Tim Heldna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Jet Nozzle | Have you declared these two lines in your onAdd method? [code] %obj.setRechargeRate(%this.recha... read more | 09/27/2007 (9:19 am) |
| TGEA starter.kits (Download) | I don't own TGEA however when I downloaded the demo which only contained a guided tour style demo I ... read more | 09/27/2007 (7:52 am) |
| TGEA starter.kits (Download) | Why not have a go yourself? See how far you get and if/when you get stumped then post a community re... read more | 09/27/2007 (7:14 am) |
| How to setup CVs to access GG repo | [quote] CVS has not been supported for multiple years. Out of curiosity, what lead you to believ... read more | 09/27/2007 (6:46 am) |
| Jet Nozzle | Whilst jetting the JetNozzle nodes should come into action. The contralis should be on always (pendi... read more | 09/27/2007 (3:50 am) |
| Jet Nozzle | Oh, name your nodes Contrail0, Contrail1 etc if you're after the wisps from the wings. JetNozzle0, J... read more | 09/27/2007 (3:42 am) |
| Jet Nozzle | Here's some example datablocks, you'll need to use your own textures and alter the paths accordingly... read more | 09/27/2007 (3:34 am) |
| Jet Nozzle | Have you added all the required information to your flying vehicle datablock? E.g. [code] mi... read more | 09/27/2007 (3:29 am) |
| Jet Nozzle | - Check that the nodes are actually exporting (use Show Tool). - You will need a jetting function... read more | 09/27/2007 (2:33 am) |
| Really unesesary Engine Request | Well Starsiege Tribes was released in 1999, so I imagine the engine began development sometime in 19... read more | 09/26/2007 (7:57 am) |
| Cant start please help | No offence intended.... read more | 09/25/2007 (8:25 am) |
| Cant start please help | Well you can't actually publish nor release anything with the demo and you definitely can't sell any... read more | 09/25/2007 (8:10 am) |
| Cant start please help | The demo is the same as the engine that you bought, it just doesn't contain any source code. Run the... read more | 09/25/2007 (7:54 am) |
| Cant start please help | Well what exactly are you trying to do? The shortcuts run different mod folders, or demos if you ... read more | 09/25/2007 (7:49 am) |
| Texture LOD | What you're seeing is an optimization called mipmapping. You can disable mipmapping completely on DT... read more | 09/25/2007 (7:23 am) |
| How to implement a glow effect in tge 1.5.2? | [image]http://3dcentral.net/DeleD/screens/needGlow.jpg[/image] This site uses [image] tags. Wo... read more | 09/24/2007 (10:06 pm) |
| If problem | You could also do it this way: [code] if(!$pref::Player::Car) $pref::Player::Car = "bugg... read more | 09/24/2007 (10:03 pm) |
| Particle Effects not working | Oops, that's what I meant to write above - execute the particle data before the weapon script.... read more | 09/24/2007 (4:42 am) |
| Replacing the Torque Orc Model with your own | I don't use Maya however I did manage to find some tutorials. Check out [url=http://tdn.garagegam... read more | 09/24/2007 (1:04 am) |
| Particle Effects not working | I've experienced the same error message when a function called for the particle data before it was c... read more | 09/24/2007 (12:55 am) |
| Replacing the Torque Orc Model with your own | What's Torque 8.5? Do you mean Maya or something like that? There are certain guidelines you'll n... read more | 09/23/2007 (8:44 pm) |
| Altering Player Movement to Finish Walk Cycle | As far as I know Torque doesn't have any stock code that allows one to obtain the frame number of an... read more | 09/23/2007 (8:16 pm) |
| GameCamera: a third person, aiming camera (that works!) | "correctMuzzleVector = true;" is in script. You will find it in your weapon's image datablock.... read more | 09/23/2007 (6:26 am) |
| Need a hint about muzzleflashes and shell ejection | One more piece of info regarding the shells, you can add these parameters to the weapon image databl... read more | 09/23/2007 (4:33 am) |
| Need a hint about muzzleflashes and shell ejection | For the shell you'll need a DebrisData datablock. Here's one of mine if it helps: [code] //-------... read more | 09/23/2007 (4:09 am) |
