Tim Heldna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shape dont receive shadows...? | I believe only player objects in TGEA can self shadow however nothing seems to receive shadows from ... read more | 10/05/2007 (5:22 pm) |
| 75 to spend what should i buy? | Well what do you need? What do you find the most difficult to do yourself and which content pack wil... read more | 10/05/2007 (8:20 am) |
| 75 to spend what should i buy? | Why not save your money ;)... read more | 10/05/2007 (8:07 am) |
| Creating a path | To me that says that you should not have anything in the section where you create the path. Create t... read more | 10/05/2007 (3:16 am) |
| Creating a path | First things first, let's clean up the formatting. This will make it easier for other people to read... read more | 10/05/2007 (2:58 am) |
| Vehicle sounds | Is your description above the profile? I.e. it should be in this order: [code] datablock AudioD... read more | 10/05/2007 (2:29 am) |
| Vehicle sounds | [code] datablock AudioProfile(CarEngineSound) { filename = "~/data/sound/car/engineidle.wav"; ... read more | 10/05/2007 (2:09 am) |
| Vehicle sounds | The engine sound should be using a looping audio profile by the way. Make sure your audio profile... read more | 10/05/2007 (2:01 am) |
| Vehicle sounds | Make sure your sounds are mono and not stereo. Test that the sounds actually work by typing this ... read more | 10/05/2007 (1:34 am) |
| Creating a path | Well I'm drunk at the moment but none of your brackets line up! There's too many errors in your scri... read more | 10/04/2007 (11:37 am) |
| Creating a path | How about telling us what's wrong? I.e. what does the above code do when you try and run it? Where's... read more | 10/04/2007 (11:10 am) |
| Nodes problem | No, I'm sorry my example was pretty vague. :) The variables are defined in methods within source ... read more | 10/04/2007 (10:19 am) |
| Nodes problem | The local variables are defined in the header of the function. These may be passed there by another ... read more | 10/04/2007 (9:02 am) |
| Modernization Kit Beta Thread 2 | The fact that you get so many errors is a good thing in a way :) It shows that the MK Kit is actuall... read more | 10/04/2007 (3:02 am) |
| Modernization Kit Beta Thread 2 | Tools -> Options -> Projects and Solutions -> VC++ Directories Select "Include files" from the p... read more | 10/04/2007 (2:33 am) |
| Modernization Kit Beta Thread 2 | You need to set up your include directories, for the platform sdk.... read more | 10/04/2007 (1:41 am) |
| How to make a radio controled Missile? | The projectile would need to be a controllable object for that to work, like a player or a vehicle. ... read more | 10/03/2007 (9:28 pm) |
| How to pause a tgea game | Just keep in mind this only works for a single player game.... read more | 10/03/2007 (11:24 am) |
| How to pause a tgea game | Sure, set it to something lower than 1 but higher than 0, 0.25 for example.... read more | 10/03/2007 (11:10 am) |
| How to pause a tgea game | Oh, set the timeScale to 1 to get things moving again. If you want to have fun set it to a really hi... read more | 10/03/2007 (11:06 am) |
| How to pause a tgea game | Type this into the console: [code] $timescale = 0; [/code] That should freeze time for you, ... read more | 10/03/2007 (11:05 am) |
| Mipmapping and DIFs | That explains it. The larger square footage is ensuring that the building is more likely to be in ra... read more | 10/03/2007 (9:54 am) |
| Mipmapping and DIFs | Are they different in size? A larger structure will mipmap later than a smaller one.... read more | 10/03/2007 (8:29 am) |
| Importing Cal3D to use in Torque Game Builder | I don't know of a working Cal3D patch for Torque, the only forum posts I could find on the subject s... read more | 10/03/2007 (12:34 am) |
| Jumping movement | This probably won't help you much but I may as well mention it... Here are two resources that might ... read more | 10/02/2007 (8:08 pm) |
| Some Questions I have. | Spoon feeding encourages slothfulness. People who ask questions that have been asked 1000 times b... read more | 10/01/2007 (10:01 pm) |
| Help! It's raining in my buildings | It's not a rumor, your interior files need to have portals.... read more | 10/01/2007 (9:46 pm) |
| Lava/Water Damage | Not even 5 minues, try 15 seconds. There's plenty more bugs in the starter.fps scripts too, I guess ... read more | 10/01/2007 (7:29 am) |
| Lava/Water Damage | There's a bug in the default starter.fps scripts. There has been for years, myself and others have a... read more | 10/01/2007 (7:04 am) |
| Buy your own house and put furniture in it. | Yes - you could do it that way if you wish.... read more | 10/01/2007 (5:08 am) |
| Buy your own house and put furniture in it. | Check out server/scripts/game.cs and see how the player is spawned. The basics look like this in ... read more | 10/01/2007 (4:03 am) |
| Buy your own house and put furniture in it. | To me that's quite a difficult question to answer. Apart from suggesting the obvious I don't thin... read more | 10/01/2007 (3:55 am) |
| Let a object move by walking agains it. | Sure, if you code it.... read more | 10/01/2007 (3:32 am) |
| Buy your own house and put furniture in it. | What have you got so far?... read more | 10/01/2007 (3:31 am) |
| Let a object move by walking agains it. | [url=http://www.ageia.com/physx/index.html]AGEIA PhysX[/url]... read more | 10/01/2007 (3:30 am) |
| What is the Difference in AIClient & AIPlayer class | I believe that AIClient is old depreciated code. AIPlayer is a rewrite and should be used.... read more | 10/01/2007 (12:43 am) |
| Some Questions I have. | [quote] Tim: How about giving some links? [/quote] Because that would defeat the purpose of tryin... read more | 09/30/2007 (9:35 pm) |
| StartRecording crashes Torque | Torque does not record AVI movie files! What it can do is record inputs and events and play them ... read more | 09/30/2007 (9:29 pm) |
| Nodes? | Create -> Helpers -> Dummy.... read more | 09/30/2007 (9:09 am) |
| Gods? | Just add this to your player datablock (typically player.cs): [code] isInvincible = true; [/cod... read more | 09/30/2007 (6:35 am) |
| License verification | You only need an independent license ($150) to gain access to the source and the right to distribute... read more | 09/29/2007 (10:34 pm) |
| Correct syntax to generate Paths | Aye, the mission file is Torque Script ;)... read more | 09/29/2007 (8:28 am) |
| Correct syntax to generate Paths | [code] function addPath() { // Create our path object %path = new Path(Human1Path) { ... read more | 09/29/2007 (7:57 am) |
| Parse help | Well even if it did you still can't have syntax errors in your script. E.g. functions without a head... read more | 09/28/2007 (9:11 am) |
| Parse help | I agree with Gabriel, you're missing the header of your last function. I've marked it in bold: [... read more | 09/28/2007 (7:55 am) |
| Considering a purchase | No, I make my own animations although at times I have purchased mocap data before. The thing I disli... read more | 09/28/2007 (7:35 am) |
| Considering a purchase | Hi, TGE 1.5.x does indeed come with Show Tool Pro. TGEA does not and even if it did it wouldn't b... read more | 09/28/2007 (6:40 am) |
| Some Questions I have. | Hi, Search through the resource section of this site and you will find examples of what you're lo... read more | 09/27/2007 (7:57 pm) |
| TGEA starter.kits (Download) | This isn't the right place for this however it's something that's always bothered me and I keep forg... read more | 09/27/2007 (10:59 am) |
| TGEA starter.kits (Download) | Here's a quick port as done by me. I haven't done the mission stuff as I have no idea how TGEA works... read more | 09/27/2007 (9:47 am) |