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Ryan Mick's Forum Posts

Thread Post Date Posted
Script file update/online compilation If you change a script file while the engine is running you have exec it again to reload it. Otherwi... read more 05/14/2010 (8:43 am)
Drawing a Line - Take 2 I you search for pathmarker in worldeditor.cpp you will see how they render the lines between marker... read more 05/12/2010 (11:57 am)
Drawing a Line - Take 2 What I would suggest then is to create a new scene object that you can pass the id of another scene ... read more 05/12/2010 (11:24 am)
Drawing a Line - Take 2 Is your AI following path markers? If so you should be able to modify the path marker in c++ to draw... read more 05/12/2010 (11:00 am)
Place objects when loading the map Why not just add [code] Con::executef(this, "onAdd", Con::getIntArg(getId())); [/code] ... read more 05/07/2010 (2:58 pm)
Changing ambient light level when entering a zone Thanks, she is a 20 pound Mainecoon. She is almost 3 feet long from the tip of nose to the base of h... read more 05/04/2010 (9:21 am)
Changing ambient light level when entering a zone Wouldn't that affect the entire level? Since the mission is actaully loaded on the server and sent t... read more 05/03/2010 (9:24 am)
is there any way to change the alpha of a guibitmapctrl script or source Try this [url=http://www.torquepowered.com/community/resources/view/18127/4#comment-154229]guiSplash... read more 04/16/2010 (5:48 pm)
Sphere Mesh, advice on how to texture and rotate it Anyone?... read more 04/05/2010 (3:04 pm)
Appling a Material to a bitmap used in a GUI Just found what looks like a good example of how to make it work in guiMaterialCtrl.cpp. Look at the... read more 04/02/2010 (10:22 am)
Appling a Material to a bitmap used in a GUI I too would be interested in knowing this. If you follow the calls in drawBitmap it finally ends in ... read more 04/02/2010 (10:19 am)
Distance Fogging? How about a fog volume object that can be placed in the mission? It would be nice to render a room o... read more 03/31/2010 (1:43 pm)
simple GUI question Sean Rice just ported over the teams resource to T3D ([url=http://www.torquepowered.com/community/re... read more 03/26/2010 (9:11 am)
simple GUI question You use the Canvas to show gui's, but it also depends on what you are trying to do. If you want a gu... read more 03/26/2010 (8:42 am)
Level Bounds? Doh, just read your whole post. Really need to stop looking here before coffee.... read more 03/26/2010 (8:06 am)
Level Bounds? Try naming the mission area "GlobalMissionArea" in the mission file.... read more 03/26/2010 (7:00 am)
GuiCheckBoxCtrl inside GUIScrollCtrl inside GUITabPageCtrl Yeah, I think all the controls are playing havoc with the scroll control. Try this as a test, add ju... read more 03/25/2010 (2:38 pm)
GuiCheckBoxCtrl inside GUIScrollCtrl inside GUITabPageCtrl Hmmm...whats the settings on your scroll control? Edit: Also, are you getting anything in your c... read more 03/25/2010 (2:18 pm)
GuiCheckBoxCtrl inside GUIScrollCtrl inside GUITabPageCtrl Ok, I know whats going on now. Since the last control added is the one visible the scroll control ha... read more 03/25/2010 (1:17 pm)
GuiCheckBoxCtrl inside GUIScrollCtrl inside GUITabPageCtrl Hey Rich, How many check boxes are we talking about? Are they lined up vertically or horizontal... read more 03/25/2010 (11:49 am)
How To: Weapon individual Stats - Clip Size, Bullets Remaining, Projectile type, Reload Time There are several resources dealing with ammo clips. I haven't played with any of them so I couldn't... read more 03/25/2010 (10:16 am)
How To: Weapon individual Stats - Clip Size, Bullets Remaining, Projectile type, Reload Time You could set your states to not use the timeout and then use the statescript call to process your a... read more 03/24/2010 (11:21 am)
Health Patch problem - Dedicated server Ok, I had a feeling it was something like that. All you have to do is put a test at the top of the f... read more 03/19/2010 (2:12 pm)
