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Demolishun's Forum Posts

Thread Post Date Posted
Mr Jones If you want to make it the game more realistic you could study sociology and try to implement a "rea... read more 04/05/2004 (8:25 pm)
Triggers moving with Vehicles Okay, I have taken many twists and turns on this and think I have a solution. I went into the... read more 04/03/2004 (7:50 pm)
Triggers moving with Vehicles Ben, Maybe I should be look into using the mount points to mount the trigger into. This way it wil... read more 04/02/2004 (8:31 pm)
Complimentary Copies of Games Good point. Maybe even a limited box set or something nice. But at least a CD with decent artwork ... read more 04/02/2004 (8:12 pm)
Scripting Weapons Also watch out for :() definitions. I have run into wierd problems with Arm... read more 04/01/2004 (7:48 pm)
Can TORQUE handle 2500 2D sprites on a 3D terrain? You could also use the old Doom trick for different angles. Doom used 8 different views for the spr... read more 04/01/2004 (7:43 pm)
Quark / Linux I tried running it under Wine with limited success. I did not know there were instructions however.... read more 04/01/2004 (7:34 pm)
Creating a trigger that bounds an object Make four triggers. One for each quadrant? A thought, Frank... read more 03/28/2004 (5:40 pm)
Adding more .cc to makefile? Wrong file extension. I had *.cc in the *.mk file and *.cpp on the actual file. DOH!... read more 03/28/2004 (5:16 pm)
Compilers Figured out the compile problem. The name of the file: testvehicle.cpp was not the same as what I p... read more 03/27/2004 (1:35 pm)
Use Torque for single player RPG Also, you can consider shrinking the scale of the objects in the game for bigger maps. I am thinkin... read more 03/26/2004 (8:21 pm)
How to turn/move parts of a dts shape I thought this kind of thing would be done by creating an animation for every part that covers the r... read more 03/26/2004 (8:07 pm)
Compilers I just bought two computers off ebay with a full license to Windows 2000 for each. I broke down and... read more 03/26/2004 (7:13 pm)
DTS importer for blender I have been thinking about this DTS importer business. It seems to me a lot of people are assuming ... read more 03/25/2004 (8:57 pm)
Blender for maps... Frank S., Let me know how I can help you. I will test anything you want. I am not very versed in ... read more 03/23/2004 (7:56 pm)
DTS importer for blender James, Great, if you need someone to test the armature let me know. Remember, watch out for anim... read more 03/22/2004 (8:14 pm)
Blender for maps... Let me correct myself. Using Blender to create "map" files would be good. You are correct that "di... read more 03/22/2004 (8:04 pm)
Blender Exporter 0.5 Available 0.6 is out, cool. Thanks, Frank... read more 03/22/2004 (7:59 pm)
Blender for maps... Hello, Could you tell me what "map" version (if there is such a thing). I took a quick look on the... read more 03/21/2004 (9:46 pm)
Adding more .cc to makefile? I have that same problem. It seems to be a problem with dependentcies? I tried adding my code "tes... read more 03/21/2004 (8:29 pm)
Adding source files? Holy cow! Kdevelop is soooo slow! I was playing with adding and removing files from the project to ... read more 03/21/2004 (12:33 pm)
Adding source files? I guess I assumed the compiler topic would be in the SDK forums already. Can you show me how to pla... read more 03/21/2004 (12:08 pm)
DTS importer for blender I think the issue of an importer stems from not having a working player model in Blender format. If... read more 03/20/2004 (5:36 pm)
Simple Game Idea Hey I like ancient arena fighting. Good idea. If you want some historically correct things for the... read more 03/19/2004 (11:59 pm)
How long are your design documents? Hello, I am from a different industry professionally, but I have always aspired to make a "Great ... read more 03/19/2004 (11:18 pm)
