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Tim Heldna's Forum Posts

Thread Post Date Posted
Shape dont receive shadows...? I believe only player objects in TGEA can self shadow however nothing seems to receive shadows from ... read more 10/05/2007 (5:22 pm)
75 to spend what should i buy? Well what do you need? What do you find the most difficult to do yourself and which content pack wil... read more 10/05/2007 (8:20 am)
75 to spend what should i buy? Why not save your money ;)... read more 10/05/2007 (8:07 am)
Creating a path To me that says that you should not have anything in the section where you create the path. Create t... read more 10/05/2007 (3:16 am)
Creating a path First things first, let's clean up the formatting. This will make it easier for other people to read... read more 10/05/2007 (2:58 am)
Vehicle sounds Is your description above the profile? I.e. it should be in this order: [code] datablock AudioD... read more 10/05/2007 (2:29 am)
Vehicle sounds [code] datablock AudioProfile(CarEngineSound) { filename = "~/data/sound/car/engineidle.wav"; ... read more 10/05/2007 (2:09 am)
Vehicle sounds The engine sound should be using a looping audio profile by the way. Make sure your audio profile... read more 10/05/2007 (2:01 am)
Vehicle sounds Make sure your sounds are mono and not stereo. Test that the sounds actually work by typing this ... read more 10/05/2007 (1:34 am)
Creating a path Well I'm drunk at the moment but none of your brackets line up! There's too many errors in your scri... read more 10/04/2007 (11:37 am)
Creating a path How about telling us what's wrong? I.e. what does the above code do when you try and run it? Where's... read more 10/04/2007 (11:10 am)
Nodes problem No, I'm sorry my example was pretty vague. :) The variables are defined in methods within source ... read more 10/04/2007 (10:19 am)
Nodes problem The local variables are defined in the header of the function. These may be passed there by another ... read more 10/04/2007 (9:02 am)
Modernization Kit Beta Thread 2 The fact that you get so many errors is a good thing in a way :) It shows that the MK Kit is actuall... read more 10/04/2007 (3:02 am)
Modernization Kit Beta Thread 2 Tools -> Options -> Projects and Solutions -> VC++ Directories Select "Include files" from the p... read more 10/04/2007 (2:33 am)
Modernization Kit Beta Thread 2 You need to set up your include directories, for the platform sdk.... read more 10/04/2007 (1:41 am)
How to make a radio controled Missile? The projectile would need to be a controllable object for that to work, like a player or a vehicle. ... read more 10/03/2007 (9:28 pm)
How to pause a tgea game Just keep in mind this only works for a single player game.... read more 10/03/2007 (11:24 am)
How to pause a tgea game Sure, set it to something lower than 1 but higher than 0, 0.25 for example.... read more 10/03/2007 (11:10 am)
How to pause a tgea game Oh, set the timeScale to 1 to get things moving again. If you want to have fun set it to a really hi... read more 10/03/2007 (11:06 am)
How to pause a tgea game Type this into the console: [code] $timescale = 0; [/code] That should freeze time for you, ... read more 10/03/2007 (11:05 am)
Mipmapping and DIFs That explains it. The larger square footage is ensuring that the building is more likely to be in ra... read more 10/03/2007 (9:54 am)
Mipmapping and DIFs Are they different in size? A larger structure will mipmap later than a smaller one.... read more 10/03/2007 (8:29 am)
Importing Cal3D to use in Torque Game Builder I don't know of a working Cal3D patch for Torque, the only forum posts I could find on the subject s... read more 10/03/2007 (12:34 am)
Jumping movement This probably won't help you much but I may as well mention it... Here are two resources that might ... read more 10/02/2007 (8:08 pm)
Some Questions I have. Spoon feeding encourages slothfulness. People who ask questions that have been asked 1000 times b... read more 10/01/2007 (10:01 pm)
Help! It's raining in my buildings It's not a rumor, your interior files need to have portals.... read more 10/01/2007 (9:46 pm)
Lava/Water Damage Not even 5 minues, try 15 seconds. There's plenty more bugs in the starter.fps scripts too, I guess ... read more 10/01/2007 (7:29 am)
Lava/Water Damage There's a bug in the default starter.fps scripts. There has been for years, myself and others have a... read more 10/01/2007 (7:04 am)
Buy your own house and put furniture in it. Yes - you could do it that way if you wish.... read more 10/01/2007 (5:08 am)
Buy your own house and put furniture in it. Check out server/scripts/game.cs and see how the player is spawned. The basics look like this in ... read more 10/01/2007 (4:03 am)
Buy your own house and put furniture in it. To me that's quite a difficult question to answer. Apart from suggesting the obvious I don't thin... read more 10/01/2007 (3:55 am)
Let a object move by walking agains it. Sure, if you code it.... read more 10/01/2007 (3:32 am)
Buy your own house and put furniture in it. What have you got so far?... read more 10/01/2007 (3:31 am)
Let a object move by walking agains it. [url=http://www.ageia.com/physx/index.html]AGEIA PhysX[/url]... read more 10/01/2007 (3:30 am)
What is the Difference in AIClient & AIPlayer class I believe that AIClient is old depreciated code. AIPlayer is a rewrite and should be used.... read more 10/01/2007 (12:43 am)
Some Questions I have. [quote] Tim: How about giving some links? [/quote] Because that would defeat the purpose of tryin... read more 09/30/2007 (9:35 pm)
StartRecording crashes Torque Torque does not record AVI movie files! What it can do is record inputs and events and play them ... read more 09/30/2007 (9:29 pm)
Nodes? Create -> Helpers -> Dummy.... read more 09/30/2007 (9:09 am)
Gods? Just add this to your player datablock (typically player.cs): [code] isInvincible = true; [/cod... read more 09/30/2007 (6:35 am)
License verification You only need an independent license ($150) to gain access to the source and the right to distribute... read more 09/29/2007 (10:34 pm)
Correct syntax to generate Paths Aye, the mission file is Torque Script ;)... read more 09/29/2007 (8:28 am)
Correct syntax to generate Paths [code] function addPath() { // Create our path object %path = new Path(Human1Path) { ... read more 09/29/2007 (7:57 am)
Parse help Well even if it did you still can't have syntax errors in your script. E.g. functions without a head... read more 09/28/2007 (9:11 am)
Parse help I agree with Gabriel, you're missing the header of your last function. I've marked it in bold: [... read more 09/28/2007 (7:55 am)
Considering a purchase No, I make my own animations although at times I have purchased mocap data before. The thing I disli... read more 09/28/2007 (7:35 am)
Considering a purchase Hi, TGE 1.5.x does indeed come with Show Tool Pro. TGEA does not and even if it did it wouldn't b... read more 09/28/2007 (6:40 am)
Some Questions I have. Hi, Search through the resource section of this site and you will find examples of what you're lo... read more 09/27/2007 (7:57 pm)
TGEA starter.kits (Download) This isn't the right place for this however it's something that's always bothered me and I keep forg... read more 09/27/2007 (10:59 am)
TGEA starter.kits (Download) Here's a quick port as done by me. I haven't done the mission stuff as I have no idea how TGEA works... read more 09/27/2007 (9:47 am)