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Demolishun's Forum Posts

Thread Post Date Posted
Problem importing FP Arms in Blender @J0linar, Please elucidate on what you are talking about. I thought an armature was an armature? ... read more 07/26/2013 (2:10 pm)
Keeping code private 'until it's ready' [quote]Not only does it allow a good programmer to look at it with a different set of eyes, but also... read more 07/26/2013 (1:43 pm)
Problem importing FP Arms in Blender Just to give you an idea try and use the arms with the animations that came with the engine. It sho... read more 07/26/2013 (2:47 am)
Problem importing FP Arms in Blender @Dino, No, just delete the crap on the bottom. The arms and armatures will be fine. Now, since i... read more 07/26/2013 (2:46 am)
Demo Terrain Level @Dan, Did any of the fractal data help with erosion? I was curious if you got around to messing wi... read more 07/26/2013 (1:17 am)
Issues compiling GMK with bullet only @Ron, Ron, Ron, Is it time for another "trip"? Stop thinking in 3 dimensions...... read more 07/25/2013 (11:05 pm)
Keeping code private 'until it's ready' @dB, I kind of see your reasoning, but I don't think I would want to release anything that does not... read more 07/25/2013 (11:02 pm)
A git tutorial for Torque users Check this out: [url]http://rogerdudler.github.io/git-guide/[/url] I am working through the tutori... read more 07/25/2013 (7:55 pm)
T3D Links Thanks for that idea. I still would like GG to sticky/pin this if they think this is a good resourc... read more 07/25/2013 (7:30 pm)
Issues compiling GMK with bullet only @Ron, You are making me worried about Bullet integration. I was counting on that working somewhat ... read more 07/25/2013 (7:20 pm)
Problem importing FP Arms in Blender Just got a minute and loaded the arms into Blender 2.65.0. It loaded in fine with a bunch of useles... read more 07/25/2013 (7:12 pm)
Problem importing FP Arms in Blender Also, try deleting the control crap that got imported. I seem to remember issues with that too.... read more 07/25/2013 (12:51 pm)
Problem importing FP Arms in Blender Make sure you have the latest version of Blender. Older versions did have a bad collada implementat... read more 07/25/2013 (12:49 pm)
How should we promote T3D? @Smally, I totally agree on a tech demo for features. Except it could take the form of an ultra si... read more 07/25/2013 (12:06 pm)
Best way to do a rollercoaster? I would stay away from vehicles for this. Having an object follow a path is more like a train anywa... read more 07/25/2013 (2:35 am)
Working group: navigation @dB, I was thinking there was some kind of AI think hook. I am sorry for the silly questions as I ... read more 07/24/2013 (10:58 am)
How should we promote T3D? [quote]By releasing either some good tech demos or some really great looking game with all the eye c... read more 07/24/2013 (10:48 am)
A slightly unfortunate attitude.... [quote]Right now there is information spread out everywhere and that's not that helpful.[/quote] I ... read more 07/24/2013 (10:43 am)
A git tutorial for Torque users Thanks dB. I just added a link [url=http://demolishun.com/?page_id=67]here[/url]. It is under Gith... read more 07/24/2013 (2:50 am)
Free Rigged Character Models that work in Torque 3D @JD, I added a link directly to the character models to my link index. It is under art/models [url... read more 07/24/2013 (2:41 am)
A slightly unfortunate attitude.... @Richard, I will get right on that. Did you want fries with that? LOL... read more 07/24/2013 (12:48 am)
A slightly unfortunate attitude.... [quote]Relax, take a drink and a deep breath![/quote] Did you just tell us to [url=https://www.yout... read more 07/23/2013 (11:00 pm)
Visual Scripting Feature? What about using the UUID that the editor already uses to define permanent mounting relationships? ... read more 07/23/2013 (10:33 pm)
Visual Scripting Feature? @Robert, I take it back. I would be interested in a visual editor for simple level editing feature... read more 07/23/2013 (8:59 pm)
