Game Development Community

Demolishun's Forum Posts

Thread Post Date Posted
Communcity's choice DTS development tool I use Blender, the tools are world class and there is very little it cannot do. Every professional ... read more 12/27/2005 (3:12 pm)
Detail Levels? Hey, if the detail level is set at 32 it will dissapear. I had this problem with projectiles. Eith... read more 12/27/2005 (3:09 pm)
Player Walking on Surfaces Here are some pictures of the initial tests I have been doing on the concept: [image]http://www.dem... read more 12/26/2005 (10:16 pm)
Game freezing for short periods of time You schedule is way too short. Change the schedule period to something larger like 200 and see if i... read more 12/23/2005 (8:40 pm)
Player Walking on Surfaces Thank you, thank you, thank you. This is turning out to be a great approach. I just hope it scales... read more 12/23/2005 (3:51 pm)
Player Walking on Surfaces After a lot of looking and learning about the amount of work a customized collision system, even a b... read more 12/23/2005 (12:21 pm)
Gui Profiles that inherit system look and feel Either that or have a choice of look and feel setups that mimic Mac and Windows common setups and le... read more 12/23/2005 (1:22 am)
Player Walking on Surfaces Now here is a tricky question. Given these classes: Vehicle VPlayer BPlayer Vehicle == BPlaye... read more 12/23/2005 (1:17 am)
Player Walking on Surfaces Never mind. I have gone backwards and created a parallel vehicle base class to build off of for the... read more 12/22/2005 (7:44 pm)
Player Walking on Surfaces This needed to be changed to this: IMPLEMENT_CO_DATABLOCK_V1(VPlayerData); IMPLEMENT_CO_NETOBJECT_... read more 12/22/2005 (7:19 pm)
Player Walking on Surfaces Okay, trying another version based upon the vehicle class. I have converted and compiled and now I ... read more 12/22/2005 (5:01 pm)
Player Walking on Surfaces I have a problem now in that the collision code sets my velocity to zero. It is all the way into ... read more 12/22/2005 (4:34 pm)
Player Walking on Surfaces So your thinking like: if collided == true then setVelocity(0,0,0) I will play with that.... read more 12/22/2005 (10:48 am)
Player Walking on Surfaces I want basic collision like the player has. I am not wanting to fly, I just want to be able to clim... read more 12/21/2005 (10:45 pm)
Player Walking on Surfaces Ben, I took the hover craft code and ripped out the default update forces code and I turned on the ... read more 12/21/2005 (8:24 pm)
Player Walking on Surfaces Yeah, I found a bunch of that stuff. I did not know/understand the collision convex issue (I still ... read more 12/21/2005 (4:30 pm)
Player Walking on Surfaces I have the player version nearly working. Currently I can walk around, but actually performing rota... read more 12/21/2005 (11:09 am)
Web page layout is difficult to find anything That is what I am talking about. Big grey areas instead of letting the post area expand past a certa... read more 12/20/2005 (6:50 pm)
Killing AiSpawnpoints You need to add code for your bot spawning to check the state of your master bot. Make each spawn p... read more 12/20/2005 (4:32 pm)
Player Walking on Surfaces I am concerned about the number of calculations required for a vehicle based player. Can I exclude ... read more 12/20/2005 (3:12 pm)
Web page layout is difficult to find anything It is fine, just different. Though I found that on some threads I cannot read the rest of the threa... read more 12/19/2005 (8:34 pm)
Player Walking on Surfaces It looks like I am going to have to make some radical changes to the player code. I am in the proce... read more 12/19/2005 (8:23 pm)
Player Walking on Surfaces Okay, getting closer I am using: [code] QuatF qRot; qRot.set(EulerF(rot)); qRot.setMatrix(&mat);... read more 12/18/2005 (4:39 pm)
Player Walking on Surfaces Proper way to convert input rotations to mRot.x mRot.y mRot.z in player object. I created the prope... read more 12/18/2005 (1:42 pm)
