in order for them to show up. Check out starter.fps/client/init.c... read more 08/30/2007 (9:28 pm)
LOD and IFL (unMess.exe or Dark industries) A lot of things don't work when they're not initiated on the first frame, triggers and visibility an... read more 08/29/2007 (8:14 am)
Heightmap Fields and RGB raw files Re point 3, huh? RGBA does not mean four colors, it means four 8 bit channels (thus textures with an... read more 08/29/2007 (7:03 am)
TGE1.5.2 models in other formats? Regarding the Cubix Studio packs, they are very good. Clean models and skinning and damn cheap.... read more 08/28/2007 (4:54 pm)
Shader No shader editor that I know of. People seem to be using programs like RenderMonkey and FX Composer ... read more 08/28/2007 (8:05 am)
Load a Dif list at startup Create several (as many as you need) unique missions that cover the basic environments you need (day... read more 08/26/2007 (12:36 am)
TGE1.5.2 models in other formats? Where skeletons, skinning data and animations are concerned it's not always a trivial task to conver... read more 08/24/2007 (7:59 am)
Vehicle Shadows: Collision mesh only? I had the same problem, shadows from my vehicles were being cast from the bounding box and not the m... read more 08/23/2007 (8:58 pm)
Rigging a character properly for DTS export Take a closer look ;) Read the resource, it is chopped off just before it's about to begin the tu... read more 08/23/2007 (6:48 am)
Larger Textures? It depends on how low a card you want to target. The NVIDIA GeForce 1 through to GeForce 4 cards... read more 08/23/2007 (5:42 am)
Rigging a character properly for DTS export The first link that you provided, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more 08/23/2007 (5:12 am)
Need help with Character Selection - TGE 1.5.2 GuiPlayerView is the original GUI source that shipped with the engine - I believe the Realm Wars and... read more 08/22/2007 (9:14 pm)
Vista OpenGL doesn't ship with Vista, it's the responsibility of the card vendors now (NVIDIA, ATI).... read more 08/21/2007 (3:15 am)
Constant Gui Update Oh dear, I made an error. You should be calling the function as: [code] compass.doStuff(); ... read more 08/20/2007 (6:00 am)
Constant Gui Update Sounds like it can't find the %this. How are you calling the function?... read more 08/20/2007 (5:52 am)
Which Modeling Software to Buy? Feature request to Garage Games employees: [li]A "Report Post" button. We shouldn't have to to... read more 08/19/2007 (11:32 pm)
After Exporter - mesh out of place? It doesn't have anything to do with the transform - the mesh alters position inside of Max. I've see... read more 08/19/2007 (8:34 pm)
Run and recoil animation Just taking a guess here, but it probably isn't working as the run animation takes priority. For exa... read more 08/19/2007 (7:08 pm)
Run and recoil animation Why not use the built-in recoil system, in the weapon states? This works with the run animation.... read more 08/19/2007 (8:19 am)
Action Map pop() and push() not working correctly Strange, the [i]moveMap.push();[/i] in playGui.cs doesn't interfere with my vehicle system. If you t... read more 08/18/2007 (8:40 pm)
Action Map pop() and push() not working correctly I'm using a very similar method and it works fine. Your scripts look okay to me, maybe the problem r... read more 08/18/2007 (7:56 pm)
2d Gui rotation You're going to have a hard time pulling this off with script alone. If you do manage to succeed,... read more 08/18/2007 (7:06 am)
Torque vs. q3 engine I'm thinking about rendering being calculated on the CPU instead of the GPU, a combination of both.... read more 08/18/2007 (4:26 am)
TGEA Mac status The official TGEA version 1 release was in February, it's now August, that's six months. Although I ... read more 08/18/2007 (3:33 am)
Torque vs. q3 engine [quote] The quality of them depends on the programmers and graphical artists. Not the engine. [/qu... read more 08/18/2007 (3:31 am)
Use of Content Included with TGE [quote] So... under the Indy License? [/quote] You can use the content in your own games.... read more 08/18/2007 (3:21 am)
Support for normal maps? No it doesn't. There are some bits and pieces of code associated with normal maps however none of it... read more 08/17/2007 (11:00 pm)
Torque vs. q3 engine Well it's been a while since I've played with Q3 however one thing that stands out is that it has be... read more 08/17/2007 (10:12 pm)
Torque vs. q3 engine The Quake 3 Engine is now named id Tech 3. id Tech 3 is a damn fine engine and one that is highly... read more 08/17/2007 (9:39 pm)
Text Rendering Bug Nope, Nvidia hardware here and I see this problem every now and again too.... read more 08/17/2007 (7:41 pm)
Constant Gui Update If you're limited to script then you could try using a schedule to loop the function. There's mor... read more 08/17/2007 (7:29 am)
Source Code You may want to try using the scripting language then.... read more 08/14/2007 (8:21 pm)
Source Code [quote] So in the engine folder is everything in the source code or is it in one of these folders? ... read more 08/14/2007 (8:17 pm)