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Demolishun's Forum Posts

Thread Post Date Posted
GuiMenuBar - trouble setting command strings Gonzo, Why would I need to use "missionCleanup.add()" function? I am adding this menubar to a GuiW... read more 09/17/2004 (6:37 pm)
GuiMenuBar - trouble setting command strings Hey Eustacia, it works great! It is kind of wierd what the editor shows for the array, but as long ... read more 09/17/2004 (6:33 pm)
Reassignment of class to objects during runtime Gonzo, Thanks! That sounds very simple. Frank... read more 09/16/2004 (4:45 pm)
Sim Groups to Organize Another item similar to this would be relational positioning of objects. For example, is that struc... read more 09/15/2004 (9:13 pm)
Reassignment of class to objects during runtime Ben, No, I do not know how to keep track of the object, datablock, etc so I can delete them. Th... read more 09/15/2004 (8:11 pm)
Vehicle collision using impulse system I believe energy applied will be the inverse the square of the distance multiplied by the intial ene... read more 09/14/2004 (6:48 pm)
Pak files??? So game hackers are criminals? ID software made millions more than they would have because hackers ... read more 09/12/2004 (3:13 pm)
GUI Question I am confused by this thread. I have a button I made with GuiButtonBitmapCtrl. I have a bitmap for... read more 05/12/2004 (9:36 pm)
The Torque Development Challenge Friday Day 1 Server down. Everyone was trying to download the head. Saturday Day 2 Server up... read more 05/12/2004 (8:44 pm)
Jpeg or PNG?? As far as I know jpeg can be used freely. You may want to look that up. GIF, however has patents a... read more 05/11/2004 (3:47 pm)
Debugging doesn't work! What is result? If result is the return from a function that initializes the "bitmap array" then pe... read more 05/06/2004 (5:12 pm)
In-game cutscenes Can sequences be applied to the camera? Then it would just be a matter of starting the camera in ... read more 05/03/2004 (9:34 pm)
Can't Delete Turrets Isn't there a function to turn off collision for vehicles? I remember seeing something like this. ... read more 05/03/2004 (9:07 pm)
Debugging doesn't work! I don't know, but if it happens again, try squashing DSOs. Maybe it was some wierd thing like that.... read more 05/03/2004 (8:57 pm)
Submitting a game to GarageGames Okay, so I take it if you get a lot of emails from people saying they would buy the game if it were ... read more 05/03/2004 (8:51 pm)
Submitting a game to GarageGames "Bugging us about it on the forums is not a viable solution." What is "it" and what part of the i... read more 05/01/2004 (9:02 pm)
Submitting a game to GarageGames Hmmm, it sounds like the GG guys have some demographics information about different platforms. Is t... read more 04/30/2004 (9:16 pm)
Goodbye and Good Riddance to QuARK... any other suggestions? Well, I have only had experience with Quark and Quake 3 Radiant. In my opinion, Quark has features ... read more 04/29/2004 (9:13 pm)
Map2dif linkerror on GNU/Linux The problem still exists in the HEAD: http://www.garagegames.com/mg/forums/result.thread.php?qt=178... read more 04/29/2004 (8:27 pm)
Problems linking with Mandrake 10.0 One way to get a static version of GLU (ie libGLU.a) you must get the source for Mesa and compile a ... read more 04/27/2004 (6:16 pm)
Map2dif compile error I tried the dedicated and there is no huge size savings over a release build. I am not sure there w... read more 04/26/2004 (7:54 pm)
Map2dif compile error Hey, hey, hey! "make clean && make tools" is a winner! I now have a huge 25M map2dif, but I thi... read more 04/26/2004 (7:21 pm)
Map2dif compile error Okay, here is the latest update on this. I downloaded the Head as of 04-24-2004. I then compiled t... read more 04/24/2004 (11:03 pm)
CVS Login Failing Yes, I am replacing the username with my username. I just took another look at it and did this:... read more 04/24/2004 (10:42 pm)
CVS Login Failing It still fails even when I changed to z3. It never even prompts me for a password, then tells me th... read more 04/24/2004 (6:54 pm)
