Demolishun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Playing a sound from script | Isn't it funny how you can never find something until you post? Anyway, here is some of what I am d... read more | 12/10/2005 (2:36 pm) |
| Transparent objects and distance | I love it when it is this easy. To disable mipmapping on a dts: [image]http://demolishun.com/image... read more | 12/10/2005 (11:12 am) |
| Transparent objects and distance | Awesome, awesome, awesome! I will check it out and see if I can do this in blender. I will post ba... read more | 12/10/2005 (10:54 am) |
| AI setSkinName: another shortmilemarker for Rex | Hey, you can do dynamic skin changing on objects. I created a "flag" object and set it up with thes... read more | 12/10/2005 (10:51 am) |
| Treasure Chest WIP | SImple, sharp, and very functional. Very nice texturing job. Just add a latch on the front with a ... read more | 12/10/2005 (10:13 am) |
| Cinematic orc model | Good job! However, don't forget when you texture him tatoo the name "Mom" on his arm somewhere. Do... read more | 12/10/2005 (10:11 am) |
| Transparent objects and distance | Todd, See how on the second shot you can see the plasma bolts close up look really bright and the o... read more | 12/10/2005 (9:56 am) |
| Tutorial: How to make a working player model | Very nice tutorial. Very nice player model! Thanks, I am getting close to needing a player model a... read more | 12/09/2005 (2:35 pm) |
| Multiple texture channels??? | Don't feel like a failure. Blender for Torque is very nice, but kind of hard to understand what wor... read more | 12/09/2005 (2:06 pm) |
| Linux Collaboration | Put me on the list for asking for help. I may say no, but put me on the list. I do all of my devel... read more | 12/05/2005 (8:07 pm) |
| AIPlayer | Dang it. I only have 3D Game Programming All In One. I guess I may have to ask Santa for the new on... read more | 12/05/2005 (7:54 pm) |
| Am I Blind? | But how do we download CVS? Is that gone? Is there any way to upload patches anymore?... read more | 12/04/2005 (2:50 pm) |
| Exporting a terrain as a bitmap | Go into the game and enter the editor by pressing F11. Select Window->Terrain Terraform Editor (F7)... read more | 11/19/2005 (9:57 pm) |
| GUI/HUD as DTS model instead of bitmaps? | Go a step further than this. In Halo2 and probably Halo the introduction screen is a map (mission i... read more | 11/18/2005 (9:22 am) |
| Weaponimage disappears when looking in certain angles. | Well, it has to be in something that calls the rendering code for the weapon or something that contr... read more | 11/17/2005 (7:56 pm) |
| AIPlayer Fire from muzzle of guns | I do not know what I did, but now it is firing from the muzzlePoint. I must have had some wayward D... read more | 11/11/2005 (12:21 pm) |
| Mount Points Messing Up Animation | Okay, I think I am getting closer to what the problem is. I went and printed out the transforms for... read more | 11/06/2005 (3:15 pm) |
| Mount Points Messing Up Animation | Okay, I finally removed the collision mesh from my object. Now everything works perfectly. However... read more | 11/06/2005 (12:37 pm) |
| Hiding a DIF realtime? | Maybe you could use the transparent resource and manually set a detail level to use transparent difs... read more | 11/05/2005 (10:48 am) |
| AIPlayer | Thanks!... read more | 11/05/2005 (10:41 am) |
| Mount Points Messing Up Animation | Update: I turned off collision and I still get this problem. I think there may be something going ... read more | 11/03/2005 (9:32 pm) |
| Mount Points Messing Up Animation | Thanks for the reply. I took a look at when the player is in the turret and the player does not mov... read more | 10/31/2005 (8:09 pm) |
| Mount Points Messing Up Animation | Here is what I am Torquing about: Messed up turret (notice Fresh Meat inside turret): [image]http:... read more | 10/31/2005 (7:56 pm) |
| Minimal Object Based on ShapeBase | Hey Greg, This is great! I need to spend more time on the TDN. This explains it very well. Tha... read more | 10/30/2005 (4:29 pm) |
