Demolishun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to implement movement costs? | You can do a cast ray or ray cast. Not sure which. You can search on that. I have done it from C+... read more | 04/23/2006 (12:22 am) |
| Alpha and sorting faces in DTS? | Yes, I am experimenting with animating the pupil. Right now I have a simple animation of the pupil ... read more | 04/22/2006 (1:22 pm) |
| Alpha and sorting faces in DTS? | Thank you! [image]http://demolishun.com/images/eye.png[/image]... read more | 04/22/2006 (12:13 pm) |
| Alpha and sorting faces in DTS? | I assume this is the issue I am seeing with having a transparent layer in front of another layer, bu... read more | 04/22/2006 (11:01 am) |
| QuArK 6.5.0 alpha 5 availabe on linux | Thanks Philippe This makes my day.... read more | 04/21/2006 (9:31 pm) |
| Outline Shading Issue | I tried this: [code] glDisable(GL_TEXTURE); glDisable(GL_TEXTURE_2D); [/code] It did not hel... read more | 04/15/2006 (7:31 pm) |
| Database Driven Torque | Brian, Your way of splitting out what is different is a very good idea. You are using the default... read more | 04/11/2006 (8:35 pm) |
| Database Driven Torque | I looked at what it would take to redefine the way torque loads up stuff and it is dauting even for ... read more | 04/11/2006 (7:33 pm) |
| Database Driven Torque | Very cool Brian and Gareth. I am trying to grasp how it would be organized to stuff as much of ... read more | 04/10/2006 (7:24 pm) |
| Large worlds? | Yes, but if I adopted it now it would be of no use to me. I am really only interested in the large ... read more | 03/10/2006 (12:23 pm) |
| Large worlds? | I did not realize that TSE is Windows and DirectX only. That is a real show stopper for me adopting... read more | 03/09/2006 (10:48 pm) |
| What exactly is an RPG?? | Two really good RPG style games are Nethack and The Mines of Moria. Both are text based games that ... read more | 03/08/2006 (9:07 pm) |
| RPG system : Classes vs Skills | You could make skills behave within a class structure. If you select a certain class then you can e... read more | 03/08/2006 (8:35 pm) |
| Not exactly game related but... | If your interested in machining using a PC go to [url]www.linuxcnc.org[/url]. That is the controlli... read more | 01/28/2006 (7:06 pm) |
| My GUI designs. | No can see. Links are dead.... read more | 01/21/2006 (5:22 pm) |
| Just a little something... | Keith, The antennae will be independent. I am thinking of a string of independent animations that ... read more | 01/21/2006 (5:21 pm) |
| Does Kork have a wife? | Actually I hear Kork is fond of a young elf. It is quite the controversy in his home town of Muckvi... read more | 01/20/2006 (2:54 pm) |
| ... | I was able to export my model from 2.4, but no test on animations or poses yet. Here is the model: ... read more | 01/20/2006 (11:57 am) |
| Just a little something... | Thanks... read more | 01/20/2006 (11:51 am) |
| Cell Shading Tutorial | Doh, I am an idiot. The cel shading comes from the seeing the backside of a normal flipped polygon.... read more | 01/14/2006 (3:27 pm) |
| What is acceptable quality for game art? | Having been working on ONE piece of artwork for my game for 3 weeks I have come to understand why th... read more | 01/14/2006 (3:26 pm) |
| A few more game models. | Excellent models. Also, keep the textures you have now as options. Not every game is going to wan'... read more | 01/13/2006 (10:05 am) |
| Script Coroutines | What the heck is a coroutine?... read more | 01/13/2006 (9:41 am) |
| Concept sketches | There are a bunch of cool videos about early man. One I would recommend is called the "First Americ... read more | 01/08/2006 (2:02 pm) |
| What is acceptable quality for game art? | Yes, I second, third, whatever that the fun factor is king. For instance, Morrowind is probably the... read more | 01/08/2006 (1:56 pm) |
| Collision between two Projectile.... | Is there perhaps two AIPlayers being spawned in the same location? Or two think processes firing at... read more | 01/06/2006 (10:55 am) |
