Game Development Community

Demolishun's Forum Posts

Thread Post Date Posted
Torque 3D Community Edition Discussion Thread It is not 'feature creep' if there is no defined 'target'. The want of additions to various parts o... read more 06/16/2012 (3:49 am)
Torque 3D Community Edition Discussion Thread @Jeff, High poly count objects in one area, high amounts of vegetation objects in another area, hig... read more 06/11/2012 (7:58 pm)
Torque 3D Community Edition Discussion Thread @Jeff, If you create a performance benchmark with a fly through I would make it so you can record F... read more 06/11/2012 (7:51 pm)
Torque 3D Community Edition Discussion Thread @Alfio, The tests could be a simple alternate set of startup scripts that check object inputs and ... read more 06/11/2012 (2:15 pm)
Torque 3D Community Edition Discussion Thread @Michael, How do you propose we go about testing the changes that could be introducing new bugs bec... read more 06/11/2012 (2:59 am)
Torque 3D Community Edition Discussion Thread @Jeff that is a really cool idea. Having some hooks like that can help with creating different game... read more 06/10/2012 (9:29 am)
Torque 3D Community Edition Discussion Thread @Lukas, From what I understand a VM can spend a lot of time just jumping to the next instruction: ... read more 06/09/2012 (4:04 pm)
Torque 3D Community Edition Discussion Thread Okay, I dug around a bit to try and understand JIT stuff. So far I have found some interesting info... read more 06/09/2012 (12:45 pm)
Torque 3D Community Edition Discussion Thread Here is a possibility: [url]http://code.google.com/p/asmjit/[/url] When I get time I will sit down... read more 06/08/2012 (2:44 pm)
Torque 3D Community Edition Discussion Thread I would like to be able to deploy to modest hardware and still have features for the high end. Depl... read more 06/08/2012 (2:11 pm)
Torque 3D's Achilles heel Hey Alfio, can I play?: Thanks!... read more 06/03/2012 (4:04 pm)
Creating T3D terrain maps using satelite data? You may have to create a custom function to paint the terrain textures based upon pixel data from th... read more 05/31/2012 (8:05 pm)
Creating Resource to add onAnimationTrigger back to 1.2 @Rex, That is good to know. If I get 3rd party resources that are in DSQ then I know there is a to... read more 05/31/2012 (8:01 pm)
Custom class emitter wont delete I have the strangest feeling...it is like when you walk into a room and forget why you are there...... read more 05/30/2012 (11:23 pm)
Improved particle system v2.0.0 is live! Now with particle physics! Put it on a separate webpage then. I saw the other thread so maybe we should wait to see that we do... read more 05/29/2012 (4:22 am)
Improved particle system v2.0.0 is live! Now with particle physics! This is just beautiful. Where is the donate link? With Paypal you can create a donate link that go... read more 05/27/2012 (11:38 pm)
DSO Disassembler Cejtan, look at the CompileEval.cc and look for the symbols it parses like OP_CREATE_OBJECT. Find w... read more 05/27/2012 (11:22 pm)
Moving Bones with script You can mount ShapeBase objects to other ShapeBase objects. All ShapeBase objects can be animated.... read more 05/26/2012 (5:17 pm)
Catching up to speed with Torque3D? Options if not released: [ol] [li] Get your money back. [li] Put money toward credit or toward re... read more 05/25/2012 (12:33 am)
Why are Hackers often associated with Game lag? It could be a correction system that does predictive movement and position calculations. When someo... read more 05/24/2012 (1:00 pm)
Radiations! Maybe you already know this, but here is some additional: [ol] [li] Your entire topic is about Ion... read more 05/23/2012 (11:33 pm)
Catching up to speed with Torque3D? I would say to dig in and follow the tutorials to start. Just go through the manual and try to use ... read more 05/23/2012 (10:53 pm)
Anyone have a clue? This code will only run in specific folder.. I would hazard a guess that it has to do with directories containing textures or reference info used... read more 05/23/2012 (10:47 pm)
Hardware Requirements for Torque 3D 1.2 Here is something really funny and crazy. The Asus motherboard I mentioned I thought was kind of no... read more 05/23/2012 (1:35 am)