Visual Scripting Feature? Is anyone familiar with Mindstorms programming? The original version was based upon Labviews and in... read more 07/23/2013 (7:38 pm)
Working group: navigation @Ron, I second your comments about the dB.... read more 07/23/2013 (5:02 pm)
Working group: navigation @dB, I was hoping it was that simple. I am just not very familiar how the system works to begin wi... read more 07/23/2013 (4:40 pm)
Visual Scripting Feature? @Robert, I don't really want a visual scripting system for Torque Script, but I am looking into vis... read more 07/23/2013 (4:17 pm)
A slightly unfortunate attitude.... I am a: "folk that will contribute here and there when my real life doesn't conflict" ... read more 07/23/2013 (2:25 pm)
A slightly unfortunate attitude.... @Scott, If you are getting off the bus then get off the bus. But please don't come crap on my lap ... read more 07/23/2013 (2:01 pm)
Working group: navigation @dB, Is there a way to pause the AI updates on individual AI? I have a concept where I possess dif... read more 07/23/2013 (1:02 pm)
Behavior/Component System discussion @Jeff, Simple machines that perform the same work are always better then Rube Goldberg death traps.... read more 07/23/2013 (4:00 am)
Game Icons & UI If you want to make great icons check out InkScape. It allows you to produce primitives that are ve... read more 07/22/2013 (9:00 pm)
A slightly unfortunate attitude.... @Michael, Wow, that looks very nice. Yes, that would help to find tasks that need done. In additi... read more 07/22/2013 (3:08 pm)
A slightly unfortunate attitude.... I don't want to be negative. So I won't be. I know I have probably asked this question before: ... read more 07/22/2013 (1:16 pm)
So this guy built a game in 3 hours using T3D. @Nils, I watched the trailer and was deeply disturbed by the over-sensationalizing of very negative... read more 07/20/2013 (6:16 am)
So this guy built a game in 3 hours using T3D. "The Dan" has spoken...blessed be us all... ;) (Note: That is not sarcastic, you are real... read more 07/20/2013 (2:21 am)
Dynamic Fluid Surfaces I agree that some of those effects in the videos might be more marketed to special effects houses ra... read more 07/19/2013 (11:51 pm)
So this guy built a game in 3 hours using T3D. You know, this whole thread makes me think we should try putting on a "game in a day" even... read more 07/19/2013 (8:11 pm)
So this guy built a game in 3 hours using T3D. That is nice. However, I would not call it making a game in 3 hours. More like an FPS level in 3 h... read more 07/19/2013 (12:09 pm)
Torque 3D and Graphics Card issue Also understand you CANNOT whitelist an engine. Just the executable. So every time you create a ne... read more 07/18/2013 (11:13 pm)
Little Help for a noob 4. There is the MMO toolkit from Prairie Games. It does have a T3D port, but it may not be very up ... read more 07/18/2013 (5:08 pm)
Behavior/Component System discussion @Jeff, Do you have some pointers about how to implement a graphical component/behavior to work with... read more 07/18/2013 (12:27 pm)
Torque 3D Show Off Thread! @dB, Is that the same toon resource that Ron featured on one of his videos? I totally need to play... read more 07/18/2013 (12:23 pm)
Collada texture issue @Thomas, Please list the fix to this so that other people can solve this problem in the future.... read more 07/17/2013 (10:46 am)
Creating a Laser Projectile @Steve, IIRC you can set the actual color of the bolt white, and just use the color to adjust the c... read more 07/16/2013 (10:08 pm)
Creating a Laser Projectile Yeah, sort of. It was a cross pattern rectangle. The cross is at the end like an x. It was just t... read more 07/15/2013 (10:58 pm)
Creating a Laser Projectile @James, I don't think I have the scripts for that anymore. It was for TGE and when I was running L... read more 07/15/2013 (8:45 pm)
Creating a Laser Projectile @James, Are you looking for a plasma weapon (short burst of elongated plasma energy), continuous b... read more 07/15/2013 (12:15 pm)
Looking for an androgyn Biped example @Kyrah, If the skeleton is in a file that can be extracted from files that came with a game then it... read more 07/13/2013 (11:42 am)