Ryan Mick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Script file update/online compilation | If you change a script file while the engine is running you have exec it again to reload it. Otherwi... read more | 05/14/2010 (8:43 am) |
| Drawing a Line - Take 2 | I you search for pathmarker in worldeditor.cpp you will see how they render the lines between marker... read more | 05/12/2010 (11:57 am) |
| Drawing a Line - Take 2 | What I would suggest then is to create a new scene object that you can pass the id of another scene ... read more | 05/12/2010 (11:24 am) |
| Drawing a Line - Take 2 | Is your AI following path markers? If so you should be able to modify the path marker in c++ to draw... read more | 05/12/2010 (11:00 am) |
| Place objects when loading the map | Why not just add [code] Con::executef(this, "onAdd", Con::getIntArg(getId())); [/code] ... read more | 05/07/2010 (2:58 pm) |
| Changing ambient light level when entering a zone | Thanks, she is a 20 pound Mainecoon. She is almost 3 feet long from the tip of nose to the base of h... read more | 05/04/2010 (9:21 am) |
| Changing ambient light level when entering a zone | Wouldn't that affect the entire level? Since the mission is actaully loaded on the server and sent t... read more | 05/03/2010 (9:24 am) |
| is there any way to change the alpha of a guibitmapctrl script or source | Try this [url=http://www.torquepowered.com/community/resources/view/18127/4#comment-154229]guiSplash... read more | 04/16/2010 (5:48 pm) |
| Sphere Mesh, advice on how to texture and rotate it | Anyone?... read more | 04/05/2010 (3:04 pm) |
| Appling a Material to a bitmap used in a GUI | Just found what looks like a good example of how to make it work in guiMaterialCtrl.cpp. Look at the... read more | 04/02/2010 (10:22 am) |
| Appling a Material to a bitmap used in a GUI | I too would be interested in knowing this. If you follow the calls in drawBitmap it finally ends in ... read more | 04/02/2010 (10:19 am) |
| Distance Fogging? | How about a fog volume object that can be placed in the mission? It would be nice to render a room o... read more | 03/31/2010 (1:43 pm) |
| simple GUI question | Sean Rice just ported over the teams resource to T3D ([url=http://www.torquepowered.com/community/re... read more | 03/26/2010 (9:11 am) |
| simple GUI question | You use the Canvas to show gui's, but it also depends on what you are trying to do. If you want a gu... read more | 03/26/2010 (8:42 am) |
| Level Bounds? | Doh, just read your whole post. Really need to stop looking here before coffee.... read more | 03/26/2010 (8:06 am) |
| Level Bounds? | Try naming the mission area "GlobalMissionArea" in the mission file.... read more | 03/26/2010 (7:00 am) |
| GuiCheckBoxCtrl inside GUIScrollCtrl inside GUITabPageCtrl | Yeah, I think all the controls are playing havoc with the scroll control. Try this as a test, add ju... read more | 03/25/2010 (2:38 pm) |
| GuiCheckBoxCtrl inside GUIScrollCtrl inside GUITabPageCtrl | Hmmm...whats the settings on your scroll control? Edit: Also, are you getting anything in your c... read more | 03/25/2010 (2:18 pm) |
| GuiCheckBoxCtrl inside GUIScrollCtrl inside GUITabPageCtrl | Ok, I know whats going on now. Since the last control added is the one visible the scroll control ha... read more | 03/25/2010 (1:17 pm) |
| GuiCheckBoxCtrl inside GUIScrollCtrl inside GUITabPageCtrl | Hey Rich, How many check boxes are we talking about? Are they lined up vertically or horizontal... read more | 03/25/2010 (11:49 am) |
| How To: Weapon individual Stats - Clip Size, Bullets Remaining, Projectile type, Reload Time | There are several resources dealing with ammo clips. I haven't played with any of them so I couldn't... read more | 03/25/2010 (10:16 am) |
| How To: Weapon individual Stats - Clip Size, Bullets Remaining, Projectile type, Reload Time | You could set your states to not use the timeout and then use the statescript call to process your a... read more | 03/24/2010 (11:21 am) |
| Health Patch problem - Dedicated server | Ok, I had a feeling it was something like that. All you have to do is put a test at the top of the f... read more | 03/19/2010 (2:12 pm) |
| Health Patch problem - Dedicated server | Looks like someone decided to reuse some code from the objectBuilderGui. Which I believe won't be ex... read more | 03/19/2010 (10:09 am) |