What happened? New owner(s), new company, new direction, new focus, more documentation, and no vaporware feature an... read more 05/22/2012 (3:53 pm)
Please, can someone help me w/ C++ function... gotta be better way... You could also use a MemStream. I just wrote a function that does this for converting SimObjects to... read more 05/21/2012 (11:35 pm)
Torque 3D's Achilles heel @Alfio, Please setup a PayPal donation link for us to help you pay for your space. If people c... read more 05/20/2012 (11:02 pm)
Hardware Requirements for Torque 3D 1.2 ASUS ENGTX460 1GB GDDR5 + 6 Core Phenom + 4GB RAM + Decent ASUS Motherboard = Runs T3D 1.2 j... read more 05/20/2012 (10:58 pm)
Targeting low performance PCs @Richard, That is some awesomeness right there with MacOSX! I would love to be able to run T3D und... read more 05/19/2012 (7:56 pm)
Thinking in Commodore64 You should be able to find an emulator with source code. Then you could put it as a GUI object and ... read more 05/19/2012 (7:51 pm)
Adding a new function to engine - Help needed @Richard, I have been doing all of my function exports using the old functions from the console nam... read more 05/17/2012 (9:37 pm)
delete function doesn't appear to be freeing memory... It does free memory within the app itself: [url]http://www.garagegames.com/community/forums/viewthr... read more 05/17/2012 (10:02 am)
Really stumped on "GameCore::createGame();" @Vince, Glad you figured it out.... read more 05/16/2012 (10:02 pm)
T3D Freezes Torsion Precompile Not See Tea Related Error I'd like to say I also had tea related issues, but no.. I had some whiskey instead. :S Been there... read more 05/16/2012 (1:45 pm)
Really stumped on "GameCore::createGame();" [ul] [li] When is this function running? Has the function been created yet? [li] isFunction is a ... read more 05/16/2012 (12:55 pm)
MD5 sumcheck? Hmmm, maybe you don't need SSL. Maybe it is used as a seed for MD5 so you get a cryptographically r... read more 05/14/2012 (9:56 pm)
Torque 3D's Achilles heel [quote]I'd like to say I also fired up an AWS instance, but no.. I had some whiskey instead. :)[/quo... read more 05/14/2012 (4:59 pm)
Torque 3D's Achilles heel @Alfio, Crap, I just started a repo at Xp-Dev and setup a Paypal donation link for those who want t... read more 05/14/2012 (3:13 pm)
Torque 3D's Achilles heel Michael, Would there be a way to upload resources as additions to the codebase, but not part of the... read more 05/13/2012 (10:59 pm)
MD5 sumcheck? Yes, and no. You might need to integrate SSL to make it work properly. You could also use the HTTP... read more 05/13/2012 (10:47 pm)
Torque 3D's Achilles heel If the server is like XP-Dev you can give access to just those that confirm to have T3D licenses. A... read more 05/02/2012 (5:51 pm)
DRIVE: Advanced Vehicles Kit thread @deepscratch, I tried to go to your website linked in this thread and it fails bad. It is not find... read more 04/30/2012 (1:48 pm)
Project WIP for Torque 3d? You could blog about your progress.... read more 04/27/2012 (12:47 pm)
Build T3D into .swf file, possible? @Ted, [url]http://www.adobe.com/devnet/flashplayer/articles/premium-features-licensing-faq.html#o[/... read more 04/24/2012 (6:28 pm)
Build T3D into .swf file, possible? @Ted, That implies an agreement was made with the developer. As far as I know the only way to make... read more 04/24/2012 (4:30 pm)
Build T3D into .swf file, possible? So, if a third party compiler such as haXe were used to create the flash game, and those two feature... read more 04/23/2012 (10:41 am)
Is there an alternative to mesh hiding? Well if it is just for the main character then it would probably be okay. Is this a multiplayer gam... read more 04/23/2012 (1:57 am)
Need Help Your idea made me think of Rampage. It is not an RPG, but was it always fun to destroy buildings li... read more 04/23/2012 (1:53 am)
Build T3D into .swf file, possible? @Nabarro, I apologize I misunderstood what you were asking. If that feature is something you wan... read more 04/23/2012 (12:18 am)
Build T3D into .swf file, possible? I am thinking that SWF is primarily Flash interpreter byte code and resource data. Trying to get Fl... read more 04/21/2012 (10:49 pm)