Tim Heldna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bullet tracers | I implemented that resource into 1.3 and it didn't look very nice. I removed it immediately. Try ... read more | 08/28/2006 (8:29 am) |
| Can't access garagegames with firefox | Ditto. Firefox 1.5.0.6, never had any problems.... read more | 08/28/2006 (5:17 am) |
| Can't see master server | Check your software & router firewall. Make sure port 28000 is open.... read more | 08/28/2006 (5:06 am) |
| Demo Problems | Which demo? If TGB I think they use an online installer so you'd have to be connected to internet... read more | 08/27/2006 (10:41 am) |
| Weapons Tutorial Help | If you're working off of the tutorial.base it would look like this: [code] datablock PlayerData(Pl... read more | 08/26/2006 (7:24 pm) |
| Forum Search would be handy | Click the search in the upper right corner, but before you do clear out the field by clicking inside... read more | 08/26/2006 (12:53 pm) |
| Problem with client server scripts | [code] %this.onClientJoinGame [/code] Where %this = Client... read more | 08/26/2006 (12:06 pm) |
| Weapons Tutorial Help | I take it you're going through the CodeSampler tutorials. They are old and outdated, some informatio... read more | 08/26/2006 (12:02 pm) |
| Tank with TGE1.4w/TLK | [quote] I just commented out "void renderShadow(F32 dist, F32 fogAmount);" and it compiled and I ad... read more | 08/26/2006 (11:49 am) |
| Tank with TGE1.4w/TLK | Check shapeBase.h at around line 1522 and make sure this line is in there: [code] virtual void ren... read more | 08/26/2006 (11:46 am) |
| Where is TSE Private forums? | You have to edit your forum subscriptions and add it to your list. [url]http://www.garagegames.co... read more | 08/26/2006 (9:24 am) |
| Tse Head Issue | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6886]TSE FAQ section[/ur... read more | 08/26/2006 (8:05 am) |
| Tank with TGE1.4w/TLK | [b]tankShape.h[/b] Near bottom of file, around line 487, find this line: [code] void renderShad... read more | 08/26/2006 (8:02 am) |
| Triggers not working | Work just fine for me. Check to make sure your trigger script is being executed and compiling wi... read more | 08/26/2006 (7:44 am) |
| Tank with TGE1.4w/TLK | I'm busy at the moment but I will dig out the tank pack tonight and get it installed to TLK 1.4. ... read more | 08/25/2006 (1:36 am) |
| Torque/1.5/WhatsNew | -- Edited by Admin --... read more | 08/24/2006 (12:32 pm) |
| DataBlock help | You are doing a few things wrong. - Place your new script in [b]example\tutorial.base\server[/b] ... read more | 08/24/2006 (10:36 am) |
| Torque/1.5/WhatsNew | [quote] If we have to pay for TGE 1.5, I am willing since it appears to move beyond bug fixes or a ... read more | 08/24/2006 (9:23 am) |
| Torque/1.5/WhatsNew | I'm with Trent on this one. Yes, we've had free upgrades for five years however there hasn't bee... read more | 08/24/2006 (6:52 am) |
| Tank with TGE1.4w/TLK | Yeah I got it working though it was a long time ago. I do remember getting the same error message bu... read more | 08/24/2006 (12:43 am) |
| Torque/1.5/WhatsNew | Now this is what I have been lobbying / craving for, for two years! Bug fixes, general cleaning,... read more | 08/23/2006 (12:53 pm) |
| Walking Problem...Urgent | I don't know what's going on exactly but I have some ideas. A few things that may be contributin... read more | 08/23/2006 (9:42 am) |
| Walking Problem...Urgent | Not as yet. I'm looking into it for you though. I will report anything I discover here.... read more | 08/22/2006 (10:08 pm) |
| Walking Problem...Urgent | My aiPlayer script is stock. I spawned the elephants by using createElephant(%point) and they just w... read more | 08/22/2006 (8:05 pm) |
| Walking Problem...Urgent | I tried it and all animations worked for me just fine. No matter how many elephants I spawned in, th... read more | 08/22/2006 (9:29 am) |
| Thanks GarageGames | Fanboy ;) Seriously though, welcome and stop being such a suck up =)... read more | 08/22/2006 (8:52 am) |