| Removing a TSStatic from a scene | So if an object is not in scope on a clients connection will it render for that client? (at work wit... read more | 03/10/2010 (5:16 pm) |
| I <3 delegates! | To quote a TV legend: "What you talking about Willis!".... read more | 03/10/2010 (11:28 am) |
| Removing a TSStatic from a scene | Rene, is it possible to set an objects scope only to specific client(s)?... read more | 03/10/2010 (10:59 am) |
| Removing a TSStatic from a scene | Rich, instead of %obj.removeSceneObject you should just be able to call %obj.delete(); And that will... read more | 03/09/2010 (2:58 pm) |
| Anyone write a drawBitmapRotated? | Nathan, take a look at this [url=http://www.torquepowered.com/community/forums/viewthread/101235]pos... read more | 02/19/2010 (8:13 pm) |
| Load Level Specific Scripts and Datablocks | Steve, good post. I have one question, do datablocks work in packages the same as functions? Its bee... read more | 02/18/2010 (4:12 pm) |
| GuiFadeinBitmapCtrl only fades in the first image | Or you could try [url=http://www.torquepowered.com/community/resource/view/18127/]guiSplashMgrCtrl[/... read more | 02/01/2010 (7:05 pm) |
| Quick question | You can try this resource ([URL=http://www.torquepowered.com/community/resource/view/17423/]Layer ba... read more | 01/07/2010 (3:46 pm) |
| Transparency Mask for GUI objects | Ok, I think I may have what you need. In gfxDrawUtil.h add this: [code] void GFXDrawUtil::drawDi... read more | 12/31/2009 (6:18 pm) |
| Transparency Mask for GUI objects | @Aldavidson, from the image above I am assuming you are using a camera to take an overhead image in ... read more | 12/31/2009 (4:25 pm) |
| Transparency Mask for GUI objects | It should be possible to create a hybrid of the two to accomplish what you need. I'm in the middle a... read more | 12/22/2009 (10:01 pm) |
| onPlayerStopped | DOH!, yep need to read the post better.... read more | 10/08/2009 (6:16 pm) |
| onPlayerStopped | There should still be a OnReachedDestination callback, would that work?... read more | 10/08/2009 (4:13 pm) |
| Transparency Mask for GUI objects | As far as I know there isn't a transparency mask. From the looks of you image it looks like you alre... read more | 09/08/2009 (1:33 pm) |
| Datablocks from id | Justin, if I remember correctly %target should already be the vehicle if it was within your ray cast... read more | 09/01/2009 (7:04 pm) |
| More Melee Help | I'm going to try my hand at porting the resource this week and see if I can get it to work. I keep t... read more | 08/31/2009 (2:38 am) |
| More Melee Help | Ok, this confirms what I was suspecting. Your $action is not populating with a value, therefore it d... read more | 08/28/2009 (10:46 pm) |
| More Melee Help | Which melee resource are you using? Also can you post for me the console output from "Melee act... read more | 08/28/2009 (2:54 am) |
| More Melee Help | Kenneth, what was in the console? The code I posted would print out the name of the selected attack ... read more | 08/28/2009 (1:50 am) |
| More Melee Help | Kenneth try switch your switch statement above with this one: [code] Warn("Melee action is:&q... read more | 08/26/2009 (6:31 pm) |
| More Melee Help | Just a shot in the dark here but shouldn't [code] %index = mFloor(getRandom()*(%this.hthNumAttacks... read more | 08/26/2009 (11:08 am) |
| [Fixed]CoD-Style Client Inventory Not Working... | This is based on stock TGE 1.5.2: There are 2 places that a connection to the server is made. One... read more | 08/20/2009 (2:12 am) |
| [Fixed]CoD-Style Client Inventory Not Working... | Are you setting $Pref::LoadOut::PrimaryWeapon on the client or the server? If you are setting it on ... read more | 08/19/2009 (8:08 pm) |
| Missing Feature: Video Playback | Excellent! I may have to build a new splash item control.... read more | 08/19/2009 (5:36 pm) |
| Need a console guru - taking a leveloverview picture | Aldavidson, here are some older resources they may help you out: [url=http://www.garagegames.com/co... read more | 08/17/2009 (1:34 pm) |
| [Beta 5 Bug] guiScrollCtrl messed up child positions on addObject() | I have never used it myself but try taking a look at the GuiArrayCtrl.... read more | 08/13/2009 (2:04 pm) |