Game Development Community

Tim Heldna's Forum Posts

Thread Post Date Posted
Bullet tracers I implemented that resource into 1.3 and it didn't look very nice. I removed it immediately. Try ... read more 08/28/2006 (8:29 am)
Can't access garagegames with firefox Ditto. Firefox 1.5.0.6, never had any problems.... read more 08/28/2006 (5:17 am)
Can't see master server Check your software & router firewall. Make sure port 28000 is open.... read more 08/28/2006 (5:06 am)
Demo Problems Which demo? If TGB I think they use an online installer so you'd have to be connected to internet... read more 08/27/2006 (10:41 am)
Weapons Tutorial Help If you're working off of the tutorial.base it would look like this: [code] datablock PlayerData(Pl... read more 08/26/2006 (7:24 pm)
Forum Search would be handy Click the search in the upper right corner, but before you do clear out the field by clicking inside... read more 08/26/2006 (12:53 pm)
Problem with client server scripts [code] %this.onClientJoinGame [/code] Where %this = Client... read more 08/26/2006 (12:06 pm)
Weapons Tutorial Help I take it you're going through the CodeSampler tutorials. They are old and outdated, some informatio... read more 08/26/2006 (12:02 pm)
Tank with TGE1.4w/TLK [quote] I just commented out "void renderShadow(F32 dist, F32 fogAmount);" and it compiled and I ad... read more 08/26/2006 (11:49 am)
Tank with TGE1.4w/TLK Check shapeBase.h at around line 1522 and make sure this line is in there: [code] virtual void ren... read more 08/26/2006 (11:46 am)
Where is TSE Private forums? You have to edit your forum subscriptions and add it to your list. [url]http://www.garagegames.co... read more 08/26/2006 (9:24 am)
Tse Head Issue [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6886]TSE FAQ section[/ur... read more 08/26/2006 (8:05 am)
Tank with TGE1.4w/TLK [b]tankShape.h[/b] Near bottom of file, around line 487, find this line: [code] void renderShad... read more 08/26/2006 (8:02 am)
Triggers not working Work just fine for me. Check to make sure your trigger script is being executed and compiling wi... read more 08/26/2006 (7:44 am)
Tank with TGE1.4w/TLK I'm busy at the moment but I will dig out the tank pack tonight and get it installed to TLK 1.4. ... read more 08/25/2006 (1:36 am)
Torque/1.5/WhatsNew -- Edited by Admin --... read more 08/24/2006 (12:32 pm)
DataBlock help You are doing a few things wrong. - Place your new script in [b]example\tutorial.base\server[/b] ... read more 08/24/2006 (10:36 am)
Torque/1.5/WhatsNew [quote] If we have to pay for TGE 1.5, I am willing since it appears to move beyond bug fixes or a ... read more 08/24/2006 (9:23 am)
Torque/1.5/WhatsNew I'm with Trent on this one. Yes, we've had free upgrades for five years however there hasn't bee... read more 08/24/2006 (6:52 am)
Tank with TGE1.4w/TLK Yeah I got it working though it was a long time ago. I do remember getting the same error message bu... read more 08/24/2006 (12:43 am)
Torque/1.5/WhatsNew Now this is what I have been lobbying / craving for, for two years! Bug fixes, general cleaning,... read more 08/23/2006 (12:53 pm)
Walking Problem...Urgent I don't know what's going on exactly but I have some ideas. A few things that may be contributin... read more 08/23/2006 (9:42 am)
Walking Problem...Urgent Not as yet. I'm looking into it for you though. I will report anything I discover here.... read more 08/22/2006 (10:08 pm)
Walking Problem...Urgent My aiPlayer script is stock. I spawned the elephants by using createElephant(%point) and they just w... read more 08/22/2006 (8:05 pm)
Walking Problem...Urgent I tried it and all animations worked for me just fine. No matter how many elephants I spawned in, th... read more 08/22/2006 (9:29 am)