| Punching Terrain-holes for Buildings? | You could use difs that look like terrain around your structure. A kind of patch for your building.... read more | 10/30/2005 (3:50 pm) |
| Minimal Object Based on ShapeBase | Yeah it works! Tell me what the heck this does: [code] setMaskBits(MoveMask); [/code] where: ... read more | 10/30/2005 (3:24 pm) |
| Minimal Object Based on ShapeBase | Alright, I am almost done. I took the code from StaticShape and added the relative points of the T... read more | 10/30/2005 (3:06 pm) |
| Minimal Object Based on ShapeBase | Okay, I have this thing mostly working. However, the script call "create" does not seem to be being... read more | 10/29/2005 (11:35 pm) |
| Minimal Object Based on ShapeBase | Recap: (un)packUpdate - networkable objects write/readPacketData - control object (vehicle type, p... read more | 10/28/2005 (4:07 pm) |
| Minimal Object Based on ShapeBase | Yes and no. Do I include?: packUpdate unpackUpdate writePacketData readPacketData IMPLEMENT_CO... read more | 10/28/2005 (3:52 pm) |
| Import a road-network into torque | I have been experimenting with building road pathways using the GIMP. I have been building a map wi... read more | 10/28/2005 (2:11 pm) |
| Map2Dif Plus | Matt, I put that map up so you can use it for debugging if you need to. Thanks, Frank... read more | 10/28/2005 (10:48 am) |
| Map2Dif Plus | The problem here is that the dif turns out fine if you use the old exporter versus the new. I jus... read more | 10/23/2005 (12:07 pm) |
| Map2Dif Plus | I have done some testing and there are some new problems. Included in this zip file are: testd... read more | 10/22/2005 (9:43 pm) |
| Convert Global Velocity to Local Velocity | Here is how you do it: [code] VectorF vel; mWorldToObj.mulV(mRigid.linVelocity,&vel); [/code]... read more | 10/22/2005 (3:41 pm) |
| Convert Global Velocity to Local Velocity | Great! I will look into it.... read more | 10/22/2005 (3:24 pm) |
| Map2Dif Plus | Matt, you are now my hero of the week. [image]http://demolishun.com/images/fixed_qduplicator_map2... read more | 10/22/2005 (2:51 pm) |
| Map2Dif Plus | I guess what I should have seen was that is was an employee (you) posting. So I should have guessed... read more | 10/22/2005 (1:54 pm) |
| Map2Dif Plus | Source code to compile under Linux?... read more | 10/21/2005 (1:36 pm) |
| Question About MissionCleanup.add(%obj) | Thanks... read more | 10/19/2005 (9:06 pm) |
| Question About MissionCleanup.add(%obj) | Okay, forget it. I have been fighting this turret code for too long. I just replaced all the refer... read more | 10/16/2005 (5:05 pm) |
| Joystick Support | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6904[/url] There is s... read more | 10/15/2005 (10:52 am) |
| Turret Problems Resolved? | Okay, I was wrong about there being a problem with the value getting set to mObjToWorld. Apparently... read more | 10/14/2005 (2:01 pm) |
| Example of Crossbow use on shapebase object | I have a solution to this, but I am having a hard time understanding why it works. However since th... read more | 10/14/2005 (11:26 am) |
| Example of Crossbow use on shapebase object | Thanks Sean, I actually got that far, but now I am having some very interesting problems. The cros... read more | 10/14/2005 (8:56 am) |
| Example of Crossbow use on shapebase object | Okay, after some pain I got the turret to have an inventory and start firing crossbow bolts. Now, h... read more | 10/13/2005 (7:49 pm) |
| New Blender Tutorial - Axe Part 1 | These are great! They showed me some things I just could not figure out. Thanks. Hey are you going... read more | 10/12/2005 (9:05 pm) |
| Turret Trouble | Dang it, I need to learn how to do all of that in blender just so I can say I can do that. Hehe. ... read more | 10/12/2005 (9:00 pm) |
| Turret Code Crossbow Bug | Thanks for the math fix. I will look into the crossbow stuff and see what I find.... read more | 10/11/2005 (6:52 pm) |
| Turret Trouble | Did the blend file help? I don't know if you have messed with blender before, but I figured it woul... read more | 10/11/2005 (6:43 pm) |