Game Development Community

Tim Heldna's Forum Posts

Thread Post Date Posted
Jet Nozzle Have you declared these two lines in your onAdd method? [code] %obj.setRechargeRate(%this.recha... read more 09/27/2007 (9:19 am)
TGEA starter.kits (Download) I don't own TGEA however when I downloaded the demo which only contained a guided tour style demo I ... read more 09/27/2007 (7:52 am)
TGEA starter.kits (Download) Why not have a go yourself? See how far you get and if/when you get stumped then post a community re... read more 09/27/2007 (7:14 am)
How to setup CVs to access GG repo [quote] CVS has not been supported for multiple years. Out of curiosity, what lead you to believ... read more 09/27/2007 (6:46 am)
Jet Nozzle Whilst jetting the JetNozzle nodes should come into action. The contralis should be on always (pendi... read more 09/27/2007 (3:50 am)
Jet Nozzle Oh, name your nodes Contrail0, Contrail1 etc if you're after the wisps from the wings. JetNozzle0, J... read more 09/27/2007 (3:42 am)
Jet Nozzle Here's some example datablocks, you'll need to use your own textures and alter the paths accordingly... read more 09/27/2007 (3:34 am)
Jet Nozzle Have you added all the required information to your flying vehicle datablock? E.g. [code] mi... read more 09/27/2007 (3:29 am)
Jet Nozzle - Check that the nodes are actually exporting (use Show Tool). - You will need a jetting function... read more 09/27/2007 (2:33 am)
Really unesesary Engine Request Well Starsiege Tribes was released in 1999, so I imagine the engine began development sometime in 19... read more 09/26/2007 (7:57 am)
Cant start please help No offence intended.... read more 09/25/2007 (8:25 am)
Cant start please help Well you can't actually publish nor release anything with the demo and you definitely can't sell any... read more 09/25/2007 (8:10 am)
Cant start please help The demo is the same as the engine that you bought, it just doesn't contain any source code. Run the... read more 09/25/2007 (7:54 am)
Cant start please help Well what exactly are you trying to do? The shortcuts run different mod folders, or demos if you ... read more 09/25/2007 (7:49 am)
Texture LOD What you're seeing is an optimization called mipmapping. You can disable mipmapping completely on DT... read more 09/25/2007 (7:23 am)
How to implement a glow effect in tge 1.5.2? [image]http://3dcentral.net/DeleD/screens/needGlow.jpg[/image] This site uses [image] tags. Wo... read more 09/24/2007 (10:06 pm)
If problem You could also do it this way: [code] if(!$pref::Player::Car) $pref::Player::Car = "bugg... read more 09/24/2007 (10:03 pm)
Particle Effects not working Oops, that's what I meant to write above - execute the particle data before the weapon script.... read more 09/24/2007 (4:42 am)
Replacing the Torque Orc Model with your own I don't use Maya however I did manage to find some tutorials. Check out [url=http://tdn.garagegam... read more 09/24/2007 (1:04 am)
Particle Effects not working I've experienced the same error message when a function called for the particle data before it was c... read more 09/24/2007 (12:55 am)
Replacing the Torque Orc Model with your own What's Torque 8.5? Do you mean Maya or something like that? There are certain guidelines you'll n... read more 09/23/2007 (8:44 pm)
Altering Player Movement to Finish Walk Cycle As far as I know Torque doesn't have any stock code that allows one to obtain the frame number of an... read more 09/23/2007 (8:16 pm)
GameCamera: a third person, aiming camera (that works!) "correctMuzzleVector = true;" is in script. You will find it in your weapon's image datablock.... read more 09/23/2007 (6:26 am)
Need a hint about muzzleflashes and shell ejection One more piece of info regarding the shells, you can add these parameters to the weapon image databl... read more 09/23/2007 (4:33 am)
Need a hint about muzzleflashes and shell ejection For the shell you'll need a DebrisData datablock. Here's one of mine if it helps: [code] //-------... read more 09/23/2007 (4:09 am)
