Game Development Community

Ryan Mick's Forum Posts

Thread Post Date Posted
DIFFERENCE BETWEEN CLIENT and SERVER Diego, clients are players that connect to your server. A player cannot be a server. Even in single ... read more 07/31/2009 (11:33 pm)
In game cinematic The Game Mechanics Kit features a cut scene editor. You should check out their video on it.... read more 07/24/2009 (8:57 am)
Vector rotation help Cool, then my work here is done. ;) Let me know if I can help on anything else.... read more 07/23/2009 (10:35 pm)
Crash on level load & terrain painter open - FIXED What if you cleared $pref::WorldEditor::currentEditor on initial start up and forced the editors to ... read more 07/23/2009 (3:56 pm)
Vector rotation help Jay, the function you have there isn't take the current vector of you object. Your just passing it 2... read more 07/23/2009 (2:35 pm)
Vector rotation help Thanks for the link Mike. Also if you haven't looked at Edward Maurina's Torque Script Tool Kit [url... read more 07/23/2009 (11:32 am)
Vector rotation help Ok, I cannot find my original project with this stuff in it. I will create an example for you and po... read more 07/23/2009 (10:14 am)
Beta 4 Issues and Questions Hewster, not looking for a fight either. The attitude of Shez above really got to me. Richard and... read more 07/22/2009 (7:12 pm)
Beta 4 Issues and Questions @Jaimi, you din't read what I said: [quote] Actually if you pay someone to create content for you ... read more 07/22/2009 (6:19 pm)
Beta 4 Issues and Questions Actually if you pay someone to create content for you in the engine they must have at the minimum of... read more 07/22/2009 (5:22 pm)
Beta 4 Issues and Questions Off topic... Richard and Shez, it appears more than one person is using this account. Unless I m... read more 07/22/2009 (5:00 pm)
Vector rotation help Jay, I'm trying to find the original project I wrote this in. If I can't I will try to put together ... read more 07/22/2009 (7:28 am)
Vector rotation help Trying to remember here so hopefully I'm not steering you the wrong way. If I remember correctly the... read more 07/21/2009 (2:57 pm)
Vector rotation help Jay, the vector passed into the RotateVectorOnZ should be the vector of your object this will apply ... read more 07/21/2009 (1:53 pm)
TSShapeConstructor Proper Use? Take a look at this thread [url=http://www.garagegames.com/community/forums/viewthread/95763]http://... read more 07/01/2009 (2:43 pm)
Realm Wars Source Code Edward, try the guiAdvBarhud. It has the arc hud built into it along with texture animation abilitie... read more 06/23/2009 (9:45 pm)
T3D Should have.. I thought you had to use UnrealEd to make levels for the Unreal engine? If so, that would mean that ... read more 05/28/2009 (1:37 pm)
T3D Should have.. What application is that in the video?... read more 05/28/2009 (12:33 pm)
Nominate A Resource! How about: [url=http://www.garagegames.com/community/resources/view/16403]guiAdvBarHud TGEA[/url] ... read more 05/21/2009 (3:45 pm)
Beta Testing? And there was much rejoicing!!... read more 04/30/2009 (3:45 pm)
ModMaker Weapons Review If I remember correctly there was at one time a little known console command in the debug build that... read more 04/29/2009 (3:33 pm)
What do you want to see in a FPS kit? How about some basic melee? It would be cool to smack someone with your pistol or fist.... read more 04/29/2009 (12:18 pm)
Clouds and fog with new skybox? Tom, thanks for the info. I'm glad to here that they have been broken out as their own objects and I... read more 04/26/2009 (8:30 am)
Clouds and fog with new skybox? Logan cloud layers and fog layers were profiled in the sky object. It looks like the SkyBox object i... read more 04/25/2009 (5:18 pm)
Pre-order Shirts! Sent... read more 04/21/2009 (7:12 am)