Player Walking on Surfaces I found it: setTransform was fixed to always be upward. Changed it to call parent version. St... read more 12/17/2005 (4:00 pm)
Player Walking on Surfaces Treb, That sounds very cool. I would appreciate anything I can get. Thanks... read more 12/17/2005 (3:45 pm)
Player Walking on Surfaces Okay, first status on this. I changed a whole ton of locations that deal with rotation of the playe... read more 12/17/2005 (3:44 pm)
Which dot are you? Hey, make a game that shows a mini geographic symbol or name of where you are from. It would be rea... read more 12/14/2005 (7:38 pm)
The Request Line is Open You sound like me by working on the train. I take a bus to work every morning and I bought a laptop... read more 12/13/2005 (8:35 pm)
Concepts for free Bugs, make some anatomically correct ants that are in various positions to be used as a concept for ... read more 12/12/2005 (9:37 pm)
Triggered Sound Signifigance of this?: preload = true;... read more 12/12/2005 (9:16 pm)
Tell me your working blender version and distro Blender - 2.37a Python - 2.3 Linux - Fedora Core 3 Nvidia Video Card Torque Exporter - 0.87 Tor... read more 12/12/2005 (9:01 pm)
Overwriting datablocks Calling a script more than once? Put an echo in the files containing the datablocks and see if it i... read more 12/12/2005 (8:55 pm)
GuiGenericBarHud code I am good either way. It looks like you are putting way more work into than I did. I simply cut pa... read more 12/12/2005 (8:50 pm)
Pause the Game Also, you may need to create a Pause GUI that takes focus and will grab inputs so when you unpause i... read more 12/12/2005 (8:40 pm)
Pause the Game Okay, found a really interesting toy that could be my answer: timeScale Set this to zero and eve... read more 12/11/2005 (9:41 pm)
Pause the Game Okay, I traced into game/main.cc and found two calls to advancing time that look promising: Platfor... read more 12/11/2005 (9:20 pm)
Multiple AI Bot types Do the functions look for the className when calling: oncollision, onadd, onreachdestination? Is ... read more 12/11/2005 (8:53 pm)
Which dot are you? D. Blake, There are at least two more of us in SE Idaho. Where are you? Maybe we can collaborate ... read more 12/11/2005 (8:06 pm)
Noob TBE Question List the following so people can help you: Platform (WIn, Linux, Mac) Compiler (Eclipse, Win, GCC)... read more 12/11/2005 (8:02 pm)
Complete Particle Definitions Todd, orientParticles = True; //This will make the particles face their emission direction instead... read more 12/11/2005 (7:59 pm)
Interfacing scripts with C++ Code Try: fuzzyLogic.h [code] #include "console/simBase.h" //--------------------------------------... read more 12/11/2005 (7:49 pm)
GuiGenericBarHud code Ummm, it could be for anything you want because it is not tied to any objects. You could have a who... read more 12/11/2005 (7:42 pm)
GuiGenericBarHud code Here is the code. Josh: Have at it! ; )... read more 12/11/2005 (4:10 pm)
GuiGenericBarHud code 2nd half: [code] //----------------------------------------------------------------------------- ... read more 12/11/2005 (4:09 pm)
GuiGenericBarHud code 1st half: [code] //----------------------------------------------------------------------------- ... read more 12/11/2005 (4:08 pm)
Particle system? [quote]I'd love to see someone work out a new particle editor for TGE![/quote] Why not just make ... read more 12/11/2005 (2:58 pm)
Playing a sound from script This is really messed up. How do I make sure the audio profiles are available to the client? I set... read more 12/10/2005 (7:51 pm)
Playing a sound from script Okay, the error had something to do with not being able to find the profiles. So instead I am messi... read more 12/10/2005 (6:36 pm)
Playing a sound from script I get this error: "unable to locate audio profile '0'" Whenever the server tries to play a sound... read more 12/10/2005 (3:06 pm)