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Demolishun's Forum Posts

Thread Post Date Posted
How to implement movement costs? You can do a cast ray or ray cast. Not sure which. You can search on that. I have done it from C+... read more 04/23/2006 (12:22 am)
Alpha and sorting faces in DTS? Yes, I am experimenting with animating the pupil. Right now I have a simple animation of the pupil ... read more 04/22/2006 (1:22 pm)
Alpha and sorting faces in DTS? Thank you! [image]http://demolishun.com/images/eye.png[/image]... read more 04/22/2006 (12:13 pm)
Alpha and sorting faces in DTS? I assume this is the issue I am seeing with having a transparent layer in front of another layer, bu... read more 04/22/2006 (11:01 am)
QuArK 6.5.0 alpha 5 availabe on linux Thanks Philippe This makes my day.... read more 04/21/2006 (9:31 pm)
Outline Shading Issue I tried this: [code] glDisable(GL_TEXTURE); glDisable(GL_TEXTURE_2D); [/code] It did not hel... read more 04/15/2006 (7:31 pm)
Database Driven Torque Brian, Your way of splitting out what is different is a very good idea. You are using the default... read more 04/11/2006 (8:35 pm)
Database Driven Torque I looked at what it would take to redefine the way torque loads up stuff and it is dauting even for ... read more 04/11/2006 (7:33 pm)
Database Driven Torque Very cool Brian and Gareth. I am trying to grasp how it would be organized to stuff as much of ... read more 04/10/2006 (7:24 pm)
Large worlds? Yes, but if I adopted it now it would be of no use to me. I am really only interested in the large ... read more 03/10/2006 (12:23 pm)
Large worlds? I did not realize that TSE is Windows and DirectX only. That is a real show stopper for me adopting... read more 03/09/2006 (10:48 pm)
What exactly is an RPG?? Two really good RPG style games are Nethack and The Mines of Moria. Both are text based games that ... read more 03/08/2006 (9:07 pm)
RPG system : Classes vs Skills You could make skills behave within a class structure. If you select a certain class then you can e... read more 03/08/2006 (8:35 pm)
Not exactly game related but... If your interested in machining using a PC go to [url]www.linuxcnc.org[/url]. That is the controlli... read more 01/28/2006 (7:06 pm)
My GUI designs. No can see. Links are dead.... read more 01/21/2006 (5:22 pm)
Just a little something... Keith, The antennae will be independent. I am thinking of a string of independent animations that ... read more 01/21/2006 (5:21 pm)
Does Kork have a wife? Actually I hear Kork is fond of a young elf. It is quite the controversy in his home town of Muckvi... read more 01/20/2006 (2:54 pm)
... I was able to export my model from 2.4, but no test on animations or poses yet. Here is the model: ... read more 01/20/2006 (11:57 am)
Just a little something... Thanks... read more 01/20/2006 (11:51 am)
Cell Shading Tutorial Doh, I am an idiot. The cel shading comes from the seeing the backside of a normal flipped polygon.... read more 01/14/2006 (3:27 pm)
What is acceptable quality for game art? Having been working on ONE piece of artwork for my game for 3 weeks I have come to understand why th... read more 01/14/2006 (3:26 pm)
A few more game models. Excellent models. Also, keep the textures you have now as options. Not every game is going to wan'... read more 01/13/2006 (10:05 am)
Script Coroutines What the heck is a coroutine?... read more 01/13/2006 (9:41 am)
Concept sketches There are a bunch of cool videos about early man. One I would recommend is called the "First Americ... read more 01/08/2006 (2:02 pm)
What is acceptable quality for game art? Yes, I second, third, whatever that the fun factor is king. For instance, Morrowind is probably the... read more 01/08/2006 (1:56 pm)
Collision between two Projectile.... Is there perhaps two AIPlayers being spawned in the same location? Or two think processes firing at... read more 01/06/2006 (10:55 am)
Cell Shading Tutorial Couldn't you use the trick to bake it into the object using procedural textures? That way it just b... read more 01/05/2006 (7:30 pm)
Understanding Torque's Vehicle Physics The spawning issue is a datablock/create function issue. You wouldn't really be rolling your own, j... read more 01/05/2006 (7:23 pm)
Using Blender to Create Images to use as UV Textures Scott, that is a very cool thing! It took me a bit, but I got it to work. I am definitely going to... read more 01/02/2006 (1:29 pm)
Making a "Fat connection So the move manager Move variable represents all the analog and digital controls sent over the wire?... read more 01/02/2006 (12:12 am)
Understanding Torque's Vehicle Physics I would look into using the hover for that. It is very easy to add mod the hover in the C++ code. ... read more 01/01/2006 (6:27 pm)
Making a "Fat connection Ben, How does the move manager work? Is it a scripting only change or C+ based change to handle 4... read more 01/01/2006 (6:24 pm)
Making a building that takes damage I think the size of the building would be a determining factor. I would consider using DTS shapes i... read more 01/01/2006 (6:19 pm)
Player Animation -> Vehicle I update my public email so that you can send me a post.... read more 01/01/2006 (5:41 pm)
Multiple players on one PC Manoel, I will be VERY interested in any developments in this area. One of my goals is multiple pl... read more 01/01/2006 (3:42 pm)
Collision between two Projectile.... So standard collision checking will not work?... read more 12/31/2005 (11:41 pm)
Collision between two Projectile.... On line 781 of projectile.cc I found this: [code] // to the new position, otherwise we'll hit ours... read more 12/31/2005 (5:15 pm)
Collision between two Projectile.... Projectiles return collide with shapes. How to they not have collision? Maybe, they need to expand... read more 12/31/2005 (5:08 pm)
Collision between two Projectile.... You need to setup the projectile class collision mask. I am not sure if you can modify it in script... read more 12/31/2005 (12:06 pm)
Flying vehicle You mean placable in the editor? There is a function called onCreate for every object placed in the... read more 12/30/2005 (10:26 pm)
Dance Programs for Consoles Michael, The chicken and the egg man. Unless you do, you won't. Just set the speed to 1 and try ... read more 12/30/2005 (7:11 pm)
Dance Programs for Consoles Nooooo, not THAT club! : ) Yah, it is fun. I just had my wife bring home another pad on the way ho... read more 12/30/2005 (5:57 pm)
Giving the player fire control over an AITurret Yes, it is kind of wierd the whole datablock versus object thing. The call does come in on the Hove... read more 12/30/2005 (1:00 pm)
Car dissapearing when camera is at a distance? This may be a LOD problem. Is this a model you have made, the default buggy or something else?... read more 12/29/2005 (7:34 pm)
Giving the player fire control over an AITurret Okay, you are making good progress. Your on trigger is doing something at least. Now: [code] Bla... read more 12/29/2005 (6:56 pm)
Giving the player fire control over an AITurret Okay, when you actually mount the object to the vehicle do this: %vehicle.turret = new AITurret() ... read more 12/29/2005 (2:59 pm)
Giving the player fire control over an AITurret Make the vehicle 'aware' of the mounted turret by either checking for a mounted object or have a var... read more 12/29/2005 (2:31 pm)
Player Walking on Surfaces I may have to do some "steady cam" work to make it less bumpy. I am thinking of a third person view... read more 12/29/2005 (2:23 pm)
How to refer to resorces on the internet. Try the demo and see if there is something in there that opens the default web browser.... read more 12/27/2005 (3:49 pm)
Is it possible to change datablock of a vehicle at runtime? Yes, just access the datablock members from script (console). Remember it is global so it will affe... read more 12/27/2005 (3:16 pm)