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Demolishun's Forum Posts

Thread Post Date Posted
Playing a sound from script Isn't it funny how you can never find something until you post? Anyway, here is some of what I am d... read more 12/10/2005 (2:36 pm)
Transparent objects and distance I love it when it is this easy. To disable mipmapping on a dts: [image]http://demolishun.com/image... read more 12/10/2005 (11:12 am)
Transparent objects and distance Awesome, awesome, awesome! I will check it out and see if I can do this in blender. I will post ba... read more 12/10/2005 (10:54 am)
AI setSkinName: another shortmilemarker for Rex Hey, you can do dynamic skin changing on objects. I created a "flag" object and set it up with thes... read more 12/10/2005 (10:51 am)
Treasure Chest WIP SImple, sharp, and very functional. Very nice texturing job. Just add a latch on the front with a ... read more 12/10/2005 (10:13 am)
Cinematic orc model Good job! However, don't forget when you texture him tatoo the name "Mom" on his arm somewhere. Do... read more 12/10/2005 (10:11 am)
Transparent objects and distance Todd, See how on the second shot you can see the plasma bolts close up look really bright and the o... read more 12/10/2005 (9:56 am)
Tutorial: How to make a working player model Very nice tutorial. Very nice player model! Thanks, I am getting close to needing a player model a... read more 12/09/2005 (2:35 pm)
Multiple texture channels??? Don't feel like a failure. Blender for Torque is very nice, but kind of hard to understand what wor... read more 12/09/2005 (2:06 pm)
Linux Collaboration Put me on the list for asking for help. I may say no, but put me on the list. I do all of my devel... read more 12/05/2005 (8:07 pm)
AIPlayer Dang it. I only have 3D Game Programming All In One. I guess I may have to ask Santa for the new on... read more 12/05/2005 (7:54 pm)
Am I Blind? But how do we download CVS? Is that gone? Is there any way to upload patches anymore?... read more 12/04/2005 (2:50 pm)
Exporting a terrain as a bitmap Go into the game and enter the editor by pressing F11. Select Window->Terrain Terraform Editor (F7)... read more 11/19/2005 (9:57 pm)
GUI/HUD as DTS model instead of bitmaps? Go a step further than this. In Halo2 and probably Halo the introduction screen is a map (mission i... read more 11/18/2005 (9:22 am)
Weaponimage disappears when looking in certain angles. Well, it has to be in something that calls the rendering code for the weapon or something that contr... read more 11/17/2005 (7:56 pm)
AIPlayer Fire from muzzle of guns I do not know what I did, but now it is firing from the muzzlePoint. I must have had some wayward D... read more 11/11/2005 (12:21 pm)
Mount Points Messing Up Animation Okay, I think I am getting closer to what the problem is. I went and printed out the transforms for... read more 11/06/2005 (3:15 pm)
Mount Points Messing Up Animation Okay, I finally removed the collision mesh from my object. Now everything works perfectly. However... read more 11/06/2005 (12:37 pm)
Hiding a DIF realtime? Maybe you could use the transparent resource and manually set a detail level to use transparent difs... read more 11/05/2005 (10:48 am)
AIPlayer Thanks!... read more 11/05/2005 (10:41 am)
Mount Points Messing Up Animation Update: I turned off collision and I still get this problem. I think there may be something going ... read more 11/03/2005 (9:32 pm)
Mount Points Messing Up Animation Thanks for the reply. I took a look at when the player is in the turret and the player does not mov... read more 10/31/2005 (8:09 pm)
Mount Points Messing Up Animation Here is what I am Torquing about: Messed up turret (notice Fresh Meat inside turret): [image]http:... read more 10/31/2005 (7:56 pm)
Minimal Object Based on ShapeBase Hey Greg, This is great! I need to spend more time on the TDN. This explains it very well. Tha... read more 10/30/2005 (4:29 pm)