Health Patch problem - Dedicated server Looks like someone decided to reuse some code from the objectBuilderGui. Which I believe won't be ex... read more 03/19/2010 (10:09 am)
Removing a TSStatic from a scene So if an object is not in scope on a clients connection will it render for that client? (at work wit... read more 03/10/2010 (5:16 pm)
I <3 delegates! To quote a TV legend: "What you talking about Willis!".... read more 03/10/2010 (11:28 am)
Removing a TSStatic from a scene Rene, is it possible to set an objects scope only to specific client(s)?... read more 03/10/2010 (10:59 am)
Removing a TSStatic from a scene Rich, instead of %obj.removeSceneObject you should just be able to call %obj.delete(); And that will... read more 03/09/2010 (2:58 pm)
Anyone write a drawBitmapRotated? Nathan, take a look at this [url=http://www.torquepowered.com/community/forums/viewthread/101235]pos... read more 02/19/2010 (8:13 pm)
Load Level Specific Scripts and Datablocks Steve, good post. I have one question, do datablocks work in packages the same as functions? Its bee... read more 02/18/2010 (4:12 pm)
GuiFadeinBitmapCtrl only fades in the first image Or you could try [url=http://www.torquepowered.com/community/resource/view/18127/]guiSplashMgrCtrl[/... read more 02/01/2010 (7:05 pm)
Quick question You can try this resource ([URL=http://www.torquepowered.com/community/resource/view/17423/]Layer ba... read more 01/07/2010 (3:46 pm)
Transparency Mask for GUI objects Ok, I think I may have what you need. In gfxDrawUtil.h add this: [code] void GFXDrawUtil::drawDi... read more 12/31/2009 (6:18 pm)
Transparency Mask for GUI objects @Aldavidson, from the image above I am assuming you are using a camera to take an overhead image in ... read more 12/31/2009 (4:25 pm)
Transparency Mask for GUI objects It should be possible to create a hybrid of the two to accomplish what you need. I'm in the middle a... read more 12/22/2009 (10:01 pm)
onPlayerStopped DOH!, yep need to read the post better.... read more 10/08/2009 (6:16 pm)
onPlayerStopped There should still be a OnReachedDestination callback, would that work?... read more 10/08/2009 (4:13 pm)
Transparency Mask for GUI objects As far as I know there isn't a transparency mask. From the looks of you image it looks like you alre... read more 09/08/2009 (1:33 pm)
Datablocks from id Justin, if I remember correctly %target should already be the vehicle if it was within your ray cast... read more 09/01/2009 (7:04 pm)
More Melee Help I'm going to try my hand at porting the resource this week and see if I can get it to work. I keep t... read more 08/31/2009 (2:38 am)
More Melee Help Ok, this confirms what I was suspecting. Your $action is not populating with a value, therefore it d... read more 08/28/2009 (10:46 pm)
More Melee Help Which melee resource are you using? Also can you post for me the console output from "Melee act... read more 08/28/2009 (2:54 am)
More Melee Help Kenneth, what was in the console? The code I posted would print out the name of the selected attack ... read more 08/28/2009 (1:50 am)
More Melee Help Kenneth try switch your switch statement above with this one: [code] Warn("Melee action is:&q... read more 08/26/2009 (6:31 pm)
More Melee Help Just a shot in the dark here but shouldn't [code] %index = mFloor(getRandom()*(%this.hthNumAttacks... read more 08/26/2009 (11:08 am)
[Fixed]CoD-Style Client Inventory Not Working... This is based on stock TGE 1.5.2: There are 2 places that a connection to the server is made. One... read more 08/20/2009 (2:12 am)
[Fixed]CoD-Style Client Inventory Not Working... Are you setting $Pref::LoadOut::PrimaryWeapon on the client or the server? If you are setting it on ... read more 08/19/2009 (8:08 pm)
Missing Feature: Video Playback Excellent! I may have to build a new splash item control.... read more 08/19/2009 (5:36 pm)
Need a console guru - taking a leveloverview picture Aldavidson, here are some older resources they may help you out: [url=http://www.garagegames.com/co... read more 08/17/2009 (1:34 pm)
[Beta 5 Bug] guiScrollCtrl messed up child positions on addObject() I have never used it myself but try taking a look at the GuiArrayCtrl.... read more 08/13/2009 (2:04 pm)