Thanks GarageGames Fanboy ;) Seriously though, welcome and stop being such a suck up =)... read more 08/22/2006 (8:52 am)
Need your help - logo decission Logo 1 would be my choice out of those 3. - It's simple - Stands out - Easy to read - Easy to ... read more 08/21/2006 (7:20 am)
Ozark Games World War II Pack#1--On Sale. [quote]The EULA link did work in IE though?[/quote] Yes.... read more 08/20/2006 (4:50 am)
Code strategy for multiple engine sounds at diff RPMs Hi Thomas, My suggestion would be to store and index the various engine sounds within one sound f... read more 08/19/2006 (7:30 am)
Ozark Games World War II Pack#1--On Sale. Hi Keith, Just letting you know that your web page has some minor issues running in Firefox. 1... read more 08/19/2006 (7:09 am)
Bullet exit wounds I'd be more concerned with applying decals to convex shapes, or the mesh of your player dts as oppos... read more 08/19/2006 (3:18 am)
Could GPGT samples have higher fps? I noticed that on an older PC Tribes2 runs a lot better than Torque. Networking is also a lot more l... read more 08/18/2006 (8:40 pm)
Why Tribes: Vengeance use Unreal 2004 engine? Garage Games don't own the rights to the Tribes series of games. They did not produce Tribes Vengean... read more 08/18/2006 (8:32 pm)
StateAllowImageChange Another question, perhaps a GG staff member knows the answer to this. I noticed in shapeImage.cc ... read more 08/18/2006 (11:49 am)
Just got it I'd buy the Torque game engine first so you will have access to the source code. As far as some a... read more 08/18/2006 (10:36 am)
Deleted Blog Posts I saw those too. One discussed how to fix some 'out of the box' problems with TSE. The other was... read more 08/18/2006 (10:07 am)
Fantasy character pack available [quote] And here the coplaints begin [/quote] If you can't accept criticism you're in the wrong b... read more 08/18/2006 (9:51 am)
Fantasy character pack available There's a post on DevMaster about the pack [url=http://www.devmaster.net/forums/showthread.php?p=377... read more 08/18/2006 (8:42 am)
Follow Mouse People are generally too busy with their own projects to spare the time to code someone elses game.... read more 08/18/2006 (6:43 am)
Client.car.delete crashing game. You diagnosed the problem correctly. I don't have a solution though. In my game I was able to suicid... read more 08/18/2006 (12:02 am)
Different shape for 'bot [quote] I have tried this [/quote] [code] datablock PlayerData(DemoPlayer : PlayerBody) { shap... read more 08/17/2006 (12:13 pm)
TSE Shader Engine, AMD64 Stop hitting refresh! =)... read more 08/17/2006 (12:05 pm)
MLTextEditCtrl not working well Try changing: [code] void GuiTextEditCtrl::setScriptValue(const char *value) { mTextBuffer.se... read more 08/17/2006 (11:54 am)
MLTextEditCtrl not working well [b]It relates to more than that.[/b] The password freeze problem is the most severe, thus it's hi... read more 08/17/2006 (11:24 am)
I'm new here, and have a few questions [i]1. When building 3d static meshes, do they have to be solid models? As in, no open surfaces?[/i] ... read more 08/17/2006 (12:07 am)
Dso files are not being created, but execute Check your client\prefs.cs file. Make sure: [code] $Pref::ignoreDSOs [/code] Is equal to 0... read more 08/16/2006 (9:14 pm)
MLTextEditCtrl not working well Try putting this fix in: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 08/16/2006 (9:07 pm)
Binds Not hard at all. You have to work out exactly what you want from a design point of view. I.e. te... read more 08/15/2006 (10:29 am)
Binds Hi Juha, I can get you started but it will be up to you to season this to your liking. The mai... read more 08/15/2006 (9:57 am)
Creating/removing a new GuiControl in-game. While I'm here and having trouble sleeping here's some more generic script GUI cmds: [code] Canvas... read more 08/13/2006 (10:08 am)