CursorOn Disables Mouse-Bound Controls Just found something, see if this helps: [url=http://www.garagegames.com/index.php?sec=mg&mod=resour... read more 09/23/2007 (12:29 am)
CursorOn Disables Mouse-Bound Controls That doesn't answer his question at all :) He's talking about something different. The problem is... read more 09/23/2007 (12:21 am)
How to make a movie I second [url=www.fraps.com]Fraps[/url] as a good device to capture movies from in-game. Another alt... read more 09/22/2007 (10:09 pm)
Pivot of weapon Try rotating the bounding box. Which modeling program are you using?... read more 09/22/2007 (4:30 am)
Server/client command calling order I've found this too, jumping between the client and server via script is quite slow and too many fun... read more 09/19/2007 (10:55 am)
Vehicle stuff Yeah, I do that too. Was never sure why trigger 2 was used for the handbrake when it is also assigne... read more 09/19/2007 (10:22 am)
Simulate a onMouseON There's a hover state, is that what you mean? I.e. when you hover the mouse cursor over a gui button... read more 09/18/2007 (8:08 am)
Mesh Emitters? Torque has something like this, they're usually referred to as debris. The crossbow explosion contai... read more 09/18/2007 (7:08 am)
GettingStarted.pdf tutorial problem Aye, that's why you need to add "noCursor = "1";" to any GUI's that are open during game-play, usual... read more 09/18/2007 (2:57 am)
Execute script files in directories and subdirectories I use something like this to execute a bunch of script files within a single folder: [code] // ... read more 09/18/2007 (2:43 am)
XBOX Question The easiest way for a hobbyist without tens of thousands of dollars to play their game on the Xbox i... read more 09/17/2007 (11:27 pm)
GettingStarted.pdf tutorial problem You been doing any GUI editing, specifically the playGui? Sometimes the mouse is invariably enabled,... read more 09/17/2007 (8:15 am)
Programming a Gravity Gun No, that was done in another engine.... read more 09/16/2007 (9:00 pm)
Mission Pics? I simply typed "mission preview" into the search box, which was restricted to searching resources. ... read more 09/13/2007 (9:21 am)
Gui's My God you're rude. Torque's GUI editor is built in and included with the demo so that's why peop... read more 09/13/2007 (3:32 am)
Starter.fps online By default Torque is capped to a maximum of 64 players, it's very easy to adjust this value though.... read more 09/12/2007 (9:13 am)
Texture LOD's????? Do you mean mipmapping? If so this is handled automatically by the engine.... read more 09/11/2007 (5:00 am)
Step by step procedure to load a shape in torque engine.. [li]Place your DTS file in the data/shapes folder, within a sub-folder of any name you like. [li]Cr... read more 09/11/2007 (4:12 am)
How to import the shape in to torque engine by coding Here are the basics: [code] datablock StaticShapeData(yourShape) { shapeFile = "~/data/shapes... read more 09/11/2007 (2:25 am)
Delay problem The last else statement is where you want to put any events that occur once the time is up. As you h... read more 09/11/2007 (1:13 am)
Unable to get translucency working. Since when does TGE support TGA? I think that document is mistaken.... read more 09/10/2007 (8:51 pm)
Delay problem That's a good effort, it won't work but you were close. Try this: [code] function displayTime(%... read more 09/10/2007 (6:54 pm)
Delay problem There's the schedule function: [code] // schedule(time in milliseconds, function, arguments); s... read more 09/10/2007 (6:31 am)
Resetcar I can't see where you're obtaining the position in the first function, resetCar()? Why are you using... read more 09/09/2007 (2:04 am)
My GUI isn't showing up in the editor. What's your actual GUI called, the main datablock at the top that is. E.g. [code] //--- OBJECT ... read more 09/08/2007 (11:05 pm)