| Cell Shading Tutorial | Couldn't you use the trick to bake it into the object using procedural textures? That way it just b... read more | 01/05/2006 (7:30 pm) |
| Understanding Torque's Vehicle Physics | The spawning issue is a datablock/create function issue. You wouldn't really be rolling your own, j... read more | 01/05/2006 (7:23 pm) |
| Using Blender to Create Images to use as UV Textures | Scott, that is a very cool thing! It took me a bit, but I got it to work. I am definitely going to... read more | 01/02/2006 (1:29 pm) |
| Making a "Fat connection | So the move manager Move variable represents all the analog and digital controls sent over the wire?... read more | 01/02/2006 (12:12 am) |
| Understanding Torque's Vehicle Physics | I would look into using the hover for that. It is very easy to add mod the hover in the C++ code. ... read more | 01/01/2006 (6:27 pm) |
| Making a "Fat connection | Ben, How does the move manager work? Is it a scripting only change or C+ based change to handle 4... read more | 01/01/2006 (6:24 pm) |
| Making a building that takes damage | I think the size of the building would be a determining factor. I would consider using DTS shapes i... read more | 01/01/2006 (6:19 pm) |
| Player Animation -> Vehicle | I update my public email so that you can send me a post.... read more | 01/01/2006 (5:41 pm) |
| Multiple players on one PC | Manoel, I will be VERY interested in any developments in this area. One of my goals is multiple pl... read more | 01/01/2006 (3:42 pm) |
| Collision between two Projectile.... | So standard collision checking will not work?... read more | 12/31/2005 (11:41 pm) |
| Collision between two Projectile.... | On line 781 of projectile.cc I found this: [code] // to the new position, otherwise we'll hit ours... read more | 12/31/2005 (5:15 pm) |
| Collision between two Projectile.... | Projectiles return collide with shapes. How to they not have collision? Maybe, they need to expand... read more | 12/31/2005 (5:08 pm) |
| Collision between two Projectile.... | You need to setup the projectile class collision mask. I am not sure if you can modify it in script... read more | 12/31/2005 (12:06 pm) |
| Flying vehicle | You mean placable in the editor? There is a function called onCreate for every object placed in the... read more | 12/30/2005 (10:26 pm) |
| Dance Programs for Consoles | Michael, The chicken and the egg man. Unless you do, you won't. Just set the speed to 1 and try ... read more | 12/30/2005 (7:11 pm) |
| Dance Programs for Consoles | Nooooo, not THAT club! : ) Yah, it is fun. I just had my wife bring home another pad on the way ho... read more | 12/30/2005 (5:57 pm) |
| Giving the player fire control over an AITurret | Yes, it is kind of wierd the whole datablock versus object thing. The call does come in on the Hove... read more | 12/30/2005 (1:00 pm) |
| Car dissapearing when camera is at a distance? | This may be a LOD problem. Is this a model you have made, the default buggy or something else?... read more | 12/29/2005 (7:34 pm) |
| Giving the player fire control over an AITurret | Okay, you are making good progress. Your on trigger is doing something at least. Now: [code] Bla... read more | 12/29/2005 (6:56 pm) |
| Giving the player fire control over an AITurret | Okay, when you actually mount the object to the vehicle do this: %vehicle.turret = new AITurret() ... read more | 12/29/2005 (2:59 pm) |
| Giving the player fire control over an AITurret | Make the vehicle 'aware' of the mounted turret by either checking for a mounted object or have a var... read more | 12/29/2005 (2:31 pm) |
| Player Walking on Surfaces | I may have to do some "steady cam" work to make it less bumpy. I am thinking of a third person view... read more | 12/29/2005 (2:23 pm) |
| How to refer to resorces on the internet. | Try the demo and see if there is something in there that opens the default web browser.... read more | 12/27/2005 (3:49 pm) |
| Is it possible to change datablock of a vehicle at runtime? | Yes, just access the datablock members from script (console). Remember it is global so it will affe... read more | 12/27/2005 (3:16 pm) |