Vehicle Physics - BEGGING for help! Great! Thanks, Frank... read more 03/17/2004 (8:51 pm)
Hover Vehicle "cs" file I got it to work. I have been trying to increase the mass from 5 to 100. I have had to change a lo... read more 03/16/2004 (8:45 pm)
Vehicle Physics - BEGGING for help! I built a Halo style craft. The collision mesh is a cube, but with a narrow back end to simulate a ... read more 03/16/2004 (8:40 pm)
Vehicle Physics - BEGGING for help! Ahh, I was editing the wrong cs file! Dang it! I can drive around with no dirt naps! The thing st... read more 03/15/2004 (9:38 pm)
Hover Vehicle "cs" file Ahhh, I was editing the wrong cs file! Your code works! No more dirt naps! Thanks, Frank... read more 03/15/2004 (9:35 pm)
Hover Vehicle "cs" file I checked it out. Still having trouble with it. I just cannot believe the shape of the vehicle wil... read more 03/15/2004 (9:16 pm)
Vehicle Physics - BEGGING for help! Hello, I have been trying to get the hover to work as well. I tried the above data block and it s... read more 03/15/2004 (9:03 pm)
Linux vrs Windows - FPS I do find it interesting that the there can be such a variance in performance. It really shows that... read more 03/15/2004 (8:34 pm)
Hover Vehicle "cs" file Okay, I have been playing with both the wheeled vehicle and the hover vehicle. I drove the "Death C... read more 03/14/2004 (7:33 pm)
Activate joystick/gamepad I did look into the unix layer of Torque. It does support an impressive 6 axi ( is it axi or axes?)... read more 03/14/2004 (6:39 pm)
Linux vrs Windows - FPS >Yeah, the comment on the cathedral vs bazaar (not citadel, >but cathedral is the original image Fra... read more 03/14/2004 (6:01 pm)
Activate joystick/gamepad Why is there a difference in joystick types? It seems to me that the Torque should be getting the n... read more 03/14/2004 (12:17 pm)
Linux vrs Windows - FPS Ahem, I am not going to tell Linux is better. I will tell you that it is better for ME. Now, ... read more 03/12/2004 (5:56 pm)
Blender questions - please help Check here: http://www.garagegames.com/mg/forums/result.thread.php?qt=16741 This should help. ... read more 03/11/2004 (8:13 pm)
Blender Exporter - Collision Meshes No problem.... read more 03/11/2004 (8:10 pm)
Blender Exporter - Collision Meshes Here: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4662 Download manual-... read more 03/10/2004 (9:09 pm)
Blender Exporter - Collision Meshes There is tutorial... Dang it I can't find it. There is a pdf somewhere on this site that shows how... read more 03/10/2004 (8:53 pm)
Starsiege - Best Mech Combat Sim ever. Well, I thought I would chime in a bit on this genre. I too am a fan of the Mecha type games. I ne... read more 03/09/2004 (8:54 pm)
Blender Exporter - Collision Meshes Hello, Did you create a seperate mesh and call it "Collision_0"? The mesh should be bigger (slight... read more 03/09/2004 (7:25 pm)
Blender Exporter and Nodes Oh, duh, I mean...I knew that! Ya, I knew that... Thanks, Frank... read more 03/09/2004 (7:17 pm)
Blender Exporter 0.5 Available This is weird. It seems to be that in Blender the motion that occurs in the Z-axis inside the modeli... read more 03/07/2004 (10:18 pm)
Blender Exporter 0.5 Available A bug in the position value? Hello, I have built a simple animation that has a ball on legs. I ... read more 03/07/2004 (10:10 pm)
Mounting vehicles... serious problems Dang it, As soon as I posted I figured it out. I did not have a call to getDataBlock. Doh! Well, ... read more 03/06/2004 (11:47 am)
Mounting vehicles... serious problems Hello, I have been trying to get my Armor::onCollision(%this,%obj,%col) function to work in player.... read more 03/06/2004 (11:36 am)
HoverVehicle "Bad Range error" sceneobject.cc Did you figure this out? I got this when I HoverVehicleData block did not have enough things set in... read more 03/06/2004 (8:10 am)