What would you like to see addressed in Torque 3D? I would like to be able to place fog like you can place a water block. You would be able to create s... read more 03/12/2009 (3:48 pm)
Full screen for all! If yo don't already have it I would suggest getting [url=http://www.garagegames.com/products/gamepro... read more 03/05/2009 (2:19 pm)
Full screen for all! No engine changes have been mentioned. $pref::Video::fullScreen is set in script. I believe Torque q... read more 03/05/2009 (2:04 pm)
Full screen for all! Brandon, all you have to do is set the resolution to 800 by 600 and turn on full screen before you s... read more 03/05/2009 (1:27 pm)
Full screen for all! If you want the game to start in full screen then all you have to do is set $pref::Video::fullScreen... read more 03/05/2009 (12:28 pm)
Need Help With Ammo Clips John, can you post your console log. Maybe if we look at that we might be able see something you mis... read more 02/27/2009 (7:28 am)
GUI Help Please anyone Donnie, here are some of the books I recommend you take a look at. I have all but the one from Brad ... read more 01/16/2009 (11:41 am)
GUI Help Please anyone Now my wife is looking at me funny.... I would recommend the books written by Edward F. Maurina. Th... read more 01/15/2009 (7:45 pm)
GUI Help Please anyone I just submitted a resource on this, but I dont know how long it will take for it to show up. Actual... read more 01/15/2009 (6:02 pm)
GUI Help Please anyone No problem, I might actually take a break from figuring out texture coordinates tonight and do this.... read more 01/15/2009 (2:55 pm)
GUI Help Please anyone Donnie, Michael is right. The [url=http://www.garagegames.com/community/resources/view/1786]Ammo HUD... read more 01/15/2009 (2:30 pm)
New GarageGames.com Feedback Kenneth, I like many others have been around the GG site for years and had been watching probably 10... read more 01/14/2009 (10:35 pm)
Drawing Primitives in the GUI Guimo, I'm almost done moving my guiAdvBarHud to TGEA and I have a function to draw a circle. As soo... read more 01/14/2009 (10:19 am)
GUI Help Please anyone Donnie, you would set up a command-to-client method that can be called when ever you pick up a healt... read more 01/13/2009 (5:13 pm)
Is there a GFX version of glTranslate? Thanks William, you pretty much just confirmed what I had found in [url=http://www.garagegames.com/m... read more 01/13/2009 (11:26 am)
Drawing Primitives in the GUI Guimo, lines and squares are pretty easy. Look in the dlg file for the methods. Circles on the oth... read more 01/12/2009 (4:00 pm)
What would you like to see addressed in Torque 3D? I would like the ability to have in-game sounds fire events to objects in their audible vicinity. Th... read more 01/12/2009 (3:51 pm)
Adding to guiHealthBarHud.cc Tony, try this resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 08/04/2008 (7:28 am)
Animated GUI Austin, if you have access to the source code you can try this resource [url=http://www.garagegames.... read more 06/13/2008 (11:02 am)
Official TGEA Documentation Feedback I would agree with James about the GFX system and expand it to also include an examples of how to re... read more 05/16/2008 (7:33 am)
Sacramento Torgue Users Group I live in the Rosemont area and would be interested.... read more 03/22/2008 (3:56 pm)
Realm Wars Source Code @Trenton, thanks for posting this. I tried to use the texture option of the dglDrawArcFill but it lo... read more 01/13/2008 (5:29 pm)
Torque Constructor 1.03 is up Kenneth, any idea when Matt will post the changes/fix to 1.0.3? He had mentioned adding better suppo... read more 08/22/2007 (7:46 am)
Fix for InteriorInstance's that only have NULL surfaces Matt, would this bug cause a high winding count to occur?... read more 07/10/2007 (3:36 pm)
Torque Constructor 1.0.2 Released Matt, I am having a problem with custom entities and the standard dif export. My entities are not ma... read more 06/02/2007 (3:40 pm)