Ryan Mick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Loader bar skinning | Have you looked at this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more | 02/11/2007 (2:10 pm) |
| Numeric health indicator help | Inside your player datablock there is a property called maxDamage. It is set to 100 for the ork. You... read more | 05/30/2006 (8:15 pm) |
| Northern California Team Forming | To bad you moved from the bradshaw area, I'm by bradshaw and goethe/rosemont dr. I have no real art ... read more | 03/29/2006 (7:40 pm) |
| Northern California Team Forming | I'm in the Rosemont area, which is near Mather Field, I work in the old bomb shelter under the HQ bu... read more | 03/29/2006 (4:21 pm) |
| Northern California Team Forming | Hey Michael, I'm in Sacramento as well. Feel free to contact me anytime. I'm not looking to join a t... read more | 03/29/2006 (2:47 pm) |
| Doors and Quark (the love/hate)relationship | The good news is that I have added the pathed interiors resource to 1.4 and everything is working. I... read more | 03/28/2006 (2:58 pm) |
| Doors and Quark (the love/hate)relationship | I'm still working on updating the resource to 1.4. I hope to have it completed soon.... read more | 03/15/2006 (7:01 am) |
| Is rigid body physics included in 1.4... | TGE 1.4.2???? What happened to 1.4.1? Has it been released?... read more | 03/10/2006 (4:38 pm) |
| Throwing and recoil animations | I know Torque supports animation triggers, so couldn't you create an animation of the grenade toss a... read more | 03/07/2006 (3:26 pm) |
| Doors and Quark (the love/hate)relationship | Hey John, I had the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6109... read more | 03/01/2006 (4:36 pm) |
| Health Bar Clone | Dan, I encountered the same problem when I started this resource [url=http://www.garagegames.com/ind... read more | 02/23/2006 (3:34 pm) |
| Health Bar | Steven, try this one: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 02/23/2006 (8:52 am) |
| Game Clock / Timer | @Tim, in common\server\clientConnection.cs there is a function called syncClock, which calls clientC... read more | 02/22/2006 (9:31 am) |
| Image size problems | Well, i'm still waiting on the "suprise" to get approved but here is a link to it [url=http://www.ga... read more | 02/22/2006 (7:45 am) |
| Image size problems | Ok, I figured it out. It seems that when I was getting the GBitmap object it was pulling from the pr... read more | 02/20/2006 (4:47 pm) |
| Image size problems | I'm using stock TGE 1.4, and the engine is reporting the wrong size when it loads the image before m... read more | 02/20/2006 (12:03 pm) |
| Specifying the default tab | Hello all, I know this thread has been around for a little while but I have the solution. In [b]G... read more | 02/16/2006 (7:33 am) |
| New Water/Atlas Effects | HOLY CRAP! Where do I send the beer?... read more | 02/01/2006 (4:48 pm) |
| 1.4 Status/Problem solving Thread. | Any hint of an ETA?... read more | 01/31/2006 (4:05 pm) |
| 1.4 Status/Problem solving Thread. | Hey Ben, as the issues are fixed are they being checked into CVS or is there going to be a scheduled... read more | 01/31/2006 (3:35 pm) |
| New version of ms2dtsPlus (2.4.0) | Ok, it looks like I had to change the default joint size in my preferences from 1. to 0.07 to size t... read more | 12/19/2005 (9:16 am) |
| New version of ms2dtsPlus (2.4.0) | When I open the skeleton or mrBox files the Joints are all massivly scaled and out of position. They... read more | 12/19/2005 (9:03 am) |
| MMCWS -- Massively Mis-Channeled WebSite | The easiest way to do it is to copy the SDK, open the solution and remove the projects you don't wan... read more | 12/17/2005 (8:19 am) |
| MMCWS -- Massively Mis-Channeled WebSite | Darrel, maybe I'm missing something here, but there is already a VC7 solution that comes with the SD... read more | 12/16/2005 (9:16 am) |
| Problem with package_test.cs in The Essential Guide... | Is "test_packages" the name of your package or the name of a function inside that package? If it is ... read more | 12/16/2005 (9:08 am) |
| 3D World Studio Wiki | Hey Josh, you can use the command line param "-mission" to specify a mission to load.... read more | 10/03/2005 (4:33 pm) |
| AIWheeledVehicle / Schedule Problem | Chris, I believe it should be like this: %this.schedule(1 * 1000,"checkinterior");... read more | 09/23/2005 (4:17 pm) |
| Product: Game Sound Pack Launches | How about a link to some samples?... read more | 09/16/2005 (10:49 am) |
| AI sound detection. Possible? | That is a posibility, but unless some tries we won't know the impact. The first try may not be prett... read more | 08/30/2005 (2:39 pm) |
| AI sound detection. Possible? | Sorry, I haven't responded before. My computer gave it's last breath this weekend so I have been hav... read more | 08/30/2005 (1:11 pm) |
| Vector rotation help | Ok, I finally have this working. I dug one of my 3D books out of the closet and found a good old fas... read more | 08/12/2005 (9:14 pm) |
| Vector rotation help | @Jeremy I edited the function above to add the comments. %vec should have been %eye. I corrected... read more | 08/11/2005 (11:18 am) |
| Vector rotation help | Anyone?... read more | 08/11/2005 (8:27 am) |
| Disable Editors | Alejandro, have you looked at my [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 07/08/2005 (10:07 am) |
| Editor's exe's | Dana, try this resource [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 07/05/2005 (9:11 am) |
| How do I get doors to work in an interior? | Ok, I can't resist adding my two cents. Roger, I have successfully implemented the pathedinterio... read more | 06/27/2005 (2:15 pm) |
| Tank Pack question - APC's | Sorry, refreshed the page and double posted.... read more | 04/12/2005 (4:33 pm) |
| Tank Pack question - APC's | @Teck, thanks for the tip I will try to contact them. I still would like to know if the tank pack... read more | 04/12/2005 (4:02 pm) |
| Matrix Rotations? | Dave, I have one question. What type of object is %Node?... read more | 01/19/2005 (7:27 am) |
| DTS Object Problems | Ian, I would be interested to know how you implemented two animated DTS objects. I agree that collis... read more | 01/16/2005 (12:11 pm) |
| How do you rotate mounted objects? | Thanks for the replies, sorry it has taken so long for me to respond. I looked at the turret resourc... read more | 12/13/2004 (2:49 pm) |
| AI Conection Limit | In Ken Finney's book I noticed in the function description for AIConnect(id) that the reference numb... read more | 08/10/2004 (6:17 am) |