| Need your help - logo decission | Logo 1 would be my choice out of those 3. - It's simple - Stands out - Easy to read - Easy to ... read more | 08/21/2006 (7:20 am) |
| Ozark Games World War II Pack#1--On Sale. | [quote]The EULA link did work in IE though?[/quote] Yes.... read more | 08/20/2006 (4:50 am) |
| Code strategy for multiple engine sounds at diff RPMs | Hi Thomas, My suggestion would be to store and index the various engine sounds within one sound f... read more | 08/19/2006 (7:30 am) |
| Ozark Games World War II Pack#1--On Sale. | Hi Keith, Just letting you know that your web page has some minor issues running in Firefox. 1... read more | 08/19/2006 (7:09 am) |
| Bullet exit wounds | I'd be more concerned with applying decals to convex shapes, or the mesh of your player dts as oppos... read more | 08/19/2006 (3:18 am) |
| Could GPGT samples have higher fps? | I noticed that on an older PC Tribes2 runs a lot better than Torque. Networking is also a lot more l... read more | 08/18/2006 (8:40 pm) |
| Why Tribes: Vengeance use Unreal 2004 engine? | Garage Games don't own the rights to the Tribes series of games. They did not produce Tribes Vengean... read more | 08/18/2006 (8:32 pm) |
| StateAllowImageChange | Another question, perhaps a GG staff member knows the answer to this. I noticed in shapeImage.cc ... read more | 08/18/2006 (11:49 am) |
| Just got it | I'd buy the Torque game engine first so you will have access to the source code. As far as some a... read more | 08/18/2006 (10:36 am) |
| Deleted Blog Posts | I saw those too. One discussed how to fix some 'out of the box' problems with TSE. The other was... read more | 08/18/2006 (10:07 am) |
| Fantasy character pack available | [quote] And here the coplaints begin [/quote] If you can't accept criticism you're in the wrong b... read more | 08/18/2006 (9:51 am) |
| Fantasy character pack available | There's a post on DevMaster about the pack [url=http://www.devmaster.net/forums/showthread.php?p=377... read more | 08/18/2006 (8:42 am) |
| Follow Mouse | People are generally too busy with their own projects to spare the time to code someone elses game.... read more | 08/18/2006 (6:43 am) |
| Client.car.delete crashing game. | You diagnosed the problem correctly. I don't have a solution though. In my game I was able to suicid... read more | 08/18/2006 (12:02 am) |
| Different shape for 'bot | [quote] I have tried this [/quote] [code] datablock PlayerData(DemoPlayer : PlayerBody) { shap... read more | 08/17/2006 (12:13 pm) |
| TSE Shader Engine, AMD64 | Stop hitting refresh! =)... read more | 08/17/2006 (12:05 pm) |
| MLTextEditCtrl not working well | Try changing: [code] void GuiTextEditCtrl::setScriptValue(const char *value) { mTextBuffer.se... read more | 08/17/2006 (11:54 am) |
| MLTextEditCtrl not working well | [b]It relates to more than that.[/b] The password freeze problem is the most severe, thus it's hi... read more | 08/17/2006 (11:24 am) |
| I'm new here, and have a few questions | [i]1. When building 3d static meshes, do they have to be solid models? As in, no open surfaces?[/i] ... read more | 08/17/2006 (12:07 am) |
| Dso files are not being created, but execute | Check your client\prefs.cs file. Make sure: [code] $Pref::ignoreDSOs [/code] Is equal to 0... read more | 08/16/2006 (9:14 pm) |
| MLTextEditCtrl not working well | Try putting this fix in: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 08/16/2006 (9:07 pm) |
| Binds | Not hard at all. You have to work out exactly what you want from a design point of view. I.e. te... read more | 08/15/2006 (10:29 am) |
| Binds | Hi Juha, I can get you started but it will be up to you to season this to your liking. The mai... read more | 08/15/2006 (9:57 am) |
| Creating/removing a new GuiControl in-game. | While I'm here and having trouble sleeping here's some more generic script GUI cmds: [code] Canvas... read more | 08/13/2006 (10:08 am) |