Punching Terrain-holes for Buildings? You could use difs that look like terrain around your structure. A kind of patch for your building.... read more 10/30/2005 (3:50 pm)
Minimal Object Based on ShapeBase Yeah it works! Tell me what the heck this does: [code] setMaskBits(MoveMask); [/code] where: ... read more 10/30/2005 (3:24 pm)
Minimal Object Based on ShapeBase Alright, I am almost done. I took the code from StaticShape and added the relative points of the T... read more 10/30/2005 (3:06 pm)
Minimal Object Based on ShapeBase Okay, I have this thing mostly working. However, the script call "create" does not seem to be being... read more 10/29/2005 (11:35 pm)
Minimal Object Based on ShapeBase Recap: (un)packUpdate - networkable objects write/readPacketData - control object (vehicle type, p... read more 10/28/2005 (4:07 pm)
Minimal Object Based on ShapeBase Yes and no. Do I include?: packUpdate unpackUpdate writePacketData readPacketData IMPLEMENT_CO... read more 10/28/2005 (3:52 pm)
Import a road-network into torque I have been experimenting with building road pathways using the GIMP. I have been building a map wi... read more 10/28/2005 (2:11 pm)
Map2Dif Plus Matt, I put that map up so you can use it for debugging if you need to. Thanks, Frank... read more 10/28/2005 (10:48 am)
Map2Dif Plus The problem here is that the dif turns out fine if you use the old exporter versus the new. I jus... read more 10/23/2005 (12:07 pm)
Map2Dif Plus I have done some testing and there are some new problems. Included in this zip file are: testd... read more 10/22/2005 (9:43 pm)
Convert Global Velocity to Local Velocity Here is how you do it: [code] VectorF vel; mWorldToObj.mulV(mRigid.linVelocity,&vel); [/code]... read more 10/22/2005 (3:41 pm)
Convert Global Velocity to Local Velocity Great! I will look into it.... read more 10/22/2005 (3:24 pm)
Map2Dif Plus Matt, you are now my hero of the week. [image]http://demolishun.com/images/fixed_qduplicator_map2... read more 10/22/2005 (2:51 pm)
Map2Dif Plus I guess what I should have seen was that is was an employee (you) posting. So I should have guessed... read more 10/22/2005 (1:54 pm)
Map2Dif Plus Source code to compile under Linux?... read more 10/21/2005 (1:36 pm)
Question About MissionCleanup.add(%obj) Thanks... read more 10/19/2005 (9:06 pm)
Question About MissionCleanup.add(%obj) Okay, forget it. I have been fighting this turret code for too long. I just replaced all the refer... read more 10/16/2005 (5:05 pm)
Joystick Support [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6904[/url] There is s... read more 10/15/2005 (10:52 am)
Turret Problems Resolved? Okay, I was wrong about there being a problem with the value getting set to mObjToWorld. Apparently... read more 10/14/2005 (2:01 pm)
Example of Crossbow use on shapebase object I have a solution to this, but I am having a hard time understanding why it works. However since th... read more 10/14/2005 (11:26 am)
Example of Crossbow use on shapebase object Thanks Sean, I actually got that far, but now I am having some very interesting problems. The cros... read more 10/14/2005 (8:56 am)
Example of Crossbow use on shapebase object Okay, after some pain I got the turret to have an inventory and start firing crossbow bolts. Now, h... read more 10/13/2005 (7:49 pm)
New Blender Tutorial - Axe Part 1 These are great! They showed me some things I just could not figure out. Thanks. Hey are you going... read more 10/12/2005 (9:05 pm)
Turret Trouble Dang it, I need to learn how to do all of that in blender just so I can say I can do that. Hehe. ... read more 10/12/2005 (9:00 pm)
Turret Code Crossbow Bug Thanks for the math fix. I will look into the crossbow stuff and see what I find.... read more 10/11/2005 (6:52 pm)
Turret Trouble Did the blend file help? I don't know if you have messed with blender before, but I figured it woul... read more 10/11/2005 (6:43 pm)