| CursorOn Disables Mouse-Bound Controls | Just found something, see if this helps: [url=http://www.garagegames.com/index.php?sec=mg&mod=resour... read more | 09/23/2007 (12:29 am) |
| CursorOn Disables Mouse-Bound Controls | That doesn't answer his question at all :) He's talking about something different. The problem is... read more | 09/23/2007 (12:21 am) |
| How to make a movie | I second [url=www.fraps.com]Fraps[/url] as a good device to capture movies from in-game. Another alt... read more | 09/22/2007 (10:09 pm) |
| Pivot of weapon | Try rotating the bounding box. Which modeling program are you using?... read more | 09/22/2007 (4:30 am) |
| Server/client command calling order | I've found this too, jumping between the client and server via script is quite slow and too many fun... read more | 09/19/2007 (10:55 am) |
| Vehicle stuff | Yeah, I do that too. Was never sure why trigger 2 was used for the handbrake when it is also assigne... read more | 09/19/2007 (10:22 am) |
| Simulate a onMouseON | There's a hover state, is that what you mean? I.e. when you hover the mouse cursor over a gui button... read more | 09/18/2007 (8:08 am) |
| Mesh Emitters? | Torque has something like this, they're usually referred to as debris. The crossbow explosion contai... read more | 09/18/2007 (7:08 am) |
| GettingStarted.pdf tutorial problem | Aye, that's why you need to add "noCursor = "1";" to any GUI's that are open during game-play, usual... read more | 09/18/2007 (2:57 am) |
| Execute script files in directories and subdirectories | I use something like this to execute a bunch of script files within a single folder: [code] // ... read more | 09/18/2007 (2:43 am) |
| XBOX Question | The easiest way for a hobbyist without tens of thousands of dollars to play their game on the Xbox i... read more | 09/17/2007 (11:27 pm) |
| GettingStarted.pdf tutorial problem | You been doing any GUI editing, specifically the playGui? Sometimes the mouse is invariably enabled,... read more | 09/17/2007 (8:15 am) |
| Programming a Gravity Gun | No, that was done in another engine.... read more | 09/16/2007 (9:00 pm) |
| Mission Pics? | I simply typed "mission preview" into the search box, which was restricted to searching resources. ... read more | 09/13/2007 (9:21 am) |
| Gui's | My God you're rude. Torque's GUI editor is built in and included with the demo so that's why peop... read more | 09/13/2007 (3:32 am) |
| Starter.fps online | By default Torque is capped to a maximum of 64 players, it's very easy to adjust this value though.... read more | 09/12/2007 (9:13 am) |
| Texture LOD's????? | Do you mean mipmapping? If so this is handled automatically by the engine.... read more | 09/11/2007 (5:00 am) |
| Step by step procedure to load a shape in torque engine.. | [li]Place your DTS file in the data/shapes folder, within a sub-folder of any name you like. [li]Cr... read more | 09/11/2007 (4:12 am) |
| How to import the shape in to torque engine by coding | Here are the basics: [code] datablock StaticShapeData(yourShape) { shapeFile = "~/data/shapes... read more | 09/11/2007 (2:25 am) |
| Delay problem | The last else statement is where you want to put any events that occur once the time is up. As you h... read more | 09/11/2007 (1:13 am) |
| Unable to get translucency working. | Since when does TGE support TGA? I think that document is mistaken.... read more | 09/10/2007 (8:51 pm) |
| Delay problem | That's a good effort, it won't work but you were close. Try this: [code] function displayTime(%... read more | 09/10/2007 (6:54 pm) |
| Delay problem | There's the schedule function: [code] // schedule(time in milliseconds, function, arguments); s... read more | 09/10/2007 (6:31 am) |
| Resetcar | I can't see where you're obtaining the position in the first function, resetCar()? Why are you using... read more | 09/09/2007 (2:04 am) |
| My GUI isn't showing up in the editor. | What's your actual GUI called, the main datablock at the top that is. E.g. [code] //--- OBJECT ... read more | 09/08/2007 (11:05 pm) |