Dead bodies, DIFs and "Error, no plane possible!" Well, that is part of the problem. I was hoping to use the duplicators from Quark to ease the level... read more 04/24/2004 (6:50 pm)
Map2dif compile error Hmmm, I already have that change in the mk/conf.UNIX.mk file. I did not add it, but I just checked ... read more 04/24/2004 (7:31 am)
Torque commercial license! What a great deal! It almost makes you want to write a mod for starter.FPS to make the grunt do a Torque rain dance. O... read more 04/23/2004 (8:31 pm)
Map2dif: getting a newer copy Awesome! Thanks, Frank... read more 04/23/2004 (8:28 pm)
Dead bodies, DIFs and "Error, no plane possible!" What the heck?! I changed the program from the MarbleBlast version of the map2dif to the download v... read more 04/23/2004 (8:25 pm)
Dead bodies, DIFs and "Error, no plane possible!" Well, I used all the checks I could find and Quark found no errors, no micro brushes etc. Could thi... read more 04/23/2004 (8:14 pm)
License just got more strict? I would assume that the logo will have lattitude as to the style? For instance the publisher/produc... read more 04/22/2004 (5:50 pm)
$100 "Indie" Lic.=multipule installs on computer? For example: You need to compile the program you made to run on three different platforms: Mac, Win... read more 04/22/2004 (5:21 pm)
Map2dif compile error > I am having trouble getting the "tools" to compile under Mandrake Linux 9.1, GCC 3.2.2, and Torque... read more 04/22/2004 (4:59 pm)
Downloading tools: TorqueTools_win.zip Thanks, Frank... read more 04/21/2004 (11:23 pm)
Map2dif compile error Split: ../engine/out.GCC3.DEBUG/engine_DEBUG.a(x86UNIXWindow.obj)(.text+0xe02): In function 'Platfo... read more 04/21/2004 (1:00 pm)
Map2dif compile error Okay, I modified main.cc of map2dif: #include "sim/frameAllocator.h" #define NO_OGGVORBIS 1 // I... read more 04/21/2004 (12:59 pm)
Map2dif compile error Continued from previous: I have compiled the engine just fine. I do not understand why map2dif w... read more 04/21/2004 (12:37 pm)
SetNodeTransform in ShapeBase.cc/.h I built a custom class for my tank. I copied verbatim the wheeledVehicle class and created a class ... read more 04/09/2004 (3:33 pm)
Limitations with DTS Shapes Man that piss has a lot of hang time! I officially dub the measurement of piss hang time during a p... read more 04/09/2004 (11:49 am)
Render Farm Tutorial I little bit of info: Shrek was render farmed. They started with Sun machines (Unix) and needed le... read more 04/08/2004 (6:32 pm)
SetNodeTransform in ShapeBase.cc/.h Man, there already is a function: ConsoleMethod(WheeledVehicle, setWheelSteering, bool, 4, 4, "ob... read more 04/08/2004 (6:04 pm)
SetNodeTransform in ShapeBase.cc/.h I looked into wheeledVehicle.cc: // Update the steering animation: sequence time 0 is full right,... read more 04/08/2004 (6:00 pm)
SetNodeTransform in ShapeBase.cc/.h You might want to look into setting the frame the animation is at. Or have the animation end and ge... read more 04/07/2004 (9:43 pm)
Limitations with DTS Shapes I don't understand, my vehicles cast shadows. Some emap setting in the datablock I think? Not sure... read more 04/07/2004 (9:35 pm)
Of triggers, object bitmasks, and radius search Bruce, I plan on adding gui data to inform the player when they get close enough to a vehicle/weapo... read more 04/07/2004 (9:09 pm)
Blender Exporter 0.5 Available Zaz, I never even thought about using CTRL-NKEY on the bones. Bruce, I had a biped that seeme... read more 04/07/2004 (8:54 pm)
Compiled for public release Harold, When you said deleting your cs files without a backup you might throw up a few times, I had... read more 04/06/2004 (10:22 pm)
Blender Exporter 0.5 Available Once again I feel as though walking among giants... My sincere respect for the accomplishments of... read more 04/06/2004 (10:11 pm)
For those with no money to buy Torque! ...and if I could wish for anything, it would be World peace. Oh, wait, sorry, thought this was a... read more 04/05/2004 (8:40 pm)